Catrap is fun. It's also pretty hard. I think I never beat more than twenty levels.
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Do those patches also extend to the console ports?
I just started Aria Chronicle yesterday, but I'm really enjoying it thus far. It's a Japanese take on Darkest Dungeon
It's not too likely that I'll be reinstalling these games on my phone anytime soon unless I got a mouse for my LG, but...Android/iOS patches are announced, though.
I am not looking forward to these games being made incompatible with my phone like Pocket Camp was when it shut out 32-bit OSes.
- New System Requirements | 32-bit operating systems are no longer supported. Check out the updated system requirements below, or visit game pages for details.
I stand corrected! I'm not surprised to find out that it's a one-man production. It has... that feel to it, in a way that I can't quite articulate. Certainly I've run into a bug or two, at least. That said, the localization is great, outside of an occasional typo, so I suspect that was contracted out, at least. (I had my worries this wouldn't be the case when the trailer on the Steam page showed Japanese text.)It's JRPG influenced for sure, but the developer is Korean. (And the twitter bio says "One-man indie game dev studio," so although I'm sure there was some contracting I think the core team is basically one Korean guy.)
Understandable why you might get that impression though, since the game pursues that JRPG feel to the extent that it has Japanese voices but not any other language!
(I haven't played it yet but it came up on the Waypoint podcast a while ago and I've had my eye on it for a while. Thank you for your writeup!)
That answers a question I had about the game, and it's an answer I like!It occurs to me that I should mention this too: its visual style is reminiscent of Vanillaware titles, but it has none of the horny excesses of those titles. On the 1-10 horny scale that I just invented, if Vanillaware games are an 11, and Shantae games are a 5 or a 6, this is like, a 2, maybe a 3. It's just happy, colourful, and cartoony, with maybe one or two risque character design choices.
Hello yes this is relevant to my interests.It occurs to me that I should mention this too: its visual style is reminiscent of Vanillaware titles, but it has none of the horny excesses of those titles. On the 1-10 horny scale that I just invented, if Vanillaware games are an 11, and Shantae games are a 5 or a 6, this is like, a 2, maybe a 3. It's just happy, colourful, and cartoony, with maybe one or two risque character design choices.
The first half of 7 is great. The second half really brings it down to Earth.Started a replay of Resident Evil VII and I forgot how good this game is, to the point that now I'm scared VIllage can't possibly live up to it. The first hour alone is one of the tightest introductions to a cinematic game I've played outside of the Half-Life series. I also remember a lot more of the game than I thought I did and I'm itching to get back to my next play session tonight.
I had a really good time with this one when I played it last year. I've said this before, but I love how the series has your combat upgrades double as movement upgrades too. Feels like a very appropriate way to approach the typical Metroidvania constraints.I’m very much liking Guacamele 2.