Violentvixen
(She/Her)
I had not heard of this but it looks very fun, wishlisted.Everyone go buy Grapple Dog.
Seriously.
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I had not heard of this but it looks very fun, wishlisted.Everyone go buy Grapple Dog.
Seriously.
I came here to post the same thing. It's great. It's like a long lost GBA platformer and the soundtrack is bangin'.Everyone go buy Grapple Dog.
Seriously.
It also has some very catchy tunes.
One of us!Started playing Order of Ecclesia for the first time recently (much like EO, they just churned these out too quickly for me on DS, so I have a backlog), and man, what a good whip-em-up. It's right up there with my favourite CV games. Anyway, I'm nearing the end, and I've really been vibing with it. I can see why some folks bounced off it, as it's a much more tactical and considered experience than most Castlevania games, or even most platformers, but I'm loving it. I'm switching loadouts more in 5 minutes than I would in several hours in most Igavanias.
And some of the bosses have been real stand-outs, from the tower crab to the asshole shadow monster to a two-story tall demon centaur that I think may be the most involved Castlevania boss I've ever faced. What a good fight. It has, like, four distinct phases that all logically connect, 5 distinct weak points that all function differently, and it lasts like 10 minutes. I didn't get the medal, but beating the boss requires you to learn all his patterns and tells anyway, so I'm sure I could if I felt like toughing it out. I had to use all 3 of my glyph loadouts and switch between them throughout the fight. Just Immensely satisfying to figure out what was required and then pull it off.
The game also has some fun puzzles with multiple solutions, including, relevantly to the last point, a couple of fun puzzle bosses. Also, I discovered on the 2nd boss that there's a reward with no mechanical benefit (I think?) for no-hitting bosses, and it's been fun to get those when it feels plausible to do so without a lot of headache (I've got them for maybe 3/4 of the bosses or so). There's been a handful of fun transformation powers too, from a cat that makes other enemy cats allies and can talk to housecats to a slow weak robot that can trundle through spikes.
Oh, and the fake-out bad ending is much better integrated both narratively and mechanically here than in the game that inspired it. I love only finding out the significance of the events of the bad ending after moving past it, and it's a very good final area reveal-- the real Dark Souls starts here.
One final point: I didn't figure out until embarrassingly deep in that I could interrupt enemy spells by absorbing their glyphs, and I love that. Nothing makes me happier than when a game leaves me to figure things out on my own.
Anyway, a good GOAT, would Magnes again.