I think my favorite part of video games is all the buttons you can press when you play them. My favorite is "A"
Kicking things off with Shadowman Remastered, a... apparently pretty dang robust re-jiggering ofeverybodys somebodys anybodys favorite Tecmo game from the PS1 era. You know, besides Deception, or Monster Rancher or Dead or Alive. Anyway, you're a Vin Diesel who has to go around Spooky Ghost Worlds and Spooky Alive Worlds and explode the grubbin's out of all kinds of critters and murder-men. This version has all the content from every port of the game, as well as all the content that was cut out and left on the cutting room floor, so that's a lot of effort to go through to Shadowman of all games.
I don't *think* there's a promo where you can get a cash prize for defacing a relatives grave this time, but hey, maybe?
Cardfighter Clash was a stealth release last week, and is easily the most important release for me this whole dang month. Sorry, Pokemon, but I liked Capcom and SNK *first*. It's quite possibly (almost assuredly) the best dang video adaptation of a card game on the market; rules are super easy to learn, matches are incredibly speedy and it's chock-a-block with really appealing sprite art of all kinds of Capcom and SNK characters. This version also has both versions of the game built in, and offers same-console multiplayer (which I suspect doesn't work *great* for a card game) as well as all the bells and whistles from the other NGPC ports on the Switch
I'm making an exception to my usual "don't talk about Visual Novels because I've got Nothing to Say" stance because To Be or Not to Be came out and, for one thing, it proves what I've often believed about the genre (that Choose Your Own Adventure books already exist so... you could release them in a more comfortable format than "A TV") and also because To Be Or Not To Be is quite probably my single favorite book of the last decade, so it's got a ringing endorsement from the ol' Octo corner.
Anyway, fix up Bobby Shakes' short-comings by rewriting Hamlet and doing a GOOD job with it, for once.
Guild of Ascension is a Stractical RPG where you've got a couple of monster choppin' adventure peeps what got a big monster-filled tower in front of them and figured "Ah, might as well solve that problem for people". Climb some stairs, chop some varmints, and get treasure to expedite the choppin' and climbing you do.
You ain't gonna let a tower go unascended, are you? Of course not, that'd be foolhardy.
Black Wind is one of those games that came out of nowhere, and then I watched the trailer and then I said "Ooh, I'm into this!". It's a robot-em-up where you've got a big robo-suit and a whole whack of SPACE MONSTERS and BAD BOTS to introduce a lot of cordite and swords to. Trailer made it look pretty dang fun and then it went into my Wishlist.
RPGolf Legends is a dungeon crawling RPG, where your only weapons are clubs made of iron and wood!
Because it's a Golf game!
And "Iron" and "Wood" are classifications of Golf Clubs!
Yeah... I'm pretty good at puns. You noticed that already, I'm sure.
Anyway, like how Golf Story added RPG elements to the fine act of spoiling nice walks, so to is this adding Golf Elements to RPGs, which is far less common.
Next up is another Pixel Game Maker game, Thunder Striker, which, true to much of that line, looks convincingly similar to an existing game. In this case, it's Solar Striker for the Gameboy. Not the most expected place to look for inspiration for a knock-off, I'll admit, but ain't nothing wrong with that.
Solar Striker was fine, actually!
Next up is what is perhaps the highest profile release of the week, and GOOD LUCK GUYS, because I lumped Cardfighter Clash in with this weeks update; Windjammers 2! It's a sequel to Windjammers, which is one of those arcade games that was only *kinda* popular at the time, but picked up a lot of popularity after the fact when people rediscovered it via emulation. Then it got a fancy remaster a couple of years ago.
And now it got a BRAND NEW sequel from DotEmu, who I have come to trust and respect w/r/t gussied up sequels to old games.
Anyway; it's Ultimate Frisbee, but way more anime, and there's lightning all over the friggin' place now.
The Company Man is a 2D platformer that looks kinda Mega Man-y (or at least Mega Man Zero-y) except you're a Business Man, and your business is the business of KICKING ASS and becoming the CEO by pulverizing everyone above you in the corporate hierarchy. You know, because the machines of capitalism being oiled with the blood of the workers doesn't *need* to be metaphorical.
And finally, we have BABY STORM, which means nothing to me whatsoever as a game, but I like the title.
Kicking things off with Shadowman Remastered, a... apparently pretty dang robust re-jiggering of
I don't *think* there's a promo where you can get a cash prize for defacing a relatives grave this time, but hey, maybe?
Cardfighter Clash was a stealth release last week, and is easily the most important release for me this whole dang month. Sorry, Pokemon, but I liked Capcom and SNK *first*. It's quite possibly (almost assuredly) the best dang video adaptation of a card game on the market; rules are super easy to learn, matches are incredibly speedy and it's chock-a-block with really appealing sprite art of all kinds of Capcom and SNK characters. This version also has both versions of the game built in, and offers same-console multiplayer (which I suspect doesn't work *great* for a card game) as well as all the bells and whistles from the other NGPC ports on the Switch
I'm making an exception to my usual "don't talk about Visual Novels because I've got Nothing to Say" stance because To Be or Not to Be came out and, for one thing, it proves what I've often believed about the genre (that Choose Your Own Adventure books already exist so... you could release them in a more comfortable format than "A TV") and also because To Be Or Not To Be is quite probably my single favorite book of the last decade, so it's got a ringing endorsement from the ol' Octo corner.
Anyway, fix up Bobby Shakes' short-comings by rewriting Hamlet and doing a GOOD job with it, for once.
Guild of Ascension is a Stractical RPG where you've got a couple of monster choppin' adventure peeps what got a big monster-filled tower in front of them and figured "Ah, might as well solve that problem for people". Climb some stairs, chop some varmints, and get treasure to expedite the choppin' and climbing you do.
You ain't gonna let a tower go unascended, are you? Of course not, that'd be foolhardy.
Black Wind is one of those games that came out of nowhere, and then I watched the trailer and then I said "Ooh, I'm into this!". It's a robot-em-up where you've got a big robo-suit and a whole whack of SPACE MONSTERS and BAD BOTS to introduce a lot of cordite and swords to. Trailer made it look pretty dang fun and then it went into my Wishlist.
RPGolf Legends is a dungeon crawling RPG, where your only weapons are clubs made of iron and wood!
Because it's a Golf game!
And "Iron" and "Wood" are classifications of Golf Clubs!
Yeah... I'm pretty good at puns. You noticed that already, I'm sure.
Anyway, like how Golf Story added RPG elements to the fine act of spoiling nice walks, so to is this adding Golf Elements to RPGs, which is far less common.
Next up is another Pixel Game Maker game, Thunder Striker, which, true to much of that line, looks convincingly similar to an existing game. In this case, it's Solar Striker for the Gameboy. Not the most expected place to look for inspiration for a knock-off, I'll admit, but ain't nothing wrong with that.
Solar Striker was fine, actually!
Next up is what is perhaps the highest profile release of the week, and GOOD LUCK GUYS, because I lumped Cardfighter Clash in with this weeks update; Windjammers 2! It's a sequel to Windjammers, which is one of those arcade games that was only *kinda* popular at the time, but picked up a lot of popularity after the fact when people rediscovered it via emulation. Then it got a fancy remaster a couple of years ago.
And now it got a BRAND NEW sequel from DotEmu, who I have come to trust and respect w/r/t gussied up sequels to old games.
Anyway; it's Ultimate Frisbee, but way more anime, and there's lightning all over the friggin' place now.
The Company Man is a 2D platformer that looks kinda Mega Man-y (or at least Mega Man Zero-y) except you're a Business Man, and your business is the business of KICKING ASS and becoming the CEO by pulverizing everyone above you in the corporate hierarchy. You know, because the machines of capitalism being oiled with the blood of the workers doesn't *need* to be metaphorical.
And finally, we have BABY STORM, which means nothing to me whatsoever as a game, but I like the title.
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