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Minstrel Song would be nice to see ported but doesn't really need any upgrades, it'd be nice to get the DS games and of course Frontier 2 though.
not super surprised since rs2 and 3 before this seem to have been handled pretty decently, if still facing some noticeable compromises, but definitely happier about it the more shots i see and the longer i think about it. i'm basically looking forward to it a ton, although even if i were less sold i'd probably still have a pretty "well, obviously i'm going to buy it" attitudeI'll just say this the first direct remake thing in recent memory that actually looks better than the original.
minsaga is probably one of the most "complete"-feeling/polished in the series already (and definitely out of the playstation games), yeah, though imo it feels slower than it is and i wouldn't mind seeing that changed up a bit. kawazu did float some ideas for a revisiting of that game on twitter a few months ago as well, so i wouldn't be too surprised if that's the next one after this in another year or two.Minstrel Song would be nice to see ported but doesn't really need any upgrades, it'd be nice to get the DS games and of course Frontier 2 though.
I actually liked SF2 a lot.Frontier 2 with a “make it as fun as it is pretty” rework would be very welcome, as long as we are getting spoiled.
I actually liked SF2 a lot.
SF2 is incredible, and while I am very glad that SF1 is seeing this release, I will be even more very glad if it paves the way to SF2 getting another shot.
Neither did I yet I managed to win them, somehow.Never could get the hang of these 1:1 battles.
There's a tinge of befuddlement and bitterness expressed, sometimes (not really here), towards the seeming level of quality this remaster exhibits, or for its existence at all--ostensibly in favour of other, more loved works.
Yeah, I saw a lot of complaining from people that were like, "Why not Chrono Trigger or Xenogears or anything else?" As others have said, while we don't really know it in the States, SaGa was a pretty big deal in Japan. And besides, the best remakes/remasters are ones like these that take an inherently flawed game (or unfinished!) and make them better, or what they should have been.it has been pretty funny seeing folks elsewhere get really pressed over SaGa games getting slight touchups and complaining that Square Enix should be doing a full remake of Xenogears instead because that would make more business sense, and it's just like, whew, the delusion.
(it's also very interesting to see these exact same folks elsewhere seemed not at all pressed about Seiken Densetsu games getting full 3D, full voice remakes....)
This is the only video game community I frequent so I've been seeing none of this discourse but thinking about it, the most accessible legal version of, like, Final Fantasy VI in America is the mobile port. Sixteen dollars on steam! Not this franchise's fault. If the culture has shifted and I'm to be chastised for thinking that's pretty funny/indecent: I accept that.
I agree that it's dumb that the 16-bit Final Fantasy ports are mostly bad, but to me at least it seems pretty clear by now that there is basically no relationship between whatever is going on in Kawazu's little fiefdom where they apparently seem to have any idea at all why people who like old games like them and the broader corporate goals of Square-Enix.
This isn't a critique or a disagreement, because I think we basically agree. I just think that, for me at least, my sense of backlash to the backlash is informed significantly by the fact that there's not like a tradeoff here where we're getting this in place of a good re-release of FFV and FFVI. It seems to be more like an exceptional case where these are happening in spite of the broader corporate culture, not because a bunch of important people sat in a room and consciously decided to give resources to Saga Frontier instead of those other projects.
If I was going to do completely uninformed speculation, I think the facts at hand seem to suggest that basically Square-Enix doesn't have a clear set of principles about how to handle remakes and releases for some of their most important work, so whether any given project is handled carefully or is just shoveled onto the iOS App store is up purely to the whims of chance and doesn't reflect any broader plan at all.
Probably doesn’t help 8/16/32 bit era Final Fantasy and the Chrono series and their preservation that Sakaguchi isn’t on speaking terms with the Squeenix hire ups. Squeenix had to be dragged to fix some really minor but noticeable bugs in the FFVII port of all games, and even then it took until the Switch version. Also, the entire Monolithsoft division has been long gone as well, which makes a Xenogears remake more difficult.Also, internal S-E development is parceled out amongst the different divisions. Not knowing exactly where Kawazu and his group fall into the org chart, but it's also very possible that the people in charge of FF legacy content have no real interaction with Kawazu's group and so on.