I may not be the biggest fan of the series on TT (I try, though) but then I found out that all the GB games are getting released as The Collection of Saga in December and realized that Talking Time needed to be told.
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I can't see them removing degradation. It's too core to the experience. I think it would have a lot of bad knock-on effects.This is really neat. Very curious about the QoL stuff they're teasing. I wonder if they'll be including some cheats/hacks that will make the games more palatable to a modern general audience, stuff like no weapon degradation or the ability to bump up stats and stuff.
This seems way more likely. Just a bunch of useful supplementary charts/guides at your fingertips for transformations, equipment, monster attacks, pills, etc.At the very least a Transformation chart
Watch as the options are for stereo/mono sound and stretching the video out to an ugly full screen.
This is really neat. Very curious about the QoL stuff they're teasing. I wonder if they'll be including some cheats/hacks that will make the games more palatable to a modern general audience, stuff like no weapon degradation or the ability to bump up stats and stuff.
^^^^^^^^^It would have been nicer if they'd localized the DS remakes instead
There were some abilities in FFL that straight out did nothing (but did in the wonderswan versoin) would love to see those fixed up.
This is really neat. Very curious about the QoL stuff they're teasing. I wonder if they'll be including some cheats/hacks that will make the games more palatable to a modern general audience, stuff like no weapon degradation or the ability to bump up stats and stuff.
well i got a bunch of stupid level 2 panels from a quest which i don't feel is that easy and i did pretty much everything within it, just kind of fast (but not super rushed, it's only 100 turn limit so i feel my pace was reasonable by comparison), so i guess my options on this file are "grind up the monster rank a bunch in a really counterintuitive way" or "decide my goal for this playthrough was silly and not really that important or likely, and make preparations to go to the end soonish". i kind went with the second one but got lazy, then i didn't know how the dungeon worked. so i didn't save and the last boss isn't that much of a pushover. i guess i'll try a little harder, but this party doesn't really have more magic inclined characters than normal and is kind of boring to use, so i feel like i'd rather fish for rare stuff on a future playthrough...judy joins early in laura's quest, josef joins kurt early enough to actually do stuff with (i know i said i hated kurt's quest, but there was a lot more going on than this one at least, haha. just some of it was really bad.), and i know ventus gets access to most of the world and can keep doing stuff that actually gives progression kind of indefinitely? (mythe doesn't have any advantages quite that big, but silver girl does seem to be one of the higher potential mages in the game, it's very worth taking the time to get strong due to the over-the-top final boss sequence, and his quest was super fun so it's high on the list of ones i'd do again.)i assume i could pretty much win the game but i have to see if the game lets me have something cool.
I hope that whatever "quality of life" they add, they don't remove all the brokenness I loved.
Wait, what? They're putting out the GB games and not including the DS versions?
I mean I'll be getting it either way, but still...
I'm assuming that one collection would be a heck of a smaller investment than the other, as badly as I want to see them both.
I didn't even think about the dual screen integration, I just figured that the SaGa 2 and 3 remakes were more the kinda thing that Square Enix would want to sell on multiple platforms instead of just some Switch compilation.Kawazu was interacting with people on Twitter after the announcement and yeah he sad that he would like to re-release the DS versions someday but that would be much bigger project because of how much dual screen integration there is. You'd have to redesign the games in a substantial way.
That overlay seriously has me wondering when/if we'll see news that the SaGa collection is also coming to mobile devices. Like, I know the Switch has a touch screen, but they probably wouldn't have gone to the trouble of supporting it if they weren't already planning to make iOS/Android versions.This looks like a very low budget project, but bad looking borders with tacky button overlays framing presumably fine Game Boy emulation is much less of a sacrifice to the quality of the game than a sloppy approach to dual screens. (You could just do something quick and dirty like Wii U virtual console emulation for the DS, but presumably he doesn't want to do that...)