Maybe it's outshone by the big console versions (I wouldn't know), but I've really been enjoying Captain Toad over the last week or so. Every stage is a tiny single-area, dioramic puzzle-box to be meticulously explored and solved, and they all manage to have this feeling of contrivance and extreme 'designedness' without sacrificing a sense of place. It has the vibrancy and charm of a mainline 3D Mario game, as opposed to the mere inoffensiveness of something like NSMB, and it's interesting to play something where your main verbs have to do with camera manipulation rather than character manipulation, and a great change of pace (for me at least) to play something where the usual gamer-lamer skills aren't the ones being tested.
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