What wound up being a surprise hit out of all the stuff i locked in the Jinglevault of Santa Law this year, is
Hero Hours Contract and it’s sequel (you can get both for less than $5 in the eShop right now), and this… is a really good, high concept low complexity game that I ain’t never heard no one talking about. And I’m pretty sure it’s aimed squarely at Talking Times collective ID.
At it’s core, it’s an SRPG where you control a team of Sailor Moons (Beautiful Genius, Science Angel and Provisional Magical Girl) who realize that by being magical girls, they’re stuck in what is basically a predatory gig economy, and decide to unionize. Each mission is spent trying to take down as many monsters as possible in order to argue for more pay and more time off (which, in turn, is how you purchase upgrades). Story missions give some new objectives, but the level grinding Ones are just rushes to kill monsters before time runs out.
Combat is almost more of a block pushing puzzle than a regular SRPG; Each of the girls has a unique fighting style, which vary pretty severely (Provisional summons Her friends to fight, which turns her into a deadly game of Sobokon, Science is useless one-on-one fighting, but can deal with large groups easily, and Genius can take multiple turns in a row but only target one enemy at a time) and you have to combine their talents to pull off wins as even trash monsters are Hard to put down quickly. Enemies don’t deal damage, but they can screw things up for you by messing up terrain or behaviour or just shoving you around, making it harder to pull of combos.
The writing is solid, the premise is great and while the in battle visuals are nothing to write home about (they’re fine, low rez pixel art kind of thing), the cutscene art is fantastic;