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Wait, Zephiel's the bad guy? Let's Play Fire Emblem: Sword of Seals!

Back to Let's Play < 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 >
  #121  
Old 12-04-2008, 02:50 AM
PapillonReel PapillonReel is offline
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Next up is Oujay, who is very nice. Good stats all-around, growths in the important stats and a good selection of support partners, Oujay here will be competing fiercely with Dieck for the slot of acting mercenary on our team and there's a good chance he'll win that spot. His only weakness over Dieck is that he has a lower Con, but he's already built enough that he can wield Iron Swords and Killing Edges after promotion without penalty - everything else is just gravy. All in all? He's one of the best characters in the game.



Though Dieck's got a slight edge as far as supports go, Oujay's are almost just as good. He's a good tactical pair for Wendy, and the support conversation he has with Lilina is excellent. As I said, he's good all-around and there's a good chance we'll be using him.



Finally, we've got Barth. He's the literal definition of a tank: lots of defense and strength, but almost no speed to speak of. At the point he joins he's really good, but when speed starts taking an importance over defense later on he'll fall a bit behind the others. Still, if you don't want to use Wendy and Bors is turning out terribly you can't do worse than Barth.



His supports are awful, though. Most of them are pretty much "Ostia this" and "Ostia that" - no real substance to speak of. Think of the Oswin/Dorcas support in FE7 and spread them across all of his options, and you'll have an idea what Barth's supports are like.



Wendy starts their march east by breaking down the aforementioned wall.



Wolt and Rutger take out the remaining units near our position (strange, I could have sworn I killed that soldier...).



And we begin our march west to join our reinforcements.
  #122  
Old 12-04-2008, 02:50 AM
PapillonReel PapillonReel is offline
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Meanwhile, back on the other side, Barth damages a soldier, while Wendy misses on her counter.



Things turn round on the next turn, interestingly enough.



Oujay weakens an archer here, which Wendy will finish off on the next turn.



Barth's pretty ridiculous at this point in the game, having a strength and defense stat far above the norm. His speed is still a point of contention, but he's still got some nice perks.



Wendy and Oujay draw first blood on their next turn.



And Barth continues being ridiculous.



Barth weakens yet another archer...



And our cavaliers arrive on the scene to wipe out the rest of the group.



At this point, our units have pretty much combined together. We'll spend the next while shifting around our formations, then make a run south to the treasure.
  #123  
Old 12-04-2008, 02:51 AM
PapillonReel PapillonReel is offline
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Barth begins the assault by luring a mage north for Sue to snipe.



Oujay follows up behind with the kill, getting a very nice level up.



Ah, and here comes Cath again.

Cath: I mean, how stupid can these nobles get? I can never understand what the fun is in fighting all the time. Oh well, guess I'll swipe what I can.

Cath and the other thief will make a run at the chests to the north, and we'll have to step up the pace to beat her to them.



As slow as Barth is, he's actually fast enough to double these knights here. Barth, I say.



The carnage continues as we make our way south.



Somewhere along the line, Alan gets another good level up. He's turning out quite well.



With Alan's attack here, we'll be free to open up the treasure room and raid whatever's inside. We'll leave a few chests alone, of course - the thieves will flee if we open them all, and we still need to talk to Cath.
  #124  
Old 12-04-2008, 02:51 AM
PapillonReel PapillonReel is offline
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Barth, Wendy and Sue gang up on the mage inside.



And we start looting the treasure inside. Astol and and Chad loot a Light Brand and Killer Bow respectively - they'll be going into our inventory for now, but you'll be seeing them eventually enough.



During the middle of his healing, Saul gains another level, and... magic! I was getting worried he was being screwed out of the stat - a few more points and he'll be back on course soon enough.



Cath and the thief take the bait and raid the chests as planned, however...



I forgot that weapons can't be stolen, meaning that we'll have to go without an Elfire tome for now. Whoops.



We'll steal her lockpick though so she won't loot anything else. We grab the Knight Crest as well and file it away.



And while we're on it...

Cath: Crap... Er, what a coincidence! Hahaha...

Roy: ...If you're in the battlefield just to steal, you shouldn't be. It's not right.

Cath: Don't worry. I only take from the rich who have plenty of money. No one's going to starve or anything.

Roy: That's not the point.

Cath: Oh really? Then let me ask you this. You nobles take food and money from the people in what you call your territory. Who said that was your land, anyway? And you say you're collecting taxes, but what you're doing is the same. Looting!

Roy: What?! But we protect the people in return...

Cath: But you're not! You're killing your own people, causing a war like this!

Roy: Well, Bern started to invade so we had to fight to defend our people...

Cath: So you can just do anything you want, as long as you say you're protecting us? You can burn down villages and ruin our crops?

Roy: Burned? We never... ! Wait a minute, was your...?

Cath: ...My village was burned to the ground by our marquess. He said that 'he had no choice because he needed to prepare for Bern's attacks.

You can read into this more in the Cath/Bartre support...

Roy: Well... that's...

Cath: We always had just enough to eat and survive, and then we just lost everything... Our homes... our crops... And then you say not to take from other people? Ha! You shouldn't be talking! You bastards from the nobility take from us so you can live in luxury while we suffer!

Roy: I... don't know what to say.

Cath: *sigh* We're getting all gloomy now. I really don't like talking about stuff like these 'I'm worse off so

And... it just ends there. Lost in translation, I suppose?
  #125  
Old 12-04-2008, 02:52 AM
PapillonReel PapillonReel is offline
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Anyway, no sense in letting the other thief go to waste.



Thany's turning out pretty well. I'm impressed.



I forgot to mention, but the thieves actually unlocked Lilina's cell on the way to the chests. How nice of them.



One heal later, and we finally get around to fulfilling the chapter's title...

Lilina: ...Roy? Is it really you?

Roy: Yes!

Lilina: You came! Thank you.

Roy: Thank goodness you're all right. Here, take this spell book. Use it to defend yourself for the time being.

Lilina: Thanks.



Roy then generates a Thunder tome out of mid-air and hands it to Lilina to use.



I've been meaning to explain supports for a while now, and now's as good a time as any. So! Let's get to it, then.

Support conversations are, essentially, conversations between characters triggered by them standing in close quarters for a period of time, and offer backstory and statistical bonuses to those involved. The support system stayed largely unchanged between FE6 and FE7 - the bonuses are largely the same, and supports play largely a similar role - so the rules are largely the same as well.

The only big difference is that there's a 120-point allocation limit per chapter, which limits the number of conversations you can view per chapter. Each level for a support requires 60 points to unlock the dialogue, so that's a limit of 2 conversations. As a result, you're forced to ration your supports as you go through the game, which... is a bit limiting, to be honest. However, we're given more than enough time to view the conversations we want to see over the course of the game, so it's only a problem if you're trying to fill out your support library or are just trying to do it in one big chunk.



I'm taking initiative for now by starting the Roy/Lilina support (which activates after one a single turn - it grows fast), however, I'll leave the decision largely up to you guys. Once we par down our team a bit, I'll give a list of the viable supports for our team and let you guys choose.

Lilina: No, I don't need anything right now.

Roy: Are you hurt?

Lilina: No, I'm fine.

Roy: Oh, okay. Thenis there anything I could do for you...

Lilina: Roy, it's all right.

Roy: What?

Lilina: Thanks for worrying about me, but I'll be fine.

Roy: Well, in that case... But if there's anything you need, tell me. Okay?

Lilina: Okay.



And with that, Roy's support level increases. Since Roy/Lilina's a dual-ending, I won't be setting it in stone, but it's a good support character-wise, and very good tactically, so we'll definitely be taking it up to a B-rank at least. Whether we take it further though is up to you, Tyrants.

Last edited by PapillonReel; 12-04-2008 at 03:03 AM.
  #126  
Old 12-04-2008, 02:53 AM
PapillonReel PapillonReel is offline
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Reinforcements start spawning from the south at this point, starting with an Elfire-wielding mage whiffing at Noah. This leaves him wide open for Thany to attack next turn.



Lance criticals an archer into submission, generating a pretty mediocre level up.



Lilina draws first-blood from her attackers, striking down this mage with her Thunder tome.



A word of warning: one of the knights is wielding a Killer Lance, which makes facing him very dangerous. Barth, however, is strong enough that he can shrug off his attack, so we'll be using him to lure him in.



Lance weathers a few attacks during the turn...



...leaving one of them open for Lilina to finish off.



Eh, I'm none too thrilled. It fixes her weaknesses in her other stats though, and her magic stat's good enough that she'll more than make up for it in a few levels.



This archer here didn't Noah what hit him.
  #127  
Old 12-04-2008, 02:54 AM
PapillonReel PapillonReel is offline
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Alan sets up a kill here for Oujay, the latter leveling up...



And Roy tangos with another mercenary.



Wolt's starting to catch up, interestingly enough. A few more levels like this, and he may very well be worth keeping on...



The cavaliers get back in on the action...



The archer's arrow is just barely enough to push Noah over the edge, giving him a good level up. He's looking pretty good, too.



Gotta love 'em.
  #128  
Old 12-04-2008, 02:54 AM
PapillonReel PapillonReel is offline
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There's only so many ways to say "Alan's killing a dude".



Yep.



Everyone gets a bad level up sometimes.



The Killer Lance from before makes its appearance here when he criticals Barth. He surives just as predicted, leaving him open to Oujay's Armor Slayer.



Wolt finishes off one of the last reinforcements...



And that's pretty much all of them. Roy heads south to take on the knights himself...



They surprise me with their Javelins here. Lilina survives, thankfully, but I can't say I'm not shaken.



Oujay takes out one of the offending knights.
  #129  
Old 12-04-2008, 02:55 AM
PapillonReel PapillonReel is offline
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Still awesome.



Oh, and Alan kills another dude.



Hmm? What's this?

Barth: Lady Lilina! I am happy to see you are safe.

Lilina: Barth, you were right. Leygance was planning a rebellion.

Barth: ......

Lilina: I'm sorry... If I had believed you in the first place, this wouldn't have happened...

Barth: No... Lady Lilina, you do not have anything to apologize about. The one to be prosecuted is Leygance, who insulted your king and trusting heart toward him. It is your kindness that we respect the most, my Lady.

Lilina: Barth...



Noah weakens the knight a bit, but it proves unnecessary when Roy criticals him to pieces.



Saul gains another level up - one more and he'll be ready to promote.



The mage up here is wielding a spell we haven't seen before, Aircalibur. The spell, like bows, deals triple damage to flyers, meaning that luring him out and killing him with Thany is out of the question.



Instead we'll be luring him out with Saul and finishing him off with Lilina and Noah.
  #130  
Old 12-04-2008, 02:55 AM
PapillonReel PapillonReel is offline
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Luring and killing later, we've wittled down Leygance's army to just himself.



Saul gets to healing...



And reaches level 20, ready to promote. This doesn't look too good right now, but wait until you see the bonuses he gets from promoting...



Leygance is pretty tough - his defense is pretty high and he can deal a lot of damage to our team if we're not careful. However, he's a general, the promotion of the knight class, leaving him wide open to Roy and Oujay.



Leygance: I shall cut down all of you!



*Whiff!*



During the battle, Chad and Astol get to raiding the chests. The Guiding Ring will probably go to Saul next chapter for promoting, while everything else will go to Merlinus.
  #131  
Old 12-04-2008, 02:55 AM
PapillonReel PapillonReel is offline
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Roy criticals yet again, finishing off Leygance and ending his ambitions for the throne.



Leygance: ...to be trampled upon by Bern... How can you fight so hard...?

Because that's the way we roll.



Hell yeah.



Congratulations - we've just conquered the unconquerable.



Lilina: Thank you, Roy. I'm glad that my father didn't have to go through the trouble.

Roy: !

She... doesn't know yet.

Lilina: Roy, is my father still in Araphen? I heard it was a tough battle there, but does it looks like it's going to take much longer?

Roy: Lilina... Haven't you heard anything?

Lilina: What?

Roy: Lord Hector... has passed away.

Lilina: What...?

Roy: I'm sorry... When we arrived at Castle Araphen... It was already under Bern's control.

Lilina: It's not your fault... Don't apologize.

Roy: Lord Hector was already severely wounded when we arrived. If only we had gotten there faster, maybe I could have helped him...

Lilina: No.. it's okay. I... was prepared for this... I'm a warrior's daughter. I've been taught not to panic in times like this.

Roy: Lilina.

Lilina: So everyone should have told me... They're too considerate... I'm strong too, you know...

Roy: Lilina, you don't have to hold back in front of me.

Lilina: Roy... I...

Roy: It's okay... I'll be with you.

...*sniff*. I'm seriously tearing up over here, guys. I... I gotta go... now...



Next time: "AKA Rekka no Ken, depending on how anal you are."
  #132  
Old 12-04-2008, 11:00 PM
PapillonReel PapillonReel is offline
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Hmm, tough crowd. Anyway, welcome back. Last time, we had just taken over the previously-unconquerable Castle Ostia and liberated Hector's daughter, Lilina, from the rebellious Leygance's grasp.



However, with Bern coming full force at them, Roy's army wouldn't stand a chance. Therefore, they decided to try and take the Divine Weapons before Bern got their hands on them. Lilina showed them to a cave in the outskirts of Ostia, where the first Divine weapon was hidden. The cave, located at the foot of a volcano, was going to be a major ordeal for Roy.

Join us now as Roy inherits...

Chapter 8x: The Blazing Sword



Note that, if Lilina had died in the previous battle, we would've been locked out of this side-chapter and have forgone Durandal.



Before we start, we reorganize the teams a bit and drop the Guiding Ring from earlier into Saul's inventory.



Hey, doesn't that bandit on the left look familiar, or is it just me?

Henning: What! How many of them are there?

Bandit: Dunno, Boss. I hope there aren't too many of them...

Henning: That's strange... The Lycia dukes should be having bigger problems than dealing with bandits like us.

Bandit: Well? What do we do?

Henning: They probably don't know much about this cave. Just lure them into stepping on the floor tiles where hot lava spurts.



Lilina: The Divine Weapon is located on the other side of this lava pit.

Roy: Lilina, are you all right? Have you calmed down?

Lilina: Well... maybe I'm not fully all right, but now isn't the time to be sad. I need to protect Ostia, like my father before me.

Roy: All right... Good for you, Lilina.

Lilina: I'm okay because you're with me, Roy...

Roy: What? Did you just say something?

Lilina: No, nothing. Anyway, I'll tell you what I know about this Divine Weapon. The one here is the sword that was used by Roland, one of the 'Eight Heroes'.

Roy: That Roland... is that King Roland, the first king of Ostia?

Lilina: Right, he's our ancestor. This sword is called 'The Blazing Sword' or the Durandal.

Roy: The Durandal... the name has a strange echo to it. So Roland used the Durandal to fight the Dragons during the Scouring.

Lilina: That's how the legend goes. They also say that after the war ended, Roland returned to his hometown of Ostia. He raised the Durandal high above his head, and the land that had become barren after the war suddenly became lush with vegatation and life again.

Roy: Wow... that must be some sword.

Lilina: Well, it's a weapon that can defeat Dragons. It must have some special powers in it.

Roy: Yes. ... Oh yeah, I heard that a group of bandits has madei ts base here. Is it going to be all right?

Lilina: ? Is what going to be all right?

Roy: I mean, there's always the chance that they have might have taken the Durandal.

Lilina: No, don't worry. Only those who are Roland's successors know how to remove the Durandal from its sheath.

Roy: Oh, okay. Then everything's fine. All we have to do is get rid of the bandits and obtain the Durandal.



After the difficulty of the last few chapters, this one's a bit of a breather. The goal here is simple - loop around the bridge and smash the boss, taking care to avoid the lava pits in the meanwhile. They're pretty clearly marked though, so it shouldn't be too difficult, and the best part is that the enemy is entirely passive, letting us move at our own pace.

But first...



Using the Guiding Ring we gave him earlier, Saul promotes into the Bishop class. This is partially why I wasn't worried about Saul's growths - the gains he gets from promotion are so good that it brings him back to usability almost immediately (in fact, if you run a comparison between him and the Bishops from the FE7 LP, you'll notice that he's almost stat-for-stat with Serra).

He also gets access to Light magic, the first and only one of our teammates to do so so far. There aren't any recruitable monks in FE6 and the only other potentially useful light user is Ellen, so Saul's ability to use Light magic makes him usable on that front alone.



The promotion tips his Staves rank over into S, but it's actually not a problem either - characters in FE6 can master more than one weapon, and there's an S-Rank stave for us to use anyway. So... yeah. Saul's turning out nicely.



I'll be allocating a lot of the kills this chapter to the lower-level recruits we just got (namely, Lilina, Oujay and Wendy), in case you're wondering why Alan or Roy haven't killed anything lately.



The others will still be joining in, of course...
  #133  
Old 12-04-2008, 11:01 PM
PapillonReel PapillonReel is offline
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The trick this chapter is that some of the tiles will occasionally flare up, dealing heavy damage to the unit standing on top of it. However, it's mostly a nuisance - they're easy enough to notice and avoid, and you don't want them stealing your kills. So pretend they don't exist and fight like you normally do.



Thany helps Lilina out with her kill...



Oh God, I jinxed her, didn't I?



Alan takes out a Myrmidon here, but Lance quickly rearranges his weapons so he'll guard with the Iron Sword next turn.



And here come the fighters.



Lilina, Alan and Lance take down three of the fighters with glee.



Saul heals up Lance up a bit - we don't have any Light tomes yet (they don't become available until chapter 11), so he'll be staying on a supportive role for a little while yet.



Oujay weakens the Fighter here...
  #134  
Old 12-04-2008, 11:04 PM
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...For Wendy here to finish him off. It's good to see she's getting defense since it's one of her lower growths, but I'd like to see some more strength and speed to be honest...



Anyway, with all the enemies to the immediate west dealt with, we begin our trek to the center with a bit of healing.



Roy lures in a Bandit for Oujay to shred.



Oujay's turning into a beast here. At this rate, he'll be replacing Dieck whole-cloth...



A word to the wise: don't mess with the future queen.



An archer that was harrassing Wendy last turn gets beaten down by Wolt and the aforementioned knight.



Thany and Lilina, meanwhile, take out a Myrmidon.
  #135  
Old 12-04-2008, 11:04 PM
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There we go. Expect to see a lot more level ups like these on Lilina's path to glory.



Gotta heal, gotta heal, gotta prepare for anything.



Wolt doubles this archer down to nothing...



And Wendy levels up, getting... exactly the same level up as before. I know you want to be a good knight, Wendy, but some strength or speed would be great around now.



Saul heals Wolt some more to keep on fighting.



Here he helps Wendy earn another kill, this time against a fighter.



Oujay takes out a mage and dances with another mercenary.
  #136  
Old 12-04-2008, 11:05 PM
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Lilina takes out the weakened mercenary herself.



Wolt doubles another mercenary down to nothing, levelling up. At first I was a little doubtful of him, but Wolt's turning out well so far. A few more stats in both and he'll be worth promoting.



Wendy finishes off the mercenary, and shows growth in the right direction as well.



Saul heals them a bit more for their efforts.



Unfair? What makes you say that?



Oh, I see. Well then, forget I said anything.
  #137  
Old 12-04-2008, 11:05 PM
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Double, double, toil and trouble...



I'm getting worried. Lilina's falling behind on magic, and she should never fall behind on magic. This is like expecting Lyn to get speed-screwed.



Dieck fans, start worrying - Oujay has just caught to him with two levels to spare.



Anyway...



Alan, would you mind transferring some of your luck over to Lilina and Wendy? 'Cause that would be grand.



One of the bandits here takes a fall from the magma, poor fool.



An archer misses shooting an archer. It's ironic? Doncha think?
  #138  
Old 12-04-2008, 11:06 PM
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Gah, another Aircalibur user. Fortunately, he's completely stationary, so you can deal with him whatever way you feel fits.



Trying to double him down doesn't work out well though, the RNG forcing my hand and sending in Lilina right away to take a big hit.



Trying again leads to this fighter here tring to get a bite. He's deal with quickly enough.



Keep on growing, Lilina.



Alan deals with the other fighter while Lance weakens the mage for Lilina to finish.



The boss here is pretty tough - he's hard to hit, wields two types of weapons, and we don't have any specialty weapons to take him down quickly with. Worse yet is that he's blocked off on the sides by those two pillars, forcing our melee units to fight him one at a time.
  #139  
Old 12-04-2008, 11:07 PM
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Henning: Oh well, but since you're already here... I can't let you guys go, can I?



First we'll bait him into switching into his Hand Axe here...



And Rutger criti- no, wait, he misses. Hrm.



Further attempts show that Henning using the Steel Blade is advantageous, allowing Rutger to double him.



He gets a pretty so-so level up out of it, too.



A few turns of healing and charging finally yield the response I want - Rutger criticalling him to death.



Rutger, you are a beast.



Time to grab ourselves a Divine Weapon.

Lilina: Roy! Here it is!



Roy: I don't think many of us are going to be able to swing it.

Lilina: But history has it that Roland was a small man. I think it's the person's skill in the sword that determines whether he can use it or not.

Roy: Then if I become better with my sword, I can use it as well?

Lilina: Well... maybe.

Roy: Maybe? Come on... at least say 'probably'.

Lilina: *laughs*



And there we have it - the Blazing Sword, Durandal, one of the Divine Weapons wielded by the Eight Heroes a thousand years ago and one of the very best weapons in the game, has come into our possession, and with it we'll be able to slaughter everything in our path.

...Well, except not really. Remember what I said about the requirements for getting the good ending? In order to unlock the ending we want, we'll not only need to collect every single one of the legendary weapons, but in addition we'll need them in working order by chapter 22. Otherwise, the final few chapters will be omitted entirely and we'll get a more inconclusive version instead, which is sucky. As such, we can't afford to go crazy with Durandal and the others, so we'll only be pulling them from Merlinus' inventory when we absolutely need them, or at least have a Hammerne staff to repair them with.
  #140  
Old 12-04-2008, 11:08 PM
PapillonReel PapillonReel is offline
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Note that, if Lilina had died in chapter 8, the scene would have automatically cut to this.



Ohh shit.

Narshen: I must thank you for getting rid of that idiot Leygance for me. Now, you will leave Ostia to me.

Roy: Don't be ridiculous! Who would give Ostia to the likes of you...!

Narshen: Oh? Then do you wish to fight us with that sad little group of yours?

Roy: Damn!

Things are looking grim for our heroes. Outnumbered, outgunned, and cornered... until:



Narshen's in for the beatdown for a lifetime.



Narshen: I can see that, you fool! Why...



Percival: Yesterday, Sorcery General Cecilia informed me that Ostia had requested Etruria's protection.

Narshen: What...!



Cecilia: But can those Dragon Knights of yours stand a chance against all of us?

Narshen: You...!

Cecilia: I am Cecilia, Sorcery General of Etruria! Ostia is now under our protection.

Narshen: Argh... You...you...!!!

Soldier: General Narshen, please control your temper! General Percival is one of the strongest warriors in Etruria! And with General Cecilia here as well we'll be slaughtered!

Narshen: I know! We're leaving! Cecilia, is it? Watch your back from now on!



Look at 'em go with their tails between their legs.



Percival: Are you General Roy of the Lycia Alliance Army?

Roy: Y-Yes! I am in charge of the Alliance Army in the place of Lord Hector.

Percival: I see. Lycia is in a time of hardship. Our king also sends his words of regret for Lord Hector's death.

Roy: Thank for your for your consideration. If Etruria hadn't helped us... Ostia would be under Bern's cotrol now. Thank you very much.

Percival: I am not the one to thank. I simply followed my king's orders. You should thank Cecilia, who went against the king to help you.

Roy: She... disobeyed the king's orders?

Percival: Yes, now isn't that something? Well, I must be off. Two of the three Etrurian Generals shouldn't be leaving the country for so long. Cecilia, can you take care of the rest?

Cecilia: Yes. Thank you, Percival. You can leave the rest to me.

[Percival leaves.]

Roy: Whew... General Percival... Now he's someone.

Cecilia: Nervous, were you?

Roy: General Cecilia! It is good to see you again.

Cecilia: How are you doing, Roy? You look a little tired, but you seem okay.

Roy: Yes, thanks to Etruria, we were able to avoid disaster.

Cecilia: I'm glad we made it here in time.

Roy: I'm sorry. I put you through a lot of trouble.

Cecilia: No. It's going to be beneficial for Etruria for Ostia to go under our protection.

Roy: Beneficial?

Cecilia: Yes. Bern's been acting aggressively these days, as you know. We also want to do something about it, but since we haven't been directly invaded, we have no reason to go to war with them. But if Bern gets any stronger, the balance of powers would be shattered.

Roy: So when Ostia requested protection, you saw it as a good reason to declare war on Bern?

Cecilia: Right. We just did what would be best for us. You don't need to feel that you're in our debt.

Roy: Yes.

Cecilia: So you shouldn't thank us.

Roy: Understood, I won't. Well, anyway, please come in and meet the rest of our army.

Cecilia: ... He's gotten so bold in the short time that I haven't seen him. Well, he is a boy, after all.

Yes, and boys will be boys. Anyway...



Next time: Boy, it sure is misty around here.

Also: Next chapter there's a branching path, and unlike most others we can directly influence which path we can take. So, Talking Time, I have just one question: Spoony Bard or Hyperactive Dancer?
  #141  
Old 12-04-2008, 11:11 PM
Dhroo Dhroo is offline
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Originally Posted by PapillonReel View Post
Hmm, tough crowd.
Hey, don't worry; rest assured that I am reading the hell out of this LP, and eating up the level ups like so much candy.

I was just waiting until you ask for reader input on who to use/support, is all.

And do you have to ask? Spoony Bard.
  #142  
Old 12-04-2008, 11:23 PM
Tanto Tanto is offline
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Dancer Dancer Dancer. More importantly, Dancer route gets Geese quicker, as I recall.

Too busy to comment earlier, but fan speculation suggests that Wendy is Serra's daughter. So, yeah.
  #143  
Old 12-04-2008, 11:44 PM
Dhroo Dhroo is offline
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Too busy to comment earlier, but fan speculation suggests that Wendy is Serra's daughter. So, yeah.
I was already silently rooting for her because FE8's Amelia has predisposed me to female knights, but if that's true, well, even more reason!
  #144  
Old 12-05-2008, 12:42 AM
PapillonReel PapillonReel is offline
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Quote:
Originally Posted by Tanto View Post
Dancer Dancer Dancer. More importantly, Dancer route gets Geese quicker, as I recall.
Man, you're enthusiastic about using Geese, aren't you. I'll probably be fielding the crap out of him regardless, so rest easy.

(On another note, if Wendy's Serra's daughter, I wonder who her father is? Hmm...)

Quote:
Originally Posted by Dhroo View Post
I was already silently rooting for her because FE8's Amelia has predisposed me to female knights, but if that's true, well, even more reason!
Amelia single-handedly justified the use of female knights for a lot of people, didn't she? Personally, I made her a Paladin since she was speedy, but damned if she wasn't good at doing what she does (i.e. killing people).

On that note, someone will have to do a Sacred Stones run after this one, post-haste. And they had better use L'Arachel! Or else.
  #145  
Old 12-05-2008, 12:53 AM
SpoonyGundam SpoonyGundam is offline
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Geese
?

yes dancer then

As much as I like spoony things, I like people named Geese much more.
  #146  
Old 12-05-2008, 01:02 AM
PapillonReel PapillonReel is offline
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Originally Posted by SpoonyGundam View Post
yes dancer then

As much as I like spoony things, I like people named Geese much more.
Geese is on both routes, by the way, so you can have both characters named after birds and musicians of the spoony kind. The best of both worlds!
  #147  
Old 12-05-2008, 01:08 AM
SpoonyGundam SpoonyGundam is offline
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Well... how much sooner do you get Geese with the dancer?

This is important!

Also, the copy of the rom I just uncovered for this to play along with had the opening movie translated. That seems a little odd!
  #148  
Old 12-05-2008, 01:11 AM
PapillonReel PapillonReel is offline
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Quote:
Originally Posted by SpoonyGundam View Post
Well... how much sooner do you get Geese with the dancer?

This is important!
Only one chapter, nothing too big. Only there if you can't stand waiting for the fowl fellow any longer.

Quote:
Originally Posted by SpoonyGundam View Post
Also, the copy of the rom I just uncovered for this to play along with had the opening movie translated. That seems a little odd!
Probably a different patch then, or a later version. Hmm... link? I'm curious what it says.
  #149  
Old 12-05-2008, 01:22 AM
SpoonyGundam SpoonyGundam is offline
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Well that changes everything!

Spoony bard it is.

and pm ahoy
  #150  
Old 12-05-2008, 01:37 AM
PapillonReel PapillonReel is offline
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Quote:
Originally Posted by SpoonyGundam View Post
Well that changes everything!

Spoony bard it is.
Glad to be of help. Just as planned.

Quote:
Originally Posted by SpoonyGundam View Post
and pm ahoy
Sweet. Just got it - there aren't many differences as you said in the PM, but I'll be able to edit in the intro now thanks to the finishing touches added. Thanks!

Last edited by PapillonReel; 12-05-2008 at 01:59 AM.
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