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#31
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I would urge you to slow this down a lot, and also break it up into smaller chunks. As it is, it's awkward for your audience to comment on specific scenes, and you're coasting past a lot of the game's charming humor (the Toad guard lamenting that he left his bazooka at home; Croco saying you'd never catch him in a hundred years, then fifty years, then running out of excuses; the Shyster jumping on the Toad kid's bed with him; Mack's guards dressing down Mario; etc).
It's cool that you can beat the game in an evening, but this is a Let's Play. It won't kill us to savor it. |
#32
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Thing is, you can't just point out these things and say "Look at this, isn't this awesome?". You have to have something to add, and I'm not sure I do. One thing I've been trying to cut down on is just repeating what's on the screen; it's redundant and lengthens the LP. I'm trying to find a balance between showing all these little gags and secrets while still keeping the LP a reasonable length... Suggestions and ideas are welcome. |
#33
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I agree; this is going way too fast. The fact that this is supposed to be once a week really reccomends you just slow it down.
Besides, I love this game. I played this through so many times it's not even funny, though I never did more than 10 times... So much to comment on...Jesus Christ...My memories of having problems with Croco, when I didn't know about the resistance? Playing through this endlessly? Geno? Annoyed at the stupid Castle Chest? Loving the hell out of the characters and wishing that, one day, we'd get Mack in another game or something? How about the Princess thing? FF1 made you rescue her first, and DQ1 made it optional; here you do it twice. Or that it really led to PM's and Super Star Saga's weirdnesses (In retrospect, PM2 and it's outer space segment and the Punies were really weird; and Pirate ghosts?)? Finding out just how easy the final boss is when you use Mallow and play with his weaknesses? Frogfucius? The secret guy...Jeeze, there was a lot... Edit: Actually, this feels as drawn out as FE was. Each chapter was like ten posts in that LP; now it's 30 a chapter. And now I see your post. How about limiting it to a area or two a day? I know I would dedicate a chapter to the next dungeon; it's your first real dungeon and there's a lot to see that can be easily skipped over. Besides, it has a logical breaking point. Heavens knows that there's a severe difference between the first half of the "world" and the second Rose Town half. |
#34
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Yeah, slowing it down would really improve on things, methinks - you left us with a lot to digest all in one go. The game itself is more structured around the individual events themselves rather than around the stars, so splitting them up that way would probably lead to a more natural flow. This update, for example, probably would've worked better split up into "Bowser's Keep", "Tutorial & Mallow's Coin", and "Vs. Mack" - each part feels like its own distinct chapter, and breaking it up that way would give the audience more room to breathe while still finishing with an acceptable cadence between each part.
That aside, commentary doesn't seem to be a problem - your technical knowledge of the game is astounding and I'm learning things that I didn't know before (the pattern in the level up bonuses, for example - I didn't even know it existed). I'd like to see more of the game's humour, though; a large part of the game's charm comes from the writing and characters, and focusing in more on that while keeping the top-notch technical information would round it out a bit more. You wouldn't necessarily have to comment on it all; sometimes a screenshot is all you really need. So... yeah. Smaller updates and more Woolsey-humour plz. Last edited by PapillonReel; 10-19-2008 at 10:51 PM. Reason: I know about timed hits. |
#35
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Yeah, there's a lot in these. Almost too much! The technical details though? Absolutely fantastic. I never knew Mario RPG had the kind of mechanics it apparently does. Color me impressed.
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#36
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I always thought the sword's name was Smithy... o_o I kinda doubt I ever beat this game.
I can't play this game on an emulator. The platformer bits are too hard to do with a keyboard and I don't remember where my PC-controller went. I might try it on the Wii sometime. (It's on there now, isn't it?) I'm gonna have to go with the "smaller updates" vote just because I usually don't have the time to read super long updates whenever I randomly check the board. |
#37
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Very common misconception, but nope!
It surprised me when Croco used the word "bugger." I don't know its status in the US, but it's a really bad word in Commonwealth countries. Like, "Go to your room!" bad. It's not as bad as "fucker" (which, of course, is what it means), but it's not far down on the tier of swears, either. |
#38
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#39
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the first time I played this game, I was all the way to Nimbus Land before I figured out I could block enemy attacks with the right timing.
the second time through the game was a lot easier! |
#40
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You can block attacks!? D:
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#41
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Yeah! Just like how you hit the button when you attack and do extra damage if you time it right, all enemy attacks have the same thing for defending against them. It's awesome. Ever since that game, I find myself hitting buttons at appropriate-looking/sounding times in the hope it'll boost my offense or defense.
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#42
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I say shorter updates as well. This update was a lot to read and they're only going to get longer if you choose to make each update revolve around a star each. Plus it would a downright shame to rush through Booster's Tower and Marrymore in one update.
I didn't know about the level up bonuses either so thanks for pointing that out. |
#43
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#44
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Which is precisely why I do all my cussing in the British tongue. I can spin a cuss enough to make a sailor blush, and still the old granny I just spoke to will still smile and laugh and compliment what a polite young man I am.
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#45
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#46
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And yeah- chalk me up for loving the technical stuff! And missing the old days of wonder... Wait, the third star has at least 3 distinct areas. THAT'S INSANE! Not to mention that Star 3 will be sort of short, as well as #5... Uh, anyone here fine with spoilers pre-Tanto says it? |
#47
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This is a very good LP but yeah, smaller updates please.
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#48
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Also, as long as we're slowing things down, I also vote for showing some of the more entertaining Mallow enemy mind-reading shots. I have vague memories of some of them being pretty great.
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#49
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I have nothing to add to what's already been said, except for my own cheers! I actually have a cart for this at home still... (gathering dust with the Dreamcast, NES, SNES, the two Xboxes...)
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#50
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I'd like to see an update explaining Geno to me. Everyone who's ever played this game LOVES Geno. Everyone who's ever played this game bitches about how it sucks that Geno will never be in any other game. I don't get it. Geno is lame. Can you explain why the hell he's so damn popular?
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#51
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#52
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I really hope there's more to it than that. Shit, blue magic is useful but Strago is an old man with a bad haircut. It takes more than usefulness to impress me.
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#53
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...I think I just realized why. It might be best to wait until you actually see him.
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#54
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I'm gonna go with the gun. Am I misremembering, or wasn't the little wooden boy packin' some heat?
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#55
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He doesn't carry a gun; he shoots bullets directly out of his fingertips (and later, his entire arm). Which is even better.
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#56
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And he shoots his whole hand(s) into enemies too.
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#57
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Don't forget that he eventually starts shooting cannon shells and stars, too! Dude's a one-man army with those arms of his.
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#58
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I think his appeal is partly that he's not Mallow.
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#59
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Speaking of which, Tanto said Mallow was the second-weakest character, right? I wonder... who does that make the weakest then?
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#60
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I'm guessing Toadstool. She doesn't exactly have much as far as offense goes.
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