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All aircraft report! Let's Play Star Fox!

Back to Let's Play < 1 2 3 4 5 6 7 8 9 >
  #121  
Old 10-25-2008, 10:11 PM
PapillonReel PapillonReel is offline
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Big Geometric Face
-ANDROSS-

Okay, okay, I made that first part up, but still.



A major part of Andross's strategy is to... inhale a bunch of blocks then spit them back out again. Silly, but dangerous - navigating those blocks is a pain, I tell you what.

Even Andross isn't without his weaknesses, however. His eyes make for easy targets, and shooting them is key to taking him down.



Once the eyes are gone, Andross's cubicle core is revealed, and a Nova-Bomb followed by blaster fire is enough to do him in once and for all.
  #122  
Old 10-25-2008, 10:12 PM
PapillonReel PapillonReel is offline
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And that's all she wrote. Let's watch the ending, gang!


  #123  
Old 10-25-2008, 10:13 PM
PapillonReel PapillonReel is offline
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97%, eh? Not bad, if I may say so.



Dan Owsen, localization pioneer, has a few lines here...

Fox: Come in, Corneria.

Pepper: This is Corneria, Pepper speaking. Congratulations on a job well done.

Fox: Roger, I'm heading back to Corneria.

  #124  
Old 10-25-2008, 10:14 PM
PapillonReel PapillonReel is offline
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The game profiles the bosses we fought over the course of the game here, just for you to bask in the glory of victory.

  #125  
Old 10-25-2008, 10:16 PM
PapillonReel PapillonReel is offline
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And that's it! Thanks for playing!

Next Time: But what if we had taken a different route...?

Also: Maybe something else as well alongside?
  #126  
Old 10-25-2008, 10:22 PM
McClain McClain is offline
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CONGLATURATIONS! ...on route one.

I'll be impressed if you can one-life the other two, though.

I'm having a strange problem in that I remember things from "Starfox"... but I can't remember if it's from the SNES or N64 game. I'm looking forward to seeing route three, since I rarely braved it.
  #127  
Old 10-25-2008, 10:26 PM
PapillonReel PapillonReel is offline
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Quote:
Originally Posted by McClain142 View Post
CONGLATURATIONS! ...on route one.

I'll be impressed if you can one-life the other two, though.
SPOILERS: I one-life route 2 and make it to the second half of the second Great Commander battle on route 3 before dying. So close, and yet so far.
  #128  
Old 10-25-2008, 11:24 PM
SlimJimm SlimJimm is offline
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Protip: You can tell which is the real Phantoon because of the three only one will fire directly at you, the other two fire straight ahead.

After years of having on playing this game I dont think I ever once beat Route 3.
  #129  
Old 10-25-2008, 11:26 PM
PapillonReel PapillonReel is offline
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Quote:
Originally Posted by SlimJimm View Post
Protip: You can tell which is the real Phantoon because of the three only one will fire directly at you, the other two fire straight ahead.
Huh. I can't say I ever noticed that before - good eye.

Route 3's honestly not too bad, once you have a general idea how it runs. The big challenges lie in avoiding the obstacles in the Asteroid Belt and Sector Z, as well as figuring out the first Great Commander fight - once you have those parts down, the rest pretty much falls into place.
  #130  
Old 10-25-2008, 11:40 PM
SlimJimm SlimJimm is offline
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Sector Z and the fire planet are really tough. Sector Z has a ton of blocks you have fly around in space that seem to come into view really fast and an annoying core boss, and the fire place has a ton of boulders and crap flying around.
  #131  
Old 10-26-2008, 12:31 AM
Dhroo Dhroo is offline
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Woo, route 2 next! I remember I would always do route 2 just because the dinosaur planet(Fortuna) and its boss were so rad. Not that I probably ever beat it!
  #132  
Old 10-26-2008, 07:15 AM
Octopus Prime Octopus Prime is offline
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So the Giant, Super Phantron is the exact same size and dimensions as the regular, tiny Phantron?
  #133  
Old 10-26-2008, 10:40 AM
nadia nadia is offline
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Huh, something I only just noticed is that my copy of the game spelled it "Team Mates" instead of "Teammates."

Space Armada: Greatest music or best music in a Star Fox game? Discuss! I was thrilled when they remixed it for Smash Bros Brawl.
  #134  
Old 10-26-2008, 10:54 AM
SlimJimm SlimJimm is offline
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Discussion!
Either the armada music or Sector X/Z. I love them both dearly, and I like a lot of the music even if the asteroid belt and sector music are very very similar.
  #135  
Old 10-26-2008, 11:03 AM
Kishi Kishi is offline
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I love the little musical sting when Phantron REVEALS HIS TROO FORM. It's a silent but equally effective way of saying, "Yeah, you're fucked this time."


Quote:
Originally Posted by PapillonReel View Post
Venom, ironically enough, used to be a healthy, beautiful planet, full of wildlife and greenery before Andross polluted it and enslaved the populace. The damage done to it is probably too severe to reverse, but we can worry about that after we take out the head-honcho and free its inhabitants.
Fun fact: In Star Fox 2, Venom is one of the potential stages you can visit, and it's actually beginning to heal since Andross's empire fell.


  #136  
Old 10-26-2008, 11:48 AM
SabreCat SabreCat is offline
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Quote:
Originally Posted by Kishi View Post
Corneria looks like a half-Japanified "Cornelia."
I realize I've arrived late to this thread, but isn't the joke of "Corneria" that it appeared in the corner of the screen on the map?
  #137  
Old 10-26-2008, 02:41 PM
Zef Zef is offline
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Woohoo! I love the Starfox endgame. Ever notice, during the assault on Venom, that the Arwings steadily descend into the atmosphere? You start off in outer space, with only a sliver of white at the bottom of the screen, but by the time you've beaten the boss(es) Venom takes up a large chunk of the background. It's a subtle touch that gives a bit more depth to the on-rails flying.

Quote:
Originally Posted by nadia View Post
Space Armada: Greatest music or best music in a Star Fox game? Discuss! I was thrilled when they remixed it for Smash Bros Brawl.
Hmm.

1. Meteor Base
2. Macbeth (although I'll always wonder why it riffs on "Moliendo Café")
3. Titania
4. Fortuna
5. Sector Y

The last level also works just right with the music cues.
  #138  
Old 10-26-2008, 02:53 PM
PapillonReel PapillonReel is offline
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I... wow, I totally didn't notice the atmosphere thing until now. That's very subtle; the amount of creativity and attention to detail in this game is staggering to this day, even if the graphics don't hold up too well.

Quote:
Originally Posted by Zef View Post
This is how I'd arrange it, personally. If we're including the other themes as well, then the [Professor Hanger] boss battle music would be right at the top where it belongs. Lost In Space (the theme that plays on the map when you're on an off-route stage) would probably be on there as well.

Last edited by PapillonReel; 10-26-2008 at 03:08 PM. Reason: Links!
  #139  
Old 10-28-2008, 02:55 AM
PapillonReel PapillonReel is offline
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But what if we had taken a different route?



The focus of the second route is much different than that of the first, as while the previous route dealt with smashing Andross's main fleet, route 2 focuses on opening up Corneria's line of supply. Titania and Sector Y, after all, are extremely resource-rich areas that would be valuable in a major conflict - why else would Andross seek to cut Corneria off by building a base in Sector X?



In any case, we still have to focus on freeing everything at home so it's back to Corneria air raids once more.



The stage opens with more of a bang on this route, as if to accent the higher difficulty. The real challenge here is in trying to save Slippy before he takes a hit - trying to navigate the arches while shooting down the ship chasing him can get a bit hectic.



But it all pays off when Fox grabs his first blaster upgrade. Hoo-hah!
  #140  
Old 10-28-2008, 02:56 AM
PapillonReel PapillonReel is offline
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With the Twin Blasters, the stage is Fox's oyster at this point. Slippy's considerate enough to help us with our large-scale slaughter by leading a ship right in front of us.




There's a lot more maneuvering in this route, what with the falling columns and the closed spaces. The extra nova bomb is nice, however.



And, of course, it's time we squared off with an old foe...
  #141  
Old 10-28-2008, 02:57 AM
PapillonReel PapillonReel is offline
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Advance Scout Mother Ship
-ATTACK CARRIER-



It's pretty much the same dealy-o as the last time we fought him, er, it - shoot at the compartments when they open and watch them go up in flames.



After a quick (and I mean really quick) fight, the Attack Carrier goes down once more - hopefully for the last time.
  #142  
Old 10-28-2008, 02:58 AM
PapillonReel PapillonReel is offline
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Huh, 100%? Normally I tend to make mistakes on Corneria, since I'm just getting warmed up, but I'll take any positive score if I can. Now it's off to Sector X to smash Andross's base!

Next Time: Sector X and the Return of the Rock Crusher!
  #143  
Old 10-28-2008, 09:29 AM
Alixsar Alixsar is offline
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Quote:
Originally Posted by Zef View Post
Woohoo! I love the Starfox endgame. Ever notice, during the assault on Venom, that the Arwings steadily descend into the atmosphere? You start off in outer space, with only a sliver of white at the bottom of the screen, but by the time you've beaten the boss(es) Venom takes up a large chunk of the background. It's a subtle touch that gives a bit more depth to the on-rails flying.
They do something similar in Star Fox 64 too. At the beginning of Area 6, Venom is far away but by the time you get to the boss, Venom takes up roughly 3/4 of the screen. Bolse is obviously different since it's an all-range level, but if I remember correctly they do something similar with Fortuna in the Asteroid Field.
  #144  
Old 10-29-2008, 06:58 AM
nadia nadia is offline
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I remember turning off the voice acting and sound effects in Star Fox 64 and marvelling at how much better the music sounded.
  #145  
Old 10-29-2008, 09:51 AM
Kishi Kishi is offline
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Quote:
Originally Posted by nadia View Post
turning off the voice acting in Star Fox 64
Does not compute.
  #146  
Old 10-29-2008, 11:18 AM
Violet Violet is offline
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I've been playing Starfox 64 on VC lately and the voice acting is a lot worse than I remembered, so I may try that. It was a cool feature back when the game came out but it gets tiresome.

Also, it occurred to me when I was playing it that Nintendo's mistake with this series is in thinking the animal guys are the main characters when the vehicle they ride in is really the star of the game.
  #147  
Old 10-29-2008, 12:31 PM
Alixsar Alixsar is offline
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Quote:
Originally Posted by Sanagi View Post
I've been playing Starfox 64 on VC lately and the voice acting is a lot worse than I remembered, so I may try that. It was a cool feature back when the game came out but it gets tiresome.

Also, it occurred to me when I was playing it that Nintendo's mistake with this series is in thinking the animal guys are the main characters when the vehicle they ride in is really the star of the game.
The animals have charm, though. Falco's attitude, Slippy's ditzy-ness, and Peppy...well, Peppy sucks. But when they tried to replace him with Krystal, the series started to take a turn for the worst. But that's not the worst thing they've done.

Nintendo has made four bigger mistakes re: Star Fox. I would get into it, but then I'd have nothing to talk about during my Star Fox 64 LP. So...yeah.

Quote:
Originally Posted by nadia View Post
I remember turning off the voice acting and sound effects in Star Fox 64 and marvelling at how much better the music sounded.
Area 6, the boss music, the credits music, and the Star Wolf theme are all pretty great...but I can't really remember anything else that stands out. I was/still really am upset that they didn't keep the main theme from Star Fox in Star Fox 64 and subsequent games. The music in Star Fox 64 had the whole "early N64 game"-thing going. It doesn't really stand up too well, I think.
  #148  
Old 10-29-2008, 04:17 PM
McClain McClain is offline
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Quote:
Originally Posted by Sanagi View Post
Also, it occurred to me when I was playing it that Nintendo's mistake with this series is in thinking the animal guys are the main characters when the vehicle they ride in is really the star of the game.
This.

Does anyone else remember the Nintendo Power promos leading up to this game? Who else put together the paper Arwing model that came with one issue? That was awesome. And more importantly, it was all about the ship, not the characters. We didn't get a Fox paper doll, we got a freaking bad-ass star-ship.
  #149  
Old 10-29-2008, 05:14 PM
Octopus Prime Octopus Prime is offline
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Quote:
Originally Posted by nadia View Post
I remember turning off the voice acting and sound effects in Star Fox 64 and marvelling at how much better the music sounded.
I just tried this, it's true!

Oh Katina, I forgot how awesome your music is. And how awesome the associated level is.
  #150  
Old 10-29-2008, 05:19 PM
Tanto Tanto is offline
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Quote:
Originally Posted by Octopus Prime View Post
I just tried this, it's true!

Oh Katina, I forgot how awesome your music is. And how awesome the associated level is.
But you kind of need the voices to get the real atmosphere of that level. You're in the middle of a huge, complex dogfight; the voices help give the impression that it isn't just you against the world, even though it kinda is.
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