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#121
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Move the scarab to another disk and see if anything happens.
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#122
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Sounds good to me. First, though, I never took a look at the stuff here or in the Burial Chamber, so I'll do that first.
>w Burial Chamber Wedged under the top of the doorway, perpendicular to the floor, is the wooden beam. >examine sarcophagus The sarcophagus is closed. And, if it's closed... >open sarcophagus You tug, push, pull, yank and generally tire yourself out trying to open the cover until you take a moment, wipe your brow, and look around. You notice that the cover is being held in place by the statues. Let's try taking a better look at the statues, then. >examine statue Which statue do you mean, the Isis statue, the Selkis statue, the Neith statue, or the Nephthys statue? Might as well examine them all. >examine isis I see nothing special about the Isis statue. And the other three probably have the same description, so let's look around some more. >examine coffin The sarcophagus is closed. Wait...since it's in the room description, I shouldn't have to open the sarcophagus just to look at it. :P Anyway, the only other things of note in here are the two recesses, so might as well look at those. >examine large recess The area is recessed about an inch below the quartz cover. The larger recess is empty. >examine small recess The area is recessed about an inch below the quartz cover. The smaller recess is empty. Which implies that we'll have to put something in them...but what? Anyway, that's the Burial Chamber explored, so let's head back to the Treasury and actually try Gerad's suggestion. >e Treasury In the room is a large, granite table. Cut out from the top of this table are three circles of polished granite. The left disc is empty, and it is one inch above the top of the table. Sitting on the middle disc is a scarab, and the middle disc is slightly below the top of the table. The right disc is empty, and it is one inch above the top of the table. >examine scarab Etched onto its back is the following: >*> Translation: "Scarab." Pretty obvious, but let's try moving it. >take scarab As soon as you lift the scarab from the disc, the left and right discs rise far enough above the surface of the table to activate a mechanism. You hear it click just before the ceiling comes down to meet the floor. **** You have died **** About what I expected, really. How to solve this puzzle? Exits: None. Inventory: A pick axe A knapsack (being worn)
A silver chalice A golden chalice A pink jar
Score: Your score is 355 out of a possible 400, in 493 moves. This score gives you the rank of a very good adventurer. Current puzzles: Opening the sarcophagus. Getting the scarab without being crushed. Maps Surface: Code:
k a f | | | d-c-b-e-g | | | l-j-h-o- | |\| m-i-n-q-r | p b=Outside Your Tent c=Near the Nile d=River Bank e=Northern Path f=Desert g=Desert h=Fire Pit i=Outside Work Tent j=Outside Supply Tent k=Desert l=Supply Tent m=Southern Path n=Southern Path o=Middle Path p=Work Tent q=Desert r=Desert (down to Chamber of Ra) Pyramid, main area: Code:
i n \ / g k \ / f /|\ l | h / | \ m b-a-d j | c | e b=to Cube (b) c=South Landing d=to Cube (c) e=to Narrow Hallway f=Circular Room (golden cluster) g=Northwest Hallway (broken statue, broken head) h=Southeast Hallway i=Room of Nephthys j=Room of Neith k=Northeast Hallway l=Southwest Hallway m=Room of Isis n=Room of Selkis Pyramid, Cube area Code:
i-j-k | | | a-b-d-c-a g | | | h-e-----f b=Cube c=Cube d=Cube e=Cube (papyrus scroll, first brick, third brick, fifth brick) f=Turning Passage g=Top of Stairway (down to Bottom of Stairs) h=Cube i=Cube j=Cube k=Cube Pyramid, Antechamber area Code:
i-j | h | e-d-c-b-a | g-f b=Narrow Passageway c=Narrow Passageway d=Narrow Passageway e=Antechamber f=Antechamber g=Annex (slab, seam, four holes, knapsack) h=Antechamber i=Burial Chamber (sarcophagus, large recess, small recess, goddess statues) j=Treasury (three discs, scarab; you are here) Pyramid, barge and temple area Code:
r-q-t | | | s p u | o | n | m | i---j---k | | | f-e-g | | | | h---d---l \ a c |/ b b=Narrow Hallway c=Narrow Hallway (hieroglyphs) d=Barge Chamber e=Center of Barge f=Fore Cabin (shovel) g=Aft Cabin (down to Below Deck) h=Barge Chamber i=Barge Chamber j=Barge Chamber k=Barge Chamber l=Barge Chamber m=Steep Passageway n=Steep Passageway o=Steep Passageway p=Temple Chamber r=Inner Chamber (jeweled ring, skeleton) s=Golden Room t=Golden Alcove u=Silver Room v=Silver Alcove (navigation box, ancient map) Barge, lower decks Code:
b-a b=West End of Hold (knothole, beam, shim) Deaths: 10 (eaten by crocodiles, fell down the stairs and broke my neck, burned to death, devoured by an army of friendly rats, poisoned by a ring, dropped a burning torch on a wooden barge, fell into a den of ravenous rats, crushed by moving walls, head smashed by a stone block, crushed by a falling ceiling) |
#123
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ah, the ole Indiana Jones Switcheroo. How much do you estimate the scarab weighs?
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#124
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Here's the actual answer pulled from heiroglyphs back when we found the gold and silver chalices:
Quote:
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#125
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Quote:
>put gold chalice on right disc Done. >put silver chalice on left disc Done. And, with the gold and silver balanced... >take scarab As soon as you lift the scarab from the disc, the left and right discs rise far enough above the surface of the table to activate a mechanism. You hear it click just before the ceiling comes down to meet the floor. **** You have died **** Guess that there's more to it than that. I will say that this is the right path, but there's one more step. Can you figure it out? Exits: None. Inventory: A pick axe A knapsack (being worn)
A silver chalice A golden chalice A pink jar
Score: Your score is 355 out of a possible 400, in 486 moves. This score gives you the rank of a very good adventurer. Current puzzles: Opening the sarcophagus. Getting the scarab without being crushed. Maps Surface: Code:
k a f | | | d-c-b-e-g | | | l-j-h-o- | |\| m-i-n-q-r | p b=Outside Your Tent c=Near the Nile d=River Bank e=Northern Path f=Desert g=Desert h=Fire Pit i=Outside Work Tent j=Outside Supply Tent k=Desert l=Supply Tent m=Southern Path n=Southern Path o=Middle Path p=Work Tent q=Desert r=Desert (down to Chamber of Ra) Pyramid, main area: Code:
i n \ / g k \ / f /|\ l | h / | \ m b-a-d j | c | e b=to Cube (b) c=South Landing d=to Cube (c) e=to Narrow Hallway f=Circular Room (golden cluster) g=Northwest Hallway (broken statue, broken head) h=Southeast Hallway i=Room of Nephthys j=Room of Neith k=Northeast Hallway l=Southwest Hallway m=Room of Isis n=Room of Selkis Pyramid, Cube area Code:
i-j-k | | | a-b-d-c-a g | | | h-e-----f b=Cube c=Cube d=Cube e=Cube (papyrus scroll, first brick, third brick, fifth brick) f=Turning Passage g=Top of Stairway (down to Bottom of Stairs) h=Cube i=Cube j=Cube k=Cube Pyramid, Antechamber area Code:
i-j | h | e-d-c-b-a | g-f b=Narrow Passageway c=Narrow Passageway d=Narrow Passageway e=Antechamber f=Antechamber g=Annex (slab, seam, four holes, knapsack) h=Antechamber i=Burial Chamber (sarcophagus, large recess, small recess, goddess statues) j=Treasury (three discs, scarab; you are here) Pyramid, barge and temple area Code:
r-q-t | | | s p u | o | n | m | i---j---k | | | f-e-g | | | | h---d---l \ a c |/ b b=Narrow Hallway c=Narrow Hallway (hieroglyphs) d=Barge Chamber e=Center of Barge f=Fore Cabin (shovel) g=Aft Cabin (down to Below Deck) h=Barge Chamber i=Barge Chamber j=Barge Chamber k=Barge Chamber l=Barge Chamber m=Steep Passageway n=Steep Passageway o=Steep Passageway p=Temple Chamber r=Inner Chamber (jeweled ring, skeleton) s=Golden Room t=Golden Alcove u=Silver Room v=Silver Alcove (navigation box, ancient map) Barge, lower decks Code:
b-a b=West End of Hold (knothole, beam, shim) Deaths: 10 (eaten by crocodiles, fell down the stairs and broke my neck, burned to death, devoured by an army of friendly rats, poisoned by a ring, dropped a burning torch on a wooden barge, fell into a den of ravenous rats, crushed by moving walls, head smashed by a stone block, crushed by a falling ceiling) |
#126
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Sounds like the balancing part is key. What do the discs look like after we put the chalices on them?
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#127
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uh, put both on one side?
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#128
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Maybe, but first, Gerad inquired about what the discs look like after we put the chalices on them, so let's do that.
>look Treasury You are in the Chamber of Reconstitution of the Body, the Treasury. To the west is a doorway leading back into the Burial Chamber. In the room is a large, granite table. Cut out from the top of this table are three circles of polished granite. Sitting on the left disc is a silver chalice, and the left disc is three inches above the top of the table. Sitting on the middle disc is a scarab, and the middle disc is slightly below the top of the table. Sitting on the right disc is a golden chalice, and the right disc is three inches below the top of the table. Seems that the silver chalice is lighter, which may be important. Anyway, let's try seeing if putting both chalices on one side works. >take golden chalice Taken. >put it on left disc There's no room. The silver chalice is already on the left disc. Guess not. However, I think I've given you enough clues to figure out how to solve this, so let's see if you can. Exits: None. Inventory: A pick axe A knapsack (being worn)
A silver chalice (lighter than the golden chalice) A golden chalice A pink jar
Score: Your score is 355 out of a possible 400, in 486 moves. This score gives you the rank of a very good adventurer. Current puzzles: Opening the sarcophagus. Getting the scarab without being crushed. |
#129
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It said to balance them, so I think that's the key. Can we fill the silver one with water, or lighter fluid?
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#130
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Quote:
>pour water in silver chalice Okay. The silver chalice has been filled, but the canteen is now empty. >put gold chalice on right disc Done. >put silver chalice on left disc Done. And now, let's try seeing if that worked. >take scarab Taken. And we've got the scarab! Now all we need is the crown and staff, and...oh, wait. That's another game. Anyway, what to do now? Exits: None. Inventory: A scarab A pick axe A knapsack (being worn)
A silver chalice (lighter than the golden chalice) A golden chalice A pink jar
Score: Your score is 365 out of a possible 400, in 486 moves. This score gives you the rank of a very good adventurer. Current puzzles: Opening the sarcophagus. Maps Surface: Code:
k a f | | | d-c-b-e-g | | | l-j-h-o- | |\| m-i-n-q-r | p b=Outside Your Tent c=Near the Nile d=River Bank e=Northern Path f=Desert g=Desert h=Fire Pit i=Outside Work Tent j=Outside Supply Tent k=Desert l=Supply Tent m=Southern Path n=Southern Path o=Middle Path p=Work Tent q=Desert r=Desert (down to Chamber of Ra) Pyramid, main area: Code:
i n \ / g k \ / f /|\ l | h / | \ m b-a-d j | c | e b=to Cube (b) c=South Landing d=to Cube (c) e=to Narrow Hallway f=Circular Room (golden cluster) g=Northwest Hallway (broken statue, broken head) h=Southeast Hallway i=Room of Nephthys j=Room of Neith k=Northeast Hallway l=Southwest Hallway m=Room of Isis n=Room of Selkis Pyramid, Cube area Code:
i-j-k | | | a-b-d-c-a g | | | h-e-----f b=Cube c=Cube d=Cube e=Cube (papyrus scroll, first brick, third brick, fifth brick) f=Turning Passage g=Top of Stairway (down to Bottom of Stairs) h=Cube i=Cube j=Cube k=Cube Pyramid, Antechamber area Code:
i-j | h | e-d-c-b-a | g-f b=Narrow Passageway c=Narrow Passageway d=Narrow Passageway e=Antechamber f=Antechamber g=Annex (slab, seam, four holes, knapsack) h=Antechamber i=Burial Chamber (sarcophagus, large recess, small recess, goddess statues) j=Treasury (three discs, scarab; you are here) Pyramid, barge and temple area Code:
r-q-t | | | s p u | o | n | m | i---j---k | | | f-e-g | | | | h---d---l \ a c |/ b b=Narrow Hallway c=Narrow Hallway (hieroglyphs) d=Barge Chamber e=Center of Barge f=Fore Cabin (shovel) g=Aft Cabin (down to Below Deck) h=Barge Chamber i=Barge Chamber j=Barge Chamber k=Barge Chamber l=Barge Chamber m=Steep Passageway n=Steep Passageway o=Steep Passageway p=Temple Chamber r=Inner Chamber (jeweled ring, skeleton) s=Golden Room t=Golden Alcove u=Silver Room v=Silver Alcove (navigation box, ancient map) Barge, lower decks Code:
b-a b=West End of Hold (knothole, beam, shim) Deaths: 10 (eaten by crocodiles, fell down the stairs and broke my neck, burned to death, devoured by an army of friendly rats, poisoned by a ring, dropped a burning torch on a wooden barge, fell into a den of ravenous rats, crushed by moving walls, head smashed by a stone block, crushed by a falling ceiling) |
#131
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I think this is our clue:
"Place the book on the Queen large area and the scarab on the Queen small area." But I'm not sure what to do with that...we have both the items, but where do they go? Maybe on the sarcophagus? |
#132
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Yup. When we first came in the room description described a large and a small niche in the top of the sarcophagus. Kahran looked at both a little bit ago to draw attention to them, but I had completely forgotten where the clue was for what to do with them.
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#133
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We do, indeed, have to place the book and scarab in those spaces. So let's do that.
>w Burial Chamber Wedged under the top of the doorway, perpendicular to the floor, is the wooden beam. >drop knapsack You take the knapsack off and place it down. As it settles, the cover flaps open. >get book Taken. >put book in large recess The book now rests in the larger area on the cover of the sarcophagus. >put scarab in small recess Done. You hear a clicking sound come from beneath all of the statues as you place the scarab within the smaller outlined area on the cover. Looks like it worked. But what to do now? Exits: None. Inventory: A pick axe A knapsack (being worn) A bronze torch (lit and burning) A silver chalice (lighter than the golden chalice) A golden chalice A pink jar
Score: Your score is 365 out of a possible 400, in 494 moves. This score gives you the rank of a very good adventurer. Current puzzles: Opening the sarcophagus. |
#134
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Shove the statues away! Pickaxe them to gravel!
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#135
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take the loot.
I sure hope we get rescued in the post game text or something because unlike say Planetfall, we're not working at all toward finding a way home. (I get that its a game about exploring a pyramid and you have to be somehow constrained to the area the game is programmed for. Its just a nagging feeling. A gold sarcophagus is going to solve our survival problems.) |
#136
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Quote:
This is starting to remind me of Suicide Squad, and that's never a good thing. |
#137
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Quote:
>open sarcophagus You tug, push, pull, yank and generally tire yourself out trying to open the cover until you take a moment, wipe your brow, and look around. You notice that the cover is being held in place by the statues. Well, we did get a suggestion to try pickaxing the statues to gravel, so let's give that a try. >hit statue with pickaxe Which statue do you mean, the Isis statue, the Selkis statue, the Neith statue, or the Nephthys statue? Might as well do them in alphabetical order. >isis Trying to destroy the Isis statue isn't notably helpful. Guess not. I will say that opening the sarcophagus has something to do with the statues, but can you figure out how to do it? |
#138
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there was a clicking sound underneath them, so maybe push them.
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#139
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Maybe, so let's give it a shot.
>push isis Pushing the Isis statue isn't notably helpful. Guess not. I will say both that the proper action and the order in which to do it have been hinted at earlier in the LP, albeit obtusely. Can you figure out them out from that? |
#140
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It's been a week since the last post, so I will say that the correct verb to use with the statues is "turn". But can you guess the order? It is hinted at earlier in the LP, so check out the earlier posts and see if you can figure it out from that.
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#141
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As another hint, the goddesses guarding the sarcophagus have been mentioned elsewhere in the pyramid, with associated numbers.
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#142
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We already used these, is it these again:
Third turn to the southwest and place third offering to Ra.. In the emerald room, Isis. Second turn to the northeast and place second offering to Ra. Ruby, Selkis. First turn to the southeast and place first offering to Ra. Opal, Neith. Fourth turn to the northwest and place fourth offering to Ra. Diamond, Nepthys. Maybe go give them the clusters in that order? |
#143
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Quote:
>turn neith The Neith statue moves slowly, pivoting about its base, releasing its hold on the quartz cover. >turn selkis The Selkis statue moves slowly, pivoting about its base, releasing its hold on the quartz cover. >turn isis The Isis statue moves slowly, pivoting about its base, releasing its hold on the quartz cover. >turn nephthys The Nephthys statue moves slowly, pivoting about its base, releasing its hold on the quartz cover. The statues freeze in their current positions and you hear a light click come from the cover of the sarcophagus. And that can only mean one thing...we can now... >open sarcophagus You lift the cover with great care, and in an instant you see all your dreams come true. The interior of the sarcophagus is lined with gold, inset with jewels, glistening in your torchlight. The riches and their dazzling beauty overwhelm you. You take a deep breath, amazed that all of this is yours. You tremble with excitement, then realize the ground beneath your feet is trembling, too. As a knife cuts through butter, this realization cuts through your mind, makes your hands shake and cold sweat appear on your forehead. The Burial Chamber is collapsing, the walls closing in. You will never get out of this pyramid alive. You earned this treasure. But it cost you your life. And as you sit there, gazing into the glistening wealth of the inner sarcophagus, you can't help but feel a little empty, a little foolish. If someone were on the other side of the quickly-collapsing wall, they could have dug you out. If only you'd treated the workers better. If only you'd cut Craige in on the find. If only you'd hired a reliable guide. Well, someday, someone will discover your bones here. And then you will get your fame. Your score is 400 out of a possible 400, in 497 moves. This score gives you the rank of a master adventurer. Well...that's certainly an ending. And yes, this is the only ending, if you're wondering. It's probably karma, considering that the protagonist was allegedly an asshole (although I, personally, didn't see him as anything worse than a Jerkass Woobie), but still...what a way to go. However, there is an interesting little tidbit that I alluded to long ago. You see, I didn't get those last few points for opening the sarcophagus, but for turning the statue of Nephthys. So, it's possible to exit the pyramid with the maximum score, and if you had the foresight to remove the jeweled clusters from the slab after getting the book, you would even get some loot out of it. Sure, the game wouldn't end, but the note does mention that the workers left you enough to get back to civilization, and I'd say having made it all the way to the sarcophagus and informing people of your discovery counts as victory. Anyway, that's it for the main story, but join me next time for Infocom's official list of fun things to try. |
#144
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#145
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I was expecting the mummy queen to come to life and kill us, but I guess this works too!
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#146
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Today, we'll be looking at Infocom's list of amusing things to try.
Quote:
Printed on the outside is a small coupon for an instruction manual, "GROW MUSHROOMS IN YOUR BASEMENT FOR FUN & PROFIT". Close Before Striking. Quote:
The inside says: Send away now!! Mushrooms can be taught a foreign language, and make fine pets! Easy to feed and they can be walked on a leash! Read and fill out the enclosed coupon now! Quote:
The coupon for the manual is as clear as any coupon ever was: Fill in Last Name first, unless First Name is Last. Check the box beside the dotted line unless you want the manual shipped via alternate shipping. Include your address unless your mailing address and shipping address differ from your postal delivery route. If you are having the manual air-freighted, fill in your airport's zip code unless you're within thirty miles of a large corn field. After checking whether that box has been checked, check it. Before you mail this, be certain you've read the instructions and have filled out all three sides of the form. In case of doubt, contact the Coupon Customer Service Department, 122 East Accardi Street, Youknow, Alaska. If you live west of the Atlantic or the Pacific, this offer is null and void except where prohibited by law. Quote:
Okay. Find me a pen or a pencil and I'll do the best I can. Quote:
Sure. As soon as a postman walks by, I'd be glad to give the coupon to him. Quote:
Desert You are in the desert, a vast wasteland of sand and heat. Far off in the distance, dancing on the horizon, you see a shimmering oasis. Standing by the oasis are a team of Egyptian workers, waving for you to approach. >e Desert You are in the desert, a vast wasteland of sand and heat. You wipe your sweating brow, gazing off into the distance, and notice a cool, crystal-clear lake glimmering on the horizon, just to the north. Obviously, the oasis and lake are mirages, and the game doesn't even know the words "oasis" or "lake". Other possible hallucinations include:
On the tenth identical desert screen, the following message appears: WARNING: The Surgeon General has determined that wandering about like this is dangerous to your health. Ten turns after that, you get the following message: You start dropping things to lighten your load. Before you know it, you're empty-handed. A gust of wind comes up off the dune before you, covering over what you've dropped. So much for that. This does, indeed, empty out your inventory. Twenty-one turns later... >n Desert You are in the desert, a vast wasteland of sand and heat. You hear a whirring overhead and look up in time to see a gyrocopter settling to the sand on the horizon. Like a grape, left out in the sun too long, you turn into a raisin for lack of water. Quote:
Folded. You hear a plane flying high overhead, outside the tent. Quote:
Taken. You hear a plane flying high overhead, outside the tent. >s Outside Your Tent You are on an east/west path on the north side of the encampment. To the south you can see a firepit and to the north is the entrance to your tent. Everything is oddly quiet, unsettling, creating a feeling of floating anxiety. The stillness seems to enhance the eerie quality of the desert, the feeling of being truly alone. There's a small hole in the sand, a remnant of your excavation attempts. The plane seems to be circling right overhead. >drop cot Dropped. The plane seems to be circling right overhead. >unfold cot Unfolded. You look up to see a small speck appear right beneath the plane -- probably a parachute. The plane heads off far to the northwest, dipping its wings in a salute. >lie on cot You get into the cot and try to get comfy. You close your eyes, but your mind is too active to let you sleep. You can barely hear the plane. Quote:
Quote:
You hear the canteen hit the bottom of the deep pit. Quote:
>eat me I've heard of biting one's knuckles, chewing one's fingernails, but don't you think that's a little extreme? >drink me Find me a blender, jump in it, and once you're liquified, we'll talk. >kill me with pick Hey, I know just how you feel. And I'm sure you think you deserve it -- I've been there myself. But take heart -- let nature take care of you. I'm sure it will, in time. If you're wondering, I had to specify "with pick" because just typing "kill me" asks me what I want to kill the me with. >find me Take a course in Zen. >take me Auto-eroticism is not the answer. >examine me Hmmm. How do you propose I accomplish that? (And they told me in AI school the intelligent creatures were on the other side of the keyboard!) >rub me Go rub yourself. You're starting to rub me the wrong way. >play me Who do you think you're playing around with? >get on me I'll get on your case is what I'll do, turkey. >clean me Take a bath. Leave me out of this. >close me Better yet, close your mouth. >leave me Like a hot potato. DROP has the same response as LEAVE, where it makes much more sense. >follow me What makes you think you know where you're going? >search me Okay. I found one empty head but a strong heart. >smell me Phew! When was the last time you bathed? >make me I doubt anyone could make you do anything with that attitude. >wear me How many layers of skin does one human need? Quote:
>drink (quantity of water) You kneel down and drink deeply from the Nile and feel refreshed. The fifth and subsequent times: >drink (quantity of water) You're going to start sloshing around soon. Quote:
You easily weigh enough to make the crate's life-cycle far shorter than it would have liked. Needless to say, after having been crushed flat by your heartless attempt, it decides to move on, find what the next life-cycle has in store for it, and vanishes into the mystical unknown. Quote:
Wood chips fly from the crate, hurtling into the sand all around, as the crate suffers your frenzied attack. The defenseless packing crate looks as if to flee but before it can react (growing legs is a time-consuming task) there is nothing left of it but a mere memory. (You really should seek some psychological counselling.) As you may recall, the crate contained the important navigational box. If you try to operate it after opening the crate like this... >press button Crinkle fweep! Obviously, it can't be used to find the pyramid if this happens. Fortunately, the directions are right there in the InvisiClues, so this is a minor setback. Quote:
If you pray enough, your prayers may be answered. Quote:
Okay. The canteen has been filled with sand. >n Fire Pit Half covered with sand is a bright piece of foil which catches your eye. Sitting by a rock is what looks like a matchbook. >n Outside Your Tent >w Near the Nile >w River Bank >empty canteen You empty the canteen of most of the sand. >fill canteen with water Okay, you have filled the canteen. >drink water You feel much refreshed. Some sand from the bottom of the canteen is gritty in your mouth, though. And that's it for the official list of things to try. If anyone has anything they'd like to see that I didn't do here or in the LP proper, let me know! |
#147
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Is there any amount of praying that changes the message you get?
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#148
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Yes, there is. The first two prayers give the message above, and the third and subsequent ones respond with "No one is listening..."
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