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May the jackals feed well on your bones! Let's play Infidel!

Back to Let's Play < 1 2 3 4 5 >
  #91  
Old 09-27-2017, 08:27 AM
Gerad Gerad is offline
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Beats me!
  #92  
Old 09-27-2017, 12:46 PM
Taeryn Taeryn is offline
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so, there's some kind of counterweight system, almost like we're on a giant see saw if I'm understanding correctly.

So put heavy stuff on one end and then walk the other way to balance your weight out so you can go through a door on the opposite side.
  #93  
Old 09-27-2017, 11:55 PM
Gerad Gerad is offline
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Quote:
Originally Posted by Taeryn View Post
so, there's some kind of counterweight system, almost like we're on a giant see saw if I'm understanding correctly.

So put heavy stuff on one end and then walk the other way to balance your weight out so you can go through a door on the opposite side.
Ok, if this works this is BRILLIANT!
  #94  
Old 09-28-2017, 09:18 AM
Mogri Mogri is online now
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I considered that, but what kind of pyramid has an enormous lever as a hallway?

In hindsight, this is a video game.
  #95  
Old 09-29-2017, 03:57 PM
Kahran042 Kahran042 is offline
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Quote:
Originally Posted by Taeryn View Post
so, there's some kind of counterweight system, almost like we're on a giant see saw if I'm understanding correctly.

So put heavy stuff on one end and then walk the other way to balance your weight out so you can go through a door on the opposite side.
Sounds good to me, but what kind of heavy stuff to use?
  #96  
Old 09-29-2017, 04:58 PM
Gerad Gerad is offline
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Quote:
Originally Posted by Kahran042 View Post
Sounds good to me, but what kind of heavy stuff to use?
All the stuff made of precious metals! Plus the mast because why not.
  #97  
Old 10-01-2017, 05:32 PM
Kahran042 Kahran042 is offline
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Quote:
Originally Posted by Gerad View Post
All the stuff made of precious metals! Plus the mast because why not.
I'm guessing that refers to the golden cluster and the two chalices. And I'm sorry, but there is no way I'm going all the way back to the cube area just to bring the mast here. :P

Anyway, the first suggestion was to go northwest, so let's try dropping the precious metals in the southeast corridor.

>drop cluster. drop gold chalice. drop silver chalice.
Dropped.

Dropped.

Dropped.


Hopefully that will be enough to hold down the lever.

>nw
Circular Room
You are in a strange, round room which sits in the center of four hallways. These hallways lead off to the northeast, southeast, southwest and northwest like the spokes of a wheel. Above your head is a long tunnel which stretches up and out of sight.
Descending from above is the end of a long rope.
As you peer down the dimly-lit hallways, you see that the doors in all four hallways are balanced halfway open.
Sitting in the middle of the floor is a large statue, about two feet shorter than you. It reminds you a little of Miss Ellingsworth.

>nw
As you enter the corridor, a huge stone door begins to slide down from the ceiling closing off any further progress. The closer you come to the door, the further down the door descends until, eventually, it is close to the floor. When you turn around, you can barely see beyond the Circular Room where an identical door has risen off the floor an equal amount.

Northwest Hallway
You are standing in the middle of the Northwest Hallway. The walls here are smooth and undecorated, carved out of granite. The hallway continues to the northwest and to the southeast.

>nw
There's no way to get through the stone door.


Guess not. I will say that the item needed for a counterweight is nearby, but can you figure out what it is?
  #98  
Old 10-01-2017, 08:33 PM
Gerad Gerad is offline
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Can we push the statue?
  #99  
Old 10-03-2017, 09:04 AM
Taeryn Taeryn is offline
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so, I am right just didn't have the right heavy stuff? wow.

I would agree with gerad, the obvious solution ingrained in me by so many block pushing puzzles in video games is to push a statue.
  #100  
Old 10-03-2017, 02:10 PM
Kahran042 Kahran042 is offline
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Gerad and Taeryn both suggested pushing the statue, so let's do that.

>push statue se
The statue teeters, swaying and rocking back and forth, then falls over, its top-heavy structure striking the floor with a dull, loud thud. As you look over the damage, you see the head has separated from the statue.


Hopefully that won't cause any problems...

>push statue se
As you enter the corridor, a huge stone door begins to slide down from the ceiling closing off any further progress. The closer you come to the door, the further down the door descends until, eventually, it is close to the floor. When you turn around, you can barely see beyond the Circular Room where an identical door has risen off the floor an equal amount.

Southeast Hallway
You are midway down the Southeast Hallway. This corridor is undecorated and the walls are polished to a smooth lustre. The hallway continues to the southeast and the northwest.
The pushed statue rests on the floor.


Hopefully this will work...


>nw
Circular Room
You are in a strange, round room which sits in the center of four hallways. These hallways lead off to the northeast, southeast, southwest and northwest like the spokes of a wheel. Above your head is a long tunnel which stretches up and out of sight.
Descending from above is the end of a long rope.
As you peer down the dimly-lit hallways, you see that the doors in all four hallways are balanced halfway open.
There is a broken head here.

>nw
As you enter the corridor, a huge stone door begins to slide down from the ceiling closing off any further progress. The closer you come to the door, the further down the door descends until, eventually, it is close to the floor. When you turn around, you can barely see beyond the Circular Room where an identical door has risen off the floor an equal amount.

Northwest Hallway
You are standing in the middle of the Northwest Hallway. The walls here are smooth and undecorated, carved out of granite. The hallway continues to the northwest and to the southeast.

>nw
There's no way to get through the stone door.


It's still not open, but we're close. There's just one more thing to do to properly counterbalance the door, but can you figure out what it is?
  #101  
Old 10-03-2017, 02:41 PM
Gerad Gerad is offline
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Move the head over there too?
  #102  
Old 10-03-2017, 06:08 PM
Kahran042 Kahran042 is offline
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Quote:
Originally Posted by Gerad View Post
Move the head over there too?
You've got it! So, after pushing the statue over again...

>get head
You're carrying too many individual items already!


I'm pretty confident that there's no further use for the pick axe, so...

>drop pick. get head.
Dropped.

Taken.


And now to open up the northwest door for real.

>push statue se
As you enter the corridor, a huge stone door begins to slide down from the ceiling closing off any further progress. The closer you come to the door, the further down the door descends until, eventually, it is close to the floor. When you turn around, you can barely see beyond the Circular Room where an identical door has risen off the floor an equal amount.

Southeast Hallway
You are midway down the Southeast Hallway. This corridor is undecorated and the walls are polished to a smooth lustre. The hallway continues to the southeast and the northwest.
The pushed statue rests on the floor.

>drop head
Dropped.

>nw.nw.nw.
Circular Room
You are in a strange, round room which sits in the center of four hallways. These hallways lead off to the northeast, southeast, southwest and northwest like the spokes of a wheel. Above your head is a long tunnel which stretches up and out of sight.
Descending from above is the end of a long rope.
As you peer down the dimly-lit hallways, you notice that the door to the southeast is closed, while the one in the opposite hallway is all the way open. The other two are halfway open.
There is a pick axe here.

Northwest Hallway
You are standing in the middle of the Northwest Hallway. The walls here are smooth and undecorated, carved out of granite. The hallway continues to the northwest and to the southeast.
The path before you remains open, the stone door having risen to the ceiling, counterbalanced by the door in the opposite corridor.

Room of Nephthys
You have entered the room of the protective goddess Nephthys. The walls here are cut from pink granite, elaborately decorated with bright red carnelian and pale yellow feldspar. Along the northeast wall are panels of beaten gold, and midway up this wall, under the winged symbol of Nephthys, you can see some hieroglyphs. To the southeast, an opening has been cut in the thick granite wall.
A large diamond cluster, glittering in your light, sits on the floor directly under the hieroglyphs.


First, let's see what the hieroglyphs say.


>read hieroglyphs

Code:
       (@@@@)

          . 
))  /  #   \  ::

<-*  (@@@@)  =!=  /  *


Translation: Fourth turn to the northwest and place fourth offering to Ra

More importantly, there's a shiny thing here, and, being a text adventurer...

>get cluster
Taken.


There was also a request to explore the southeast passage, so let's do that.

>se
Northwest Hallway
You are standing in the middle of the Northwest Hallway. The walls here are smooth and undecorated, carved out of granite. The hallway continues to the northwest and to the southeast.
The path before you remains open, the stone door having risen to the ceiling, counterbalanced by the door in the opposite corridor.

>se
Circular Room
You are in a strange, round room which sits in the center of four hallways. These hallways lead off to the northeast, southeast, southwest and northwest like the spokes of a wheel. Above your head is a long tunnel which stretches up and out of sight.
Descending from above is the end of a long rope.
As you peer down the dimly-lit hallways, you notice that the door to the southeast is closed, while the one in the opposite hallway is all the way open. The other two are halfway open.
There is a pick axe here.

>se
Southeast Hallway
You are midway down the Southeast Hallway. This corridor is undecorated and the walls are polished to a smooth lustre. The hallway continues to the southeast and the northwest.
There is a broken head here.
There is a large statue here.

>se
Circular Room
You are in a strange, round room which sits in the center of four hallways. These hallways lead off to the northeast, southeast, southwest and northwest like the spokes of a wheel. Above your head is a long tunnel which stretches up and out of sight.
Descending from above is the end of a long rope.
As you peer down the dimly-lit hallways, you see that the doors in all four hallways are balanced halfway open.
There is a pick axe here.

>drop golden cluster
Dropped.

>se
As you enter the corridor, a huge stone door begins to slide down from the ceiling closing off any further progress. The closer you come to the door, the further down the door descends until, eventually, it is close to the floor. When you turn around, you can barely see beyond the Circular Room where an identical door has risen off the floor an equal amount.

Southeast Hallway
You are midway down the Southeast Hallway. This corridor is undecorated and the walls are polished to a smooth lustre. The hallway continues to the southeast and the northwest.
There is a broken head here.

>get head
Taken.

>nw
Circular Room
You are in a strange, round room which sits in the center of four hallways. These hallways lead off to the northeast, southeast, southwest and northwest like the spokes of a wheel. Above your head is a long tunnel which stretches up and out of sight.
Descending from above is the end of a long rope.
As you peer down the dimly-lit hallways, you see that the doors in all four hallways are balanced halfway open.
There is a golden cluster here.
There is a pick axe here.

>nw
Northwest Hallway
You are standing in the middle of the Northwest Hallway. The walls here are smooth and undecorated, carved out of granite. The hallway continues to the northwest and to the southeast.
There is a large statue here.

>drop head
Dropped.

>se.se.se.
Circular Room
You are in a strange, round room which sits in the center of four hallways. These hallways lead off to the northeast, southeast, southwest and northwest like the spokes of a wheel. Above your head is a long tunnel which stretches up and out of sight.
Descending from above is the end of a long rope.
As you peer down the dimly-lit hallways, you notice that the door to the northwest is closed, while the one in the opposite hallway is all the way open. The other two are halfway open.
There is a golden cluster here.
There is a pick axe here.

Southeast Hallway
You are midway down the Southeast Hallway. This corridor is undecorated and the walls are polished to a smooth lustre. The hallway continues to the southeast and the northwest.
The path before you remains open, the stone door having risen to the ceiling, counterbalanced by the door in the opposite corridor.

Room of Neith
You are standing in the room of the protective goddess Neith. This room seems dark and mysterious with its decorations of inky-blue lapis lazuli and jet-black obsidian. Gold scrollwork defines an area on one of the walls, in the center of which is the symbol of Neith. Below this you can see some hieroglyphs etched into a beaten gold panel. There is a door in the northwest wall leading out of the room.
An opal cluster, glistening with the light of a thousand fires, lies on the floor.


More hieroglyphs...


>read hieroglyphs

Code:
       (@)

          \
))  /  #   .  ::

<-*  (@)  =!=  /  *


...and another shiny.

>take cluster
Taken.


The hieroglyphs translate to: "First turn to the southeast and place first offering to Ra", which I have a feeling will be a common theme for these rooms. However, it might be a good idea to remember them. Anyway, which of the passages should I explore next - northeast or southwest?



Exits:
North from Cube (b).
South from Cube (b).
North from Cube (c).
North from Cube (d).
West from Cube (e).
North from Antechamber (e).
Northeast from Circular Room.
Southwest from Circular Room.

Inventory:
An opal cluster
A diamond cluster
A bronze torch (lit and burning)
A silver chalice
A golden chalice
A pink jar
  • A liquid (oily and volatile-smelling, apparently flammable)
A canteen
  • A quantity of water
A matchbook
  • A few matches

Score:
Your score is 245 out of a possible 400, in 322 moves.
This score gives you the rank of a fairly good looter.

Current puzzles:
Finding the items to put into the slab.

Maps
Surface:
Code:
  k a f
  | | |
d-c-b-e-g
  | | |
l-j-h-o-
  | |\|
  m-i-n-q-r
    |
    p
a=Your Tent
b=Outside Your Tent
c=Near the Nile
d=River Bank
e=Northern Path
f=Desert
g=Desert
h=Fire Pit
i=Outside Work Tent
j=Outside Supply Tent
k=Desert
l=Supply Tent
m=Southern Path
n=Southern Path
o=Middle Path
p=Work Tent
q=Desert
r=Desert (down to Chamber of Ra)

Pyramid, main area:
Code:
i
 \
  g
   \ /
    f
   /|\
    | h
    |  \
  b-a-d j
    |
    c
    |
    e
a=Chamber of Ra (altar; up to Desert [r])
b=to Cube (b)
c=South Landing
d=to Cube (c)
e=to Narrow Hallway
f=Circular Room (golden cluster, pick axe)
g=Northwest Hallway (broken statue, broken head)
h=Southeast Hallway
i=Room of Nephthys
j=Room of Neith (you are here)

Pyramid, Cube area
Code:
  | | |
a-b-d-c-a g
  | |     |
   -e-----f
a=to Chamber of Ra
b=Cube
c=Cube
d=Cube
e=Cube (papyrus scroll, first brick, third brick, fifth brick)
f=Turning Passage
g=Top of Stairway (down to Bottom of Stairs)

Pyramid, Antechamber area
Code:
  |
  e-d-c-b-a
  |
g-f
a=Bottom of Stairs (up to Top of Stairway)
b=Narrow Passageway
c=Narrow Passageway
d=Narrow Passageway
e=Antechamber
f=Antechamber
g=Annex (slab, seam, four holes)

Pyramid, barge and temple area
Code:
  r-q-t
  | | |
  s p u
    |
    o
    |
    n
    |
    m
    |
i---j---k
|       |
| f-e-g |
|   |   |
h---d---l
     \
    a c
    |/
    b
a=to South Landing
b=Narrow Hallway
c=Narrow Hallway (hieroglyphs)
d=Barge Chamber
e=Center of Barge
f=Fore Cabin (shovel)
g=Aft Cabin (down to Below Deck)
h=Barge Chamber
i=Barge Chamber
j=Barge Chamber
k=Barge Chamber
l=Barge Chamber
m=Steep Passageway
n=Steep Passageway
o=Steep Passageway
p=Temple Chamber
r=Inner Chamber (jeweled ring, skeleton)
s=Golden Room
t=Golden Alcove
u=Silver Room
v=Silver Alcove (navigation box, ancient map)

Barge, lower decks
Code:
b-a
a=Below Deck (up to Aft Cabin)
b=West End of Hold (knothole, beam, shim)

Deaths: 8 (eaten by crocodiles, fell down the stairs and broke my neck, burned to death, devoured by an army of friendly rats, poisoned by a ring, dropped a burning torch on a wooden barge, fell into a den of ravenous rats, crushed by moving walls)

Last edited by Kahran042; 10-05-2017 at 02:44 AM.
  #103  
Old 10-03-2017, 07:18 PM
Gerad Gerad is offline
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Why not both? SW first!
  #104  
Old 10-04-2017, 07:15 AM
Taeryn Taeryn is offline
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Location: The Old Dominion
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then NE!
  #105  
Old 10-05-2017, 02:51 AM
Kahran042 Kahran042 is offline
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Location: Southeastern New Hampshire
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Today, we'll be exploring the two remaining paths from the Circular Room. First, though, I'm going to actually put that knapsack to some use, for carrying those two clusters, since they'll probably be important later.


>nw.nw.u.
Southeast Hallway
You are midway down the Southeast Hallway. This corridor is undecorated and the walls are polished to a smooth lustre. The hallway continues to the southeast and the northwest.
The path before you remains open, the stone door having risen to the ceiling, counterbalanced by the door in the opposite corridor.

Circular Room
You are in a strange, round room which sits in the center of four hallways. These hallways lead off to the northeast, southeast, southwest and northwest like the spokes of a wheel. Above your head is a long tunnel which stretches up and out of sight.
Descending from above is the end of a long rope.
As you peer down the dimly-lit hallways, you notice that the door to the northwest is closed, while the one in the opposite hallway is all the way open. The other two are halfway open.
There is a golden cluster here.
There is a pick axe here.

Chamber of Ra
You are standing in the Chamber of Ra, a tribute to the Sun God. Even though the only natural light enters through the opening above, the room is brilliantly lit as though the walls themselves generated light. The room slopes inward and the walls meet at an open point, over your head. The heat of the desert filters down through the opening and, as the air slowly circulates, the deep, long-dead musty odors from the depths of the pyramid assault your senses. Four staircases descend from here: a steep one to the north, a winding one to the south, a wide one to the east, and a narrow one to the west. Descending the steep staircase is one end of the rope. In the center of the room is a large red sandstone altar mounted solidly in the floor. The rope is tied to the stone altar.
There is a knapsack here.

>put diamond cluster in knapsack. put opal cluster in knapsack. take knapsack.
Done.

Done.

(wearing it)
You swing the knapsack over your shoulders and it settles on your back as its cover flap closes.

>n
(down the rope)
Circular Room
You are in a strange, round room which sits in the center of four hallways. These hallways lead off to the northeast, southeast, southwest and northwest like the spokes of a wheel. Above your head is a long tunnel which stretches up and out of sight.
Descending from above is the end of a long rope.
As you peer down the dimly-lit hallways, you notice that the door to the northwest is closed, while the one in the opposite hallway is all the way open. The other two are halfway open.
There is a golden cluster here.
There is a pick axe here.


That being done, let's check out the southwest passage.

>nw
Northwest Hallway
You are standing in the middle of the Northwest Hallway. The walls here are smooth and undecorated, carved out of granite. The hallway continues to the northwest and to the southeast.
There is a broken head here.
There is a large statue here.

>get head
Taken.

>push statue se
Circular Room
You are in a strange, round room which sits in the center of four hallways. These hallways lead off to the northeast, southeast, southwest and northwest like the spokes of a wheel. Above your head is a long tunnel which stretches up and out of sight.
Descending from above is the end of a long rope.
As you peer down the dimly-lit hallways, you see that the doors in all four hallways are balanced halfway open.
There is a golden cluster here.
There is a pick axe here.
The pushed statue rests on the floor.

>push statue ne
As you enter the corridor, a huge stone door begins to slide down from the ceiling closing off any further progress. The closer you come to the door, the further down the door descends until, eventually, it is close to the floor. When you turn around, you can barely see beyond the Circular Room where an identical door has risen off the floor an equal amount.

Northeast Hallway
You are standing midway down the long Northeast Hallway. The high walls are undecorated, but bear the marks of the stonecarver's tool. The hallway continues to the northeast and the southwest.
The pushed statue rests on the floor.

>drop head
Dropped.

>sw
Circular Room
You are in a strange, round room which sits in the center of four hallways. These hallways lead off to the northeast, southeast, southwest and northwest like the spokes of a wheel. Above your head is a long tunnel which stretches up and out of sight.
Descending from above is the end of a long rope.
As you peer down the dimly-lit hallways, you notice that the door to the northeast is closed, while the one in the opposite hallway is all the way open. The other two are halfway open.
There is a golden cluster here.
There is a pick axe here.

>sw
Southwest Hallway
You are midway down the Southwest Hallway. The walls of this narrow passage are unadorned and smooth. The hallway continues to the southwest and the northeast.
The path before you remains open, the stone door having risen to the ceiling, counterbalanced by the door in the opposite corridor.

>sw
Room of Isis
This is the room of the protective goddess Isis. You stand in amazement in the center of the room as thousands of tiny lights twinkle around you. With great surprise you realize that the light from your torch is being reflected by the mirror-like surfaces of innumerable quartzite chips. These are set artfully into red clay panels in the walls, and are surrounded by shiny red jasper fragments. On the southwest wall, under the winged symbol of Isis, some hieroglyphic text is inscribed in a gold panel. To the northeast is an arched opening, and, looking through it, you can barely make out a hallway.
Lying on the ground is a brilliant, glowing emerald cluster.


First, let's check out the hieroglyphs.

>read hieroglyphs

Code:
       (@@@)

           /
))  /  #  .   ::

<-*  (@@@)  =!=  /  *


Translation: "Third turn to the southwest and place third offering to Ra." Now for the good stuff.

>drop knapsack. get emerald cluster. put it in knapsack. take knapsack.
You take the knapsack off and place it down. As it settles, the cover flaps open.

Taken.

Done.

(wearing it)
You swing the knapsack over your shoulders and it settles on your back as its cover flap closes.


Just one more room to explore, now.

>ne.ne.ne.
Southwest Hallway
You are midway down the Southwest Hallway. The walls of this narrow passage are unadorned and smooth. The hallway continues to the southwest and the northeast.
The path before you remains open, the stone door having risen to the ceiling, counterbalanced by the door in the opposite corridor.

Circular Room
You are in a strange, round room which sits in the center of four hallways. These hallways lead off to the northeast, southeast, southwest and northwest like the spokes of a wheel. Above your head is a long tunnel which stretches up and out of sight.
Descending from above is the end of a long rope.
As you peer down the dimly-lit hallways, you notice that the door to the northeast is closed, while the one in the opposite hallway is all the way open. The other two are halfway open.
There is a golden cluster here.
There is a pick axe here.

Northeast Hallway
You are standing midway down the long Northeast Hallway. The high walls are undecorated, but bear the marks of the stonecarver's tool. The hallway continues to the northeast and the southwest.
There is a broken head here.
There is a large statue here.

>get head
Taken.

>push statue sw.g.
Circular Room
You are in a strange, round room which sits in the center of four hallways. These hallways lead off to the northeast, southeast, southwest and northwest like the spokes of a wheel. Above your head is a long tunnel which stretches up and out of sight.
Descending from above is the end of a long rope.
As you peer down the dimly-lit hallways, you see that the doors in all four hallways are balanced halfway open.
There is a golden cluster here.
There is a pick axe here.
The pushed statue rests on the floor.

As you enter the corridor, a huge stone door begins to slide down from the ceiling closing off any further progress. The closer you come to the door, the further down the door descends until, eventually, it is close to the floor. When you turn around, you can barely see beyond the Circular Room where an identical door has risen off the floor an equal amount.

Southwest Hallway
You are midway down the Southwest Hallway. The walls of this narrow passage are unadorned and smooth. The hallway continues to the southwest and the northeast.
The pushed statue rests on the floor.

>ne.ne.ne.
Circular Room
You are in a strange, round room which sits in the center of four hallways. These hallways lead off to the northeast, southeast, southwest and northwest like the spokes of a wheel. Above your head is a long tunnel which stretches up and out of sight.
Descending from above is the end of a long rope.
As you peer down the dimly-lit hallways, you notice that the door to the southwest is closed, while the one in the opposite hallway is all the way open. The other two are halfway open.
There is a golden cluster here.
There is a pick axe here.

Northeast Hallway
You are standing midway down the long Northeast Hallway. The high walls are undecorated, but bear the marks of the stonecarver's tool. The hallway continues to the northeast and the southwest.
The path before you remains open, the stone door having risen to the ceiling, counterbalanced by the door in the opposite corridor.

Room of Selkis
You are standing in a small room, that of the protective goddess Selkis. There are red, blue and green patterns on the walls formed from small glazed tiles that have been carefully arranged in order of shade. The darkest tiles border the floor, and become lightest near the ceiling. On one wall, inscribed in a beaten gold panel, is the symbol of Selkis, under which you can see some hieroglyphic text. An opening through the southwest wall leads out of this room.
A beautiful ruby cluster, sparkling like fire, sits on the floor.


I have a good idea as to what the hieroglyphs say, but let's read them anyway.

>read hieroglyphs

Code:
       (@@)

           .
))  /  #  /  ::

<-*  (@@)  =!=  /  *


As expected. As you probably know, it translates to "Second turn to the northeast and place second offering to Ra." The inscriptions in these rooms will probably turn out to be useful later, but let's get what's actually important in this room.

>drop knapsack. take ruby cluster. put it in knapsack. get knapsack.
You take the knapsack off and place it down. As it settles, the cover flaps open.

Taken.

Done.

(wearing it)
You swing the knapsack over your shoulders and it settles on your back as its cover flap closes.


And, with all four clusters acquired, we can leave this area. But what to do with them?

Exits:
North from Cube (b).
South from Cube (b).
North from Cube (c).
North from Cube (d).
West from Cube (e).
North from Antechamber (e).

Inventory:
A knapsack (being worn)
  • A ruby cluster
  • An emerald cluster
  • A diamond cluster
  • An opal cluster
A bronze torch (lit and burning)
A silver chalice
A golden chalice
A pink jar
  • A liquid (oily and volatile-smelling, apparently flammable)
A canteen
  • A quantity of water
A matchbook
  • A few matches

Score:
Your score is 305 out of a possible 400, in 389 moves.
This score gives you the rank of a fairly good looter.

Current puzzles:
Finding the items to put into the slab.

Maps
Surface:
Code:
  k a f
  | | |
d-c-b-e-g
  | | |
l-j-h-o-
  | |\|
  m-i-n-q-r
    |
    p
a=Your Tent
b=Outside Your Tent
c=Near the Nile
d=River Bank
e=Northern Path
f=Desert
g=Desert
h=Fire Pit
i=Outside Work Tent
j=Outside Supply Tent
k=Desert
l=Supply Tent
m=Southern Path
n=Southern Path
o=Middle Path
p=Work Tent
q=Desert
r=Desert (down to Chamber of Ra)

Pyramid, main area:
Code:
i       n
 \     /
  g   k
   \ /
    f
   /|\
  l | h
 /  |  \
m b-a-d j
    |
    c
    |
    e
a=Chamber of Ra (altar; up to Desert [r])
b=to Cube (b)
c=South Landing
d=to Cube (c)
e=to Narrow Hallway
f=Circular Room (golden cluster, pick axe)
g=Northwest Hallway
h=Southeast Hallway
i=Room of Nephthys
j=Room of Neith
k=Northeast Hallway
l=Southwest Hallway (broken statue, broken head)
m=Room of Isis
n=Room of Selkis (you are here)

Pyramid, Cube area
Code:
  | | |
a-b-d-c-a g
  | |     |
   -e-----f
a=to Chamber of Ra
b=Cube
c=Cube
d=Cube
e=Cube (papyrus scroll, first brick, third brick, fifth brick)
f=Turning Passage
g=Top of Stairway (down to Bottom of Stairs)

Pyramid, Antechamber area
Code:
  |
  e-d-c-b-a
  |
g-f
a=Bottom of Stairs (up to Top of Stairway)
b=Narrow Passageway
c=Narrow Passageway
d=Narrow Passageway
e=Antechamber
f=Antechamber
g=Annex (slab, seam, four holes)

Pyramid, barge and temple area
Code:
  r-q-t
  | | |
  s p u
    |
    o
    |
    n
    |
    m
    |
i---j---k
|       |
| f-e-g |
|   |   |
h---d---l
     \
    a c
    |/
    b
a=to South Landing
b=Narrow Hallway
c=Narrow Hallway (hieroglyphs)
d=Barge Chamber
e=Center of Barge
f=Fore Cabin (shovel)
g=Aft Cabin (down to Below Deck)
h=Barge Chamber
i=Barge Chamber
j=Barge Chamber
k=Barge Chamber
l=Barge Chamber
m=Steep Passageway
n=Steep Passageway
o=Steep Passageway
p=Temple Chamber
r=Inner Chamber (jeweled ring, skeleton)
s=Golden Room
t=Golden Alcove
u=Silver Room
v=Silver Alcove (navigation box, ancient map)

Barge, lower decks
Code:
b-a
a=Below Deck (up to Aft Cabin)
b=West End of Hold (knothole, beam, shim)

Deaths: 8 (eaten by crocodiles, fell down the stairs and broke my neck, burned to death, devoured by an army of friendly rats, poisoned by a ring, dropped a burning torch on a wooden barge, fell into a den of ravenous rats, crushed by moving walls)

Last edited by Kahran042; 10-05-2017 at 12:31 PM.
  #106  
Old 10-06-2017, 07:17 AM
Taeryn Taeryn is offline
-ryn
 
Join Date: Apr 2009
Location: The Old Dominion
Posts: 2,940
Default

So go back to the place beyond the plaster walls where we had to use the beam. Your map notes something about 4 holes and we've got 4 treasures and clues about an order to offer them. Hopefully now we've got what we need and the game isn't unwinnable like it was last time we were down there.
  #107  
Old 10-07-2017, 02:00 AM
Kahran042 Kahran042 is offline
Senior Member
 
Join Date: Feb 2011
Location: Southeastern New Hampshire
Posts: 1,217
Default

Taeryn's got it - we have to put the four jeweled clusters in the holes in the slab in the Annex. So let's head back there - offscreen, since it's a long trip.

>sw
Northeast Hallway
The path before you remains open, the stone door having risen to the ceiling, counterbalanced by the door in the opposite corridor.

>sw
As you peer down the dimly-lit hallways, you notice that the door to the southwest is closed, while the one in the opposite hallway is all the way open. The other two are halfway open.

Circular Room
There is a golden cluster here.
There is a pick axe here.

>u
Chamber of Ra
There is a rope (tied to the altar) here.

>e
(down the wide staircase)
The staircase winds as you walk down, turning you around so you face in the opposite direction.

Cube

>w
Cube

>s
Cube
There is a fifth brick here.
There is a third brick here.
There is a papyrus scroll here.
There is a first brick here.

>e
Turning Passage

>n
Top of Stairway

>d
Bottom of Stairs

>w
Narrow Passageway

>w
Narrow Passageway

>w
Narrow Passageway
Stretching across the floor from niche to niche, spanning a deep pit, is the wooden beam. You are standing on the beam.

>w
Antechamber
Through the doorway you can see the beam spanning the pit.

>get beam
Taken.

>s
Antechamber

>put beam on lintels
You can't see any lintels here!

>put beam in doorway
Consider it done.
Wedged between the doorway, from side to side, is the stout beam.

>w
The way to the west is blocked by a closed door.

>open door
You open the door and two huge stones start to close in on you from either side. Thankfully, you had the foresight to wedge the beam in the doorway to prevent a flattening experience.

>w
Annex
You are in the Chamber of Rebirth, the Annex. As you gaze about this small room, strange kohl-rimmed eyes gaze back at you from the painted figures which cover all of the walls. There are scenes of a great procession, with white-clad princesses offering gifts of precious oils and papyri to the mummified figure of the Queen. Bastet, the cat goddess, holds the mummy erect. Above you, painted on the ceiling, is the image of Tueris, the hippopotamus goddess. The only way out is through the doorway to the east.
Wedged between the doorway, from side to side, is the stout beam.
Sitting in the middle of this room is a huge stone slab. Around its side runs a seam which is barely detectable. On top of the slab are four round holes, one in each corner.


All right, let's look at this logically. We found each of the clusters in one of the rooms around the Circular Room - the diamond cluster to the northwest, the ruby cluster to the northeast, the opal cluster to the southeast, and the emerald cluster to the southwest. Let's take a closer look at the holes.

>examine first hole
The hole sits in the northwest corner of the slab. The first hole is empty.

>examine second hole
The hole sits in the northeast corner of the slab. The second hole is empty.

>examine third hole
The hole sits in the southwest corner of the slab. The third hole is empty.

>examine fourth hole
The hole sits in the southeast corner of the slab. The fourth hole is empty.


Let's try putting each of the clusters in the appropriate hole for the direction where it was found and see if that works.

>put diamond cluster in first hole
You can't see any diamond cluster here!


Oh, right. The knapsack may be convenient, but it's no Rucksack of Holding.

>take diamond cluster. put it in first hole.
Taken.

Done. A light click comes from beneath the corner.


That's a pretty good sign...

>take ruby cluster. put it in second hole.
Taken.

Done. A light click comes from beneath the corner.

>take emerald cluster. put it in third hole.
Taken.

Done. A light click comes from beneath the corner.

>take opal cluster. put it in fourth hole.
Taken.

Done. A light click comes from beneath the corner.


I think those clicks were a sign I was doing something right, but what to do now?

Exits:
North from Cube (b).
South from Cube (b).
North from Cube (c).
North from Cube (d).
West from Cube (e).
North from Antechamber (e).

Inventory:
A bronze torch (lit and burning)
A silver chalice
A golden chalice
A pink jar
  • A liquid (oily and volatile-smelling, apparently flammable)
A canteen
  • A quantity of water
A matchbook
  • A few matches

Score:
Your score is 305 out of a possible 400, in 421 moves.
This score gives you the rank of a fairly good looter.

Current puzzles:
Figuring out what to do with the slab after placing the jeweled clusters.

Maps
Surface:
Code:
  k a f
  | | |
d-c-b-e-g
  | | |
l-j-h-o-
  | |\|
  m-i-n-q-r
    |
    p
a=Your Tent
b=Outside Your Tent
c=Near the Nile
d=River Bank
e=Northern Path
f=Desert
g=Desert
h=Fire Pit
i=Outside Work Tent
j=Outside Supply Tent
k=Desert
l=Supply Tent
m=Southern Path
n=Southern Path
o=Middle Path
p=Work Tent
q=Desert
r=Desert (down to Chamber of Ra)

Pyramid, main area:
Code:
i       n
 \     /
  g   k
   \ /
    f
   /|\
  l | h
 /  |  \
m b-a-d j
    |
    c
    |
    e
a=Chamber of Ra (altar; up to Desert [r])
b=to Cube (b)
c=South Landing
d=to Cube (c)
e=to Narrow Hallway
f=Circular Room (golden cluster, pick axe)
g=Northwest Hallway (broken statue, broken head)
h=Southeast Hallway
i=Room of Nephthys
j=Room of Neith
k=Northeast Hallway
l=Southwest Hallway
m=Room of Isis
n=Room of Selkis

Pyramid, Cube area
Code:
  | | |
a-b-d-c-a g
  | |     |
   -e-----f
a=to Chamber of Ra
b=Cube
c=Cube
d=Cube
e=Cube (papyrus scroll, first brick, third brick, fifth brick)
f=Turning Passage
g=Top of Stairway (down to Bottom of Stairs)

Pyramid, Antechamber area
Code:
  |
  e-d-c-b-a
  |
g-f
a=Bottom of Stairs (up to Top of Stairway)
b=Narrow Passageway
c=Narrow Passageway
d=Narrow Passageway
e=Antechamber
f=Antechamber
g=Annex (slab, seam, four holes, knapsack; you are here))

Pyramid, barge and temple area
Code:
  r-q-t
  | | |
  s p u
    |
    o
    |
    n
    |
    m
    |
i---j---k
|       |
| f-e-g |
|   |   |
h---d---l
     \
    a c
    |/
    b
a=to South Landing
b=Narrow Hallway
c=Narrow Hallway (hieroglyphs)
d=Barge Chamber
e=Center of Barge
f=Fore Cabin (shovel)
g=Aft Cabin (down to Below Deck)
h=Barge Chamber
i=Barge Chamber
j=Barge Chamber
k=Barge Chamber
l=Barge Chamber
m=Steep Passageway
n=Steep Passageway
o=Steep Passageway
p=Temple Chamber
r=Inner Chamber (jeweled ring, skeleton)
s=Golden Room
t=Golden Alcove
u=Silver Room
v=Silver Alcove (navigation box, ancient map)

Barge, lower decks
Code:
b-a
a=Below Deck (up to Aft Cabin)
b=West End of Hold (knothole, beam, shim)

Deaths: 8 (eaten by crocodiles, fell down the stairs and broke my neck, burned to death, devoured by an army of friendly rats, poisoned by a ring, dropped a burning torch on a wooden barge, fell into a den of ravenous rats, crushed by moving walls)

Last edited by Kahran042; 04-24-2018 at 05:43 AM.
  #108  
Old 10-07-2017, 10:52 AM
Gerad Gerad is offline
Holy Swine
 
Join Date: Feb 2010
Location: Michigan
Posts: 7,585
Default

Open the slab?
  #109  
Old 10-08-2017, 07:27 AM
Kahran042 Kahran042 is offline
Senior Member
 
Join Date: Feb 2011
Location: Southeastern New Hampshire
Posts: 1,217
Default

Quote:
Originally Posted by Gerad View Post
Open the slab?
Sounds good to me.

>open slab
The slab opens slowly and gracefully as if some internal mechanism balanced its huge weight. Opening the slab reveals a small spatula, and an ancient book.


A spatula? O...K. Let's see what the book has to say.

>read book
The book isn't open. On the cover is the following, though:

Code:
       =
       =


That translates to "book." Pretty obvious, but I'm guessing that we just have to...

>open book
Oops! The ancient papyrus pages crumble due to your less-than-delicate touch.


Or not. There is a way to open it, but can you figure it out?

Exits:
North from Cube (b).
South from Cube (b).
North from Cube (c).
North from Cube (d).
West from Cube (e).
North from Antechamber (e).

Inventory:
A bronze torch (lit and burning)
A silver chalice
A golden chalice
A pink jar
  • A liquid (oily and volatile-smelling, apparently flammable)
A canteen
  • A quantity of water
A matchbook
  • A few matches

Score:
Your score is 305 out of a possible 400, in 421 moves.
This score gives you the rank of a fairly good looter.

Current puzzles:
Opening the ancient book without damaging it.

Maps
Surface:
Code:
  k a f
  | | |
d-c-b-e-g
  | | |
l-j-h-o-
  | |\|
  m-i-n-q-r
    |
    p
a=Your Tent
b=Outside Your Tent
c=Near the Nile
d=River Bank
e=Northern Path
f=Desert
g=Desert
h=Fire Pit
i=Outside Work Tent
j=Outside Supply Tent
k=Desert
l=Supply Tent
m=Southern Path
n=Southern Path
o=Middle Path
p=Work Tent
q=Desert
r=Desert (down to Chamber of Ra)

Pyramid, main area:
Code:
i       n
 \     /
  g   k
   \ /
    f
   /|\
  l | h
 /  |  \
m b-a-d j
    |
    c
    |
    e
a=Chamber of Ra (altar; up to Desert [r])
b=to Cube (b)
c=South Landing
d=to Cube (c)
e=to Narrow Hallway
f=Circular Room (golden cluster, pick axe)
g=Northwest Hallway (broken statue, broken head)
h=Southeast Hallway
i=Room of Nephthys
j=Room of Neith
k=Northeast Hallway
l=Southwest Hallway
m=Room of Isis
n=Room of Selkis

Pyramid, Cube area
Code:
  | | |
a-b-d-c-a g
  | |     |
   -e-----f
a=to Chamber of Ra
b=Cube
c=Cube
d=Cube
e=Cube (papyrus scroll, first brick, third brick, fifth brick)
f=Turning Passage
g=Top of Stairway (down to Bottom of Stairs)

Pyramid, Antechamber area
Code:
  |
  e-d-c-b-a
  |
g-f
a=Bottom of Stairs (up to Top of Stairway)
b=Narrow Passageway
c=Narrow Passageway
d=Narrow Passageway
e=Antechamber
f=Antechamber
g=Annex (slab, seam, four holes, knapsack; you are here))

Pyramid, barge and temple area
Code:
  r-q-t
  | | |
  s p u
    |
    o
    |
    n
    |
    m
    |
i---j---k
|       |
| f-e-g |
|   |   |
h---d---l
     \
    a c
    |/
    b
a=to South Landing
b=Narrow Hallway
c=Narrow Hallway (hieroglyphs)
d=Barge Chamber
e=Center of Barge
f=Fore Cabin (shovel)
g=Aft Cabin (down to Below Deck)
h=Barge Chamber
i=Barge Chamber
j=Barge Chamber
k=Barge Chamber
l=Barge Chamber
m=Steep Passageway
n=Steep Passageway
o=Steep Passageway
p=Temple Chamber
r=Inner Chamber (jeweled ring, skeleton)
s=Golden Room
t=Golden Alcove
u=Silver Room
v=Silver Alcove (navigation box, ancient map)

Barge, lower decks
Code:
b-a
a=Below Deck (up to Aft Cabin)
b=West End of Hold (knothole, beam, shim)

Deaths: 8 (eaten by crocodiles, fell down the stairs and broke my neck, burned to death, devoured by an army of friendly rats, poisoned by a ring, dropped a burning torch on a wooden barge, fell into a den of ravenous rats, crushed by moving walls)
  #110  
Old 10-08-2017, 01:25 PM
Gerad Gerad is offline
Holy Swine
 
Join Date: Feb 2010
Location: Michigan
Posts: 7,585
Default

Use the book-spatula!
  #111  
Old 10-10-2017, 12:37 AM
Kahran042 Kahran042 is offline
Senior Member
 
Join Date: Feb 2011
Location: Southeastern New Hampshire
Posts: 1,217
Default

Gerad suggested using the spatula to open the book, so let's try it.

>get spatula
Taken.

>open book with spatula
You open the book carefully using the spatula. You can see some faint writing on the page.


And, now that we've gotten the book open...

>read book
Hieroglyphs can be seen as follows:

Code:
        =  .          !   !
<-*  #  =  -  #  !@!  !---!

            .          !  !
::  #  >*>  -  #  !@!  !--!


Translation: "Place the book on the Queen large area and the scarab on the Queen small area." From this, we can deduce that the book will be important later, and that there's a scarab to find. Anyway, we've done everything we need to do in the Annex, so let's check out the other end of the Antechamber.

>e
Antechamber
Wedged between the doorway, from side to side, is the stout beam.

>n
Antechamber

>n
Antechamber
You are in the north end of the Chamber of Eternal Royalty. On the eastern and western walls are scenes carved in high relief depicting a royal figure, possibly meant to represent a new ruler, performing the ritual of the "opening of the mouth and eyes", the ceremony of restoring to the mummy of the departed Queen the use of its senses. The north wall of this area is a thick, solid wall of stone. In the center of this wall is a timber lintel on top of a doorway.


What to do here?

Exits:
North from Cube (b).
South from Cube (b).
North from Cube (c).
North from Cube (d).
West from Cube (e).

Inventory:
An ancient book
A small spatula (used to open the book)
A bronze torch (lit and burning)
A silver chalice
A golden chalice
A pink jar
  • A liquid (oily and volatile-smelling, apparently flammable)
A canteen
  • A quantity of water
A matchbook
  • A few matches

Score:
Your score is 315 out of a possible 400, in 429 moves.
This score gives you the rank of a fairly good looter.

Current puzzles:
Figuring out what to do at the north end of the Antechamber.

Maps
Surface:
Code:
  k a f
  | | |
d-c-b-e-g
  | | |
l-j-h-o-
  | |\|
  m-i-n-q-r
    |
    p
a=Your Tent
b=Outside Your Tent
c=Near the Nile
d=River Bank
e=Northern Path
f=Desert
g=Desert
h=Fire Pit
i=Outside Work Tent
j=Outside Supply Tent
k=Desert
l=Supply Tent
m=Southern Path
n=Southern Path
o=Middle Path
p=Work Tent
q=Desert
r=Desert (down to Chamber of Ra)

Pyramid, main area:
Code:
i       n
 \     /
  g   k
   \ /
    f
   /|\
  l | h
 /  |  \
m b-a-d j
    |
    c
    |
    e
a=Chamber of Ra (altar; up to Desert [r])
b=to Cube (b)
c=South Landing
d=to Cube (c)
e=to Narrow Hallway
f=Circular Room (golden cluster, pick axe)
g=Northwest Hallway (broken statue, broken head)
h=Southeast Hallway
i=Room of Nephthys
j=Room of Neith
k=Northeast Hallway
l=Southwest Hallway
m=Room of Isis
n=Room of Selkis

Pyramid, Cube area
Code:
  | | |
a-b-d-c-a g
  | |     |
   -e-----f
a=to Chamber of Ra
b=Cube
c=Cube
d=Cube
e=Cube (papyrus scroll, first brick, third brick, fifth brick)
f=Turning Passage
g=Top of Stairway (down to Bottom of Stairs)

Pyramid, Antechamber area
Code:
  h
  |
  e-d-c-b-a
  |
g-f
a=Bottom of Stairs (up to Top of Stairway)
b=Narrow Passageway
c=Narrow Passageway
d=Narrow Passageway
e=Antechamber
f=Antechamber
g=Annex (slab, seam, four holes, knapsack)
h=Antechamber (stone wall, lintel; you are here)

Pyramid, barge and temple area
Code:
  r-q-t
  | | |
  s p u
    |
    o
    |
    n
    |
    m
    |
i---j---k
|       |
| f-e-g |
|   |   |
h---d---l
     \
    a c
    |/
    b
a=to South Landing
b=Narrow Hallway
c=Narrow Hallway (hieroglyphs)
d=Barge Chamber
e=Center of Barge
f=Fore Cabin (shovel)
g=Aft Cabin (down to Below Deck)
h=Barge Chamber
i=Barge Chamber
j=Barge Chamber
k=Barge Chamber
l=Barge Chamber
m=Steep Passageway
n=Steep Passageway
o=Steep Passageway
p=Temple Chamber
r=Inner Chamber (jeweled ring, skeleton)
s=Golden Room
t=Golden Alcove
u=Silver Room
v=Silver Alcove (navigation box, ancient map)

Barge, lower decks
Code:
b-a
a=Below Deck (up to Aft Cabin)
b=West End of Hold (knothole, beam, shim)

Deaths: 8 (eaten by crocodiles, fell down the stairs and broke my neck, burned to death, devoured by an army of friendly rats, poisoned by a ring, dropped a burning torch on a wooden barge, fell into a den of ravenous rats, crushed by moving walls)
  #112  
Old 10-10-2017, 08:22 AM
Mogri Mogri is online now
used Detect!
 
Join Date: Sep 2011
Location: Austin, TX
Pronouns: he
Posts: 18,234
Default

On the one hand, putting the spatula right next to the book means you're likely to try that.

On the other hand, "open book with spatula" has to be one of the silliest things an Infocom game requires you to do.
  #113  
Old 10-10-2017, 04:26 PM
Gerad Gerad is offline
Holy Swine
 
Join Date: Feb 2010
Location: Michigan
Posts: 7,585
Default

I'm assuming this "doorway" they mention is not open. Can we open it?

If not that, uh...explore the cube more?
  #114  
Old 10-13-2017, 06:03 PM
Kahran042 Kahran042 is offline
Senior Member
 
Join Date: Feb 2011
Location: Southeastern New Hampshire
Posts: 1,217
Default

Believe it or not, the "use the spatula to open the book" puzzle is actually clued in-game in a way besides the spatula being found with the book.

>examine spatula
This spatula was originally used for opening books and turning their pages.


Anyway, let's try opening the doorway.

>open door
I don't think it's that simple. Not only isn't there a doorknob, but the door is also covered with a seal.


A seal, eh? Let's take a better look at it.

>examine seal
I see nothing special about the seal.


The other suggestion was to further explore the Cube area, so might as well clear out the other unexplored exits there. First, though, I'll need to put the beam back over the pit, and I might as well get my knapsack back from the Annex first.

>s
Antechamber

>s
Antechamber
Wedged between the doorway, from side to side, is the stout beam.

>w
Annex
Wedged between the doorway, from side to side, is the stout beam.
There is a knapsack here.
Sitting in the middle of this room is a huge stone slab. The slab is open and quite empty.

>put book in knapsack
Done.

>get knapsack
(wearing it)
You swing the knapsack over your shoulders and it settles on your back as its cover flap closes.

>e
Antechamber
Wedged between the doorway, from side to side, is the stout beam.

>get beam
The doorway disappears behind two huge stones which slide horizontally from the doorway. Luckily, you stepped out of their way just in time.

>n
Antechamber

>put beam over pit
Consider it done.
Through the doorway you can see the beam spanning the pit.



And now back to the Cube.

>e
Narrow Passageway
Stretching across the floor, spanning a deep pit, is the wooden beam. You are standing on the beam.

>e
Narrow Passageway

>e
Narrow Passageway

>e
Bottom of Stairs

>u
Top of Stairway

>s
Turning Passage
Your torch is beginning to sputter.


I had no idea that this happened more than once. Fortunately, at least I should be able to light it properly next time it goes out.

>w
Cube
There is a fifth brick here.
There is a third brick here.
There is a papyrus scroll here.
There is a first brick here.


This is room e of the Cube area, so let's just take a circle around the other areas.

>w
Cube
You are in a room whose symmetry is uncanny, at least to the unaided eye: the dimensions of the room seem to form a perfect cube. There are two square doorways cut into the walls -- one to the north, and another to the east. The uncannily-shaped room seems to form a corner for this entire area.

>n
Cube

>n
Cube
You are in a room whose shape is that of a perfect cube. There are two square doorways cut into the walls -- one to the south, and another to the east.

>e
Cube
You are in a room in the shape of a perfect cube. There are three square doorways cut into the walls -- one to the west, one to the east, and another to the south.

>e
Cube
You are in a room whose dimensions seem to form a perfect cube. There are two square doorways cut into the walls -- one to the south, and another to the west. This room seems to form a corner for this entire area.


Nothing new here, unfortunately. What to do now?

As a free hint, this is similar to something that's happened before, and involves the same item, to boot. From that, can you figure it out?

Exits:
None...yet.

Inventory:
A knapsack (being worn)
  • An ancient book
A small spatula (used to open the book)
A bronze torch (lit and burning)
A silver chalice
A golden chalice
A pink jar
  • A liquid (oily and volatile-smelling, apparently flammable)
A canteen
  • A quantity of water
A matchbook
  • A few matches

Score:
Your score is 315 out of a possible 454, in 429 moves.
This score gives you the rank of a fairly good looter.

Current puzzles:
Opening the sealed door in the Antechamber.

Maps
Surface:
Code:
  k a f
  | | |
d-c-b-e-g
  | | |
l-j-h-o-
  | |\|
  m-i-n-q-r
    |
    p
a=Your Tent
b=Outside Your Tent
c=Near the Nile
d=River Bank
e=Northern Path
f=Desert
g=Desert
h=Fire Pit
i=Outside Work Tent
j=Outside Supply Tent
k=Desert
l=Supply Tent
m=Southern Path
n=Southern Path
o=Middle Path
p=Work Tent
q=Desert
r=Desert (down to Chamber of Ra)

Pyramid, main area:
Code:
i       n
 \     /
  g   k
   \ /
    f
   /|\
  l | h
 /  |  \
m b-a-d j
    |
    c
    |
    e
a=Chamber of Ra (altar; up to Desert [r])
b=to Cube (b)
c=South Landing
d=to Cube (c)
e=to Narrow Hallway
f=Circular Room (golden cluster, pick axe)
g=Northwest Hallway (broken statue, broken head)
h=Southeast Hallway
i=Room of Nephthys
j=Room of Neith
k=Northeast Hallway
l=Southwest Hallway
m=Room of Isis
n=Room of Selkis

Pyramid, Cube area
Code:
  i-j-k
  | | |
a-b-d-c-a g
  | |     |
  h-e-----f
a=to Chamber of Ra
b=Cube
c=Cube
d=Cube
e=Cube (papyrus scroll, first brick, third brick, fifth brick)
f=Turning Passage
g=Top of Stairway (down to Bottom of Stairs)
h=Cube
i=Cube
j=Cube
k=Cube (you are here)

Pyramid, Antechamber area
Code:
  h
  |
  e-d-c-b-a
  |
g-f
a=Bottom of Stairs (up to Top of Stairway)
b=Narrow Passageway
c=Narrow Passageway
d=Narrow Passageway
e=Antechamber
f=Antechamber
g=Annex (slab, seam, four holes, knapsack)
h=Antechamber (sealed door, lintel)

Pyramid, barge and temple area
Code:
  r-q-t
  | | |
  s p u
    |
    o
    |
    n
    |
    m
    |
i---j---k
|       |
| f-e-g |
|   |   |
h---d---l
     \
    a c
    |/
    b
a=to South Landing
b=Narrow Hallway
c=Narrow Hallway (hieroglyphs)
d=Barge Chamber
e=Center of Barge
f=Fore Cabin (shovel)
g=Aft Cabin (down to Below Deck)
h=Barge Chamber
i=Barge Chamber
j=Barge Chamber
k=Barge Chamber
l=Barge Chamber
m=Steep Passageway
n=Steep Passageway
o=Steep Passageway
p=Temple Chamber
r=Inner Chamber (jeweled ring, skeleton)
s=Golden Room
t=Golden Alcove
u=Silver Room
v=Silver Alcove (navigation box, ancient map)

Barge, lower decks
Code:
b-a
a=Below Deck (up to Aft Cabin)
b=West End of Hold (knothole, beam, shim)

Deaths: 8 (eaten by crocodiles, fell down the stairs and broke my neck, burned to death, devoured by an army of friendly rats, poisoned by a ring, dropped a burning torch on a wooden barge, fell into a den of ravenous rats, crushed by moving walls)
  #115  
Old 10-13-2017, 10:15 PM
Gerad Gerad is offline
Holy Swine
 
Join Date: Feb 2010
Location: Michigan
Posts: 7,585
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The navigation box is the only thing that comes to mind.
  #116  
Old 10-16-2017, 10:36 AM
Taeryn Taeryn is offline
-ryn
 
Join Date: Apr 2009
Location: The Old Dominion
Posts: 2,940
Default

say "open sesame"?

uh, break the seal open? that's what you do with seals right? with a pickaxe?
  #117  
Old 10-17-2017, 08:46 AM
Kahran042 Kahran042 is offline
Senior Member
 
Join Date: Feb 2011
Location: Southeastern New Hampshire
Posts: 1,217
Default

Taeryn's got it! After making my way back to the seal...

>say "open sesame"
Talking to yourself is said to be a sign of impending mental collapse.


Guess that doesn't work. But maybe Taeryn's other suggestion will? Unfortunately, we left the pickaxe in the Circular Room, so after heading back there and getting it, relighting the torch on the way...

>hit seal with pick
You manage to destroy the seal, but as you stand in the doorway, you hear the distinct sound of grinding stone. You glance to your right and see fine sand running from a crack in the wall. You're totally unaware of the 3 tons of carved stone block falling onto your head from directly above.

**** You have died ****


Who built this pyramid, Thomas Biskup? Anyway, we've got the seal open, but how to break it without dying?

Exits:
None...yet.

Inventory:
A pick axe
A knapsack (being worn)
  • An ancient book
A small spatula (used to open the book)
A bronze torch (lit and burning)
A silver chalice
A golden chalice
A pink jar
  • A liquid (oily and volatile-smelling, apparently flammable)
A canteen
  • A quantity of water
A matchbook
  • A few matches

Score:
Your score is 315 out of a possible 454, in 494 moves.
This score gives you the rank of a fairly good looter.

Current puzzles:
Opening the sealed door in the Antechamber without getting crushed.

Maps
Surface:
Code:
  k a f
  | | |
d-c-b-e-g
  | | |
l-j-h-o-
  | |\|
  m-i-n-q-r
    |
    p
a=Your Tent
b=Outside Your Tent
c=Near the Nile
d=River Bank
e=Northern Path
f=Desert
g=Desert
h=Fire Pit
i=Outside Work Tent
j=Outside Supply Tent
k=Desert
l=Supply Tent
m=Southern Path
n=Southern Path
o=Middle Path
p=Work Tent
q=Desert
r=Desert (down to Chamber of Ra)

Pyramid, main area:
Code:
i       n
 \     /
  g   k
   \ /
    f
   /|\
  l | h
 /  |  \
m b-a-d j
    |
    c
    |
    e
a=Chamber of Ra (altar; up to Desert [r])
b=to Cube (b)
c=South Landing
d=to Cube (c)
e=to Narrow Hallway
f=Circular Room (golden cluster)
g=Northwest Hallway (broken statue, broken head)
h=Southeast Hallway
i=Room of Nephthys
j=Room of Neith
k=Northeast Hallway
l=Southwest Hallway
m=Room of Isis
n=Room of Selkis

Pyramid, Cube area
Code:
  i-j-k
  | | |
a-b-d-c-a g
  | |     |
  h-e-----f
a=to Chamber of Ra
b=Cube
c=Cube
d=Cube
e=Cube (papyrus scroll, first brick, third brick, fifth brick)
f=Turning Passage
g=Top of Stairway (down to Bottom of Stairs)
h=Cube
i=Cube
j=Cube
k=Cube

Pyramid, Antechamber area
Code:
  h
  |
  e-d-c-b-a
  |
g-f
a=Bottom of Stairs (up to Top of Stairway)
b=Narrow Passageway
c=Narrow Passageway
d=Narrow Passageway
e=Antechamber
f=Antechamber
g=Annex (slab, seam, four holes, knapsack)
h=Antechamber (sealed door, lintel; you are here)

Pyramid, barge and temple area
Code:
  r-q-t
  | | |
  s p u
    |
    o
    |
    n
    |
    m
    |
i---j---k
|       |
| f-e-g |
|   |   |
h---d---l
     \
    a c
    |/
    b
a=to South Landing
b=Narrow Hallway
c=Narrow Hallway (hieroglyphs)
d=Barge Chamber
e=Center of Barge
f=Fore Cabin (shovel)
g=Aft Cabin (down to Below Deck)
h=Barge Chamber
i=Barge Chamber
j=Barge Chamber
k=Barge Chamber
l=Barge Chamber
m=Steep Passageway
n=Steep Passageway
o=Steep Passageway
p=Temple Chamber
r=Inner Chamber (jeweled ring, skeleton)
s=Golden Room
t=Golden Alcove
u=Silver Room
v=Silver Alcove (navigation box, ancient map)

Barge, lower decks
Code:
b-a
a=Below Deck (up to Aft Cabin)
b=West End of Hold (knothole, beam, shim)

Deaths: 9 (eaten by crocodiles, fell down the stairs and broke my neck, burned to death, devoured by an army of friendly rats, poisoned by a ring, dropped a burning torch on a wooden barge, fell into a den of ravenous rats, crushed by moving walls, head smashed by a stone block)
  #118  
Old 10-17-2017, 10:22 AM
Gerad Gerad is offline
Holy Swine
 
Join Date: Feb 2010
Location: Michigan
Posts: 7,585
Default

Wedge the beam under the doorway!
  #119  
Old 10-17-2017, 11:41 AM
Mogri Mogri is online now
used Detect!
 
Join Date: Sep 2011
Location: Austin, TX
Pronouns: he
Posts: 18,234
Default

Quote:
Originally Posted by Kahran042 View Post
Who built this pyramid, Thomas Biskup?
I don't know. Does it permanently close once you reach level 13?
  #120  
Old 10-22-2017, 11:55 AM
Kahran042 Kahran042 is offline
Senior Member
 
Join Date: Feb 2011
Location: Southeastern New Hampshire
Posts: 1,217
Default

Quote:
Originally Posted by Mogri View Post
I don't know. Does it permanently close once you reach level 13?
Probably, so I'd better make sure not to leave any of the Chaos Orbs in here.

Anyway, Gerad suggested wedging the beam under the doorway, so let's try that. After bringing the pick back here again...

>put beam in doorway
There's no room.


Suggesting that we might be on the right path, so let's take a better look at the doorway.

>examine doorway
The doorway is empty.


Maybe the full description of the room will be more enlightening?

>l
Antechamber
You are in the north end of the Chamber of Eternal Royalty. On the eastern and western walls are scenes carved in high relief depicting a royal figure, possibly meant to represent a new ruler, performing the ritual of the "opening of the mouth and eyes", the ceremony of restoring to the mummy of the departed Queen the use of its senses. The north wall of this area is a thick, solid wall of stone. In the center of this wall is a timber lintel on top of a doorway.


This is pretty much a "guess the verb" puzzle, and Gerad got the right verb, so I'll spare you the frustration of guessing the noun, too.

>wedge beam under lintel
Consider it done.
Wedged under the top of the doorway, perpendicular to the floor, is the wooden beam.


And, having successfully applied the Disarm Traps skill...

>hit seal with pick
You manage to destroy the seal. You glance to the right and see fine sand running from a crack in the stone. The beam creaks and groans under tremendous pressure as the 3 ton stone block above your head starts to lower. The beam holds the weight, saving you from a flattening fate.


And now to see what lies beyond the sealed door...

>open door
The door creaks open and you are assaulted by a deep, musty dead smell.

>n
Burial Chamber
You have entered the Chamber of Departure Towards the Funeral Destinies, the Burial Chamber. There is a doorway leading into a small room off to the east. In the middle of the chamber, stretching almost from wall to wall, is a huge, ancient sarcophagus. Its cover is composed of pure quartz and through the shining light you can see the golden, gleaming mummiform coffin. There is a small recess and a large recess on the top of the cover which you can make out as thin, outlined areas. Four statues surround the sarcophagus, one in each corner: Isis, Nephthys, Neith and Selkis. Their outstretched arms clamp down tightly on the quartz cover.
Wedged under the top of the doorway, perpendicular to the floor, is the wooden beam.


Hmmm..we've seen those four goddesses mentioned before. They'll probably be significant later, but for now, there's only one exit, so let's go...

>e
Treasury
You are in the Chamber of Reconstitution of the Body, the Treasury. To the west is a doorway leading back into the Burial Chamber.
In the room is a large, granite table. Cut out from the top of this table are three circles of polished granite. The left disc is empty, and it is one inch above the top of the table. Sitting on the middle disc is a scarab, and the middle disc is slightly below the top of the table. The right disc is empty, and it is one inch above the top of the table.


That looks important, but we'll leave it for next time. Any suggestions of things to try here?

Exits:
None.

Inventory:
A pick axe
A knapsack (being worn)
  • An ancient book
A bronze torch (lit and burning)
A silver chalice
A golden chalice
A pink jar
  • A liquid (oily and volatile-smelling, apparently flammable)
A canteen
  • A quantity of water
A matchbook
  • A few matches

Score:
Your score is 355 out of a possible 454, in 485 moves.
This score gives you the rank of a very good adventurer.

Current puzzles:
Figuring out what to do in the Treasury.

Maps
Surface:
Code:
  k a f
  | | |
d-c-b-e-g
  | | |
l-j-h-o-
  | |\|
  m-i-n-q-r
    |
    p
a=Your Tent
b=Outside Your Tent
c=Near the Nile
d=River Bank
e=Northern Path
f=Desert
g=Desert
h=Fire Pit
i=Outside Work Tent
j=Outside Supply Tent
k=Desert
l=Supply Tent
m=Southern Path
n=Southern Path
o=Middle Path
p=Work Tent
q=Desert
r=Desert (down to Chamber of Ra)

Pyramid, main area:
Code:
i       n
 \     /
  g   k
   \ /
    f
   /|\
  l | h
 /  |  \
m b-a-d j
    |
    c
    |
    e
a=Chamber of Ra (altar; up to Desert [r])
b=to Cube (b)
c=South Landing
d=to Cube (c)
e=to Narrow Hallway
f=Circular Room (golden cluster)
g=Northwest Hallway (broken statue, broken head)
h=Southeast Hallway
i=Room of Nephthys
j=Room of Neith
k=Northeast Hallway
l=Southwest Hallway
m=Room of Isis
n=Room of Selkis

Pyramid, Cube area
Code:
  i-j-k
  | | |
a-b-d-c-a g
  | |     |
  h-e-----f
a=to Chamber of Ra
b=Cube
c=Cube
d=Cube
e=Cube (papyrus scroll, first brick, third brick, fifth brick)
f=Turning Passage
g=Top of Stairway (down to Bottom of Stairs)
h=Cube
i=Cube
j=Cube
k=Cube

Pyramid, Antechamber area
Code:
  i-j
  |
  h
  |
  e-d-c-b-a
  |
g-f
a=Bottom of Stairs (up to Top of Stairway)
b=Narrow Passageway
c=Narrow Passageway
d=Narrow Passageway
e=Antechamber
f=Antechamber
g=Annex (slab, seam, four holes, knapsack)
h=Antechamber
i=Burial Chamber (sarcophagus, large recess, small recess, goddess statues)
j=Treasury (three discs, scarab; you are here)

Pyramid, barge and temple area
Code:
  r-q-t
  | | |
  s p u
    |
    o
    |
    n
    |
    m
    |
i---j---k
|       |
| f-e-g |
|   |   |
h---d---l
     \
    a c
    |/
    b
a=to South Landing
b=Narrow Hallway
c=Narrow Hallway (hieroglyphs)
d=Barge Chamber
e=Center of Barge
f=Fore Cabin (shovel)
g=Aft Cabin (down to Below Deck)
h=Barge Chamber
i=Barge Chamber
j=Barge Chamber
k=Barge Chamber
l=Barge Chamber
m=Steep Passageway
n=Steep Passageway
o=Steep Passageway
p=Temple Chamber
r=Inner Chamber (jeweled ring, skeleton)
s=Golden Room
t=Golden Alcove
u=Silver Room
v=Silver Alcove (navigation box, ancient map)

Barge, lower decks
Code:
b-a
a=Below Deck (up to Aft Cabin)
b=West End of Hold (knothole, beam, shim)

Deaths: 9 (eaten by crocodiles, fell down the stairs and broke my neck, burned to death, devoured by an army of friendly rats, poisoned by a ring, dropped a burning torch on a wooden barge, fell into a den of ravenous rats, crushed by moving walls, head smashed by a stone block)
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