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May the jackals feed well on your bones! Let's play Infidel!

Back to Let's Play < 1 2 3 4 5 >
  #61  
Old 09-11-2017, 08:25 AM
Gerad Gerad is offline
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Join Date: Feb 2010
Location: Michigan
Posts: 7,585
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Maybe we go back to the cube, keep walking different directions, and see if anything happens?
  #62  
Old 09-12-2017, 09:27 AM
Taeryn Taeryn is offline
-ryn
 
Join Date: Apr 2009
Location: The Old Dominion
Posts: 2,940
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can the plank to the barge be moved? If we're on the barge, could we take the plank to the hold and use it as some kind of leverage?

Perhaps use the pickaxe as some kind of lever? or maybe chop at the slot to get the beam loose?

Maybe use the shovel handle stuck through the knothole as a lever to lift the beam?

maybe tie the rope to the beam and stick it through the hole to act as some kind of pully?
  #63  
Old 09-14-2017, 07:22 AM
Kahran042 Kahran042 is offline
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Join Date: Feb 2011
Location: Southeastern New Hampshire
Posts: 1,217
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Taeryn has a lot of suggestions about what to do with the beam in the barge, but let's take a better look at it first. First of all, though, the ancient map isn't really useful now that we've found the pyramid, So, after dropping it and heading back to the barge...

>examine beam
This wooden beam is made of an extremely hard wood. It's 10 feet long and has a diameter of 12 inches. Scratched into it is the following symbol:

/!\


The symbol means "mast," so at least the guess that it was a mast is right. Maybe looking at it from below might yield some further insights?

>e.d.w.
Aft Cabin
You are in the aft cabin aboard the barge. There's a door to the west which leads out to the deck, and a short ladder, permanently mounted to the deck, going down into the depths of the barge itself.

Below Deck
You are below the deck of the barge in what looks like a huge hold. To the west you can see the hold continuing, while a ladder leads up and out from here.

West End of Hold
You are in the westmost portion of the hold, below the deck of the barge. On the north side of the hull is a small knothole about three feet off the deck. Overhead you can see a hole going through the deck while, directly below this hole, on the deck by your feet, is a slot.
Coming down through the hole above your head and ending in the slot at your feet is the beam which served as a mast.


Examining it here yields the same result, but maybe that slot might be significant.

>examine slot
A shim is wedged between the slot and the beam.


Removing that might be helpful. However, we're carrying too much stuff to do so. Now that we've found the pyramid, a map showing its location isn't going to be very useful, so let's drop it off here.

>drop map
Dropped.

>take shim then drop it
Taken.

Dropped.


And now that the beam isn't wedged in place...

>take beam
The mast hole won't allow a steep enough angle for removing it.


So, we can't take it from here, but I think we've at least made some progress in this puzzle. Gerad suggested exploring the Cube area, so let's try that. Cutting the journey back to the Chamber of Ra, then...

>n
Chamber of Ra
You are standing in the Chamber of Ra, a tribute to the Sun God. Even though the only natural light enters through the opening above, the room is brilliantly lit as though the walls themselves generated light. The room slopes inward and the walls meet at an open point, over your head. The heat of the desert filters down through the opening and, as the air slowly circulates, the deep, long-dead musty odors from the depths of the pyramid assault your senses. Four staircases descend from here: a steep one to the north, a winding one to the south, a wide one to the east, and a narrow one to the west. In the center of the room is a large red sandstone altar mounted solidly in the floor.

>e
(down the wide staircase)
The staircase winds as you walk down, turning you around so you face in the opposite direction.

Cube
You are in a room whose symmetry is uncanny, at least to the unaided eye: the dimensions of the room seem to form a perfect cube. There are three square doorways cut into the walls -- one to the north, and another to the west. A wide staircase leads up through the square doorway to the east.

>w
Cube
You are in a room whose dimensions seem to measure a perfect cube. On the floor of this room is a series of symbols, inscribed in the stone. The walls bear strange pictures of a Queen, one of which shows her being wrapped in linen, another one showing her being lowered into what appears to be a solid gold sarcophagus. Four identical square doorways lead out of this chamber to the north, south, east and west.


I wonder if those symbols are hieroglyphs?

>examine symbols
The hieroglyphs look like this:

Code:
                    !-!
...>  -. >... #  !  ! !
                    !-!

/  ...>  /  #  !@!


Translation: "Go east from the south room to go to the Queen". I think I know what that means!

>s
Cube
You are in a room whose symmetry is uncanny, at least to the unaided eye: the dimensions of the room seem to form a perfect cube. There are two square doorways cut into the walls -- one to the north, and another to the west. A panel, recessed into a wall, glows softly in your reflected light, while some hieroglyphs are visible above it.


Hmm...there doesn't seem to be a way to "go east from the south room." Maybe those hieroglyphs will offer some insight?

>read hieroglyphs
The hieroglyphs look like this:

Code:
 <.>     <:>     <:.>

 <::>    <::.>   <:::>

 <:::.>  <::::>  <::::.>


Or not...they just read "one two three four five six seven eight nine." Anyway, what should we do next time - explore the rest of the Cube area, try to figure out what to do with the mast, or try to find a safe way to get down the north stairs from the Chamber of Ra?

Exits:
North from Chamber of Ra.
North from Cube (b).
South from Cube (b).
North from Cube (c).
North from Cube (d).
West from Cube (e).

Inventory:
A silver chalice
A golden chalice
A papyrus scroll ("remove one three then five and a new pathway will appear")
A bronze torch (lit and burning)
A pink jar
  • A liquid (oily and volatile-smelling, apparently flammable)
A knapsack
  • A rope
A canteen
  • A quantity of water
A matchbook
  • A few matches

Score:
Your score is 80 out of a possible 400, in 206 moves.
This score gives you the rank of a fumbling beginner.

Current puzzles:
Getting down the steep stairs north of the Chamber of Ra.
Getting the beam out of the mast hole in the royal barge.
Getting east from the southern cube room.

Maps
Surface:
Code:
  k a f
  | | |
d-c-b-e-g
  | | |
l-j-h-o-
  | |\|
  m-i-n-q-r
    |
    p
a=Your Tent
b=Outside Your Tent
c=Near the Nile
d=River Bank
e=Northern Path
f=Desert
g=Desert
h=Fire Pit
i=Outside Work Tent
j=Outside Supply Tent
k=Desert
l=Supply Tent
m=Southern Path
n=Southern Path
o=Middle Path
p=Work Tent
q=Desert
r=Desert (down to Chamber of Ra)

Pyramid, main area:
Code:
   |
 b-a-d
   |
   c
   |
   e
a=Chamber of Ra (altar; up to Desert [r])
b=to Cube (b)
c=South Landing
d=to Cube (c)
e=to Narrow Hallway

Pyramid, Cube area
Code:
  | | |
a-b-d-c-a
  | | 
   -e
a=to Chamber of Ra
b=Cube
c=Cube
d=Cube
e=Cube (you are here; panel)

Pyramid, barge and temple area
Code:
  r-q-t
  | | |
  s p u
    |
    o
    |
    n
    |
    m
    |
i---j---k
|       |
| f-e-g |
|   |   |
h---d---l
     \
    a c
    |/
    b
a=to South Landing
b=Narrow Hallway
c=Narrow Hallway (hieroglyphs)
d=Barge Chamber
e=Center of Barge
f=Fore Cabin (pick axe, shovel)
g=Aft Cabin (down to Below Deck)
h=Barge Chamber
i=Barge Chamber
j=Barge Chamber
k=Barge Chamber
l=Barge Chamber
m=Steep Passageway
n=Steep Passageway
o=Steep Passageway
p=Temple Chamber
r=Inner Chamber (jeweled ring, skeleton)
s=Golden Room
t=Golden Alcove
u=Silver Room
v=Silver Alcove (navigation box)

Barge, lower decks
Code:
b-a
a=Below Deck (up to Aft Cabin)
b=West End of Hold (knothole, beam, shim, ancient map)

Deaths: 5 (eaten by crocodiles, fell down the stairs and broke my neck, burned to death, devoured by an army of friendly rats, poisoned by a ring)

Last edited by Kahran042; 09-14-2017 at 07:24 AM. Reason: Turns out I was recording an exit that didn't exist. :P
  #64  
Old 09-14-2017, 10:36 AM
Taeryn Taeryn is offline
-ryn
 
Join Date: Apr 2009
Location: The Old Dominion
Posts: 2,940
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examine the panel.
I'm guessing this is where we input the code we got from the scroll
  #65  
Old 09-14-2017, 10:45 AM
Gerad Gerad is offline
Holy Swine
 
Join Date: Feb 2010
Location: Michigan
Posts: 7,585
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Yeah, looks like we have to remove one, three, then five. But how to do that? Maybe just literally try removing them?
  #66  
Old 09-18-2017, 09:09 AM
Kahran042 Kahran042 is offline
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Join Date: Feb 2011
Location: Southeastern New Hampshire
Posts: 1,217
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This does seem like the place that the scroll's clue is pointing to, so let's take a better look.

>examine panel
There are nine bricks recessed into the panel, three rows by three columns. These bricks look as if they could be easily removed and are marked with numerical symbols.

Code:
-----------------------------
!                           !
!  <.>     <:>     <:.>     !
!                           !
!  <::>    <::.>   <:::>    !
!                           !
!  <:::.>  <::::>  <::::.>  !
!                           !
-----------------------------


Let's try removing the bricks mentioned in the scroll.

>remove first brick
Taken.

>remove third brick
You're carrying too many individual items already!



Of course. :P

We won't be needing the scroll anymore, and there's no point to carrying the bricks around with us, so...

>drop brick, scroll
first brick: Dropped.
papyrus scroll: Dropped.

>remove third brick
Taken.

>drop it
Dropped.

>remove fifth brick
As soon as you grasp this brick a square doorway swings open. You leap back, unsure of what might happen, but quickly realize you've discovered a hidden passageway, making eastern movement from this cube room possible.


And now to see what lies beyond...

>drop brick. e.
Dropped.

Turning Passage
You are in a strange, turning passageway. The floor here descends, reminding you of a ramp Craige once told you about -- a deep entrance into the depths of an Incan tomb. The ramp turns off toward the north. Judging from what you remember of the cube rooms, the ramp most probably passes beneath the ascending east staircase. Through the open doorway to the west you can still see one of the cube rooms.


Looks like there's only one path to take, so let's take it.

>n
Top of Stairway
You are at the top of a sixteen-step stairway. It leads west and down. The strange passageway into the cube rooms lies to the south. The walls here are painted in somber colors -- deep ochres, browns and blacks, but the scenes the paintings depict are oddly gay. Priests smile, their hands lifted up high to Amun Ra, offering flower petals in their palms, while a young girl, bedecked in black, stands by watching, a twisted smile on her face.


I'm kind of surprised that they would use "gay" to mean happy in a game released in 1983. Anyway, let's see what's at the bottom of this staircase.

>d
Bottom of Stairs
You are at the bottom of the sixteen-step stairway. The stairway goes up to the east, while to the west is solid plaster. Painted on the plaster are some hieroglyphs.


Looks like we've reached a dead end...but I doubt that there would just be a stairway leading to a wall. Might as well see what the hieroglyphs say, though.

>read hieroglyphs
Code:
*->  #  !!!  ::  ...>  .-


Translation: "Remove the plaster and go west". So, it looks like we'll have to remove the plaster. But how to do that...and what of the other unsolved puzzles, for that matter?

Exits:
North from Chamber of Ra.
North from Cube (b).
South from Cube (b).
North from Cube (c).
North from Cube (d).
West from Cube (e).

Inventory:
A silver chalice
A golden chalice
A bronze torch (lit and burning)
A pink jar
  • A liquid (oily and volatile-smelling, apparently flammable)
A knapsack
  • A rope
A canteen
  • A quantity of water
A matchbook
  • A few matches

Score:
Your score is 105 out of a possible 400, in 217 moves.
This score gives you the rank of a poor professor.

Finally, a new rank!

Current puzzles:
Getting down the steep stairs north of the Chamber of Ra.
Getting the beam out of the mast hole in the royal barge.
Removing the plaster in Bottom of Stairs.

Maps
Surface:
Code:
  k a f
  | | |
d-c-b-e-g
  | | |
l-j-h-o-
  | |\|
  m-i-n-q-r
    |
    p
a=Your Tent
b=Outside Your Tent
c=Near the Nile
d=River Bank
e=Northern Path
f=Desert
g=Desert
h=Fire Pit
i=Outside Work Tent
j=Outside Supply Tent
k=Desert
l=Supply Tent
m=Southern Path
n=Southern Path
o=Middle Path
p=Work Tent
q=Desert
r=Desert (down to Chamber of Ra)

Pyramid, main area:
Code:
   |
 b-a-d
   |
   c
   |
   e
a=Chamber of Ra (altar; up to Desert [r])
b=to Cube (b)
c=South Landing
d=to Cube (c)
e=to Narrow Hallway

Pyramid, Cube area
Code:
  | | |
a-b-d-c-a g
  | |     |
   -e-----f
a=to Chamber of Ra
b=Cube
c=Cube
d=Cube
e=Cube (papyrus scroll, first brick, third brick, fifth brick)
f=Turning Passage
g=Top of Stairway (down to Bottom of Stairs)

Pyramid, ???
Code:
a
a=Bottom of Stairs (up to Top of Stairway; you are here)

Pyramid, barge and temple area
Code:
  r-q-t
  | | |
  s p u
    |
    o
    |
    n
    |
    m
    |
i---j---k
|       |
| f-e-g |
|   |   |
h---d---l
     \
    a c
    |/
    b
a=to South Landing
b=Narrow Hallway
c=Narrow Hallway (hieroglyphs)
d=Barge Chamber
e=Center of Barge
f=Fore Cabin (pick axe, shovel)
g=Aft Cabin (down to Below Deck)
h=Barge Chamber
i=Barge Chamber
j=Barge Chamber
k=Barge Chamber
l=Barge Chamber
m=Steep Passageway
n=Steep Passageway
o=Steep Passageway
p=Temple Chamber
r=Inner Chamber (jeweled ring, skeleton)
s=Golden Room
t=Golden Alcove
u=Silver Room
v=Silver Alcove (navigation box, ancient map)

Barge, lower decks
Code:
b-a
a=Below Deck (up to Aft Cabin)
b=West End of Hold (knothole, beam, shim)

Deaths: 5 (eaten by crocodiles, fell down the stairs and broke my neck, burned to death, devoured by an army of friendly rats, poisoned by a ring)
  #67  
Old 09-18-2017, 09:39 AM
Gerad Gerad is offline
Holy Swine
 
Join Date: Feb 2010
Location: Michigan
Posts: 7,585
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Burn...the plaster?
  #68  
Old 09-18-2017, 10:13 AM
Taeryn Taeryn is offline
-ryn
 
Join Date: Apr 2009
Location: The Old Dominion
Posts: 2,940
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examine the plaster.

try hitting it with the pickaxe maybe?
  #69  
Old 09-18-2017, 11:21 AM
Gerad Gerad is offline
Holy Swine
 
Join Date: Feb 2010
Location: Michigan
Posts: 7,585
Default

Quote:
Originally Posted by Taeryn View Post
examine the plaster.

try hitting it with the pickaxe maybe?
Pickaxe sounds good. I didn't remember we had a pickaxe.
  #70  
Old 09-19-2017, 12:04 PM
Kahran042 Kahran042 is offline
Senior Member
 
Join Date: Feb 2011
Location: Southeastern New Hampshire
Posts: 1,217
Default

Quote:
Originally Posted by Gerad View Post
Pickaxe sounds good. I didn't remember we had a pickaxe.
We did. Unfortunately, we left it in the barge. So, after backtracking and recovering it...

>hit plaster with pick
The chips fly where they may as you relentlessly flail at the plaster with your trusty pick axe. In just a few minutes you manage to clear all the plaster from the doorway.


And now to follow the rest of the instructions in the hieroglyphs.

>w
Narrow Passageway
You are at the east end of what seems like a long, straight passageway. After carefully looking over the walls, stones and floor, you determine that it is safe to proceed.


If it's safe to proceed, then let's do it!

>w
Narrow Passageway
You are in the middle of a long, east/west passage. The passage is narrow and seems to be little more than a hallway hewn out of stone.


Might as well go all the way.

>w
Narrow Passageway
You have reached the west end of the passage. Before you is a door surrounded by a heavy timber frame. The door is entirely blocked up with plaster. Toward the bottom of the north wall and the south wall, about three inches off the floor, are two small niches. There are some hieroglyphs on the plaster.


And, where there are hieroglyphs...

>read hieroglphs

Code:
             .
<-*  #  /!\  -  #  (=  =)

::  *->  #  !!!


Yes, I made a typo there. Good thing that the parser only needs the first six letters to be correct. :P

Anyway, the hieroglyphs translate to "Place the mast on the niches and remove the plaster." Looks like we'll need the mast here. But how to get it?

Exits:
North from Chamber of Ra.
North from Cube (b).
South from Cube (b).
North from Cube (c).
North from Cube (d).
West from Cube (e).

Inventory:
A pick axe
A silver chalice
A golden chalice
A bronze torch (lit and burning)
A pink jar
  • A liquid (oily and volatile-smelling, apparently flammable)
A knapsack
  • A rope
A canteen
  • A quantity of water
A matchbook
  • A few matches

Score:
Your score is 115 out of a possible 400, in 248 moves.
This score gives you the rank of a fumbling beginner.

Current puzzles:
Getting down the steep stairs north of the Chamber of Ra.
Getting the beam out of the mast hole in the royal barge.

Maps
Surface:
Code:
  k a f
  | | |
d-c-b-e-g
  | | |
l-j-h-o-
  | |\|
  m-i-n-q-r
    |
    p
a=Your Tent
b=Outside Your Tent
c=Near the Nile
d=River Bank
e=Northern Path
f=Desert
g=Desert
h=Fire Pit
i=Outside Work Tent
j=Outside Supply Tent
k=Desert
l=Supply Tent
m=Southern Path
n=Southern Path
o=Middle Path
p=Work Tent
q=Desert
r=Desert (down to Chamber of Ra)

Pyramid, main area:
Code:
   |
 b-a-d
   |
   c
   |
   e
a=Chamber of Ra (altar; up to Desert [r])
b=to Cube (b)
c=South Landing
d=to Cube (c)
e=to Narrow Hallway

Pyramid, Cube area
Code:
  | | |
a-b-d-c-a g
  | |     |
   -e-----f
a=to Chamber of Ra
b=Cube
c=Cube
d=Cube
e=Cube (papyrus scroll, first brick, third brick, fifth brick)
f=Turning Passage
g=Top of Stairway (down to Bottom of Stairs)

Pyramid, ???
Code:
d-c-b-a
a=Bottom of Stairs (up to Top of Stairway)
b=Narrow Passageway
c=Narrow Passageway
d=Narrow Passageway (niches; you are here)

Pyramid, barge and temple area
Code:
  r-q-t
  | | |
  s p u
    |
    o
    |
    n
    |
    m
    |
i---j---k
|       |
| f-e-g |
|   |   |
h---d---l
     \
    a c
    |/
    b
a=to South Landing
b=Narrow Hallway
c=Narrow Hallway (hieroglyphs)
d=Barge Chamber
e=Center of Barge
f=Fore Cabin (shovel)
g=Aft Cabin (down to Below Deck)
h=Barge Chamber
i=Barge Chamber
j=Barge Chamber
k=Barge Chamber
l=Barge Chamber
m=Steep Passageway
n=Steep Passageway
o=Steep Passageway
p=Temple Chamber
r=Inner Chamber (jeweled ring, skeleton)
s=Golden Room
t=Golden Alcove
u=Silver Room
v=Silver Alcove (navigation box, ancient map)

Barge, lower decks
Code:
b-a
a=Below Deck (up to Aft Cabin)
b=West End of Hold (knothole, beam, shim)

Deaths: 5 (eaten by crocodiles, fell down the stairs and broke my neck, burned to death, devoured by an army of friendly rats, poisoned by a ring)

Last edited by Kahran042; 09-19-2017 at 01:53 PM. Reason: Adding the central and western parts of the Narrow Passageway to the map.
  #71  
Old 09-19-2017, 12:25 PM
Gerad Gerad is offline
Holy Swine
 
Join Date: Feb 2010
Location: Michigan
Posts: 7,585
Default

There's no way this is right, but maybe use the pickaxe to lever it out?
  #72  
Old 09-20-2017, 06:41 PM
Kahran042 Kahran042 is offline
Senior Member
 
Join Date: Feb 2011
Location: Southeastern New Hampshire
Posts: 1,217
Default

Quote:
Originally Posted by Gerad View Post
There's no way this is right, but maybe use the pickaxe to lever it out?
I'm afraid that you're right about not being right. Frankly, I'm not even sure how I would input that as a command. I will say, though, that that puzzle could be described as "simple, but unintuitive" - it doesn't require any items, but it's not exactly straightforward what you have to do. If no one has figured it out by tomorrow, I'll show it off then.
  #73  
Old 09-21-2017, 07:57 AM
Taeryn Taeryn is offline
-ryn
 
Join Date: Apr 2009
Location: The Old Dominion
Posts: 2,940
Default

lift it up from above?

When we tried to take it from below, it seems like the problem was that we couldn't because the hole in the deck was too small to pull it out at an angle.
  #74  
Old 09-21-2017, 01:42 PM
Kahran042 Kahran042 is offline
Senior Member
 
Join Date: Feb 2011
Location: Southeastern New Hampshire
Posts: 1,217
Default

Quote:
Originally Posted by Taeryn View Post
lift it up from above?

When we tried to take it from below, it seems like the problem was that we couldn't because the hole in the deck was too small to pull it out at an angle.
Seems logical, so might as well give it a shot. After heading back to the barge...

>lift mast
You'll need two hands to do that. Better put everything down.


Good idea.

>drop all
pick axe: Dropped.
silver chalice: Dropped.
golden chalice: Dropped.
bronze torch: Dropped.
The barge immediately catches fire in a tremendous flash and, before you know it, you're heated to a toasty 1000 degrees. Not being made of asbestos has its disadvantages, as you quickly realize....

**** You have died ****


It looks like we're on the right path...but how to avoid incinerating ourselves?

Exits:
North from Chamber of Ra.
North from Cube (b).
South from Cube (b).
North from Cube (c).
North from Cube (d).
West from Cube (e).

Inventory:
A pick axe
A silver chalice
A golden chalice
A bronze torch (lit and burning)
A pink jar
  • A liquid (oily and volatile-smelling, apparently flammable)
A knapsack
  • A rope
A canteen
  • A quantity of water
A matchbook
  • A few matches

Score:
Your score is 115 out of a possible 400, in 262 moves.
This score gives you the rank of a poor professor.

Current puzzles:
Getting down the steep stairs north of the Chamber of Ra.
Getting the beam out of the mast hole in the royal barge.
  • Finding a way to safely drop off the torch on the barge.
Removing the plaster in Bottom of Stairs.

Maps
Surface:
Code:
  k a f
  | | |
d-c-b-e-g
  | | |
l-j-h-o-
  | |\|
  m-i-n-q-r
    |
    p
a=Your Tent
b=Outside Your Tent
c=Near the Nile
d=River Bank
e=Northern Path
f=Desert
g=Desert
h=Fire Pit
i=Outside Work Tent
j=Outside Supply Tent
k=Desert
l=Supply Tent
m=Southern Path
n=Southern Path
o=Middle Path
p=Work Tent
q=Desert
r=Desert (down to Chamber of Ra)

Pyramid, main area:
Code:
   |
 b-a-d
   |
   c
   |
   e
a=Chamber of Ra (altar; up to Desert [r])
b=to Cube (b)
c=South Landing
d=to Cube (c)
e=to Narrow Hallway

Pyramid, Cube area
Code:
  | | |
a-b-d-c-a g
  | |     |
   -e-----f
a=to Chamber of Ra
b=Cube
c=Cube
d=Cube
e=Cube (papyrus scroll, first brick, third brick, fifth brick)
f=Turning Passage
g=Top of Stairway (down to Bottom of Stairs)

Pyramid, ???
Code:
d-c-b-a
a=Bottom of Stairs (up to Top of Stairway)
b=Narrow Passageway
c=Narrow Passageway
d=Narrow Passageway (niches)

Pyramid, barge and temple area
Code:
  r-q-t
  | | |
  s p u
    |
    o
    |
    n
    |
    m
    |
i---j---k
|       |
| f-e-g |
|   |   |
h---d---l
     \
    a c
    |/
    b
a=to South Landing
b=Narrow Hallway
c=Narrow Hallway (hieroglyphs)
d=Barge Chamber
e=Center of Barge (you are here)
f=Fore Cabin (shovel)
g=Aft Cabin (down to Below Deck)
h=Barge Chamber
i=Barge Chamber
j=Barge Chamber
k=Barge Chamber
l=Barge Chamber
m=Steep Passageway
n=Steep Passageway
o=Steep Passageway
p=Temple Chamber
r=Inner Chamber (jeweled ring, skeleton)
s=Golden Room
t=Golden Alcove
u=Silver Room
v=Silver Alcove (navigation box, ancient map)

Barge, lower decks
Code:
b-a
a=Below Deck (up to Aft Cabin)
b=West End of Hold (knothole, beam, shim)

Deaths: 6 (eaten by crocodiles, fell down the stairs and broke my neck, burned to death, devoured by an army of friendly rats, poisoned by a ring, dropped a burning torch on a wooden barge)
  #75  
Old 09-21-2017, 02:39 PM
Mogri Mogri is online now
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Place the torch in the conveniently-located hole?
  #76  
Old 09-21-2017, 05:22 PM
Gerad Gerad is offline
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Join Date: Feb 2010
Location: Michigan
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Quote:
Originally Posted by Mogri View Post
Place the torch in the conveniently-located hole?
I was going to say "drop everything somewhere else" but Mogri's is more likely to be the answer.
  #77  
Old 09-22-2017, 07:36 AM
Taeryn Taeryn is offline
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i knew that knothole had some purpose
  #78  
Old 09-22-2017, 11:43 AM
Kahran042 Kahran042 is offline
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Join Date: Feb 2011
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Mogri does have the correct solution, so let's do it.

>e.d.w.
Aft Cabin
You are in the aft cabin aboard the barge. There's a door to the west which leads out to the deck, and a short ladder, permanently mounted to the deck, going down into the depths of the barge itself.

Below Deck
You are below the deck of the barge in what looks like a huge hold. To the west you can see the hold continuing, while a ladder leads up and out from here.

West End of Hold
You are in the westmost portion of the hold, below the deck of the barge. On the north side of the hull is a small knothole about three feet off the deck. Overhead you can see a hole going through the deck while, directly below this hole, on the deck by your feet, is a slot.
There is a shim here.
There is an ancient map here.
Coming down through the hole above your head and ending in the slot at your feet is the beam which served as a mast.

>put torch in knothole
Done.


And now to actually get our hands on some long wood.

>drop all
pick axe: Dropped.
silver chalice: Dropped.
golden chalice: Dropped.
pink jar: Dropped.
knapsack: You take the knapsack off and place it down. As it settles, the cover flaps open.
canteen: Dropped.
matchbook: Dropped.

>lift beam
You have managed to lift the beam up through the hole and you hear it land on the deck with a thud.

>get all but map, shim
matchbook: Taken.
canteen: Taken.
knapsack: (wearing it)
You swing the knapsack over your shoulders and it settles on your back as its cover flap closes.
pink jar: Taken.
golden chalice: Taken.
silver chalice: Taken.
pick axe: Taken.
bronze torch: Taken.

>e.u.w.
Below Deck
You are below the deck of the barge in what looks like a huge hold. To the west you can see the hold continuing, while a ladder leads up and out from here.

Aft Cabin
You are in the aft cabin aboard the barge. There's a door to the west which leads out to the deck, and a short ladder, permanently mounted to the deck, going down into the depths of the barge itself.

Center of Barge
You are standing on the deck of an ancient wooden barge. Before you, cut into the deck, is a hole. To the south is a plank which leads down off the barge. You can see two cabins on the deck, one to the west and the other to the east.
Lying on the deck of the barge is a long wooden beam.

>get beam
Taken.


And now we should be able to put it on those niches back in the narrow passage. Cutting back to there, and then...

>w
Narrow Passageway
You have reached the west end of the passage. Before you is a door surrounded by a heavy timber frame. The door is entirely blocked up with plaster. Toward the bottom of the north wall and the south wall, about three inches off the floor, are two small niches. There are some hieroglyphs on the plaster.

>put beam in niches
Consider it done.
Stretching across the floor from niche to niche is the wooden beam.


And now that the mast is in the niches, we can remove the plaster.

>hit plaster with axe
The plaster starts to chip away beneath the incessant tapping of your pick axe. You quickly realize, however, that the tapping has started some sand flowing out of the bottom of the doorway. Just as you realize the seriousness of your situation, the floor gives out beneath you and you plummet down, down, down into a den of voracious rats... You wave to the beam stretching across the gap as you hurtle past it.

**** You have died ****


Whoops...maybe the hieroglyphs should have specified that we should have been on the beam when we removed the plaster. After restoring and getting the beam back here again... :P

>put beam in niches
Consider it done.
Stretching across the floor from niche to niche is the wooden beam.

>stand on beam
You are now standing on the beam.

>hit plaster with axe
The plaster chips fly from the door as the incessant tapping of your pick axe does its work. The tapping has started some sand flowing out of the bottom of the doorway and the floor starts to give away. In a few short moments, the floor has disappeared, but thankfully you're safe while standing on the beam.


And now let's see what lies beyond the plaster.

>w
You can't walk through a closed door.


Addendum: Let's see what lies beyond the door beyond the plaster.

[Color="Gray"]>open door
The door opens and you are overwhelmed by a musky odor.

>w
Antechamber
You are in the middle of the Chamber of Eternal Royalty, the antechamber. The walls in this section of the antechamber are covered with beveled tiles of deep blue lapis lazuli and pink alabaster. At ceiling height, on the west wall, are paintings depicting the marriage of the goddess Isis and the god Osiris. The Antechamber stretches out to the north and the south. There's just enough light cast for you to see the outline of the bottomless pit in the passage to the east.
Through the doorway you can see the beam spanning the pit.
With a final blaze of glory, your torch goes out.
It is now pitch black.


Good thing I have some matches.

>light torch
The bronze torch is now lit.
Your torch is too dry and burns itself out quickly.

>dip torch in jar
The tip of the torch has been covered with the liquid.
Your match went out. And it burned your fingers, too! You drop it. The match falls into a crack in the stone floor.
It is now pitch black.

>light a match
You have now lit a match.

Antechamber
You are in the middle of the Chamber of Eternal Royalty, the antechamber. The walls in this section of the antechamber are covered with beveled tiles of deep blue lapis lazuli and pink alabaster. At ceiling height, on the west wall, are paintings depicting the marriage of the goddess Isis and the god Osiris. The Antechamber stretches out to the north and the south. There's just enough light cast for you to see the outline of the bottomless pit in the passage to the east.
Through the doorway you can see the beam spanning the pit.

>light torch
The bronze torch is now lit.


Anyway, now that we've got a light source again, which way to go from here?

Exits:
North from Chamber of Ra.
North from Cube (b).
South from Cube (b).
North from Cube (c).
North from Cube (d).
West from Cube (e).
North from Antechamber.
South from Antechamber.

Inventory:
A bronze torch (lit and burning)
A pick axe
A silver chalice
A golden chalice
A pink jar
  • A liquid (oily and volatile-smelling, apparently flammable)
A knapsack
  • A rope
A canteen
  • A quantity of water
A matchbook
  • A few matches

Score:
Your score is 155 out of a possible 400, in 298 moves.
This score gives you the rank of a poor professor.

Current puzzles:
Getting down the steep stairs north of the Chamber of Ra.

Maps
Surface:
Code:
  k a f
  | | |
d-c-b-e-g
  | | |
l-j-h-o-
  | |\|
  m-i-n-q-r
    |
    p
a=Your Tent
b=Outside Your Tent
c=Near the Nile
d=River Bank
e=Northern Path
f=Desert
g=Desert
h=Fire Pit
i=Outside Work Tent
j=Outside Supply Tent
k=Desert
l=Supply Tent
m=Southern Path
n=Southern Path
o=Middle Path
p=Work Tent
q=Desert
r=Desert (down to Chamber of Ra)

Pyramid, main area:
Code:
   |
 b-a-d
   |
   c
   |
   e
a=Chamber of Ra (altar; up to Desert [r])
b=to Cube (b)
c=South Landing
d=to Cube (c)
e=to Narrow Hallway

Pyramid, Cube area
Code:
  | | |
a-b-d-c-a g
  | |     |
   -e-----f
a=to Chamber of Ra
b=Cube
c=Cube
d=Cube
e=Cube (papyrus scroll, first brick, third brick, fifth brick)
f=Turning Passage
g=Top of Stairway (down to Bottom of Stairs)

Pyramid, Antechamber area
Code:
|
e-d-c-b-a
|
a=Bottom of Stairs (up to Top of Stairway)
b=Narrow Passageway
c=Narrow Passageway
d=Narrow Passageway
e=Antechamber (you are here)

Pyramid, barge and temple area
Code:
  r-q-t
  | | |
  s p u
    |
    o
    |
    n
    |
    m
    |
i---j---k
|       |
| f-e-g |
|   |   |
h---d---l
     \
    a c
    |/
    b
a=to South Landing
b=Narrow Hallway
c=Narrow Hallway (hieroglyphs)
d=Barge Chamber
e=Center of Barge
f=Fore Cabin (shovel)
g=Aft Cabin (down to Below Deck)
h=Barge Chamber
i=Barge Chamber
j=Barge Chamber
k=Barge Chamber
l=Barge Chamber
m=Steep Passageway
n=Steep Passageway
o=Steep Passageway
p=Temple Chamber
r=Inner Chamber (jeweled ring, skeleton)
s=Golden Room
t=Golden Alcove
u=Silver Room
v=Silver Alcove (navigation box, ancient map)

Barge, lower decks
Code:
b-a
a=Below Deck (up to Aft Cabin)
b=West End of Hold (knothole, beam, shim)

Deaths: 7 (eaten by crocodiles, fell down the stairs and broke my neck, burned to death, devoured by an army of friendly rats, poisoned by a ring, dropped a burning torch on a wooden barge, fell into a den of ravenous rats)

Last edited by Kahran042; 09-23-2017 at 02:07 PM.
  #79  
Old 09-22-2017, 04:20 PM
Gerad Gerad is offline
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Join Date: Feb 2010
Location: Michigan
Posts: 7,585
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South!
  #80  
Old 09-23-2017, 02:06 PM
Kahran042 Kahran042 is offline
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Join Date: Feb 2011
Location: Southeastern New Hampshire
Posts: 1,217
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Today, we'll be seeing what lies south of the Antechamber, per Gerad's suggestion.

>s
Antechamber
You are in the southern end of the Chamber of Eternal Royalty. From here you can see the room stretching out towards the north. The south wall is painted to resemble large baskets of lotus flowers with their blue petals framing an image of the Sun God, Amun Ra. The west wall has a timber doorway, inset several feet into the rocks, outlining a door.


Looks like there's only one way to go from here, so let's keep going.

>open door
You open the door but before you can react, two huge stones close in on you -- one from the left side and one from the right side. Needless to say, you didn't quite make it...

**** You have died ****


Classic trap design, there. Now the question is, how to open this door without dying? Or should we explore the north end of the Antechamber, or maybe try to figure out how to get down the north stairs in the Chamber of Ra? I await your suggestions.

Exits:
North from Chamber of Ra.
North from Cube (b).
South from Cube (b).
North from Cube (c).
North from Cube (d).
West from Cube (e).
North from Antechamber (e).
West from Antechamber (f).

Inventory:
A bronze torch (lit and burning)
A pick axe
A silver chalice
A golden chalice
A pink jar
  • A liquid (oily and volatile-smelling, apparently flammable)
A knapsack
  • A rope
A canteen
  • A quantity of water
A matchbook
  • A few matches

Score:
Your score is 155 out of a possible 400, in 299 moves.
This score gives you the rank of a poor professor.

Current puzzles:
Getting down the steep stairs north of the Chamber of Ra.
Opening the inset door in the south end of the Antechamber.

Maps
Surface:
Code:
  k a f
  | | |
d-c-b-e-g
  | | |
l-j-h-o-
  | |\|
  m-i-n-q-r
    |
    p
a=Your Tent
b=Outside Your Tent
c=Near the Nile
d=River Bank
e=Northern Path
f=Desert
g=Desert
h=Fire Pit
i=Outside Work Tent
j=Outside Supply Tent
k=Desert
l=Supply Tent
m=Southern Path
n=Southern Path
o=Middle Path
p=Work Tent
q=Desert
r=Desert (down to Chamber of Ra)

Pyramid, main area:
Code:
   |
 b-a-d
   |
   c
   |
   e
a=Chamber of Ra (altar; up to Desert [r])
b=to Cube (b)
c=South Landing
d=to Cube (c)
e=to Narrow Hallway

Pyramid, Cube area
Code:
  | | |
a-b-d-c-a g
  | |     |
   -e-----f
a=to Chamber of Ra
b=Cube
c=Cube
d=Cube
e=Cube (papyrus scroll, first brick, third brick, fifth brick)
f=Turning Passage
g=Top of Stairway (down to Bottom of Stairs)

Pyramid, Antechamber area
Code:
  |
  e-d-c-b-a
  |
 -f
a=Bottom of Stairs (up to Top of Stairway)
b=Narrow Passageway
c=Narrow Passageway
d=Narrow Passageway
e=Antechamber (you are here)
f=Antechamber

Pyramid, barge and temple area
Code:
  r-q-t
  | | |
  s p u
    |
    o
    |
    n
    |
    m
    |
i---j---k
|       |
| f-e-g |
|   |   |
h---d---l
     \
    a c
    |/
    b
a=to South Landing
b=Narrow Hallway
c=Narrow Hallway (hieroglyphs)
d=Barge Chamber
e=Center of Barge
f=Fore Cabin (shovel)
g=Aft Cabin (down to Below Deck)
h=Barge Chamber
i=Barge Chamber
j=Barge Chamber
k=Barge Chamber
l=Barge Chamber
m=Steep Passageway
n=Steep Passageway
o=Steep Passageway
p=Temple Chamber
r=Inner Chamber (jeweled ring, skeleton)
s=Golden Room
t=Golden Alcove
u=Silver Room
v=Silver Alcove (navigation box, ancient map)

Barge, lower decks
Code:
b-a
a=Below Deck (up to Aft Cabin)
b=West End of Hold (knothole, beam, shim)

Deaths: 8 (eaten by crocodiles, fell down the stairs and broke my neck, burned to death, devoured by an army of friendly rats, poisoned by a ring, dropped a burning torch on a wooden barge, fell into a den of ravenous rats, crushed by moving walls)
  #81  
Old 09-24-2017, 04:06 PM
Gerad Gerad is offline
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Can we pick up the mast and wedge it between the walls first?

If not, let's try north.
  #82  
Old 09-24-2017, 05:45 PM
Kahran042 Kahran042 is offline
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Join Date: Feb 2011
Location: Southeastern New Hampshire
Posts: 1,217
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Quote:
Originally Posted by Gerad View Post
Can we pick up the mast and wedge it between the walls first?
Only one way to find out... First, though, it turns out there were some hieroglyphs on the door, so let's see what they say.

[Color="Gray"]>read hierog
Code:
                      -
<-*  #  /!\  (.)  #  ! !
                      -

           -
::  (  #  ! !
           -
They translate to "Place the mast between the doorway and open the door." So that's another good sign that we should give it a try.

>s
Antechamber
You are in the southern end of the Chamber of Eternal Royalty. From here you can see the room stretching out towards the north. The south wall is painted to resemble large baskets of lotus flowers with their blue petals framing an image of the Sun God, Amun Ra. The west wall has a timber doorway, inset several feet into the rocks, outlining a door.

>put beam in doorway
Consider it done.
Wedged between the doorway, from side to side, is the stout beam.

>open door
You open the door and two huge stones start to close in on you from either side. Thankfully, you had the foresight to wedge the beam in the doorway to prevent a flattening experience.


Looks like it worked! And now to see what's behind the door.

>w
Annex
You are in the Chamber of Rebirth, the Annex. As you gaze about this small room, strange kohl-rimmed eyes gaze back at you from the painted figures which cover all of the walls. There are scenes of a great procession, with white-clad princesses offering gifts of precious oils and papyri to the mummified figure of the Queen. Bastet, the cat goddess, holds the mummy erect. Above you, painted on the ceiling, is the image of Tueris, the hippopotamus goddess. The only way out is through the doorway to the east.
Wedged between the doorway, from side to side, is the stout beam.
Sitting in the middle of this room is a huge stone slab. Around its side runs a seam which is barely detectable. On top of the slab are four round holes, one in each corner.


This looks important, and we're probably supposed to put something in these holes.

Unfortunately, we don't have what we need, and by coming here too soon, we've rendered the game unwinnable.

Might as well take a look around, though.

>examine slab
Sitting in the middle of this room is a huge stone slab. Around its side runs a seam which is barely detectable. On top of the slab are four round holes, one in each corner.

>examine seam
The seam is barely visible. It goes into the edge of the slab no more than an eighth of an inch.

>examine hole
Which hole do you mean, the first hole, the second hole, the third hole, or the fourth hole?

>first
The hole sits in the northwest corner of the slab. The first hole is empty.


And the other three holes have the same description, except for the compass directions and ordinals. There's nothing else we can do in here, and as I've stated, entering this area too soon renders the game unwinnable. I'll say that the items needed here are at the bottom of the Stairway of Death, so see if you can figure out how to get down it. I will say that we have the item needed to do so, but can you figure it out from there?

Exits:
North from Chamber of Ra.
North from Cube (b).
South from Cube (b).
North from Cube (c).
North from Cube (d).
West from Cube (e).
North from Antechamber (e).

Inventory:
A bronze torch (lit and burning)
A pick axe
A silver chalice
A golden chalice
A pink jar
  • A liquid (oily and volatile-smelling, apparently flammable)
A knapsack
  • A rope
A canteen
  • A quantity of water
A matchbook
  • A few matches

Score:
Your score is 155 out of a possible 400, in 299 moves.
This score gives you the rank of a poor professor.

Current puzzles:
Getting down the steep stairs north of the Chamber of Ra.
Finding the items to put into the slab.

Maps
Surface:
Code:
  k a f
  | | |
d-c-b-e-g
  | | |
l-j-h-o-
  | |\|
  m-i-n-q-r
    |
    p
a=Your Tent
b=Outside Your Tent
c=Near the Nile
d=River Bank
e=Northern Path
f=Desert
g=Desert
h=Fire Pit
i=Outside Work Tent
j=Outside Supply Tent
k=Desert
l=Supply Tent
m=Southern Path
n=Southern Path
o=Middle Path
p=Work Tent
q=Desert
r=Desert (down to Chamber of Ra)

Pyramid, main area:
Code:
   |
 b-a-d
   |
   c
   |
   e
a=Chamber of Ra (altar; up to Desert [r])
b=to Cube (b)
c=South Landing
d=to Cube (c)
e=to Narrow Hallway

Pyramid, Cube area
Code:
  | | |
a-b-d-c-a g
  | |     |
   -e-----f
a=to Chamber of Ra
b=Cube
c=Cube
d=Cube
e=Cube (papyrus scroll, first brick, third brick, fifth brick)
f=Turning Passage
g=Top of Stairway (down to Bottom of Stairs)

Pyramid, Antechamber area
Code:
  |
  e-d-c-b-a
  |
g-f
a=Bottom of Stairs (up to Top of Stairway)
b=Narrow Passageway
c=Narrow Passageway
d=Narrow Passageway
e=Antechamber (you are here)
f=Antechamber
g=Annex (slab, seam, four holes)

Pyramid, barge and temple area
Code:
  r-q-t
  | | |
  s p u
    |
    o
    |
    n
    |
    m
    |
i---j---k
|       |
| f-e-g |
|   |   |
h---d---l
     \
    a c
    |/
    b
a=to South Landing
b=Narrow Hallway
c=Narrow Hallway (hieroglyphs)
d=Barge Chamber
e=Center of Barge
f=Fore Cabin (shovel)
g=Aft Cabin (down to Below Deck)
h=Barge Chamber
i=Barge Chamber
j=Barge Chamber
k=Barge Chamber
l=Barge Chamber
m=Steep Passageway
n=Steep Passageway
o=Steep Passageway
p=Temple Chamber
r=Inner Chamber (jeweled ring, skeleton)
s=Golden Room
t=Golden Alcove
u=Silver Room
v=Silver Alcove (navigation box, ancient map)

Barge, lower decks
Code:
b-a
a=Below Deck (up to Aft Cabin)
b=West End of Hold (knothole, beam, shim)

Deaths: 8 (eaten by crocodiles, fell down the stairs and broke my neck, burned to death, devoured by an army of friendly rats, poisoned by a ring, dropped a burning torch on a wooden barge, fell into a den of ravenous rats, crushed by moving walls)

Last edited by Kahran042; 10-05-2017 at 02:48 AM.
  #83  
Old 09-24-2017, 09:42 PM
Gerad Gerad is offline
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Join Date: Feb 2010
Location: Michigan
Posts: 7,585
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Well, nerts. Throw the rope down it and look for invisible stairs?
  #84  
Old 09-25-2017, 12:42 PM
Taeryn Taeryn is offline
-ryn
 
Join Date: Apr 2009
Location: The Old Dominion
Posts: 2,940
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I agree, maybe the rope can be used to sort of repel down the steep stairs.
  #85  
Old 09-25-2017, 03:25 PM
Kahran042 Kahran042 is offline
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Join Date: Feb 2011
Location: Southeastern New Hampshire
Posts: 1,217
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Gerad and Taeryn have the right idea about how to get down those accursed stairs, so let's try it. After heading back to the Chamber of Ra...

>remove knapsack
You take the knapsack off and place it down. As it settles, the cover flaps open.

>take rope
Taken.

>throw rope down stairs
Which stairs do you mean, the steep staircase, the wide staircase, the winding staircase, the narrow staircase, or the few steps?

>steep
You hear the rope crash below.


Guess that didn't work so well. Like I said, you are on the right track, but there's more to it. As another free hint, here's the description of the Chamber of Ra.

Chamber of Ra
You are standing in the Chamber of Ra, a tribute to the Sun God. Even though the only natural light enters through the opening above, the room is brilliantly lit as though the walls themselves generated light. The room slopes inward and the walls meet at an open point, over your head. The heat of the desert filters down through the opening and, as the air slowly circulates, the deep, long-dead musty odors from the depths of the pyramid assault your senses. Four staircases descend from here: a steep one to the north, a winding one to the south, a wide one to the east, and a narrow one to the west. In the center of the room is a large red sandstone altar mounted solidly in the floor.


From this, can you figure out what else we need to do to get down the steep stairs?
  #86  
Old 09-25-2017, 05:11 PM
Gerad Gerad is offline
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Join Date: Feb 2010
Location: Michigan
Posts: 7,585
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Tie the rope to the altar first...whoops.
  #87  
Old 09-26-2017, 05:48 PM
Kahran042 Kahran042 is offline
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Location: Southeastern New Hampshire
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Quote:
Originally Posted by Gerad View Post
Tie the rope to the altar first...whoops.
You've got it. After making my way back to the Chamber of Ra again...

>drop knapsack
You take the knapsack off and place it down. As it settles, the cover flaps open.

>get rope
Taken.

>tie rope to altar
The rope has been tied to the stone altar.

>throw rope down stairs
Which stairs do you mean, the steep staircase, the wide staircase, the winding staircase, the narrow staircase, or the few steps?

>steep
The rope descends into the steep staircase.


And now it should be safe to go...

>north
(down the rope)
Circular Room
You are in a strange, round room which sits in the center of four hallways. These hallways lead off to the northeast, southeast, southwest and northwest like the spokes of a wheel. Above your head is a long tunnel which stretches up and out of sight.
Descending from above is the end of a long rope.
As you peer down the dimly-lit hallways, you see that the doors in all four hallways are balanced halfway open.
A large golden cluster sits on the floor.
Sitting in the middle of the floor is a large statue, about two feet shorter than you. It reminds you a little of Miss Ellingsworth.


And, with a new room revealed, let's check it out.

>examine statue
It is carved out of dark gray basalt and its features resemble a woman at the height of her beauty, most probably the ancient Queen. The statue itself must weigh more than you do.

>examine cluster
I see nothing special about the golden cluster.


I don't know...I can see two special things about it.
  1. It's probably extremely valuable.
  2. It's not nailed down.

Which means...

>take cluster
Taken.


That being said, which way to go from here?

Exits:
North from Cube (b).
South from Cube (b).
North from Cube (c).
North from Cube (d).
West from Cube (e).
North from Antechamber (e).
Northeast from Circular Room.
Southeast from Circular Room.
Southwest from Circular Room.
Northwest from Circular Room.

Inventory:
A golden cluster
A bronze torch (lit and burning)
A pick axe
A silver chalice
A golden chalice
A pink jar
  • A liquid (oily and volatile-smelling, apparently flammable)
A canteen
  • A quantity of water
A matchbook
  • A few matches

Score:
Your score is 185 out of a possible 400, in 318 moves.
This score gives you the rank of a poor professor.

Current puzzles:
Finding the items to put into the slab.

Maps
Surface:
Code:
  k a f
  | | |
d-c-b-e-g
  | | |
l-j-h-o-
  | |\|
  m-i-n-q-r
    |
    p
a=Your Tent
b=Outside Your Tent
c=Near the Nile
d=River Bank
e=Northern Path
f=Desert
g=Desert
h=Fire Pit
i=Outside Work Tent
j=Outside Supply Tent
k=Desert
l=Supply Tent
m=Southern Path
n=Southern Path
o=Middle Path
p=Work Tent
q=Desert
r=Desert (down to Chamber of Ra)

Pyramid, main area:
Code:
  \ /
   f
  /|\
   |
   |
 b-a-d
   |
   c
   |
   e
a=Chamber of Ra (altar; up to Desert [r])
b=to Cube (b)
c=South Landing
d=to Cube (c)
e=to Narrow Hallway
f=Circular Room (statue; you are here)

Pyramid, Cube area
Code:
  | | |
a-b-d-c-a g
  | |     |
   -e-----f
a=to Chamber of Ra
b=Cube
c=Cube
d=Cube
e=Cube (papyrus scroll, first brick, third brick, fifth brick)
f=Turning Passage
g=Top of Stairway (down to Bottom of Stairs)

Pyramid, Antechamber area
Code:
  |
  e-d-c-b-a
  |
g-f
a=Bottom of Stairs (up to Top of Stairway)
b=Narrow Passageway
c=Narrow Passageway
d=Narrow Passageway
e=Antechamber
f=Antechamber
g=Annex (slab, seam, four holes)

Pyramid, barge and temple area
Code:
  r-q-t
  | | |
  s p u
    |
    o
    |
    n
    |
    m
    |
i---j---k
|       |
| f-e-g |
|   |   |
h---d---l
     \
    a c
    |/
    b
a=to South Landing
b=Narrow Hallway
c=Narrow Hallway (hieroglyphs)
d=Barge Chamber
e=Center of Barge
f=Fore Cabin (shovel)
g=Aft Cabin (down to Below Deck)
h=Barge Chamber
i=Barge Chamber
j=Barge Chamber
k=Barge Chamber
l=Barge Chamber
m=Steep Passageway
n=Steep Passageway
o=Steep Passageway
p=Temple Chamber
r=Inner Chamber (jeweled ring, skeleton)
s=Golden Room
t=Golden Alcove
u=Silver Room
v=Silver Alcove (navigation box, ancient map)

Barge, lower decks
Code:
b-a
a=Below Deck (up to Aft Cabin)
b=West End of Hold (knothole, beam, shim)

Deaths: 8 (eaten by crocodiles, fell down the stairs and broke my neck, burned to death, devoured by an army of friendly rats, poisoned by a ring, dropped a burning torch on a wooden barge, fell into a den of ravenous rats, crushed by moving walls)

Last edited by Kahran042; 10-05-2017 at 02:47 AM.
  #88  
Old 09-26-2017, 05:55 PM
Gerad Gerad is offline
Holy Swine
 
Join Date: Feb 2010
Location: Michigan
Posts: 7,585
Default

Northwest!
  #89  
Old 09-27-2017, 07:46 AM
Taeryn Taeryn is offline
-ryn
 
Join Date: Apr 2009
Location: The Old Dominion
Posts: 2,940
Default

I'll be contrarian and say southeast.
  #90  
Old 09-27-2017, 07:59 AM
Kahran042 Kahran042 is offline
Senior Member
 
Join Date: Feb 2011
Location: Southeastern New Hampshire
Posts: 1,217
Default

One vote for northwest, and one for southeast...might as well try both.

>nw
As you enter the corridor, a huge stone door begins to slide down from the ceiling closing off any further progress. The closer you come to the door, the further down the door descends until, eventually, it is close to the floor. When you turn around, you can barely see beyond the Circular Room where an identical door has risen off the floor an equal amount.

Northwest Hallway
You are standing in the middle of the Northwest Hallway. The walls here are smooth and undecorated, carved out of granite. The hallway continues to the northwest and to the southeast.

>nw
There's no way to get through the stone door.


Maybe we'll have better luck going southeast?

>se
As you enter the corridor, a huge stone door begins to slide down from the ceiling closing off any further progress. The closer you come to the door, the further down the door descends until, eventually, it is close to the floor. When you turn around, you can barely see beyond the Circular Room where an identical door has risen off the floor an equal amount.

Southeast Hallway
You are midway down the Southeast Hallway. This corridor is undecorated and the walls are polished to a smooth lustre. The hallway continues to the southeast and the northwest.


Or not. How to get past these doors?


Exits:
North from Cube (b).
South from Cube (b).
North from Cube (c).
North from Cube (d).
West from Cube (e).
North from Antechamber (e).
Northeast from Circular Room.
Southeast from Circular Room.
Southwest from Circular Room.
Northwest from Circular Room.

Inventory:
A golden cluster
A bronze torch (lit and burning)
A pick axe
A silver chalice
A golden chalice
A pink jar
  • A liquid (oily and volatile-smelling, apparently flammable)
A canteen
  • A quantity of water
A matchbook
  • A few matches

Score:
Your score is 185 out of a possible 400, in 322 moves.
This score gives you the rank of a poor professor.

Current puzzles:
Finding the items to put into the slab.
Getting past the stone doors in the Circular Room.

Maps
Surface:
Code:
  k a f
  | | |
d-c-b-e-g
  | | |
l-j-h-o-
  | |\|
  m-i-n-q-r
    |
    p
a=Your Tent
b=Outside Your Tent
c=Near the Nile
d=River Bank
e=Northern Path
f=Desert
g=Desert
h=Fire Pit
i=Outside Work Tent
j=Outside Supply Tent
k=Desert
l=Supply Tent
m=Southern Path
n=Southern Path
o=Middle Path
p=Work Tent
q=Desert
r=Desert (down to Chamber of Ra)

Pyramid, main area:
Code:
\
 g
  \ /
   f
  /|\
   | h
   |  \
 b-a-d
   |
   c
   |
   e
a=Chamber of Ra (altar; up to Desert [r])
b=to Cube (b)
c=South Landing
d=to Cube (c)
e=to Narrow Hallway
f=Circular Room (statue; you are here)
g=Northwest Hallway
h=Southeast Hallway

Pyramid, Cube area
Code:
  | | |
a-b-d-c-a g
  | |     |
   -e-----f
a=to Chamber of Ra
b=Cube
c=Cube
d=Cube
e=Cube (papyrus scroll, first brick, third brick, fifth brick)
f=Turning Passage
g=Top of Stairway (down to Bottom of Stairs)

Pyramid, Antechamber area
Code:
  |
  e-d-c-b-a
  |
g-f
a=Bottom of Stairs (up to Top of Stairway)
b=Narrow Passageway
c=Narrow Passageway
d=Narrow Passageway
e=Antechamber
f=Antechamber
g=Annex (slab, seam, four holes)

Pyramid, barge and temple area
Code:
  r-q-t
  | | |
  s p u
    |
    o
    |
    n
    |
    m
    |
i---j---k
|       |
| f-e-g |
|   |   |
h---d---l
     \
    a c
    |/
    b
a=to South Landing
b=Narrow Hallway
c=Narrow Hallway (hieroglyphs)
d=Barge Chamber
e=Center of Barge
f=Fore Cabin (shovel)
g=Aft Cabin (down to Below Deck)
h=Barge Chamber
i=Barge Chamber
j=Barge Chamber
k=Barge Chamber
l=Barge Chamber
m=Steep Passageway
n=Steep Passageway
o=Steep Passageway
p=Temple Chamber
r=Inner Chamber (jeweled ring, skeleton)
s=Golden Room
t=Golden Alcove
u=Silver Room
v=Silver Alcove (navigation box, ancient map)

Barge, lower decks
Code:
b-a
a=Below Deck (up to Aft Cabin)
b=West End of Hold (knothole, beam, shim)

Deaths: 8 (eaten by crocodiles, fell down the stairs and broke my neck, burned to death, devoured by an army of friendly rats, poisoned by a ring, dropped a burning torch on a wooden barge, fell into a den of ravenous rats, crushed by moving walls)

Last edited by Kahran042; 10-05-2017 at 02:45 AM.
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