Welcome to Talking Time's third iteration! If you would like to register for an account, or have already registered but have not yet been confirmed, please read the following:
Once you have completed these steps, Moderation Staff will be able to get your account approved.
#91
|
|||
|
|||
QfG4 is a gift and thank you for LPing it!
For a nonzero amount of time, Katrina was both the person I wanted to grow up to marry, and the person I wanted to grow up to be. Katrina is the best. |
#92
|
|||
|
|||
Quote:
|
#93
|
|||
|
|||
You do more damage if you alternate between Frostbite and Flame Dart, at least according to the manual. Of course, the undead enemies probably resist Frostbite.
I'm curious if it's possible to win without helping the gnome. Baba Yaga's quest was optional in the first game, but if there's a way through the endgame without the reward for this quest, I never found it. |
#94
|
|||
|
|||
Quote:
Quote:
|
#95
|
|||
|
|||
This is the one that should be in the Hanging Tree, right?
|
#96
|
|||
|
|||
Correctamundo.
|
#97
|
|||
|
|||
look, i'll just be cishet for a moment here and say whomever drew the young ladies of QFG 4 is a goddamned master, because they're smoking hot.
|
#98
|
|||
|
|||
Wind Bags
After speaking with the Gnome Garcon goes downstairs to once again speak with the local yokels:
Yes, truly Mordavia was once a wonderful place... With nothing more to say Perseii goes to bed. But, he doesn't sleep until morning but rather rests a few hours until he is sure everyone in the inn is asleep. He heads downstairs to speak with the Domovoi: Jackson tries to impress the Domovoi with his heroic deeds: Help: Inn: Domovoi: (This is the dehydrated Domovoi we noticed in that case in the Monastery) Mordavia: |
#99
|
|||
|
|||
Revelations and Dreams
Rusulka:
Castle: No Mordavia: No One Alive: Finally the Domovoi has this to say as we bid him a good night: Despite having a very busy day, and night, Danar just can't get any rest as his sleep is filled with strange voices: OMINOUS! With his dream over Seepgood sleeps until morning. His first stop of the day is Dr. Cranium's: Rehydration: That might be helpful... Spielburg: Formula: |
#100
|
|||
|
|||
Experimental Science
Garcon continues plumb the depths of Dr. Cranium's madness.
Forest: Animals: Garden: This is clearly Erana's garden and now we know how the Bonsai bush ended up in the puddle of slime. I don't know what the good doctor expected to learn from that little experiment...? Since we have some on us and the guy seems to be interested in it Perseii hands the doctor some of the goo he picked up from the slimy area: He gives us a few coins for the stuff. We then relate to him our adventures in Shapier: We ask him again about the dream and the rehydration solution: But, he doesn't seem to have anything more to say on the subject now. Cranium doesn't seem to have anything more to say right now and so we leave and head out for Baba Yaga's hut to talk to Bonehead about the Gnome. On the way we run into a new enemy, the wyvern: The wyvern did poison us though. That is why our health bar is a bright highlighter green color. Thankfully, we've already got some poison pills from the Doctor and so take them: Eventually Danar makes his way back to Bonehead: Skulls: Baba Yaga: Dark Magic: |
#101
|
|||
|
|||
This Valley is just full of BAD NEWS
Dark One:
Homeland: "Surria, huh? That couldn't be anything like Russia could it?" Mortar: After pumping the skull for information Jackson gets around to telling him why he is there: Well, that's even more vague than is usual in adventure games... Turn in next week. When our hero starts to follow up on all these loose ends he's found all over this cursed valley! |
#102
|
|||
|
|||
Rehydration Formula
A short update this weekend. With hopefully a longer one coming this week! After finding out that Bonehead wants to be one of the cool kids we head back to town and talk to Dr. Cranium. Why do I keep talking to this crazy guy? Well, everyday he will give us posion pills and a health potion so it's good to stop in. But, if you recall, he also mentioned a reyhdration formula he had been working on and that is something that Garcon most definitly wants!
This is the coyright protection schtick again... Of course you do. Nothing is free in this world, is it? Even though we just gave you some yesterday. We agree to the request anyway and head back out into the valley. On the way to the slime pond, Perseii stops at the swamp right next to it for something else that might come in hand later: You never know when the remains of a dead human will come in handy! We pick up the slime and return to Dr. Cranium: With this we can advanced the Domovoi plot. What is that you say? I'll remind you next time! |
#103
|
|||
|
|||
I didn't realize you could give Grue Goo to the doctor for no reason. I thought you could only trade it for the Rehydration Solution. Does it give you any boosts to Honour or Communication?
|
#104
|
|||
|
|||
I think you just get a few kopeks for giving him some. I'll test it out next time I play!
|
#105
|
|||
|
|||
Lost in the Woods
Sorry about the long delay folks. Life and all that. Hopefully the fact that things start to pick up in this episode makes up for it a bit.
If you recall from the last two updates Garcon had recently learned Baba Yaga was in Mordavia, a Gnome had come to him without his humor, a talking skull wanted to up its style, and he'd just been giving a rehydration potion from Dr. Cranium. Perseii spent the rest of the day wandering the wilderness until nightfall. Once the sun had gone done though he started heading towards Erana's Garden in the valley. We're not looking to go to the garden but there is something we want on the western edges of it. Along the way Jackson returns into some of the valley's nightlife: Not much to see here really. Just the shambling undead. Turns out corpses don't much appreciate being set ablaze. It also turns out that Danar doesn't really care what the undead like or don't like. When Seepgood arrives at the spot two screens west of Erana's Garden he's greated by a ghost. Unlike all the other things he has run into at night though this one doesn't attack him. He tries to talk to it: Ghost's name: Ghost: Before Garcon can ask her anymore questions she disappears: He leaves the area and then returns: Town: Forest: Ghost: Once again after a few comments she disappears: Perseii leaves the clearing and returns again: Why does no one want to listen to us? So far, Jackson is the only person in this whole damned valley who makes any sense! Once more he lives the clearing before returning: Name: We've heard that name before haven't we? Old Man Nikolai won't shut up about his Anna. Looks like we found her. Ghost: Home: Danar will have to wait until morning to tell Nikolai that his wife has been found. There are a few things he can do before Day 5 though. |
#106
|
|||
|
|||
Light my Fire
Seepgood heads back to town, climbs over the wall, and heads towards the Monastary. If you recall there was a dried of Domovoi in there. I pointed it out when we went into the building and the Inn Domovoi pointed the thing out to us as well. Now that we have the rehydration potion from Dr. Cranium we can help out the little guy:
The little guy is reference the Hectapod above the fireplace. We've already done everything we need to do downstairs though. Actually, with the Domovoi restored there really isn't any reason to allow this cursed building to remain standing. Garcon casts firebolt on the carpet and quickly makes his way out of the building as it bursts into flames: Perseii now waits until the everyone at the end goes to sleep and then creeps down to the common room to talk with the Inn Domovoi: Tanya: Doll: |
#107
|
|||
|
|||
Werewolf?! There wolf. There castle.
It is a creepy doll. With the Monastary burned down and Domovoi revealing to us how the Innkeepers' daughter disappeared Danar is done for the day. With nothing else to do he retires to his bedroom until morning. The next morning after eating breakfast Seepgood stumbles upon some sort of scene being acted out in front of the Burgomeister's office: Okay? Apparently something to do with Igor, the gravedigger and a gypsy? Werewolf: |
#108
|
|||
|
|||
Tramps and Thieves
Gravedigger:
Gypsy: Okay, Perseii now knows something that is going on. Igor is missing and a gypsy (Roma) has been detained. Before digging in further we check in on our late night escapade: I got to say I was hoping for a more dramatic fire... Next Jackson checks in on old Nikolai: As always Nikolai doesn't have anything to say. This time though Danar does and tells the old man about his ghost wife: With that Nikolai shuffles off the screen. I'm sure he'll be fine. He'll be fine. What could possibly hurt him in the forest? |
#109
|
|||
|
|||
Scapegoat
When Seepgood returns to the western side of town the farmers and Dimitri are still arguing:
Gypsy: Igor: Burgomeister: Maybe the gypsy will have something to say? Garcon enters the Burgomeiste's home: Perseii attempts to question the Roma about himself, Igor, and werewolves but all he gets out of the guy is some dirty looks and being spit on. Considering the way the townsfolk are treating him can you really blame him? Jackson promises the man that he will do whatever he can to prove his innonce and see his release. The Roma doesn't seem to hopeful. Join me next week when we free the Roma, Find Igor, and see how Nikolai is enjoying the forest! Probably some other things too! |
#110
|
|||
|
|||
What a relief that you didn't have to declare this thread on hiatus.
|
#111
|
|||
|
|||
Indeed!
|
#112
|
|||
|
|||
Yay it came back! <3
I never tried this, but what happens if you never find Igor? Is the game just typical old school Sierra, i.e. it lets you soldier on nigh-forever in an unwinnable state? |
#113
|
|||
|
|||
Quote:
Last edited by Büge; 11-20-2015 at 03:53 PM. |
#114
|
|||
|
|||
Quote:
|
#115
|
|||
|
|||
Quote:
|
#116
|
|||
|
|||
Quote:
|
#117
|
|||
|
|||
Day Errands
If you recall from last week's update Igor, the gravedigger, has gone missing, a suspicious Gypsy showed up near town, and the locals were all gung-ho about blaming the latter for the disappearance of the former.
Our man Seepgood checks in first with the good Doctor to see if maybe Igor is with him. Before Garcon can get out as much as a hello: Yes, for a second it seemed that something underneath the sheet moved but we barely got a look at it. Nothing here about Igor at all and the Doctor doesn't seem to concerned about the little guy either... There are a couple new items on the chat list though. Frankie: M.E.S.S.: And since we have his attention and no other pressing matters before us we regale the good doctor with our adventures in Tarna: "It wasn't all bad. I made friends with a talking monkey..." As we leave the Doctor once again reminds us that he hates plants: Perseii will deal with all Igor and the gypsy but before he does any of that he needs to run some errands for people. Remember when Olga, the shopkeeper, told us to tell her husband off once she discovered he was a live and living at the Castle Gates? No? Well, that happened. And now seems like the perfect time to let ol' Boris know: "Oh you better believe I'm gonna tell her you said THAT!" We ask Boris about Katrina too. She doesn't seem to live in the city and the Castle really is the only other place she could live. Unless she's a gypsy... He doesn't seem to know any more about our mysterious night time friend than anyone else does... With nothing more to glean from Boris we go inform on him to his wife: "Oh, I will!" Olga also fills us in on the latest gossip. Though we already know all of it at this point: With that little bit of errand running done. Jackson naps through the remainder of the day waiting until nightfall before living the village and venturing out into the valley. Where is he going? To check in on Anna of course! Maybe her husband found her? He did! Yay! But he's dead... Boo! Got to say I really didn't see that coming! |
#118
|
|||
|
|||
Ghostly Engagement
At least no one seems to be upset about being all dead and stuff? You'd think Nic at least might be a little bitter about Danar sending him off to his death? No? Okay!
And with that the two ghosts vanish. Seepgood leaves the screen and comes back and the two ghosts have returned: "As long as everyone is happy. I'm happy!" Nikolai: "Seriously?! Outside of a single day in your entire life being dead is better?! Ghost: Help: Rumors: Secret Passages: Stranger: "Nothing suspicious there... Nope! Dark Master is a perfectly reasonably name for a reasonably person moving into a castle in the heart of a valley whose only claim to fame is a Dark Cult..." Hat: And there you have it folks! The true reason behind Garcon's hard work in reuniting, aka killing, Nikolai and his wife. To get his hands on this sweet, sweet hat. Who is the hat for? Bonehead of course! Anna: Ghost: Help: |
#119
|
|||
|
|||
Gypsy Jail Break
After a few more comments about Olga and how gossipy she might be the two ghosts wish Perseii goodbye forever:
"Way to rub it in... Ghosts are jerks..." And they were never seen again! The night is young though and Jackson has a lot of work to do this night! First, back to town: "Not for long!" Danar begins on the desk. It takes a couple tries (okay, okay, most of my stamina bar) but it finally pops open: With the key he frees the Gypsy: With the man free. Seepgood leaves the Burgomeister's office just how he found it: Now to save Igor! There's only one other place we've ever seen Igor that we haven't checked: The graveyard. Garcon heads there now: Perseii tries to move the stone with his hands but fails to. Those puny muscles... He'd need some other way to move the tombstone: Using his rope & grapnel and the tree above the grave Jackson is able to lift the grave marker off of the empty grave and in the process freeing Igor! Despite saving two people in a single day, four if you count ghosts as people, Danar isn't done with today yet: |
#120
|
|||
|
|||
Thinking with your Stomach
Bonehead is as charming as always:
The guy still won't let us see Baba though. Or will he? Despite having access to Baba Yaga now the Chicken Hut won't let our hero in! Wandering away whenever he approaches it: "I don't even want to know how that thing is eating that corn..." |