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#241
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What needs to be bought to improve the chances of them there Victory Condition things?
We should get those. |
#242
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I'll grab Extra Creative & Fast Learner so I can continue crafting my ideology free of jibba-jabba and foos, and Attractive so I can expand our domination of the town's authority. Good update all round. Last edited by Trar; 10-08-2014 at 08:06 PM. |
#243
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Average LAPs accrued, which I haven't calculated lately but I'm pretty sure Tyrants are in the lead on for the moment, with so many Lifetime Wishes achieved. Greater total assets, which this team's higher income and proclivity for stealing expensive home decor has pretty well cinched, and Skill Challenges, which the Bronto team is creaming you guys on. But those are linked to skills more than rewards, so there isn't an easy fix for that other than just doing stuff. It's the downside to spending so much time raking in money at a day job, I suppose. Beat and Wild are slowly approaching some of the Athletics challenges, M'dair and Trar are creeping up on some of the Painting challenges, and M'dair is close to at least one Charisma challenge. The Fishing and Gardening challenges are kind of tough to get, but being able to plant eggs and cheese gives Vixen good progress there. I'm sure someone would have earned the Handiness challenges by now except that those jobs tend to be split between Wild and Vixen, preventing them from racking up the repeats they need. M'dair currently has a Wish with the same goals as one of the Cooking challenges, and every meal he makes is another step closer to the other two. |
#244
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Ah. So that doesn't help much.
Is there anything that can be bought that appreciates in value, besides property? |
#245
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#246
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It isn't. You can buy a mini bar but can't stock it with your own vintages.
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#247
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Collection Helper sounds fun, and Opportunistic sounds like it'll help the household. Do I already have Super Green Thumb? If not I'll get that too.
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#248
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I'd like to purchase OBSERVANT So I can keep tabs on my organization!
Also LEGENDARY HOST Because More parties. |
#249
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The Tyrant Team has so much art in their house lair maybe they should open a museum.
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#250
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For all I know that's where Beat and Wild are getting it.
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#251
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Who needs a museum when you have a private museum in a volcano lair?
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#252
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This LP is goddamn delightful and if I see any of you near my house ever I'm shooting on sight.
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#253
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Hide yo daughters hide yo wife hide yo priceless works of art
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#254
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Don't be silly. This lot are all much more interested in GREAT ART than romantic relationships.
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#255
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I dunno, Wildkin was doing PRETTY GOOD until he suddenly wasn't.
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#256
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This is the quick little update I was going to post before I went on vacation. Now that I've been back for most of the week it seems pretty insubstantial, but whaddyagonnado
Trar gets super mad every time Beat's true form attempts to escape its fleshy prison. That red mist just annoys him, I guess. Beat's got other things going on, like dreaming of money. ...and finally finishing that damned Opportunity. M'dair had some problems getting this one done, and now it's Trar's turn to bear the burden. But M'dair's now a good enough painter to complete the team's first skill challenge! Yay! Hooray! One down, two to go. For this skill. Charisma has another set, and Cooking three more. |
#257
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Beat's dolla dolla dream was a portent! He gets a substantial raise the next shift he goes in to work. Another painting, another statue. You'd think that stealing a car would involve getting in it and driving away. But no, not for this guy. Wild swipes his hand over the driver's side door, and... Poof. It's kind of a shit car, but it was free. While I'm putting in the parking space I also plant a flowerbed around the big statue up front. And put some mulch down under Vixen's garden. Neither of those actually do anything, and they're free, but they do look nice. Don't mind the translucent blue dome over the garden plot, that's just to show where the sprinkler can reach to water the plants. ...a task that it, uh, isn't doing. You'll have to squint a little since the sprinklers only come on before dawn, but some of the plants in the garden are still withered and dry even with the sprinkler dousing the plot they're growing in. Vixen has to water her garden by hand, so that'll be something for me to figure out how to fix. |
#258
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Technology!
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#259
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You're trusting the sprinkler placement of a scientist who couldn't find the ocean when she was on the beach.
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#260
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The election machines aren't as fixed as they need to be, so they call a made man in the local mafia. Politics as usual. Vixen tries to get the Sprinkler That Won't Turn Off to unset itself from constantly, uselessly spraying water by playing with it. It doesn't work. What can't be fixed gets replaced. Ah, there we go. So once Wild finishes with the voting machines, he... goes dumpster diving. The guy's got plenty of ranks in Handiness, tighten the screws up and put some polish on that, it'll be good as new. ...what, seriously? Who threw that away? Again! |
#261
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I don't even remember when M'dair bought all those recipe books, it's been so long, but he gets a skill challenge for finally getting around to reading them. So yay for that. The mayor -- who I'm sure was elected fairly and not by fixed voting machines -- gives Trar $2000 for shooting the evil robot clone instead of the real deal. Who's the mayor of this Sim city, anyway? Oh, not just that... Wild nails his final promotion, and his Lifetime Wish at that. Wild displays his stolen goods on the salvaged table he found. The Fox is the reward for topping out the Master Thief career, and it gives Wild the "I Am The Greatest" moodlet whenever he sees it. Whew, Wild picked up the Opportunist reward, and boy is it getting a workout. This one takes place at the science facility (just like Case the Joint), but doesn't demand hours that conflict with Wild's work schedule. So he goes and does it, and by "it" I mean "both tasks at once". Fixing the errant particle accelerators gives Wild a pretty thorough look around the place, and he makes plenty of mental notes for what to grab later. |
#262
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This has nothing to do with anything, I just like the shot of crimebros playing vidyagames together. Pff, why bother? Vixen's also at the top of her game. Now that she's a Mad Scientist, she's finished the raygun that lets her zap furniture around the house. This unlocks the "Perform Experiment" action for anything that can be interacted with. Performing an experiment might have the object grant its user or any passers-by a moodlet (positive or negative, depending on the success of the experiment), slap on a random upgrade, or destroy the object or start a fire. Given the risks (and the huge-ass climb the firefighters would have to do to get into the house to stop any rampant fires), I probably won't do this too much unless you guys call for it. Maybe I could bring a sprinkler downstairs into Vixen's workshop... Hey, M'dair's on a roll. Who said wasting all your time in IRC wouldn't amount to anything? Wild's not slacking, either. I mention this largely because you can't teleport directly to Opportunities, so Beat has to get there the old-fashioned way... |
#263
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I redecorated the mountain base.
The, er, base of the mountain base has a few trees planted along the road. Wide shot. I hollowed out a bit more of the caldera, since I was having a lot of trouble installing stairs up to the split level. I didn't want to bother moving the observatory deck, so there are some long stairs leading up to that. There's still a fishing pond, a garden, and a shed leading into the underground lair. Other than a couple of flower barrels to brighten up the place, it's still pretty plain. Sims seem to vastly prefer spiral staircases to straight stairwells. They go up and down them faster, I think, and they're a lot more efficient uses of space. So I put in two, to prevent dronejam from Sims trying to go up and down at the same time. The teleporter is still in a central location. At bottom-right, there's a bar for serving alcoholic nectar drinks, too. New kitchen, now with an espresso machine, a microwave, a food processor, and some useless decorative tchotchke. Dining table is in the bottom of the last screenshot. Video games and foosball, some of the most fun Sims can have. They're both group activities, too. Maybe I should get a bigger sofa... The study. The pit trap is directly under one of the chessboard seats, hidden under the rug as before. Oh, and there's a dancefloor with floodlights and a stereo. Why yes, I did design this and the bar area specifically so Beat could throw some wicked awesome parties, why do you ask? The bedroom areas are mostly the same, except for the changes necessary to install the new stairs. That opened up a lot of space, though, if you guys have any ideas for how to fill it. The gym/studio/workshop/labyrinth area is the same as before. |
#264
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I'm not violentvixin but I DEMAND that she experiment on everything she sees forever.
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#265
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As for the question of who is mayor...I suppose that's a sign I should do the SC4 Deluxe LP I alluded to earlier. I'll consider writing up an OP, perhaps in the week. |
#266
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Do it man.
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#267
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I should and I want to but given what I want to cover the OP might take some work :V
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#268
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I'm sorry, were there other words in that post? Quote:
Or can I experiment on stuff outside of the house, like in a park or something? |
#269
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Uh... A Diablo 2 player? |
#270
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That's the security system. As far as I know, having it by the front door lets any errant thieves freak out about the alarm going off instead of infiltrating the house and taking stuff. Quote:
That is indeed her swimwear. Maybe it'd be more obvious from the front? |