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It's like chocolate in my peanut butter. Let's Play Final Fantasy V: The Ancient Cave

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  #181  
Old 08-07-2012, 10:59 AM
Sprite Sprite is offline
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I forget sometimes that MMOs are less awful than they used to be.
  #182  
Old 08-07-2012, 11:03 AM
Brickroad Brickroad is offline
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Quote:
Originally Posted by TheSL View Post
You can max out to level 99 in less than 24 hours so...no?
Doing what?
  #183  
Old 08-07-2012, 11:07 AM
TheSL TheSL is online now
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Abyssea (new areas) has an exponential experience curve where you can get thousands of experience in a ridiculously short amount of time. I guess it'd take a bit more than 24 hours in practice if you're new since you'd still have to do limit break quests every 5 levels from 50-99, though.
  #184  
Old 08-07-2012, 11:08 AM
ais523 ais523 is offline
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An FF8 roguelike would be the Angband of Final Fantasy roguelikes. You'd be sitting there drawing as much as you could within the time limit to try to get broken junctions set up as quickly as possible.
  #185  
Old 08-07-2012, 11:19 AM
Brickroad Brickroad is offline
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Quote:
Originally Posted by TheSL View Post
Abyssea (new areas) has an exponential experience curve where you can get thousands of experience in a ridiculously short amount of time. I guess it'd take a bit more than 24 hours in practice if you're new since you'd still have to do limit break quests every 5 levels from 50-99, though.
Seeing as how quests are the fun part (or "fun" part) of MMOs, that was kind of a trick question. =)
  #186  
Old 08-07-2012, 11:41 AM
McClain McClain is offline
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I would play a FFVI or II rougelike, sure! II could be interesting because of the way the leveling system works. If you get Fire early you could grind it up, but then you will be burning through a LOT of MP a few floors down. Not having a ton to unlock would be a bummer, but you could do more with weapons. If you find a good sword early and work up that skill, but then later find a stronger ax, do you take the lower skill to use the stronger weapon?
  #187  
Old 08-07-2012, 11:45 AM
breakman breakman is offline
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For FF8, what if Drawing (in battle) was disabled, and you had to rely on random Draw Points and refining items to get spells?
  #188  
Old 08-07-2012, 11:48 AM
Brickroad Brickroad is offline
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Quote:
Originally Posted by breakman View Post
For FF8, what if Drawing (in battle) was disabled, and you had to rely on random Draw Points and refining items to get spells?
This is basically the perfect idea. The very perfectest.
  #189  
Old 08-07-2012, 11:53 AM
McClain McClain is offline
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I have nothing to base this on but I was imagine that a 3D rougelike would be pretty annoying since everything takes longer and rougelikes are meant to be snappy, especially if you die a lot.
  #190  
Old 08-07-2012, 11:55 AM
MCBanjoMike MCBanjoMike is offline
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Quote:
Originally Posted by McClain View Post
I have nothing to base this on but I was imagine that a 3D rougelike would be pretty annoying since everything takes longer and rougelikes are meant to be snappy, especially if you die a lot.
This is true, but there are still some 3D games that would be good contenders. The fighting in X is super snappy, if they could somehow speed the transitions into battle then it would work well. And XII obviously wouldn't have this problem at all.
  #191  
Old 08-07-2012, 01:16 PM
Mogri Mogri is online now
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But what about equipment licenses? That could be a terrible idea.
  #192  
Old 08-07-2012, 02:39 PM
Torzelbaum Torzelbaum is offline
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I would imagine a Final Fantasy 1 roguelike would be rather brutal and difficult (and not very fun) because of how much damage characters normally take and how nasty status effects can be.

Quote:
Originally Posted by Sprite View Post
FFVI - Start with Terra only. Items, equipment, tools, and espers doled out randomly in chests. Party members can also be found randomly wandering the dungeon. Once you hit four members you can change up your party any time you meet a new member or at special points.
Interesting but I had a different vision.

At the beginning you can select six characters from the list of Terra, Locke, Celes, Edgar, Sabin, Cyan, Setzer, Strago, Relm, Mog and Gogo (I'm not sure about the last one). You arrange those six characters into two groups and can switch between them to go through "inter-connected" dungeons. When you advance to the next floor the time bonus is added to the timers for both parties (up to the limit).

Along the way you can find and recruit Gau, Shadow, Umaro (if you have Mog with you) and Ghost. You would need meat to recruit Gau and enough cash to recruit Shadow. (Shadow would do his usually shtick of leaving whenver he damn well feels like it.) Every floor would be considered the Veldt so Gau can Leap anywhere and I think he could re-appear on that floor or higher for both parties.
  #193  
Old 08-07-2012, 03:16 PM
RoyalApe RoyalApe is offline
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The ideas for FFVI as very awesome and I hate that they are not real.
  #194  
Old 08-07-2012, 04:50 PM
Elfir Elfir is offline
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Quote:
Originally Posted by Torzelbaum View Post
At the beginning you can select six characters from the list of Terra, Locke, Celes, Edgar, Sabin, Cyan, Setzer, Strago, Relm, Mog and Gogo (I'm not sure about the last one). You arrange those six characters into two groups and can switch between them to go through "inter-connected" dungeons. When you advance to the next floor the time bonus is added to the timers for both parties (up to the limit).

Along the way you can find and recruit Gau, Shadow, Umaro (if you have Mog with you) and Ghost. You would need meat to recruit Gau and enough cash to recruit Shadow. (Shadow would do his usually shtick of leaving whenver he damn well feels like it.) Every floor would be considered the Veldt so Gau can Leap anywhere and I think he could re-appear on that floor or higher for both parties.
So. Awesome. I want to play that version. If Gogo's skills are limited to characters in your parties only, that could be fair. No saying "I don't want Edgar, but if I get the chainsaw I'll give Gogo Tools."
  #195  
Old 08-07-2012, 04:52 PM
PapillonReel PapillonReel is offline
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Oh man. Throw in Leo and Banon with the other starter characters and I'd play that a million times.
  #196  
Old 08-07-2012, 05:31 PM
Elfir Elfir is offline
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I'd probably give them join scripts like the other wandering characters. Banon's would be his "Will you be our last hope?" routine.
  #197  
Old 08-07-2012, 05:49 PM
Aerdan Aerdan is offline
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Quote:
Originally Posted by Stiv View Post
Found it elsenet (yay, Google). All that happened in it was the text got redone to be FF7-themed. There's no actual Materia-juggling.
  #198  
Old 08-07-2012, 06:42 PM
dtsund dtsund is offline
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That's just Rule 34 of the roguelike world in action: There is Angband of it.
  #199  
Old 08-07-2012, 06:42 PM
Stiv Stiv is offline
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Quote:
Originally Posted by Aerdan View Post
Found it elsenet (yay, Google). All that happened in it was the text got redone to be FF7-themed. There's no actual Materia-juggling.
I was mostly making a joke.
  #200  
Old 08-07-2012, 11:01 PM
Shinkirou Shinkirou is offline
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Umm... why am I just now seeing this!!!!

I second the idea of a FFVI rogue.

EDIT: well I started Skyrender's English translation and had a terrible start. Redid the same floor like 50% of the time. This would have been a good thing if it had more than 1 treasure chest that got progressively worse items D:

Last edited by Shinkirou; 08-07-2012 at 11:36 PM.
  #201  
Old 08-08-2012, 12:12 AM
Torzelbaum Torzelbaum is offline
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Quote:
Originally Posted by Elfir View Post
So. Awesome. I want to play that version. If Gogo's skills are limited to characters in your parties only, that could be fair. No saying "I don't want Edgar, but if I get the chainsaw I'll give Gogo Tools."
Eh... I'm not sure I like that idea. Maybe you have to pick Gogo's skills when you start and can't change them afterwards.

Quote:
Originally Posted by PapillonReel View Post
Oh man. Throw in Leo and Banon with the other starter characters and I'd play that a million times.
Quote:
Originally Posted by Elfir View Post
I'd probably give them join scripts like the other wandering characters. Banon's would be his "Will you be our last hope?" routine.
Yeah... I'm not sure about adding Leo and Banon. In FF6 has anyone ever played around with a character swap code to use Leo and Banon? Can they use epsers or use any other equipment? Also, I think they would both make the early game too easy (and I think Leo would continue doing so after that).

Another part of that idea - some stages would have the Auction House.
  #202  
Old 08-08-2012, 12:26 AM
PapillonReel PapillonReel is offline
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Banon and Leo have their own slots in the game's coding, so there's no conflict in having them on the same team as the rest of the cast. As for using espers and changing equipment... I think they have a flag set that prevents them from doing either, but that shouldn't be too hard to track down and fix if you're already skilled enough to turn a Final Fantasy game into a Roguelike.

I don't think either of them would be that broken though - at least, not when considered alongside Gogo. Being able to mimic any magic your team knows, as well as any commands they have, would break the game's balance over his (her? or should we ask?) knee.

EDIT: Personally: I'd say make the main twelve playable from the start and have Umaro, Gogo, Banon, Leo, ????? and Biggs/Wedge with full Magitek Armor unlockable via optional challenges.

Last edited by PapillonReel; 08-08-2012 at 12:42 AM. Reason: Kefka ain't playable!
  #203  
Old 08-08-2012, 12:32 AM
SpoonyGundam SpoonyGundam is offline
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No Kutan, no deal.
  #204  
Old 08-08-2012, 12:34 AM
PapillonReel PapillonReel is offline
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Quote:
Originally Posted by SpoonyGundam View Post
No Kutan, no deal.
Beat the cave in under two hours, and you'll unlock the ability to turn your entire team into moogles.
  #205  
Old 08-08-2012, 01:25 AM
Torzelbaum Torzelbaum is offline
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Quote:
Originally Posted by PapillonReel View Post
Banon and Leo have their own slots in the game's coding, so there's no conflict in having them on the same team as the rest of the cast. As for using espers and changing equipment... I think they have a flag set that prevents them from doing either, but that shouldn't be too hard to track down and fix if you're already skilled enough to turn a Final Fantasy game into a Roguelike.

I don't think either of them would be that broken though - at least, not when considered alongside Gogo. Being able to mimic any magic your team knows, as well as any commands they have, would break the game's balance over his (her? or should we ask?) knee.

EDIT: Personally: I'd say make the main twelve playable from the start and have Umaro, Gogo, Banon, Leo, ????? and Biggs/Wedge with full Magitek Armor unlockable via optional challenges.
I think my main objection to Leo, Banon, Biggs and Wedge is that they're guest characters who leave based on story events. OK, I guess that would also apply to ?????/ghost but I feel it would be appropriate to have it join during levels based on the Phantom Train (or on undead-themed floors).

I think Mimic would be less broken if you had less control over what magic your characters receive (however Terra and Celes would still learn magic naturally).

I was thinking there could be levels which have the MagiTek armor - like Cyan's dream world. And Terra and Celes would still have their additional armor abilities.

Quote:
Originally Posted by SpoonyGundam View Post
No Kutan, no deal.
I was thinking maybe there might be a an optional challenge on some floors where you can play the "defense" mini-game and you would have moogles rounding out your additional parties.

Quote:
Originally Posted by PapillonReel View Post
Beat the cave in under two hours, and you'll unlock the ability to turn your entire team into moogles.
Or you could do that.
  #206  
Old 08-08-2012, 04:18 AM
Googleshng Googleshng is offline
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OK, this floor here?


How do I get off this floor?
  #207  
Old 08-08-2012, 04:20 AM
SpoonyGundam SpoonyGundam is offline
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Go back to the entrance.
  #208  
Old 08-08-2012, 07:40 AM
RoyalApe RoyalApe is offline
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Quote:
Originally Posted by PapillonReel View Post
EDIT: Personally: I'd say make the main twelve playable from the start and have Umaro, Gogo, Banon, Leo, ????? and Biggs/Wedge with full Magitek Armor unlockable via optional challenges.
But the thought of finding characters that have been stuck in a chest is too awesome to pass up. And if it is done split party style, it is essentially playing two rogues at a time.
  #209  
Old 08-08-2012, 07:46 AM
Brickroad Brickroad is offline
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This FF6 roguelike conversation is depressing because none of us can make it happen.
  #210  
Old 08-08-2012, 09:15 AM
TE-Ryan TE-Ryan is offline
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Geez, we were all thinking it, but you didn't have to point that out.
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