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It's like chocolate in my peanut butter. Let's Play Final Fantasy V: The Ancient Cave

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  #271  
Old 08-14-2012, 03:54 PM
Googleshng Googleshng is offline
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I thought the run setting just changed your "times ran" counter, for the sake of the run-count dependent weapons?
  #272  
Old 08-14-2012, 04:02 PM
SpoonyGundam SpoonyGundam is offline
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The jar does do that, but the guy in the upper right is supposed to toggle random run failure on/off.

Also I went ahead and fixed the problems I could find and put together a new version of the patch for the next run of the LP. Just use the barrel to rename the characters in your existing save and resave outside if you want to keep your records, TK.
  #273  
Old 08-14-2012, 04:56 PM
TK Flash TK Flash is offline
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Thank you Spoony! I will do the next run with that patch.

So, in order to get the records saved, you rename your guy, then head back outside and save over the file that comes with the game, and then go on as normal? I've never noticed the record-keeping barrel.

Quote:
Originally Posted by Mogri View Post
Did Lenna not have Mix? Seems like you could've found an easy way out via chemistry.
Unfortunately, Chemist was on my long list of neglected jobs and nobody had Mix.
  #274  
Old 08-14-2012, 05:06 PM
SpoonyGundam SpoonyGundam is offline
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Quote:
Originally Posted by TK Flash View Post
So, in order to get the records saved, you rename your guy, then head back outside and save over the file that comes with the game, and then go on as normal? I've never noticed the record-keeping barrel.
That should do it! The barrel renames the character that's in the lead, so just switch people around until everyone has a proper name. The letters are scattered kind of haphazardly around both the hiragana and katakana pages, so it might take a little time to find what you're looking for, but the full upper and lowercase alphabets are there. The various custom item icons I couldn't use are also on the character list, so you can also name someone ShurikenWizardhatGauntlet if you really want to.

The record barrel is the one on the far left, but only if you examine it from below. The far right one does something when examined from below as well.
  #275  
Old 08-14-2012, 05:06 PM
Sky Render Sky Render is offline
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Quote:
Originally Posted by TK Flash View Post
I've never noticed the record-keeping barrel.
This is because you thought about the foyer of the Ancient Cave too linearly. Specifically, you worked on the long-held assumption that you'll get the same response checking a barrel/pot/chest/whatever from any direction.
  #276  
Old 08-14-2012, 07:03 PM
Kalir Kalir is offline
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Well, yes. That would make sense for a barrel.

If we're talking, say, a sandwich board, that would be different.
  #277  
Old 08-14-2012, 07:06 PM
Elfir Elfir is offline
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I request the second run include a tour of the pub again. I am so not clear on what all the options are. I always just delevel, grab the chests, and go.
  #278  
Old 08-14-2012, 09:03 PM
Sprite Sprite is offline
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Zazaza noooooooooooooo
  #279  
Old 08-14-2012, 09:36 PM
Droewyn Droewyn is offline
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Quote:
Originally Posted by Elfir View Post
I request the second run include a tour of the pub again. I am so not clear on what all the options are. I always just delevel, grab the chests, and go.
Yes, please!
  #280  
Old 08-14-2012, 09:58 PM
TK Flash TK Flash is offline
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No problem, we'll take another look at that stuff next time.
  #281  
Old 08-14-2012, 11:07 PM
Jaxon Jaxon is offline
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Quote:
Originally Posted by Sky Render View Post
This is because you thought about the foyer of the Ancient Cave too linearly. Specifically, you worked on the long-held assumption that you'll get the same response checking a barrel/pot/chest/whatever from any direction.
Or it could also be because he skipped over reading that part in the readme.txt that came with the hack.
  #282  
Old 08-15-2012, 10:20 AM
TK Flash TK Flash is offline
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How are we going to ever learn from our mistakes if we don’ t take time to reflect? Now, opinions may vary on what mistakes were made during Zazaza’s misadventures, but here's what stands out in my mind.

Mistake #1: The Freebies that Got Away

Quote:
Originally Posted by TK Flash View Post


"Reset all flags?"

Finally, there is this guy, who will fix your game for you when you emerge from the dungeon. If he doesn't, the story will not proceed as normal as no events will take place.



Resetting our levels and heading down the stairs hidden behind the counter, we find ourselves at the entrance to the Ancient Cave. Who knows what wonders await us inside!
It’s already been requested that we take a closer look at the pub next time we hit the Cave. There’s a good reason for that and here it is – we left the two free chests behind. What you’re supposed to do is loot them after you reset your levels and hope for the best.

Mistake #2:The AP That Got Away

Quote:
Originally Posted by TK Flash View Post


Floor 2 is much more generous with the treasure, and nabs us our first job! Here, we're getting White Mage.



The chest on the other side gives us Summoner! Now all we need are some skills to go with those jobs...
Quote:
Originally Posted by TK Flash View Post



Sweet! We got Dancer and Berserker!
The simple fact of the matter is, the enemies on these lower floors are so weak, we could take them with just about any party of weaklings. We even got a couple of high-rollers like Dancer and Berserker and let them go to waste sitting there. On the one hand, we learned that it is important to keep your Freelancers around to use the best weapons you find, but on the other hand you aren’t going to need all four of your characters as Freelancers.

Quote:
Originally Posted by TK Flash View Post
And now you know the first lesson that FFV: AC teaches. Don't give up your precious Freelancers without thinking twice!
This is still true. When you roll crap jobs for the first few floors, be careful about switching your characters and don’t switch them all at once.

Mistake #3: Getting Greedy

Quote:
Originally Posted by TK Flash View Post


NNGGGYAAAAAAAAAAAA!!!
Treasure hunting on those early floors is just so dang fun and profitable that sometimes you can get carried away. We rushed through the first 20 floors without planning or taking our time to figure out some job paths, and we ended up with 20 floors of missed AP. Granted, the early floors don’t give as much AP as the later ones, but then you run into…

Mistake #5: The Wrong Jobs at the Wrong Time

Quote:
Originally Posted by TK Flash View Post
Last time, we dragged our Freelancers much farther than could be considered prudent, and neglected to develop any support skills to help us on our journey.



Since we don't have much going on with job/equipment synergy, and we don't have very many healing options, we opt to start training in Monk and Dancer to pick up Martial Arts, Chakra, and Dance.
We should have been taking advantage of these jobs as soon as we picked them up. But instead I made

Mistake #6: Holding Out For The One
And
Mistake #7: Running With an Unbalanced Team

Quote:
Originally Posted by TK Flash View Post


We picked up Dragoon back on floor 19, which has the first piece of our Descension Kit. I was really hoping to get this sooner so we could start training immediately - in my practice run, I got Dragoon on floor two - but sometimes that's just how the dice rolls. We won't be changing classes until we get Lance, but once we do, we're free to really start building our characters towards their ultimate forms.
While there are certain skills and items you probably won’t be able to make it to the boss without, you still have to make the best use of what you find, when you find it. That’s instead of shooting for what seemed to work well on a previous run.

Also, there was no reason whatsoever for all four characters to learn Lance. Had I diversified this lineup, I would have made much smoother progress on the later floors. To be honest, I’m kind of surprised that Team Zazaza made it as far down as they did, but that would be attributed to a few lucky misses in crucial spots, good luck with trapped chest, and more good luck avoiding the wrong bosses on boss floors. The difficulty spikes wildly at certain points and if you can squeak by, you can get pretty far.

Quote:
Originally Posted by TK Flash View Post
Who knows, maybe had I not run into this guy I could have made it another 15 floors with these jokers?
  #283  
Old 08-15-2012, 11:49 AM
namelessentity namelessentity is offline
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Quote:
Originally Posted by TK Flash View Post
Mistake #1: The Freebies that Got Away
Mistake #2:The AP That Got Away
Mistake #3: Getting Greedy
Mistake #5: The Wrong Jobs at the Wrong Time
Mistake #6: Holding Out For The One
Mistake #7: Running With an Unbalanced Team
I think you are missing one there chief.
  #284  
Old 08-15-2012, 11:49 AM
Falselogic Falselogic is offline
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Quote:
Originally Posted by namelessentity View Post
I think you are missing one there chief.
4 is a secret mistake!
  #285  
Old 08-15-2012, 03:39 PM
SpoonyGundam SpoonyGundam is offline
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We don't talk about Mistake #4.
  #286  
Old 08-15-2012, 04:39 PM
Sky Render Sky Render is offline
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Mistake #4 is talking about Mistake #4. Thus we keep committing that mistake by referring to it. This is what happens when you let Tautology Club decide one of the mistakes.
  #287  
Old 08-15-2012, 04:48 PM
Elfir Elfir is offline
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I got the impression that early on you didn't grind the full five minutes per floor. There's another mistake. Perhaps you just didn't screenshots past the 9 minute mark.
  #288  
Old 08-15-2012, 04:58 PM
TK Flash TK Flash is offline
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Quote:
Originally Posted by namelessentity View Post
I think you are missing one there chief.
My only thought is to entertain you.
  #289  
Old 08-15-2012, 05:35 PM
Falselogic Falselogic is offline
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Quote:
Originally Posted by Elfir View Post
I got the impression that early on you didn't grind the full five minutes per floor. There's another mistake. Perhaps you just didn't screenshots past the 9 minute mark.
I thought it was eight or nine minutes?
  #290  
Old 08-15-2012, 05:37 PM
Mightyblue Mightyblue is offline
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You only add five minutes to the timer for clearing a floor, thus clearing a floor within four or five minutes is an optimal use of your time.
  #291  
Old 08-15-2012, 05:39 PM
Falselogic Falselogic is offline
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Quote:
Originally Posted by Mightyblue View Post
You only add five minutes to the timer for clearing a floor, thus clearing a floor within four or five minutes is an optimal use of your time.
Oh, yeah, that makes sense! (I have still not played this game)
  #292  
Old 08-15-2012, 05:39 PM
Elfir Elfir is offline
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Quote:
Originally Posted by Falselogic View Post
I thought it was eight or nine minutes?
You get +5 minutes when you go to the next floor, maxing out at 10:00. So if you always use 5 minutes you're getting the most out of your time. Boss floors reset the timer, so if you can remember when they're coming up you grind about 9 minutes before proceeding.
  #293  
Old 08-15-2012, 05:45 PM
TK Flash TK Flash is offline
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There are no screenshots of the later minutes because I am generally out of treasure chests to show you. I did as much grinding as usual and when my party wiped they were level-appropriate to the floor.

I forgot to ever get back to that Fairy Bow, didn't I? Sucker was doing nearly 2k damage when I got it, but I never used a Ranger this run.
  #294  
Old 08-15-2012, 08:09 PM
Destil Destil is offline
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Honestly, I don't think the full five minute grind per floor matters early. Yeah, with decent armor you'll have freelancers who can only be hurt by critical until floor 11 or so and with decent weapons you'll be one-shotting everything. But it's tedious and the way XP scales it's not that big a difference in the end.

Extra grinding on floor 1-22 is going to be worth about a floor worth of XP in the 50s and a single encounter before the end. There are some strange outliers: the third tier of monsters have some formations that give really good AP, like 5-9 each fight which is better than nearly anything else before 55 or so, so if you have good jobs very early it's worth getting extra AP there. But going for all the XP/GP on the early floors is only necessary if you want to optimize as much as you can and eek out every advantage. Not actually necessary as far as I can tell.
  #295  
Old 08-15-2012, 08:24 PM
TK Flash TK Flash is offline
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I got an Icebrand drop this run from a random encounter on what, the first floor? On my test run, I picked up Dragoon on floor 2 and had Lance by floor 20. What is that, 200 AP? That could just as easily have been Dance or Mix instead.

Don't count early-floor grinding out. Those APs are important. That is, if you have the right jobs. The biggest flaw of this hack is that you need a few lucky breaks to even have a shot at winning, no matter how well you plan.
  #296  
Old 08-15-2012, 09:37 PM
SpoonyGundam SpoonyGundam is offline
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Yeah, on my last run I had Samurai mastered with two characters somewhere in the mid 30s, so there's potentially a lot of AP to be gotten early on. I was wiping out groups with Slash before world 2 enemies even showed up.
  #297  
Old 08-15-2012, 09:41 PM
Sky Render Sky Render is offline
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FF5 vets know that there is no such thing as an unworkable combo of Jobs and/or equipment. It's hard to argue that you can ever truly be screwed when someone did a solo Freelancer run of this game.
  #298  
Old 08-15-2012, 10:40 PM
Mogri Mogri is online now
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...that involved breaking enormous amounts of rods. Not a tenable strategy here.
  #299  
Old 08-15-2012, 10:55 PM
TK Flash TK Flash is offline
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Quote:
Originally Posted by Sky Render View Post
FF5 vets know that there is no such thing as an unworkable combo of Jobs and/or equipment. It's hard to argue that you can ever truly be screwed when someone did a solo Freelancer run of this game.
I assume you're referring to Sulla's "Batman" run, yes?

He didn't have a ten-minute time limit per dungeon floor. Opening up the menu and digging through your items every single fight would eat up massive amounts of your time.

Which answer's Mogri's question. You can do it without breaking lots of rods.

I would argue that FFV AC does in fact have unworkable parties, but solo freelancer might not be one of them.
  #300  
Old 08-15-2012, 11:20 PM
Sky Render Sky Render is offline
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This is slightly late and a bit off-topic, but I notice a few people mentioned getting this running on their PSP. I have yet to find any SNES emulator for PSP that was both stable and fast. What would you recommend for running this game on one?
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