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Darwin's Rolling in His Grave! Let's play EVO: Search For Eden!

Back to Let's Play < 1 2 3 4 5 6 7 8 9 10 11 12 >
  #121  
Old 12-06-2010, 09:41 PM
wayne919 wayne919 is offline
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The big one looks dopey. Go with the lean green machine.
  #122  
Old 12-07-2010, 03:21 AM
Olli T Olli T is offline
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Giant terrible lizard please.
  #123  
Old 12-07-2010, 05:50 AM
Loki Loki is offline
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Troopa please because big is best.

Quote:
Originally Posted by P...um...garblegarblegarble
As we leave the Permian behind, I feel the need to note something. Of no mention was the Great Dying, a more significant extinction event than the more publicized end of the dinosaurs. This is the epoch event separating the Permian Period from the Triassic, and the Paleozoic Era from the Mesozoic. The majority of all life in land, and almost 90% of all life in the sea died. But, until 2000, when some rock dating in China was done, the date of this event wasn't firmly known, so I can't blame Enix. Furthermore, the cause of this event is much less settled on than that of the dinosaurs.
It was because the insects ate all the plants. Obviously.
  #124  
Old 12-07-2010, 05:11 PM
MetManMas MetManMas is offline
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It's definitely time to size up, now that you're a dinosaur.
  #125  
Old 12-08-2010, 06:55 PM
Elements Elements is offline
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Default Door to Dina Continent

This is gonna' be a short one, just getting the ball rolling into the next chapter so TT has more interesting choices to make than big/small. But first! The Doomkip:


Upon entering the Time-Trans, we are finally brought face-to-face with our beloved once more.

Music: Mother Earth
Quote:
Originally Posted by Gaia
By the way...
King Bee:
"Did you say you were
larger because of the
Crystal?
I never made a Crystal
that would make bodies
larger."
Something strange...
It seems that Gaia herself is confused about these mysterious crystals. Almost as confused as we are by the annoying way she phrases this. As a child, I mistook this for Gaia receiving a message from the deceased spirit of the King Bee or somesuch. The quotes make it worse. I suspect somebody screwed up at Enix on this.


Quote:
Originally Posted by Gaia
The next time period
is a place where all
creatures compete
for power.
These creatures are
called "Dinosaurs",
because of their
strength.
Yeah, that's what I'm talking about! Roll back the rock to the dawn of time!


Music: Era
At last we advance into the Mesozoic Era! I imagine that for most people that were excited about the prospect of evolving their own creature in the game, this is what they were really thinking of. The Mesozoic Era is actually split into three periods. The first, the Triassic, we are entirely skipping - it ends at 200 Mya. But we don't mind, as it was mainly the repopulating and organizing of ecosystems after the Great Dying. Instead, the window of time we are granted for this chapter includes the Jurassic (Age of Reptiles), and the Cretaceous (Age of Dinosaurs). This era is when Pangaea finally began breaking apart, and that seems to be represented a bit on our world map, which is by far the most interesting we've had so far (in that there's variety at all, really). So, let's hurry up and hop out of the Time-Trans and get to work dominating another era!


We exit the Time-Trans, and find that we've conveniently arrived at the boss of this world from the get go! He seems to be occupied with some other time travelers at the moment, but I think he'll find that we are a much greater threat!


I was kinda' caught up in the epicness of the moment, and thereby failed to get any screen captures, but an epic battle followed, after which the Dark Tyrano exploded into various meats, all of which unfortunately fell far below. The rather colorful time travelers were stunned, unsure of whether they should celebrate our victory, or fear that we would devour them next. fortunately for them, I was pre-occupied with capturing the many splendered meats that fell below, and so leapt from our high perch, to the lands below.


Music: Dino Land
We land at the Door to Dina Continent, but our Dark Tyrano meats are nowhere to be found! Nooooo~. We move on, searching for them, suspecting they may have fallen further out! However, instead, we encounter a yellow crystal. Those impart knowledge - perhaps it will be so helpful as to let us know where our hard-earned foodstuffs have gone! It saddens me to note that we can no longer leap to the crystal's height in a single bound...

Quote:
Originally Posted by Crystal
"EVO tip"
You can evolve in
various ways in this
Era.
If you choose two legs,
you will be able to
jump higher.
If you choose to
have four legs, you
will have stronger
defense. If you
choose four legs,
your ability to jump
will be limited so be
careful when choosing.

We make a silly face of befuddlement at hearing of this crazy concept of two legs. We attempt to imagine such a thing, and cannot conceive of it being anything but tragic. How would we keep this dumpy body Gaia "awarded" us with straight without precious counter-balancing appendages? We briefly consider the prospect of shouldering our frame upon the backs of our amphibian minions, and while it sounds entertaining, we are forced to admit that they would be far too weak, and probably went extinct some time ago. Because of said weakness, actually. They should have evolved the sense to carry us as their king when they had the chance. Realizing that we had been lost in thought long enough to bore TT readers, we continue our exploration of this stage, when voices from on high begin talking a bit too loudly!

Quote:
Originally Posted by Whispers
You hear whispering
coming from somewhere.
Whisper A:
"How many reptiles
have challenged
Mt. Brave?"
Whisper B:
"Only a reptile with
true bravery may be
eligible to build a
new age."
"I believe Mt. Brave
is a good target to
overcome. This will
help us choose the
Chosen One."
Whisper B:
"I feel an ominous
hunch..."
Mm-hmm. I think it's safe to say that no matter whom you "choose," it will by definition make them the "Chosen One." Not something you should need much help with. Mt. Brave, by-and-by, is that large mountain we could behold at the top-middle of the map, with its peak piercing the clouds. It's a couple stages off for now, but it might be worth checking out, according to this foreshadowing.


And lookit that, here's the whole stage. I'll try to avoiding cluttering them up with menus and redundant sprites in the future, but this is a pretty boring map, so who cares, amiright? I'll be attempting to do level maps from here on out... Though I may change my mind for some of the insanely large levels later on... we'll see.


Music: World Map
And, lookit at that, branching paths again! The southern path will carry us through two arid stages, while the northern will carry us through two muddy stages. Which should we tackle first? Furthermore, let's go ahead and get some evolutions qued up for after we begin our new reptile diet, eh?

Jaws A, Jaws B, Horns


Neck, Body A, Body B


Dorsal Fin, Tail, Back of Head



You'll notice we have a lot more evolutionary choices this time around, suiting the fact that this is a body we can keep for the whole game. There's curiously seems to be two sets of jaws. The first set is strictly biting, while the second also has effects on agility and jumping. I think that's really all I'd prefer to expand upon for the moment. Next update will come after the evolutionary demands!

NEXT TIME: Missing children!

Last edited by Elements; 12-10-2010 at 03:14 PM.
  #126  
Old 12-08-2010, 07:07 PM
MetManMas MetManMas is offline
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Try to turn yourself into a brontosaurus, except with two legs and triceratops head armor. Nothing like a freak of nature. =D
  #127  
Old 12-08-2010, 09:48 PM
recentteen14 recentteen14 is offline
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Quote:
Originally Posted by MetManMas View Post
Try to turn yourself into a brontosaurus, except with two legs and triceratops head armor. Nothing like a freak of nature. =D
I second this!
  #128  
Old 12-08-2010, 10:27 PM
Red Silvers Red Silvers is offline
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Quote:
Originally Posted by recentteen14 View Post
I second this!
Thirded.
  #129  
Old 12-08-2010, 10:48 PM
McClain McClain is offline
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Freaky four-legged, longed-necked Tyra(nno)saurus, please!
  #130  
Old 12-08-2010, 11:17 PM
Adam Adam is offline
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As long as you get that neck out there, I'm happy and am saying far too much about myself
  #131  
Old 12-08-2010, 11:41 PM
Captain Keene Captain Keene is offline
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I support whatever options make you most closely resemble Godzilla.
  #132  
Old 12-08-2010, 11:47 PM
Bongo Bongo is offline
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Long-necked bipeds are hilarious, so go with that.

Relevant?
  #133  
Old 12-09-2010, 12:26 AM
Mr Bean Mr Bean is offline
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Did we learn nothing from Jurassic Park? Bipeds are always the alpha predator in any ecosystem. Squishy quadropeds < Humans < Velociraptors < T-Rexes

Also, I see we can get bird jaws, but can we get wings? Because we should totally grow some wings and turn into a terrifying dragon creature out of some Arthurian nightmare.
  #134  
Old 12-09-2010, 02:50 AM
Olli T Olli T is offline
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A long-necked, two-legged biting machine.
  #135  
Old 12-09-2010, 12:46 PM
Falselogic Falselogic is offline
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Quote:
Originally Posted by Captain Keene View Post
I support whatever options make you most closely resemble Godzilla.
seconded
  #136  
Old 12-09-2010, 12:47 PM
Loki Loki is offline
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So Number man was in #talkingtime yesterday and I was telling him how much I enjoyed this LP. I took the opportunity to quote that line from The Simpsons about liking his ideas and wishing to subscribe to his newsletter. Laughs were had be all (read: me) and everyone moved on with lives. Everyone, that is, except Numbers Guy. For what should be waiting for me today, but this!

  #137  
Old 12-09-2010, 01:48 PM
Kirin Kirin is offline
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Quote:
Originally Posted by Mr Bean View Post
Also, I see we can get bird jaws, but can we get wings? Because we should totally grow some wings and turn into a terrifying dragon creature out of some Arthurian nightmare.
Having recently researched this game for GSQ, I'll recuse myself from giving away any full answers here, but let's just say you should bide your time on that one. In these later chapters, the path of evolution is not quite the straight line it used to be.
  #138  
Old 12-09-2010, 02:44 PM
StriderDL StriderDL is offline
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Holy shit that is awesome.

Also, great LP!
  #139  
Old 12-09-2010, 04:11 PM
Sven Sven is offline
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ME GRIMLOCK WISH TO SEE PERSONAL ANCESTOR!

(Ever notice how Grimlock talks like Cookie Monster?)
  #140  
Old 12-09-2010, 07:11 PM
nunix nunix is offline
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Quote:
Originally Posted by p3 via Loki View Post
panzer kunst!
Basically what you're saying is that you're going to do the GUNNM PSX game next, right? I am so glad you stepped up for that!

Anyway, you need to work on evolving towards being a sharptooth. Threehorns and longnecks are lame.
  #141  
Old 12-10-2010, 02:25 AM
Elements Elements is offline
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Quote:
Originally Posted by nunix View Post
Basically what you're saying is that you're going to do the GUNNM PSX game next, right? I am so glad you stepped up for that!
Ugh, no. I've played Martian Memory - it's hands down one of the worst game's I've ever played. It's up there with Bubsy 3D. The controls just feel.... like it's still in beta, and crappy for that. She's named Gally again for some reason in it. But this:
Quote:
Originally Posted by nunix View Post
Anyway, you need to work on evolving towards being a sharptooth. Threehorns and longnecks are lame.
<3
  #142  
Old 12-10-2010, 11:42 AM
Falselogic Falselogic is offline
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Quote:
Originally Posted by nunix View Post
Anyway, you need to work on evolving towards being a sharptooth. Threehorns and longnecks are lame.
Quote:
Originally Posted by p4g4n3l3m3nt5 View Post

<3
I look forward to our sharptooth eating littlefoot, cera, ducky, petrie, and spike
  #143  
Old 12-10-2010, 02:55 PM
Elements Elements is offline
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So, since noone recommended a path, I guess I'll just have to take both! Starting with the muddy northern path. This causes our "Age of Reptile" to begin with Marsh of Prime Frog. Not a good start. There's a couple different proto-frog fossils, the more frog-liek ones found after E.V.O came out. But these are probably alluding to the earliest known true frog, Vieraella, which is from right around the start of the Jurassic, making the first stage a pretyt good place for it.

Quote:
Originally Posted by Prime Frog
Ribit...ribit, ribit!
We ar the slimy
amphibians.
What's wrong with
slime?
Huh.
Ribit, ribit.
A little known fact is that primitive frogs croaked their ribbits with a single 'b,' rather than the modern reverberating "bb."

The little fellows playing in the mud are simply there for decoration. They'll dive down as we wander overhead, and resurface once we've passed. The ones residing on land, however, will turn left, right, and forward, as their ferociously annoying croaking goes on endlessly. I don't know about you, but the sound puts me in the mood for some frog legs. Our walking speed seems to be exactly the same as theirs, and they take flight once we get near, so by simply walking, we're able to get the stage's whole population lined up together.


However, when we decide it's time to end this game, and begin to sprint, we are suddenly thwarted by a slimy tongue to the face. This attack knocks us back slightly, so if we want to move in close enough for a bite or a ram, it's going to mean we have to take a bit of a licking (hey~yo!). Jumping is a perfectly safe combat mechanic, but chasing these guys down to jump on them twice for a measly 10 EVO.P just doesn't seem worth it.


While playing, I neglected to take into account the parallaxed backgrounds, hence the broken mountains in the distance. I'm not going back to fix that in this update, as these stages are all quite boring, but I'll take steps to remedy this in the future. I suppose it should also be noted that the stages will seem a bit less populated than the actually are, due to my oft having to kill whatever's around so I can line the screen up properly for the shot.



Mudhole #2, the Marsh of Amphibians. Hey, look, these guys managed to survive, no doubt thanks to our efforts! And these guys might actually be strong enough to carry us about, should we choose to go for two legs (which we would do only out of principle - it still sounds stupid to us).

Quote:
Originally Posted by Amphibians
We are the ones who
watch over the plants.
Recently reptiles
have eaten so many
plants, we have become
worried."
First it's the insects, now the reptiles! You guys are just always looking for someone to blame, aren't you!? Well, now that we are a reptile, it seems that you just made an affront on your savior. Can't have that! And so we killed them all. This stage map is exactly like the previous one, save with the single raised platform being on screen 1 rather than screen 2. Next!



We've now reached where the two paths meet, so let's wander back and take the more interesting one now! We get our first dinosaurs in Domain of Tecodonto. We're quite excited to meet our first fellow reptiles. But, look! They walk on two legs? How is this possible!? How dare they evolve this trait before us! And in a more sensible manner than we imagined! However, evolution does seem to be taking effect, because, like the frogs before them, they begin fleeing as soon as we approach. They make some sort of weird, soft distorted gong noise when they freak out, which amuses me.

Thecodont is kind of an out-dated term now, but identifies an order that is some of the earliest ancestors of dinosaurs. They actually emerged around the end of the Permian (aka, when we were fighting Q-Bee) and only began dying out at the end of the Triassic (aka, now). It was a pretty generic grouping for when dinosaurs weren't as well classified. But, it seems most likely that these guys are the poster-child for this group, Thecodontosaurus.


These guys have a decent number of idle animations, but there's really nothing to them. They run away, we ram them, they die. Should we choose to bite them, leaving them with a measly 1 HP, they will angrily attempt to jump on us, and then resume their fleeing. At night, they pull the standard sleeping. They give 12 EVO.P, but their weakness is probably our best reason to grind them. The stage, by the way, is wholly flat, and unmentionable, save for the trees (from which we may leap and pluck leaves to restore our health), and of course, these fellows:
8D
  #144  
Old 12-10-2010, 03:10 PM
Elements Elements is offline
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Continuing along the southern path, we have Domain of Polsaurus.

Quote:
Originally Posted by Polsaurus
Hey! You!
Don't get involved
with the crystal.
It causes creatures
to evolve in strange
ways.
We don't depend on
it. We evolve in the
right way, with
steady effort. Look
at my excellent head
butt.

Wow, that's... something else. We already have a green crystal on hand, so we're not too worried about this one. We've been evolving naturally, and have killed the few creatures we've encountered that were using the crystal, so it does seem true that we need not depend on it. If you ignore the fact that we've been getting advice from the crystals, used one to temporarily become an eel/ray, and used them to get massive boosts to our EVO.P pool, and to revert back to previous points in our timeline. You know what? Screw this head-banging losers. As long as there's a spare green crystal, we might as well use our current one and grind some quick EVO.P out of these guys! And I've got just the thing...


Doomkip Zeta! This is the form we briefly took after the battle with Q-Bee, upon increasing our body size so that we could have our current reptile form.


We briefly bring doom and terror to the local denizens, which probably leaves them feeling a little bit silly about leaving that crystal around. Of course, the grandeur of our ultimate form is quickly humbled by the breaking of its horn once more (I only used it three times!), and then the end of our crystal's life span. We pluck up the remaining green crystal, and then happily leave the destruction behind.


Turning back the clock a bit to let you guys in on what this stage is normally like... These guys are quite persistent in headbutting one another.So much so that if you take a bite out of one, they won't counter attack. However, upon killing one, you leave the other without an opponent, and so he will either try to headbutt you (if you get too close) or lock onto another Polsaurus. Problems arise, however, when they suddenly change their attachments as the screen scrolls, and you get in such predicaments as we found ourselves in the middle screen. Again, a diurnal species. Pachycephalosaurus, by the way.


Alright, finally time to see where these two paths intersect, and ohmy I am not ashamed to admit that I am a little intimidated by the figure before us, Syrocosaurus (Styracosaurus). A close relative to the better known Triceratops, and from late in the Cretaceous, meaning we've ditched the "slowly progressing through the era" thing. I think this might be a fine time to spend some of the fruits of our homicidal labors...


First, the requested Brosaurus Jaws, which gives us a more pleasant mug, and gives us a +2 to Biting people in the face. I will now confess that the Phamcys Jaws, which cost the same price, give the exact same boost to biting, as well as an agility boost. But they are horribly ugly, so, I'm okay with our decision.


Next, we invest in a neck extension, which changes the hue of our body to a slightly more pleasant color. This offers no change to our stats, but does allow us to eat at three different angles. Pressing 'X' will cause us to attempt to eat without moving our head. However, we can also hold down on the d-pad when pressing 'X,' which will cause us to crane our slender neck downwards, allowing us to continue to eat foods that lay upon the floor. Pressing 'Y' to bite will always make us bite forwards, which is preferable for attack. We can also hold left or right when pressing 'X' to eat at this height. Of course this means the range of our bite is somewhat extended. With these improvements in place, we advance on our latest encounter!


The surly-looking dino confesses of his poor parenting and inability to keep track of his own child, and announces that he prefers to take out his frustrations on others rather than do anything constructive with them. He then begins to advance on us! Panicked, we swiftly attempt to craft a lie about having seen his daughter playing with the Polsaurus.

Of course, we try to make the story entertaining.


However, it seems he was not attacking us, but simply pacing about restlessly. With slight relief, we settle our nerves by enjoying a bite from a nearby tree, which we are now able to do effortlessly and lazily, without jumping.


Leaving that stage behind (again, 4 screens of flat ground), we see that we are now crossing over to the next land mass, and are currently at 6/24 stages in this chapter. So, what now, folks? And before anyone suggests it - the parent Styracosaurus is immortal. We cannot kill it. Not yet, anyways. >

Our current evolution queue is:
  1. Tritops Helmet
  2. Transform to 2 legs
  3. Tyrosaurus Jaws
If an overwhelming majority clamors for something not in queue or contrary to the queue, we may rush it ahead. Especially is less expensive than what's in queue. *cough*Tyrosaurus*cough*.

NEXT TIME: A boss battle, and a child rescue(?)
  #145  
Old 12-10-2010, 03:32 PM
Falselogic Falselogic is offline
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Two legs good! Four legs bad!
  #146  
Old 12-10-2010, 04:06 PM
Adam Adam is offline
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I'm not sure what a Nautilon's tail is, but it sounds kind of naughty, so I say we go for it!
  #147  
Old 12-10-2010, 05:09 PM
Mr Bean Mr Bean is offline
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Is the segosaurus dorsal fin supposed to be the stegosaurus dorsal plating? You should totally grow some bony armor plating given the chance.
  #148  
Old 12-16-2010, 08:20 AM
Elements Elements is offline
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Default Domain of Prime Frog


Our journey into the next land mass begins! And what should our new Bronto form encounter, but some of our Bronto buddies! Oh, forgive, me, these are Brosasaurus. Because they are our bros, you see. I'd probably be more excited about encountering our kin if I weren't so distracted with the fact that I just entered "Doamin of Brosasaurus.

This is, of course, the Brontosaurus, but apparently that name is no longer preoper, and it's called Apatosaurus now? Huh.


We join our long-necked friend in enjoying a nice vegetation appetizer. Unfortunately for them, we remain an omnivore, and have chosen them for the main course. There's only room for one Bronto (...Apato) in this era! However, in spite of our taking a full mouth-watering bite out of what looks to be a vital point, our rather dense acquaintance takes no notice, and continues going to town on the trees. I believe this is a reference to a proposed theory about the nervous system of the Brontosaurus. Due to it's extremely immense size, it's been theorized that there would be a very noticeable delay between when someone chopped off its tail, and when the sensation of it finally completed the long-distance run up the spine and to the brain (at least that's what my highschool biology teacher told me about Brontos).


But, after three bites, they've had enough. They seem to be deeply aroused by our show of power, as they crane their slender neck between our legs... But then they just flip us off. These guys will always go into offensive mode after three attacks, regardless of the damage output, so it is possible to eventually kill them before they realize what's happening. But, as of now, we've got quite a battle ahead of us!


However, we pull through. These guys are a pretty big hastle in our current form, and honestly, I'd normally be inclined to just jump over them all (due to their size, we'd have to bounce off each to clear it, but their delayed reaction makes this a-ok). But, we need our EVO.P, and they give 80 each. Thanks to our long neck, if we bite early enough, we can bite them before they flip us. Then, if we execute a second bite the moment it's possible, we'll continue to bite them before they can flip us. It has to be perfect, but any kind of auto-fire will make it pretty simple. They still fling us around a good number of times, though. They sleep at night like most, but it doesn't really matter, seeing as how they're sitting ducks day or night.


Next is Domain of Prasauro. These guys are normally harmless enough, and simple meander about, paying us no mind. They'll even happily walk through us.

Prasauro is probably Parasaurolophud, famous mainly for numerous people coming up with their silly theories for what the heck that thing on the back of it's head was for. Apparently, Enix thought that it was used to create high-pitched noises.


The moment we express any aggression towards these guys, they have a panic attack and begin hyperventilating, and then use all that built up air to flip out and shriek hysterically. This is an area attack that hits multiple times, and you have to be almost a whole screen's length away from them to avoid it. However, it takes them so long to build up the attack that it's not that hard to hit them again first, which resets the attack. The only real threat comes from the fact that if another Prasaurus wanders onscreen, it may begin to flip out itself upon witnessing the grisly murder underway. They sometimes calm down enough to be able to sleep for a moment, which gives us the joy of delivering night terrors unto them as well. Also, it seems we have amassed 1000 EVO.P! Time to stop dragging our belly across the floor, and stand tall!


Becoming two-legged has dropped our strength, and raised our agility, each by 1. However, our good looks have increased by 30. But what's this? It seems that while we've gained the option to revert back to 4 legs, we still have the ability to become two-legged! Yes, the dino days actually have 3 different forms, one fully vertical, one fully horizontal, and the intermediate diagonal we are now sporting.


The first creatures to witness our amazing new form lies in Domain of Segosaurus. These fellows are a tiny bit of a hassle, simply because they require a little patience to defeat at our current ability. Whenever we close in on their front, they'll begin rapidly fanning their dorsal fin, which will strike us if we get too close or try to jump on them. Biting is fine, but when we do, they suddenly change direction and swing their tail at us. Were it not for our long necks, we might have some trouble avoiding it after biting them. If we approach them from the rear, they will simply swat their tail whenever we get close, requiring us to time our assaults between the tail swings (or wait for them to turn around).

Another obvious one, this fellow is Stegosaurus, a very funny looking dinosaur, and state dinosaur of Colorado. I was not aware we had state dinosaurs.


Finishing them off puts us in reach of the Nautilons Tail:
Hit Pts 30 < 33
Strength 01 < 02
Defense 01 < 02
This returns our strength lost from standing up, and gets us a tiny bit of extra HP and defense, which we're about to need!


Apparently, the frogs think they're good enough that they deserve both a marsh and a domain. Well, at least it seems we've located the delicious missing child.

Quote:
Originally Posted by Schoolyard Bullying
Prime frog A:
"You do not like
slime?"
Prime frog B:
"What an insolent
Syrocosaurus child!"
Syrocosaurus child:
"Stop it! I don't
like it!"
Prime frog A:
"Ahh! Reptiles are
coming. Run!"
Syrocosaurus child:
"Help me!"
Those disgusting frogs are slinging their slimy tongues all over that kid! I guess the kid's as invincible as his dad, because we'd certainly be dead if we took as many hits as this kid! As soon as the dialogue concludes, all three characters begin to flee, the frogs at a snail's pace, and the Syrocosaurus at blinding speeds. Which again leads me to wonder how they were bullying the kid so badly in the first place. Regardless, the tasty child escapes, so we make due with devouring the frogs.


Curiously, upon completing the stage, it remains marked as a new area! We have to visit this stage twice, but before that, we decide to go see if the kid made it home safely.

Quote:
Originally Posted by Syrocosaurs
Syrocosaurus Child:
"The Reptile helped me
when I was in trouble."
"I forgot to thank
him for his help."
Syrocosaurus father:
"Well if you meet the
reptile, tell him
about the legend."
One day a dinosaur
climbed to the top of
Mt. Brave. At the top
he was given the
chance to become a
new creature.
If he took the chance
he would give up most
of his capabilities.
He decided, after much
hesitation, to make
the change.
He was admired by all
for the courage he had
shown by changing into
a new body. This body
had capabilities which
no other creature had.
He changed his name
to "Ptenodon" and
left for a new world.
(Would you like to
hear it again)?

No, once is enough, thank you. Again, with the Mt. Brave! So, it seems that by going there, we could be granted new abilities, but we'll loose all that we've acquired thus far... a tough choice. Since this will be a major decision for talking time, I'll say it now: this is the offer of another form we can take for the entire game. Do we want to remain a dino until the end of days, or take on this new, exciting challenge? Hmm... Well, the decision will come later. But, while we mull it over, I can't help but feel insulted that after saving his child, all this guy wants to do is blab about how impressive some other guy is!
  #149  
Old 12-16-2010, 08:31 AM
Elements Elements is offline
Indecisive Epicure
 
Join Date: Apr 2010
Location: Nashville, TN
Posts: 1,947
Default Domain of Prime Frog's Angry Mom


So, we "imagine" what it would be like to take our aggressions out on him. He has a lot of health, and does a lot of damage, but his only attack is a charge that takes a while to start, so we can just bite him repeatedly until he's nudged into a corner, and then we go to town. As you can see, however, the rewards are non-existent. But Gaia seems to be indifferent to this murder, so at least there's that. By the way, the child sprints away the moment you attack the father, and should you attack the child first, the father will immediately attack you, thus interrupting.



Returning to Domain of Prime Frog brings us a surprising new encounter! The mother of the frogs we devoured earlier has shown up, furious that her children's intense bullying efforts were put to waste. What's with all these single parents whining to us about their children lately? This is the Era of Bad Parenting. Personally, I think everything would be best if the single mother Prime Frog lady met this single father Syrocosaurus fellow, and I have hunch that they might somehow form a family, and then we could devour it for lunch.

Quote:
Originally Posted by Mother of Prime frog
Ribit, ribit...
Mother of Prim frog:
"Is it you who scared
my children?
Well, you must not
know... We are the
Prime frog family.
Even reptiles fear us.
I will teach you a
lesson. Attack, my
children! Attack!"
Like we have any reason to be afraid of your children! We took out plenty of frogs in the first stage of this era! What sort of pathetic reptiles could she have been dealing with for them to be afraid? Maybe a baby Syrocosaurus, sure, but us? We laugh at the idea of being scared of a mere frog.

Ah! Ahhh! Kill it! Kill it with fire! That is horrifying and disgusting!


Like most bosses we've encountered, this one is a heavy hitter (or maybe it's just that our body is always one of the last things we evolve?). The baby frogs do only 1 damage, but they're not meant to hurt us - that's for the mother to do. Their only role is to stun us long enough for her to get in one of her heavily telegraphed leaps on us. One or two frogs isn't a problem, but if she gets out her max of four frogs, it gets pretty hectic.


Two hits from the mom will take us to 1 HP, and it's pretty likely that if she gets two hits in on us, one of her kids will get in a hit, too. But, as long as we survive a run-in with her, and can kill her kids quickly (they only have 1 HP each), we can restore our health. They seem to have very high chance of dropping a super meat, which will restore us completely.


The mother frog's basic pattern is to leap to the end of the stage furthest from us, and then begin spitting out babies until she either gets her max of four, or we close in on her, in which case she'll simply jump at us. Upon striking the mother, she will always leap again towards the furthest end of the stage. The screen on the left here is the worst case - she and her kids are pursuing us together, so it becomes difficult to attack without taking a blow. We can't move fast enough to distance ourselves sufficiently, so we have to find a quick opportunity to attack the mom before they get us cornered, and hope that the kids don't paralyze us next to her or intercept it. It's rare, but she can also hurt us with jump damage on the way up (ergo, also possible to hit us twice by landing directly on us). I died here. A lot. So, so many times. The correct technique is to chase her down, killing her kids as you draw in, then quickly striking her once you get close enough, then she will leap, and we must immediately sprint after her. We're too slow to match her epic leaps, but at least we can get there before she finishes her birthing cycle.


In addition to our many deaths, we're just doing too little damage too slowly. We run across the entire stage, kill 3 or 4 baby frogs, then hit her for a mere 2 or 3 damage, and this repeats. SO many times. It had been going on about 20 minutes when I finally ate enough of her kids to buy the Segosaurus Dorsal Fin. Nevermind factoring in the time for how often I died before getting enough EVO.P.

Hit Pts 33 < 38 (+5)
Strength 02 < 04 (+2)
Defense 02 < 03 (+1)
Agility 04 < 06 (+2)
Jumping 01 < 03 (+2)

This is a very helpful evolution for us. We can actually survive two hits from the raging mother now, and can do a marginally less (but still) pathetic 4 damage. Our speed is a bit better as well, so when chasing her leaps, we can usually catch her popping out the second kid. Still, this leaves little room for error, and we die a good number of times more before we give up and grind some Stegos for their tasty +80 EVO.P meat to get that Tritops Helmet we'd been asked for.


Hit Pts 38 < 43 (+5)
Strength 04 < 06 (+2)
Defense 03 < 05 (+2)

This means we can now safely survive 3 hits from the lady, and cannow do 6 damage a hit, triple what we were initially doing, and a number that doesn't make me weep.


We return with our new weapon, and after our first strike on the hag, we make an interesting discovery that makes this fight immensely easier. I don't recall if I've specifically stated this in a past update, but when our Strength increases, not only does the damage of our rams increase, but also the distance that our opponent is knocked away from us when struck. Normally, this is just good for making sure we're not in range of a counter-attack. But, even though we aren't very fast, this means that we knock her so far back, that when she leaps over us, we can catch her just as she's landing and hit her again. However, this means we ram her while she's still in the air, which sends her flying EXTRA far. So, when she leaps and we charge again, it results in the situation you see above. So, as she's about to land on us, we do another ram, as you see in the last shot.


And, she goes flying. Like, totally off the screen. So we just charge left, catch her on the way down again, and then repeat ad nauseum. A small mistake let's her start to get off one kid, but we put a stop to that shit quick, and she goes down no problem. By the way, I noticed near the end that her kids were healing me for less. I think I may have just learned that one of our stats reduces how much healing we get (probably Defense). As the mother of Prime frog explodes, her children our left without a home in her warty hide (which I interpreted as hair when younger), and they swiftly expire from depression at the loss of their mother. Yay!


I don't think I've mentioned it yet, but meats always float up to the height of our heads. This never mattered much outside of bringing them to us a bit faster when we were a fish. It's kind of annoying now, though because our bite arches forwards, meaning we're forced to use our slower eating button on them now. Since this boss explodes into 6 frog legs, and we have to use the eat command rather than bite, it's a bit rushed trying to get them all before they blink away, but we pull it off, bringing us up to 2314 EVO.P. Time for some more recommendations!

Though, as many frogs as we've massacred today, including the mother of the whole species, I'm kind of surprised that it didn't totally make them extinct come modern times. Oh, well, I guess it's just that tough for a time-traveling Chosen One to affect the timeline any.


But more importantly, two paths are available to us now!
The path to the north leads to Mt. Brave! I need to know now, do we want to take this new form that is being offered to us, thus abandoning all the evolutionary progress we've made thus far? Just so informed people know, I will be showing all hidden stages, regardless of our evolutionary choices. we'll be heading towards Mt. Brave for the most anyways, as the watery area prior to it is the best EVO.P grind in the game. Meanwhile, to the east... we have the land of sharpteeth! So, what to evolve for now, which creature to become in the long run, whether to scale the mountain at all... This is a time of many choices!


While you mull it over, let's roll back the clock for some fun. Here's where I evolved as a Stego fin and Invincible Tail early, to get some good speed for quick slaughter! When the fleeing began, we leapt right over the first frog, sending him running the other way as we landed right on his bro.


Then, bounced off said bro, and onto the little dino child! Our direction changed due to the high speed requiring we wiggle left-right as in our Amphibian days to successfully hit the target.


A ram attack every time the tyke tried to run past (being too short for our bite), and Gaia has a freak out, the music goes sad, and we enjoy our hard-earned meal of no EVO.P. Yum, punishment never tasted so good!

NEXT TIME: A leap of faith, or the jaws of a king?
  #150  
Old 12-16-2010, 08:51 AM
dangerhelvetica dangerhelvetica is offline
Hi
 
Join Date: Jun 2007
Posts: 2,304
Default

What is at Mt. Brave?
?
We just don't know.
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