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#91
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Those end credits took me quite a while to do. By the time I was 3 animations away from having all of the first segment of them loaded up with nifty animations, I said "screw it, I'm putting more effort into these credits than they put into the entire game" and just left those three blank. Also, I kind of ran out of interesting unused animations by then.
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#92
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Another fantastic LP, Sky. Thanks for all your hard work. Completely enjoyed it the whole way through, even though the game itself was, indeed, as terrible as advertised. Heh.
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#93
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Man, this game was soooo much worse than I remember. Kudos for making it all the way through without going completely insane.
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Also, I can't believe they actually had additional death animations and didn't use them. I thought it was Sierra policy to kill the player as many different ways as possible. |
#94
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Other game overs got removed because they were potential game breakers (like the bit where you're supposed to give ambrosia to Malicia's dog; no ambrosia = infinite game over loop). And a few were removed just because they were so dickish, I guess (like the one where the crystal dragon's tail flattens Rosella; that's only in the 1.0 release). The game overs not even included in the game proper (like Valanice bravely charging the scorpion with a spike and getting stung to death) were removed due to sequence problems (the spike in question is the one that was in Ceres as a tree; it vanishes after being pulled out in the final version of the game) or because they were replaced by a different animation (the Boogeyman pouncing Rosella was opted for over him bear-hugging her). Tl;dr version: KQ7 is a mess code-wise as well as design-wise, and that's why it has so many unused game overs and animations. |
#95
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That's a disappointingly large number of removed deaths. That really does sound like it was a mess on the code front. I wonder if the KQ remake projects will ever tackle this one, and imagine it would be an improvement.
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#96
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Leisure Suit Larry next, then?
Wow. That was a complete and utter festering pile of suck. Um, the game that is. Your analysis of it was far, far better than this game deserves. Granted, I never played it while it was new, so perhaps not having nostalgia for it is making me come down harder on it than I should. That said, I've also gone from "Wow, this is cool!" as a kid to "This thing's a pile of crap!" years later - I played through Burn:Cycle.
It's amazing what we just accepted back then as par-for-the-course as horrible game design elements in the old days. In the 80's, it was text parsers not picking up on commands properly, in the 90's, it was insane moon logic (with pixel hunts pretty far up there, too. It makes me wonder what design element we're going to hate in five years - I suppose improperly-done waggle controls, or collect-a-thon achievements. |
#97
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Also, I probably will not tackle the Leisure Suit Larry series. Sorry, but I don't think I can do them justice since I've quite literally never played any of them before. |