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Valheim: The bees are happy

Fyonn

did their best!
Valheim kicks butt. Its one of those survival crafting games, but there are a few things that set it apart from others I've played. Valheim borrows the structure from mid-to-late game Terraria and makes it the whole game. You are here to fight the Forsaken, dudes Odin was supposed to kill, but sealed instead, and now they're getting sassy. You get dropped into Valheim by a pretty badass rendition of a Valkyrie that's kind of like an armored crow harpy. And Munin introduces you to the core concept of the game, with Hugin checking in with you regularly to provide guidance for what you should focus on next. The game uses PS1-resolution textures so everything looks like Vagrant Story but with modern lighting. The monsters are really cool. There doesn't seem to be any gross stuff in the game, as is always a worry with modern tastes surrounding Norse culture. You can play as a male or female character, and both models are muscular in the ways you'd expect of a fallen warrior chosen by a Valkyrie, and are treated with equal respect.

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Looks like we're just from the latest batch of recruits.

Central to the game's loop are the bosses. Each of the game's boss must be summoned at one of its altars by providing an appropriate item as sacrifice. The altar will tell you which item, though it may not be immediately obvious how to get it. Every boss's altars appear in a specific biome, and that biome is the only place you need to go to get the stuff to summon the boss. Incidentally, that biome is also much more dangerous than the previous one, and has a bunch of resources you can only make use of if you've gotten an appropriate tool from killing the previous boss. You can't even make a pickax until you kill the first boss.

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I didn't do that, I swear!

Valheim does have equipment and tools and structures with durability, but here's the thing: so long as you have a workbench or forge that is capable of making that item, you can repair it there for free. Lots of higher tier upgrades for your workbench and forge require metal, and while it's easy-peasy to make portals and link them together after a little while, raw ore and metal bars cannot go through portals with you. I think this is because the game really wants you to build a new outpost in every biome, because that's the only way to be able to conveniently process ore and build metal stuff. The reason the game wants you in the new biomes is because, of course, the monsters are harder, and until you beat the boss of the biome, you are at risk of a raid event involving the local monsters. Eventually, this includes trolls, which can wreck up wooden defense pretty quickly. There are ways to get around this (monsters can't jump, so a moat with a bridge that's not full connected will stymie them), but the game's pretty fair about this anyway, and just like equipment, you can repair structures for free with a hammer if you have a nearby workbench.

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Hugin has a tendency to grace your new constructions by landing directly on top of them.

It's worth mentioning the combat for a moment, which is stamina-based, with attacking and blocking. It resembles Dark Souls a bit, but is no where near as hard. Enemies don't swarm any unlit location ala Minecraft; instead it seems like enemies tend to spawn in specific locations, often near ruins and such. If you're making noise via mining or chopping down trees, the game will periodically send a small squad of local monsters to check your business out. They're not immediately aware of your exact location, and the game has a pretty solid darkness-based stealth mechanic, so it's possible to avoid conflict. Sometimes it will send really spicy enemies after you, like a squad including a troll.

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Steps for defeating a troll: 1) own a bow; 2) don't get hit in melee. Experienced readers might notice I failed to gather any flint in the Meadows, and consequently was under-geared for the Black Forest.

Combat and gathering feeds into the hunger mechanic, in which you have three "food slots" to fill up with a meal. And each meal provides a differing amount of health and stamina. Generally, the harder it is to make a food, the better the buff is. Raspberries aren't nearly as good as yellow mushrooms, and yellow mushrooms aren't nearly as good as cooked meat or cooked Neck tail (it's a weird lizard monster covered in lilypads). You can't just eat the same thing for all three slots, though, so there's a degree to which it resembles constructing actual meals. Without food, you have a measly 25 HP. My current It's Go Time meal, cooked meat + cooked Neck tail + a blueberry or yellow mushroom gets me over 100 HP. The more bonus HP food gives you, the longer it takes for the food to wear off, too. Much to my appreciation, the game seems balanced much more in favor of hunting and gathering rather than farming, which means I spend less time doing boring chores and more time doing fun chores like "ending the rule of the Forsaken."

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While headed to the Meadows to get more Fine Wood, I noticed a tree in the distance having a normal one. Also, hey, there's a Neck on the other side of the stream!

Building structures in the game works a lot like Fallout 4 or 76 snap-build mechanics. You need a workbench nearby, the materials in your inventory, and a hammer. Then you pick what you want to build, and you can slap it wherever you want. Pieces also snap to other pieces, but it's a bit more flexible than the Fallout system, because you can freely rotate the piece around its snap point, so you can make weird-shaped fences and stuff if you want. The game cares about the structural integrity of what you build, and given the materials you find, the game's heavily weighted to making buildings that look like historical viking longhouses. You can find abandoned houses the Meadows if you need ideas. Honestly, you can just plop a workbench down next to one of those, repair the missing pieces, and move in yourself, if you like. Here's a tip: to sleep in a bed, you need fire nearby, but you'll start taking damage from smoke if it builds up in your house, so you need to ventilate it. You can just put a hole in your roof, but that will mean rainstorms will put out your fire, which is a Problem. At least until the rainstorm is over, at which point the fire will magically reignite. Instead, put a roof tile facing the "wrong" way, here's an example from my Black Forest base:

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EDIT: I forgot to mention, the game also has actual dungeons. So far, I've only done Burial Mounds, which are pretty tight, dark spaces full of skeletons and ghosts. The tablet that marks where the next boss's altar is can usually only be found in the current region's dungeon, and the Black Forest's dungeons are your first source of Surtling Cores, which are necessary for building your metal processing stuff.
 
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been playing with friends, enjoying a lot. We've had terrible problems with slowdown though, and I'm not sure if it's connections, poor optimization, or just that it' early access (for reference, we've done a friend's server and have also purchased a server). Has soured the game a bit, especially since it does have some timing based combat stuff. Haven't played single player though, so it's hard to tell. Seems like most people don't have the problem.

As for everything else, it's really cool. Weapon skills are nice, but one minor problem is that there are type affinities, and certain parts of the game influence you to stick to blunt or slashing or whatever, and since game progressions is closely tied to materials available, you often end up following the same path. I didn't love building at first, I think the snapping is a little under-polished, but after getting used to it and especially playing with someone that's put like 300 hours into it, the actual structures can end up looking pretty great. There's some claustrophobia that I think is largely caused by that integrity system with wood parts, but it's not too limiting or anything. I know when you get better woods and metals you can make larger structures, so it'll be fun to get to that.

Looks and sounds great too.
 

ThornGhost

lofi posts to relax/study to
(he/him)
Yeah, I've been playing this with a group of friends. It is quite a good time. I rolled a server on a little low power machine I had and it works pretty well, no real issues at all. Of course, we're topping out at 6 people on the server at once so we're not exactly straining things. Actually running the game requires some beefy specs. My wife's new gaming laptop performs beautifully but my three or so year old desktop machine chugs along at 30FPS on relatively low settings.

One of the things I enjoy is that the game makes any venture outside of your base feel at least somewhat dangerous. Not unfair or hard, just enough to make you keep your wits about you. It's a dangerous world out there and things can go pear shaped quickly. Last night the squad and I rolled out to do a couple of dungeons we had found and the whole thing felt almost like a properly balanced old school DnD game. Everyone was necessary. Staying in a group was the key to survival. Basic unit tactics, with party members falling back to heal and others stepping up in the tight corridors kept us all fighting and moving forward. Returning back to base with our hard earned spoils felt GREAT.

I will say that I don't think this would be particularly compelling as a single player game. Mrs. ThornGhost and I hopped on the server the other night to do some base maintenance, but we were working on different settlements and didn't really interact much and things felt a little hollow. Comparing that experience with a few days later as we began expanding what was originally a temporary base with the whole crew and early, bad decisions spiraled outward into the thing becoming this huge ramshackle mess but everyone just laughing and going along with how stupid it was becoming and I know the experience I'd rather have.

The value proposition is pretty great, too. Twenty bucks gets you the game and the ability to run your own server. No fees, no microtransactions.

I don't know if it's the next Minecraft or whatever, but with some good folks with you, you'll more than get your money out of it.
 
I watched some friends play this together. I bought it and tried doing stuff with them, but the core gameplay mechanics just weren't clicking with me. (Probably didn't help that I was smack dab in the middle of my Valhalla playthrough and kept constantly thinking about going back to that game.) The game itself seems pretty threadbare at the moment with regards to content, but they've got a promising foundation to build on. Well, the would have, if they can maintain any sort of momentum, but I fear its 15 mins of fame has already lapsed. Also, whoever that bird is in the beginning can bugger off.
 
I watched some friends play this together. I bought it and tried doing stuff with them, but the core gameplay mechanics just weren't clicking with me. (Probably didn't help that I was smack dab in the middle of my Valhalla playthrough and kept constantly thinking about going back to that game.) The game itself seems pretty threadbare at the moment with regards to content, but they've got a promising foundation to build on. Well, the would have, if they can maintain any sort of momentum, but I fear its 15 mins of fame has already lapsed. Also, whoever that bird is in the beginning can bugger off.
to piggyback on this, the group of friends i'm playing with seem to endlessly bounce between early access games anymore, and last week in our session we started playing Kingdoms Reborn. I think we're going to get a lot of games that really hit the ground running, but are so far back in early access that by the time they're full release, it's months after everyone has gone through the content that was there and have no motivation to move back. It's maybe just me taking my group experience and assuming, but games these days seem to flash right past public consciousness in the blink of an eye anyway, it's gotta be amplified by games that are really still in development.
 

Fyonn

did their best!
I've been playing exclusively in multiplayer, and it's been a thoroughly consuming game of accounting and running terrified from Draugr for me. Being alone means I pretty much have to quickly overpower or parry every enemy. Luckily the timing on parrying is "block sometime in the same decade as the enemy's attack happens," so it hasn't been too bad. I haven't tried to drag anyone in with me at this point, because MonHun Rise is right around the corner.

That might mean I'm stuck in place until after I can pry people off Rise, as the Swamp biome is super dangerous, especially for one person, hughest level bronze armor I can reach or not. It's the first biome that feels genuinely aggressive.

Also I had to sail to get there, and now I understand what Wind Waker was going for, I think.
 
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