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Toki: Who Asked for This Remake?

ShakeWell

Slam Master
(he, etc.)
Did you folks know that Toki (a.k.a. JuJu Densetsu, a.k.a. Toki: Goin' Ape Spit) got a full-blown REMAKE last year? Apparently, it had been in on-again-off-again development for like a decade, but someone gave Toki, little-remembered arcade game about a monkey spitting at monsters to save his girlfriend from an evil wizard, a Dragon's Trap-style remake. The art is... amazing? It has a mostly-new score with full instrumentation. Like... who is this for? Is there a huge Toki fandom out there I didn't know about? Why is Toki of all games getting this treatment and not, like, Ghouls 'n' Ghosts or Contra? What is going on?

 

Mightyblue

aggro table, shmaggro table
(He/Him/His)
It was surprisingly popular for the Genesis, iirc? I would assume the IP was cheap to pick up and prestige-y nostalgia grabs are pretty popular right now.
 

ShakeWell

Slam Master
(he, etc.)
I will absolutely be expounding on this, as I am wont to do, but fun fact: the arcade and Genesis versions of Toki are basically totally different games and this one is the arcade, not the Genesis.
 

Kishi

Little Waves
(They/Them)
Staff member
Moderator
I had been under the impression the Toki remake had been released back in 2010 and developer Golgoth Studio shuttered shortly afterwards. It looked pretty much ready to go in the original announcement trailer. I really thought the recent ports were just rereleases of an ignored XBLA game.




But no, the game never came out under Golgoth, who apparently hung in there all the way to 2017 before shutting down. Then, the next year, another French publisher called Microids announced it for imminent release. Makes you wonder.

Shortly after revealing Toki, Golgoth also announced a Joe & Mac remake along similar lines. Even at the time, it felt like they were getting ahead of themselves, and not much has ever been seen of this one past a couple pieces of concept art.


QKxdSnN.jpg



Golgoth definitely had some kind of an in with Data East: TAD Corporation who created Toki were made up of DECO alums, and Golgoth's sole released game, Magical Drop V, is another Data East IP.
 

Sarge

hardcore retro gamin'
I think the NES game was pretty solid. Lots better than I was expecting, at any rate.
 

madhair60

Video games
I like Toki but the remake is super gross in a way that the original manages to make kinda charming. The disconnect between the visuals and the gameplay in this new version is very jarring.
 

spines

cyber true color
(she/her, or something)
the genesis version was a topic of morbid fascination for the agdq genesis crowd for a few years due to the high difficulty (at least on the highest setting?); the bizarre game-skipping "warp" discovered by a tasvideos guy (the game's attract demo pauses at a point in the final world demo. you can unpause the game and gain control.) certainly contributed to that as well.


more than anything i've always been baffled that with the bizarre and ugly aesthetic, general early 90s/late 80s existence, and lowbrow pun title (in english) it's somehow not a european game. i promise i mean that in a way that is at least a little affectionate
 
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Klatrymadon

Rei BENSER PLUS
(he/him)
I've always assumed it must have done alright in arcades here, just based on anecdotal evidence - the Mega Drive version was often the only fixture of the MD collections I encountered as a kid (though I think it'd be a stretch to suggest there was widespread brand recognition), and every MAME-streaming gamer dad in the UK seems to be able to 1CC it.
 
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gogglebob

The Goggles Do Nothing
(he/him)
Just a head's up: it was me. I loved Toki-arcade as a kid, and could never get anywhere. I wanted a modern release of it. It was me. I asked for a Toki Remake.
 

madhair60

Video games
Toki must have been decently big. I remember playing it in arcades as a kid in the UK, and it got home computer and console ports. iirc there's a pretty great Lynx version too.
 

Dracula

Plastic Vampire
(He/His)
I also asked for a Toki remake. I rented the NES version constantly as a kid and I loved it as one of a tiny handful of NES action games that I could actually almost beat (but kart-on-rails bit at the end always stopped me in my tracks). I heard about the remake back in 2010 and I followed it closely. Loved that fluid animation and weird grossness of it all. But when news stopped happening I sort of forgot about it until its sudden and eventual release a few years ago. I have it on Switch and I've managed to get through the whole game - it's certainly more difficult than the NES port (which added a life meter).

The Genesis version, as mentioned, is staggeringly difficult on its default mode, but its option mode gives the ability to crank up the lives and credits which makes for a far more enjoyable experience. I was able to clear it this way, and I thought it was a fantastic action game. The level design is clever and varied and more sophisticated than the arcade version and its ports. Check it out sometime!

The second stage music is always in my head:

 

Dracula

Plastic Vampire
(He/His)
OK another thing I really like about Toki is how many different ways the character has been interpreted in the associated artwork. And, like, it's great, because the in-game sprite isn't ambiguous, right? It's very clear what the character looks like. He's a slender ape-man with a huge head. And yet...

T8Mos32.png


The art on the arcade cabinet makes him into a beefy gorilla humanoid with realistic hands and feet and a proportional head. The cartoonish style on the horde of monsters is great, and I love the floating islands and the bed of skulls.

XdOimJ9.jpg


Meanwhile the art used on the Commodore, Amiga, and Spectrum features the same basic layout and elements, but reinterpreted in a more refined cartoony style. This feels like it was pulled right out of some French comic strip.

ffVDYzb.jpg


The NES art goes in a totally different direction, opting for a more chimp-like Toki who seems more interested in scooping up coins than rescuing his beloved, who stands next to...himself in the background. This is also the only version of the art which gives Toki any of his in-game power-up objects, the sneakers, which let him jump higher for a short amount of time.

ihU4S0u.jpg


The Famicom version veers heavily toward monkey with a side of balloon animal. I love the zombie ape bursting out of the ground. By the way, in Japan the game is known as "JuJu Legend."

ks8NoBf.jpg


The American and European Mega Drive art is probably my overall favorite. The painted style here is gorgeously rendered with its pops of color, and the semi-realistic depiction of Toki is fairly close to the in-game model. I love the pink/teal logo. Although the game does not feature any bananas. Zero points.

9HCw4Jj.jpg


Meanwhile the Japanese MD art turns Toki into an anime. And now there are three of him for some reason.

vxQYcKW.jpg


Finally the Lynx brings us home with another gorgeously rendered Toki surrounded by his various foes. I really like how this one blends cute and edgy.

vZ7pEry.jpg


And here's the modern remake artwork for good measure. It's weird to be sure, but I like the direction they took with it.
 

ShakeWell

Slam Master
(he, etc.)
I like Toki but the remake is super gross in a way that the original manages to make kinda charming. The disconnect between the visuals and the gameplay in this new version is very jarring.

I think the art in the new version is pretty fantastic, but it definitely still plays EXACTLY like the original arcade game, which does fuel a bit of a disconnect, yeah. I'm honestly kind of surprised it doesn't have a Dragon's Trap-style "switch between new-and-old looks" function.

Just a head's up: it was me. I loved Toki-arcade as a kid, and could never get anywhere. I wanted a modern release of it. It was me. I asked for a Toki Remake.

So you're the one. (I kid, but I feel like if even on a forum like this, with a bunch of folks who love obscure old games, only a couple people are like "yes, I am that person," that still makes me confused about why they actually pulled the trigger on this.)

Toki must have been decently big. I remember playing it in arcades as a kid in the UK, and it got home computer and console ports. iirc there's a pretty great Lynx version too.

Well, there *is* a Lynx version, yes...
 
I picked up the remake when it was down to 5 bucks and enjoyed it. I keep it on my Switch for random times when I feel like just plowing through it. It's not a GREAT game, but it's unique and I like the art style, both new and old. I also have the entire attract loop from the arcade burned into my memory as a local Dairy Queen had the cabinet for a few years.
 

muteKi

Geno Cidecity
I'm so glad this exists. I never did pick it up a TV the time. Only recently have a couple years of massive changes led to a stable finance situation. I should pick it up
 

ASandoval

Old Man Gamer
(he/him)
My favorite Toki remake memory was when I was researching Magical Drop for the HG101 data east book and, prior to the surprise drop of the game, remembering it was supposed to be a thing and deciding to look it up - to find it was being funded via Patreon but only had one supporter. I figured the project was dead in the water and got really curious who that one person still being charged a monthly fee for the game was (presuming it wasn't one of the developers themselves).

Anyway, the game suddenly just came out shortly after that, picked up by another developer it looks like. I assume it was pretty close to finished when they did, making this a Duke Nukem Forever sort of situation. I should pick it up. Not a fan of the original but it's an interesting talking piece.
 

Mightyblue

aggro table, shmaggro table
(He/Him/His)
DNF was not anywhere close to done. It was kind of stitched together out of half-finished assets and shoved out the door so Gearbox could make some money back on the IP purchase.
 

LBD_Nytetrayn

..and his little cat, too
(He/him)
Crap, I clicked on this after mistaking it for Tomba and getting my hopes up.

Still, this is pretty cool.
 

Alixsar

The Shogun of Harlem
(He/him)
Yeah it was sad when Raoh took pity on Toki because he wasn't able to keep his promise, and then he just got killed by a relatively minor character for kinda no reason later on. Like nobody even remembers Ryuga, he just showed up randomly and they tried to make him SEEM important, but it was obvious from the jump that he wasn't and they were just wasting time. Let us see Kenshiro and Raoh fight already! Of course they do later, and we all know how that went.
 
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