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Time to Talk About Our Games of the Year

Issun

Chumpy
(He/Him)
Your favorite game/games that came out this year, or even just the best game you played for the first time this year! I haven't played very many 2022 releases yet, but I know which one is my #1. I was convinced at the start of the year that it would be Elden Ring, but surprise surprise, it's:

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There are a few late year games that I may retroactively slide in, but for now I'm going with these as my top ten 2022 releases, broken into rough tiers:

01 Neon White
02 Elden Ring
03 PowerWash Simulator
04 Infernax
--
05 Cult of the Lamb
06 FORWARD: Escape the Fold
07 Freshly Frosted
--
08 Kirby and the Forgotten Land
09 Pokemon Legends: Arceus
10 Teenage Mutant Ninja Turtles Shredder's Revenge
 

Kazin

did i do all of that?
(he/him)
I played very few 2022 games, here's my ranking:

1. Trails from Zero
2. Stray
3. Turtles Cowabunga Collection

I am perpetually late to games nowadays lol
 

Becksworth

Aging Hipster Dragon Dad
Game of the Year by Lasting Impression: Kirby and the Forgotten Land

Game of the Year Strictly by Hours Played: Xenoblade Chronicles 3

Best Game that is new to me: Final Fantasy VII Remake: Intergrade

Best Game that is old to me, but was remade: Klonoa: Phantasy Reverie Series

Best Indie: Stray

Don't Lie and try to Sound Cool: ...Vampire Survivors

Someone Still Loves You, VR:  Yupitergrad

Redemption Story: No Man's Sky

Honorable Mention to Last Minute Thing I Haven't Gotten Close to Finished With and can't Fully Quantify my Opinion on yet but is Pretty Spiffy in the First few Hours: Chained Echoes
 

Yimothy

Red Plane
(he/him)
I’ve only played two games released this year, one of which was originally released like a decade ago, so I’d say:

1. Stray
2. Trails from Zero
 

Violentvixen

(She/Her)
Triangle Strategy
TMNT: Shredder's Revenge
Fire Emblem Warriors Three Hopes
Seashell
Kaichu a Kaiju Dating Sim
Splatoon 3
Mario Rabbids Sparks of Hope
Pentiment (although I've only played an hour or so of it)
 

ArugulaZ

Fearful asymmetry
Oh geez. I can't think of too many games released this year that I can honestly appraise and declare as the best. TMNT: Shredder's Revenge is indeed a fun, nostalgic romp with gorgeous pixel artwork and tons of references for Turtles geeks like myself.

However, I'm personally leaning toward King of Fighters XV as my favorite game of the year. The previous game was good, but it felt deficient somehow; a little emptier and less exciting than it should have been. KOF XV ups the stakes, improving the graphics, giving characters added weight, trimming the extraneous fighters from the roster, and offering a final boss who's not as much of a pushover as Verse. Plus, there are tons and tons of soundtracks from past KOF games that you can unlock, and it's easier to do than the previous game, which gave you one random song or gallery image after every match.

I put at least as much time into Biomutant, but it's objectively a less polished game, and I'm pretty sure it launched a year or two ago. Still, a fun post-apocalypse-em-up if you're not already fed up with them after Fallout, Breath of the Wild, and Horizon: Zero Dawn. Weird, wonky, yet strangely compelling.
 

Octopus Prime

Mysterious Contraption
(He/Him)
According to Nintendo my favourite game this year was The Ruined King, which, sure, I liked, but… y’know… I liked other stuff more.

Best Zeldo: Tunic
Best Game That’s New To Me: Deaths Gambit
Most Bungas Cow’d: Teenage Mutant Ninja Turtles: Shredders Revenge
Best Poke the Man: Coramon
Best Fake Old Game: Kharons Crypt
Best Actually Old Game: Teenage Mutant Ninja Turtles: Cowabunga Collection
Best Sequel that’s a Different Game Entirely: Fire Emblem: Three Hopes
Best Game That Also Fits Several Other Categories: Unsighted
 

Johnny Unusual

(He/Him)
I think I played only one game that came out this year but it was Ninja Turtles. I feel like this is exactly what an old school beat em up should be, with clear love for the original games and cartoon but not resting laurels on merely nostalgia but making a fun, often funny adventure you can knock out in the afternoon. Please find a way to do Simpsons now.
 

jpfriction

(He, Him)
I took a couple days off of work specifically to play elden ring, going to be hard to top that.

Tunic, Kirby, and triangle strat were all pretty aces tho.
 

Mogri

Round and round I go
(he)
Staff member
Moderator
Best mobile game: Slice & Dice

Best PC game: also Slice & Dice

Best hardware: Steam Deck
 

4-So

Spicy
Shout outs to Elden Ring, God of War Ragnarok, Vampire Surviors, Last of Us Part 1, and World of Warcraft: Dragonflight.

Honorable mention to Xenoblade Chronicles 3, of which I liked many parts a great deal but it didn't quite stick the landing as a complete thing.
 

Peklo

Oh! Create!
(they/them, she/her)
I have something vaguely resembling a top ten. Who's counting?

Potato Flowers in Full Bloom - basically as perfect a dungeon RPG as I could conceptualize.
Flowers -Le volume sur hiver- - I have little to say about this because I find slight summaries entirely lacking for conveying what it means to me. The concluding episode of the best visual novel series I've ever read, seasonally relevant right now in its wintry atmosphere.
HoloCure - I don't really play any other game in this representative genre anymore. Amazing, awe-inspiring dedication to channel fandom into a transformative creative pursuit.
Soul Hackers 2 - turned out just about exactly as I hoped it would. A humble production doing a lot with very little.
Cosmo Dreamer and Like Dreamer - my very favourite independent shmups that exist, at least as far as new discoveries. Incredible synthesis of influences executed to their fullest.
Drainus - there are two development houses active today that I consider incapable of missing the mark every time, and Team Ladybug is one of them. Like the Dreamer duology, they're cognizant of the need to balance shooter spectacle and skill ceilings with approachability without sacrificing depth.
Touhou Gouyoku Ibun ~ Sunken Fossil World - last year's release debuting on Switch now, this is a multiplayer-less fighting game that bets it all on elaborate, astoundingly dense computer opponent bouts. The distinction between character movesets and even fundamental movement properties makes every playthrough a new game unto itself. A tremendous showcase.
Pocky & Rocky Reshrined - the other sure-bet developer in my estimation, Tengo Project's series of Super Famicom restorations and expansions reaches its apex with the return of the original yokai-busting shrine maiden. The most visually overwhelming release of the year.
Lunacid - there are a fair number of King's Field tributes at this point, but none reach the tonal allure of Lunacid. It's in early access but scouring the limits of the game world as it exists now has nonetheless been unforgettable.
Touhou Nemuri Sekai: Wonderful Waking World - Touhou fan games in the English-speaking world do happen, but they're often not shooters. This one is, and provides an authentic and piss-hard take on series fundamentals while still feeling distinct and aesthetically accomplished.
Ex-Zodiac - made Star Fox enjoyable to me, thanks to a healthy infusion of other influences.
Yoiyami Dancers: Twilight Danmaku Dancers - I'm a mark for any kind of genre fusion at all, and shooter + rhythm game encompasses my favourite ingredients. It helps everything about the game's presentation is endearing as heck.
Eiyuden Chronicle: Rising - a substantial morsel of a game, previewing a larger work and providing a mechanical and narrative lens that it may not manifest on its own. Buoyed by straightforward but evocative writing full of a kind of uncomplicated and fortright character.
Touhou Shoujo Tale of Beautiful Memories: Super Touhou RPG - see Ex-Zodiac, but applied to Super Mario RPG. A delightful RPG only held back by its chronic insistence to titillate.
Kokoro Clover Season 1 - a doujin game I would never highlight for its merits as a gamey-game, for pleasing mechanics or other such fundamental components. It's instead to be commended for its total, gleeful commitment to a concept (a kids' magical-girls-and-robots episodic cartoon series that you play) and just going for it, sacrificing all else at the altar of that premise.
The Cruel King and the Great Hero - tonal and aesthetic perfection severely hampered by structural repetition and bloat. The most tragic fumble of the year, but still remarkable.

Blue Reflection: Second Light released late last year, but I only got to it earlier this year. It's an all-time favourite that I still think about pretty often.
Touhou ~ Artificial Dream in Arcadia is nary but a demo of a project in the making, yet it's also one of the highlights of the year for me as to what it promises in its fusion of Touhou and Shin Megami Tensei.

Klonoa: Phantasy Reverie Series, Romancing SaGa: Minstrel Song Remastered, Capcom Fighting Collection and Valis: The Fantasm Soldier Collection stand out as the most substantial collections and rereleases of vintage material.

Baraduke, Metal Black, Elevator Action Returns, Cleopatra Fortune round out the more straightforward and to-the-point ports of interest.

Elden Ring, Xenoblade Chronicles 3, Bayonetta 3, and Pokémon Scarlet were all games I more or less enjoyed but had some kind of grievances with that ultimately rendered them incapable of stirring much sustainable passion after the fact.
 
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JBear

Internet's foremost Bertolli cosplayer
(He/Him)
Best mobile game: Slice & Dice

Best PC game: also Slice & Dice

Best hardware: Steam Deck
^ First of all, all of this. That game has no right being as good as it is, and the Steam Deck is great.

Other than that:
Potato Flowers in Full Bloom - There may be a bit of recency bias here for me, but it's a perfect little nugget of a dungeon crawler. Cute and clever and novel and mechanically dense.

Tunic - I absolutely adored this game. I wouldn't have thought it possible for a game to so expertly recapture the feeling of renting a random game at Blockbuster and bringing it home for the weekend, but they nailed it. An absolute delight from start to finish, including all of the challenging post-game puzzling.

Wildermyth - I guess this came out last year, but whatever, I played it this year, and it's great. Basically a single-player tabletop roleplaying game that works better than you'd think from that description. Cranking the difficulty to max made a game that at first felt a bit flat to me really shine.

Crystal Project - Man, it's been a long year; I can't believe this came out this year. Anyway, I reluctantly tried a game that I found visually repellant based on repeated recommendations and wouldn't you know it, I loved it and 100%ed it on Hard. Challenging and novel RPG mechanics married to weird voxel platforming and sequence breaking.
 
Best Game that is new to Me: Resonance of Fate.

I really love the world of Resonance of Fate. The game is set in the dying city of Bezel where a giant machine controls everything in the steam punk city. The game has a lot mechanical clock images which I enjoy.

I loved the mechanic of getting hex pieces from combat and using the hex pieces to unlock portions of the map.

The turn based gun combat is a nice departure from sword and sorcery that is in most RPGs.

If you want to play a unique JRPG, I highly recommend Resonance of Fate with one big caveat: Resonance required a lot of grinding for me to beat.

Best 2022 Game I've played: TMNT: Shredders Revenge.

I was hugely into TMNT as kid, but that franchise has faded in importance to me. This love letter to the 80s Turtles, particularly the cartoon and toys, brought me back to being a kid for the time I was playing it. I played it coop with my sister and had a smile on my face for almost the whole play through.

If a game or movie is full of fan service, I tend to not like it. For whatever reason the fan service in this game did not bother me. It delighted me.

I pulled my stuffed Michelangelo out of the closet and had him sitting on the couch with me as I played.

I loved that the Frogs help beat Leatherhead. IIRC the Turtles encountered the Frogs and Leatherhead in the same episode of the cartoon.

Games I liked but didn't Love: Elden Ring and Final Fantasy VII: Remake.

Elden Ring was way too long for me. Every boss after the Fire Giant felt like it should be the end of the game. Elden Ring kept going. Boss after boss. The last bosses also get hyper aggro, which I don't really enjoy. I soloed every boss in the game up till that last two bosses. By the time I reached the last two bosses, I was so ready to be done with the game that I just summoned in some pro Elden Ring players so I could see the ending.

I enjoyed the beginning of the Elden Ring much more than the end of Elden Ring.

Final Fantasy VII Remake would have left a better impression on me if I didn't touch hard mode. I beat the game on Normal mode and figured I would try Hard Mode since it was the unlock reward for beating the game. I got all the way to Sephiroth on hard mode and could not beat him. The boss gauntlet you go through with Sephiroth is super long. Its a chore to replay him. I quit playing FFVII Remake having reached the last boss on hard mode but unable to beat him.

I enjoyed normal mode much more than hard mode.

Too Early to Tell: The Callisto Protocol and River City Girls 2.

I'm enjoying what I've played of the Callisto Protocol. It has some design decisions and difficulty spikes that I don't love. But the atmosphere of the game is great and the story is fun even if it is derivative.

Loved River City Girls. Eager to play the sequel, but I have not played it yet.

Both of these games could challenge TMNT as my favorite 2022 game.
 
I gotta pick Elden Ring as my favorite. Big big bonus points for the narrative stuff surrounding Ranni.

TMNT: Shredder's Revenge is so damn good though, what an uppercut of quality nostalgia straight to my brain.

Tunic is brilliant and I love it.

Fire Emblem: Three Hopes is as good as I was hoping for it to be

And bringing up the rear of my favorites this year is FFVII Crisis Core: Reunion. Never got a chance to play more than an hour of it on a friend's PSP, so having it brought forward with all new pretty assets is great and though I haven't finished it yet, I'm enjoying it a lot.

Honorable mention to Pokemon Scarlet and Violet which I cannot deny are way more fun for me than Sword/Shield and Arceus were, but wow it's such a mess under the hood and that mess really brings the enjoyment down when the FPS drops to 15 because it decided to rain, or just because you're moving too fast.
 

Bongo

excused from moderation duty
(he/him)
Staff member
I'm allergic to Elden Ring so I can't join in the festivities there. Everything else I considered was in some way compromised, but in the final balance I gotta give it to Live A Live.

The runner-up was Kirby and the Forgotten Land. Honorable mentions to The Stanley Parable Ultra Deluxe and Trombone Champ.
 

Kazin

did i do all of that?
(he/him)
Soul Hackers 2 - turned out just about exactly as I hoped it would. A humble production doing a lot with very little.
I completely forgot about this. I played like 20 hours of this, too, and while I fell off it, I did like what I played. I played more of it than SMTV when that came out, at least (though that was alright, too)!
 

Johnny Unusual

(He/Him)
Oh, I forgot a shout out to Jackbox 9. Keep in mind, my opinion might not match everyone; one of my favourite games is Blather Round and I'm told no one else feels this way. But I feel like this is the first time in a while where none of the games is an out and out dud and I think only one doesn't play as well in a smaller group, which has always been a problem. I really like Quixort, a clever variation on trivia, much more than the Wheel of Enormous Premonitions which I found completely uninteresting.
 

spines

cyber true color
(she/her, or something)
Best Game that is new to Me: Resonance of Fate.

I really love the world of Resonance of Fate. The game is set in the dying city of Bezel where a giant machine controls everything in the steam punk city. The game has a lot mechanical clock images which I enjoy.

I loved the mechanic of getting hex pieces from combat and using the hex pieces to unlock portions of the map.

The turn based gun combat is a nice departure from sword and sorcery that is in most RPGs.

If you want to play a unique JRPG, I highly recommend Resonance of Fate with one big caveat: Resonance required a lot of grinding for me to beat.
i've been playing this recently for the first time since it was new. i remember thinking that it was really long (especially since i was used to the more 20-25 hour tri-ace rpgs of the 2000s), and that i too had to level up a lot at certain points; coming in with some memory of the mechanics and pitfalls i had has made it quite a bit easier, and i haven't had to go out of my way to increase numbers (except my moving the weapons around the party), but it's still a pretty involved game with a LOT of battles, particularly due to the overworld random encounters. they're easy to flee if you don't need the map-expanding items, but it does mean that the game feels like it has very little downtime, even for a tri-ace title, which i tend to find a bit exhausting. valkyrie profile 2 (which this game is essentially the spiritual sequel to, and i think the two are probably the most similar tri-ace games outside of star ocean 1 and 2) at least had the platforming

at least there's the dress-up stuff. it's kind of expensive, but putting the guys in extremely stupid shirts that say "HAPPY HALLOWEEN" or have little cartoon versions of themselves and the title of the game is some of the best choices i've ever seen in a system like this. i want this kind of thing in final fantasy xiv. don't give me the krile hoodie, give me a shirt with krile on it. or the uniqlo alexander shirt or something, i dunno

sakuraba's half of the soundtrack is pretty good, but tanaka's is amazing. i wish he got hired to do more games, even just across the stuff i know well (alundra, gravity rush) he really brings some great stuff to the table

i was struck by how much more initially interesting the antagonists are than the main trio, especially vashyron, whose personality is Horny for the first half of the game, but it slowly gets less ambiguous about the fact that despite being one of the headlining characters and his sincere commitments to his younger companions, he's absolutely a huge asshole. god works in mysterious ways
 

Paul le Fou

24/7 lofi hip hop man to study/relax to
(He)
Surprising no one, Elden Ring. I spent 500 hours on it and was so hooked I nearly started making youtube lore videos. It became my favorite Soulsborne game and, honestly, might have become one of my favorite games of all time.

Splatoon 3 has been good fun, though competitive games always leave a tinge of sour taste because I end up getting mad a lot. But Splatoon is, as ever, fun and playful and aesthetically wonderful while still having remarkably deep gameplay and strategy and all. Also I worked on it, so it has a special place in my heart for that too.

Others of note:
Vampire Survivors
Monster Train
Disco Elysium
Tunic
 
at least there's the dress-up stuff. it's kind of expensive, but putting the guys in extremely stupid shirts that say "HAPPY HALLOWEEN" or have little cartoon versions of themselves and the title of the game is some of the best choices i've ever seen in a system like this. i want this kind of thing in final fantasy xiv. don't give me the krile hoodie, give me a shirt with krile on it. or the uniqlo alexander shirt or something, i dunno

I agree part of the enjoyment of Resonance of Fate is definitely the dressing up characters. Its fun to see a dramatic cut scene where Leanne is wearing a leopard print jacket, cat ears and green aviator glasses!
 

lincolnic

can stop, will stop
(he/him)
Elden Ring, Shredder's Revenge, God of War Ragnarok. Vampire Survivors maybe? Tunic was very good and extremely memorable, but also flawed enough that I don't feel like it fits on my list.

I didn't really get to play a lot of 2022 releases. But I did play a whole ton of Super Mario World kaizo hacks! I try to keep that talk quarantined to the appropriate thread though.
 

spines

cyber true color
(she/her, or something)
i didn't play that many new games this year (she says, then always posts something 5x as long as expected), and it's pretty impossible for me to compare my two favorites of them, which are, of course, last call bbs and splatoon 3

i'm really going to miss zachtronics. last call really showcases everything a really talented team has to offer, and the only reason i find it a little hard to recommend is because the instructions for the bigger games are so spartan, which in the game's context implies that they would've come with manuals you don't have, but are basically designed assuming you're familiar with the general methodology of their games, and people tend to find that a bit frustrating. but the sprite-gunpla-knockoff simulator "steed force hobby studio" is a unique and wonderful experience and the nonogram puzzle "dungeons and diagrams" was a good time too. in a sense it's kind of an indulgent sendoff, but underneath the wistful and nostalgic presentation and writing are barth and burns' fascination with creation and creativity that runs through every game they've worked on together, and this game has many nods to the diversity of people, ideas, and motivations that build the computing world they and i grew up on. plus it led to me beating a few of zach's other games and making good progress on the rest...maybe in a few more years i'll have truly finished all of them. but there's plenty of time for that.

a lot of the big nintendo series are hit or miss for me, and splatoon wasn't much on my radar in the past since i never had a wii u and even the second game was somewhat on its way out by the time i got my switch. but i played the demo splatfest day and had a kind of mixed impression, since the game does ultimately suffer from nintendo's scuffed online implementations. i eventually decided to buy it though, and i'm pretty glad i did, since it's been a fun time in its own right and has gotten me much more into a genre i felt like i'd never be good at and long didn't have that much interest in. i've faintly played some UT2004 with friends, and spent some time in TF2 and overwatch, but this is the first time i've really gone in on consistently trying to learn and improve in a game like this, and the movement and aesthetics really contribute to that interest. aesthetically, there's really a lot of interesting stuff going on: it feels futuristic, retro, and timeless all at once, and its post-apocalyptic stylings are in a sense just the background to a lively and colorful world. if it wasn't this, i still feel like i'd surely find my love for shooting games some day. but i'm glad it's this; the more chill theming, ink mechanics, and weapon selections, especially the bucket-type weapons and this entry's "splatanas" and bows, are all things that really appeal to me

dnf duel hits a weird nexus of almost mainstream fighting game and janked up licensed fighter. it feels unfair and evil but in ways that stuff usually isn't these days, with a huge emphasis on threatening guard breaks and testing the other player's patience before hopefully exploding them in 1-2 hits instead of doing stuff they can't block. it's not the most fun game to watch but there's a certain intensity and appeal to a game where being really cheap doesn't feel too hard to pull off.

star ocean: the divine force was a lot better than i expected, though. as i said in my own thread, i decided i was going to buy it after 5 because i became convinced i would have a fun time even if the game wasn't that good, but in contrast to that game it's not so...modern; the area design and story/game structure feel much more akin to the company's ps2 games, which feels like an appropriate throwback from a team that may well not make another game and really hit their stride in the late 90s and early 2000s. and even though the last few hours of the story show the strain of budget struggles near the end of development, this is also the first tri-ace game since *the first valkyrie profile* where you can get new antagonists from the main story to join your party in the postgame. is the game *that* good? no. but i had a great time and i'm just glad they haven't lost their scrappy and chaotic spirit

older games i played this year for the first time:

guilty gear strive is pretty fun! i had a weird impression from early footage and watching the game near release, but really sinking a little serious time into it and learning the basic ideas of the system, i'm happy that it's a game that feels so fast and playable. i don't even think it's truly "easier" than xrd, it just feels like a lot of things have more obvious consequences, so it's easier to keep switching up my ideas and what i'm trying to do.

also played more xrd this year than i have in the past, partly due to the promised rollback netcode coming. i've finally accepted myself and i play ky. it feels pretty good

monster hunter generations ultimate sure is...a big monster hunter game, with a lot of the same foibles and excitement as any of them. the 3ds generation is the one i had seen the least of though, and it's kind of stunning to see what they really started doing even with that hardware; the 4/X monsters really step it up in terms of weird transformations and posing over the older games, and do some stuff that's really surprising even after playing rise, like the seltas queen's team attacks, kecha wacha's flying-squirrel moves and face-masking, and nakarkos, which is sort of a junky battle but absolutely phenomenal aesthetically, with the slow reveal of its actual body lurking under the giant bonepile and creepy effects everywhere. plus this was my first exposure to the infamous deviljho (it's great and messed up) and brachydios, which is a monster i find utterly hilarious due to its funny clapping animation and mega man x armor suit

the "arcade archives" releases of metal black and tetris: the grand master landed just a couple weeks apart and i've played each of them a fair bit lately as a result. metal black is pretty fascinating not just as a clearly influential and memorable entry in taito's shmup catalog, but a game whose technical ambition and innovations don't quite line up with what was eventually decided as the best way to implement digital images into games...it's got a bit of an outsider art feeling near the end because of that (and the game/art director takatsuna senba did come out of the animation industry and seems to have had a pretty different idea about games than a lot of his colleagues), but it only amplifies the unsettling weirdness of the game.

tgm is tetris. i dunno. i've never had the biggest interest in tetris generally, even in puyo puyo tetris i basically wanted to learn puyo, but this has always been a fascinating series to me to watch so of course i had to try it for myself, and i think the arcade pacing creates a really great feeling for the game, with a little time to get situated before the game pushes its first threatening speedups, then relents before beginning the climb to the game's final form. i like that it only takes like 5 minutes to play out a credit for me right now, and in that time i get some easy practice while also being quickly pushed to improve. i dunno if i'll have the patience and fortitude to learn a full 1cc on this game, much less the time-attack focused "grand master" rank, since the second half of the game features "20g" difficulty where the pieces essentially start on top of the stack, making it so you can only slide or roll them "downhill" and necessitating even more advanced strategies. but it's been a cool time

the bugs are a bit of a downer, but they'll probably get fixed soon. i hope.

xenoblade 2 was pretty fun. the only other monolith games i've played were the baten kaitos games, and this definitely has some of the same feel in a strange way (especially the theatrical villains who never manage to actually upstage the protagonists), and i always enjoy playing an rpg where it feels like you get better and better at it over time without it directly featuring some kind of perfect timing element. it's funny thinking about how i only finished it because i found out that morag eventually joins the party, otherwise i would've probably sold it back after i didn't play it for 3 years after doing the intro. mostly though, for as many ups and downs as there are along the way...i can never hate a game where the last few hours are that good. i started playing 1 right after, and was kind of amused by how many things i didn't like about 2 already just weren't in the game and were apparently invented for the sequel, but then got distracted by other stuff. i'll probably finish it early next year, then probably play gears...
 
Rene games by Rene
Best 2022 games, by Rene.
No order:
Signalis - psx vibesd survival horror, with awesome and shrouded story

Shredder's Revenge - best turtle game and a love letter to the genre

Infernax - Secret sequel to Castlevania 2. Boy is it great. All things are referenced, well. Great music, fun and basically a Magnum Opus of the nonlinear sidescrollers prior to SOTN

Ghost Song - Great Metroid game, sans the CV part. A bit too Souls .. and the... Uh... Dialogue... Hmmm... Uh .. I don't know... Is grating as all fuck

Scorn - walk around in Giger world. Beautiful

Plague Tail: Requiem - RATS! I think I like the first one a bit more, but always down for fucking around with rats in the 13th century

Castlevania Advance Collection - guess what? These games rule. Especially Circle of the Moon
 
star ocean: the divine force was a lot better than i expected, though. as i said in my own thread, i decided i was going to buy it after 5 because i became convinced i would have a fun time even if the game wasn't that good, but in contrast to that game it's not so...modern; the area design and story/game structure feel much more akin to the company's ps2 games, which feels like an appropriate throwback from a team that may well not make another game and really hit their stride in the late 90s and early 2000s. and even though the last few hours of the story show the strain of budget struggles near the end of development, this is also the first tri-ace game since *the first valkyrie profile* where you can get new antagonists from the main story to join your party in the postgame. is the game *that* good? no. but i had a great time and i'm just glad they haven't lost their scrappy and chaotic spirit
I'll have to play Star Ocean: The Divine Force sometime. I really did enjoy Resonance of Fate and I would be up for some trying more tri-Ace games.

Infernax - Secret sequel to Castlevania 2. Boy is it great. All things are referenced, well. Great music, fun and basically a Magnum Opus of the nonlinear sidescrollers prior to SOTN
I did not play this game. But everything in your description makes it seem like I would like it.

Castlevania Advance Collection - guess what? These games rule. Especially Circle of the Moon
As excited as I am for Konami to revisit Silen Hill, I was a little disappointed a new M2 Castlevania collection did not materialize in the fall this year.

I'm playing one game off this collection each Halloween. Its been pure Castlevania bliss so far. I never played any of these games before; as I'm not generally a portable game player.
 
A N64/PS2 collection of 3D Castlevanias would be amazing. I owned Castlevania 64 and I liked it quite a bit (Except for the bomb escort mission). I also got the bad ending for C64 the first time through which I thought was pretty great!

Best 2022 Horror game I played: The Callisto Protocol.

The atmosphere and graphics of the Callisto Protocol are top notch. Once the action clicks with the player it is very satisfying. You go back and forth between melee combat and ranged combat during the game. The story is derivative of Resident Evil and Deadspace, but the story has enough original elements that I enjoyed going through it.

There are some design choices in the Callisto Protocol that I didn't like. However, Gamespot's 5/10 review of the game seems pretty low to me given the quality of the Callisto Protocol.

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Honorable mention for best horror game I played in 2022 goes to Tormented Souls. If you want play a game that feels like a PS2 survival horror game; I cannot recommend Tormented Souls enough. It did not get my best horror game of the year because I could not finish it. The puzzles got too hard for me. Once I have to go to the internet to solve a game, I'm don't with it. Until I hit a wall however, it was a fun game.
 
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