I wonder what Wikipedia has to say about Build-em-ups?
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I like all of that except for that "'simulation games' for short part." What about simulation games is short? Anyway, drilling down:
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That's all great Falselogic but why are you telling us? Well, I've been playing through a bunch of these and wanted to talk about them! But, TT doesn't even have a thread for them and while some of them most definitely do deserve their own thread (Simcity, Cities: Skylines, Children of the Nile) some don't or are too old to warrant an actual thread. So here one is! Also, sometimes you just want to talk about the mechanics of a genre without specifically speaking about any game. Or maybe you want to post that terrifying video from Simcity 3000 where the town is a perfect hive! (spoopy)
Well, now you can! But you have to call them BUMPs or B'UPs for short. Also, this thread is called BUMP 2000 because the second Simcity game was not Simcity 2 but Simcity 2000.
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Originally Posted by Wikipedia Construction and management simulation (CMS) is a type of simulation game in which players build, expand or manage fictional communities or projects with limited resources. Strategy video games sometimes incorporate CMS aspects into their game economy, as players must manage resources while expanding their project. But pure CMS games differ from strategy games in that "the player's goal is not to defeat an enemy, but to build something within the context of an ongoing process." Games in this category are sometimes also called "management games". SimCity represents an early example of success in the genre. Other games in the genre range from city-building games like Caesar or Dwarf Fortress, pure business simulation games like Capitalism, and or true CMSs like Theme Park. CMSs are often called "simulation games" for short. Although games can simulate many activities from vehicles to sports, players usually deduce the kind of simulation from the title of the game. |
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Originally Posted by Wikipedia A city-building game, or town-building game, is a genre of simulation video game where players act as the overall planner and leader of a city or town, looking down on it from above, and being responsible for its growth and management strategy. Players choose building placement and city management features such as salaries and work priorities, and the city develops accordingly. The city-building game genre was established in 1989 with SimCity, which emphasized continuous building rather than a set victory condition. Players followed personal preferences in design and growth. Indicators of success were maintaining positive budget balance and citizen satisfaction. |
Well, now you can! But you have to call them BUMPs or B'UPs for short. Also, this thread is called BUMP 2000 because the second Simcity game was not Simcity 2 but Simcity 2000.