karzac
(he/him)
Figured I'd get the ball rollling, as this game comes out soon and I'm very excited for it. Here's a repost from the September games thread:
Deathloop, the new game from Dishonored and Prey developer Arkane, comes out September 14. I'm very excited.
It's an immersive sim with a 70s exploitations cinema style. You play as Colt, trapped on a hedonistic timeloop island. You're trying to break the loop by killing 8 high profile targets, all in a single day - something that's impossible at the outset (I think).
Judging by previews, the structure seems pretty interesting and unconventional, given the premise. It's not a single contiguous timeloop like Outer Wilds or something. Instead, there are 4 different levels, each with 4 different times of day (morning, noon, afternoon and night). Once you're in the level, there's no timer - you're free to take as long as you like. But once you leave the level, you can only move forward in time - and if you die, you're kicked back to the beginning of the day. So, you might start a run at the Docks in the Morning - go to the Factories at Noon - then Downtown in the Afternoon - and then die, and maybe start your next run Downtown in the Morning. (I don't know if those are the actual areas, I'm just making up examples).
That structure seems like a really interesting way of combining the blink-and-you'll-miss-it nature of timeloop games, with the detailed exploration of immersive sims. It also seems like it will lead to the sort of "explore every possibility" style of gameplay that you find in modern Hitman games. I imagine there will be a lot of "oh, this thing I just discovered doesn't do anything now, but if I come back here in the morning..."
Also, there's going to be Dark Souls-style invasions, where players can take control of Juliana, an antagonist who wants to stop Cole from succeeding. Seems wild, and maybe annoying, but also fun? That mode is optional though.
Anyway, it's an extremely high concept, but I have a huge amount of trust in Arkane to pull it off.