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Yeah I mean, I'm not even criticizing estragon here. I disagree with what they said to an extent, but 2021 me thinks it's a matter of emphasis - the Wario Land games are all about exploration, and old Mario games aren't, though I agree with you that once you hit 64 and beyond, they generally are about exploration, though not to the degree the Wario Land games are. estragon is right though that some Wario Land games put the emphasis on exploration more - 2 and 4, especially, but I'd argue 1 and 3 still do too, just... differently.On the other hand, I'd reverse argue that plenty of the Marios from 64 on have encouraged exploration. Even the most linear 2D and 3D entries have had MacGuffins you could (or sometimes had) to collect off the beaten path. I would agree though this is not to the extent that the Wario games in question do so.
I'm always pleasantly surprised when I agree with past PhantoonEverybody point at laugh at how dumb 2013 Kazin was
In the form of those music coins we've discussed either here or in the Gameboy thread (can't remember which), sure, but like a Metroid game, you're not discouraged from exploring otherwise, at least using the abilities you've unlocked thus far.I do think that gets at why I struggle to really enjoy 3. I mostly enjoy trying to faff about in every little nook and cranny of these kinds of games, but Wario Land 3 due to its ability upgrades actively discourages exploration until the end of the game.
I kept trying to play Wario Land 4 over the weekend and I still can't get into it. It has great music and visuals and all that, but there's something about the level design even before you hit the frog plunger thing and start the timer. They're a bit too sprawling, maybe? Unfocused? I'm not entirely sure yet. I'm going to keep trying it but for some reason it just never clicks with me.
It does feel a lot like Mario Land 2 in a lot of ways, yeah. The mechanics feel better in Wario's more slow paced, exploratory gameplay imo.I started replaying Wario Land 1 this weekend, and was reminded how much it follows SML2 in mechanics, including the weird floaty jumping. I don't love it the way I love Wario Land 2.
There's too much weight for that to be comfortable still! I remember putting a dry washcloth sort of on the bridge my nose iirc to ease some of the weight while laying down and it still was uncomfortable and too heavy lolI'm happy for you! It's a fun game that I have fond memories of that I haven't played in probably 20 years. I do wish it were more accessible for people today.
Also, you play a Virtual Boy by lying flat on your back, putting the headset over your face, and using the tripod against your chest to keep it from falling over. OBVIOUSLY.