I began playing "The Longing" following its release on Switch, a hybrid adventure/idle game in which you play as a glorified alarm clock. After 2020, I - and I think the world - am ready for an artistic treatment of the loneliness and isolation of quarantine. I started it up today and instantly fell in love with it.
Our protagonist, a nameless shade, faces the loneliness and other challenges of isolation as they wait for 400 days before they can awaken the king and leave the cave. Those 400 days pass in real-time, whether the game is running or not, and I intend to see them to the end honestly and faithfully. I'm told it detects and punishes attempts to manipulate the system clock.
Every action you take in this game is slow. The shade shuffles languorously through the caverns, or will doze off and dream if you leave them for a while. There are doors that take minutes to open, locations in the cave where the way might open after weeks of real time. The shade has a cozy little nook with a bookshelf with a complete, unabridged copy of Moby Dick. Many of the activities you do can be performed unattended: click on the object and wait for the shade to finish their work. If you were in the middle of something when you exited the game, progress will have been made as though you were sitting there watching it the whole time. Any location in the game can be remembered, and you can pull up a menu to travel there automatically, which should not be mistaken for fast-travel. So it combines a convenient user interface with inconvenient activities. It is a game about patience, not a game about monopolizing your attention.
The shade is a modestly artistic soul. They want to practice drawing, but they'll need paper to draw with, and materials to use different colors, which must be gathered from throughout the kingdom. They want to express the music they hear in their mind, but the pieces of their musical instrument have all been scattered. They want to read, but the way to the library is locked. They don't need to eat or drink or rest, but a comfortable bed to rest and a fire to sit by would not be unwelcome. All of these things are "optional," in the sense that they do not contribute to the explicitly stated goal of the game, which is to wait 400 days and awaken the king, and that waiting can be passed with either more or less comfort and enrichment to alleviate the conditions of their pitiable existence.
Think of it - a game about enduring prolonged solitude! And this was originally released on various kinds of personal computer back in actual March of 2020? Remarkably prescient.
Our protagonist, a nameless shade, faces the loneliness and other challenges of isolation as they wait for 400 days before they can awaken the king and leave the cave. Those 400 days pass in real-time, whether the game is running or not, and I intend to see them to the end honestly and faithfully. I'm told it detects and punishes attempts to manipulate the system clock.
Every action you take in this game is slow. The shade shuffles languorously through the caverns, or will doze off and dream if you leave them for a while. There are doors that take minutes to open, locations in the cave where the way might open after weeks of real time. The shade has a cozy little nook with a bookshelf with a complete, unabridged copy of Moby Dick. Many of the activities you do can be performed unattended: click on the object and wait for the shade to finish their work. If you were in the middle of something when you exited the game, progress will have been made as though you were sitting there watching it the whole time. Any location in the game can be remembered, and you can pull up a menu to travel there automatically, which should not be mistaken for fast-travel. So it combines a convenient user interface with inconvenient activities. It is a game about patience, not a game about monopolizing your attention.
The shade is a modestly artistic soul. They want to practice drawing, but they'll need paper to draw with, and materials to use different colors, which must be gathered from throughout the kingdom. They want to express the music they hear in their mind, but the pieces of their musical instrument have all been scattered. They want to read, but the way to the library is locked. They don't need to eat or drink or rest, but a comfortable bed to rest and a fire to sit by would not be unwelcome. All of these things are "optional," in the sense that they do not contribute to the explicitly stated goal of the game, which is to wait 400 days and awaken the king, and that waiting can be passed with either more or less comfort and enrichment to alleviate the conditions of their pitiable existence.
Think of it - a game about enduring prolonged solitude! And this was originally released on various kinds of personal computer back in actual March of 2020? Remarkably prescient.