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The enemy is felled by an intensely powerful blow! Climbing the Dark Spire.

JBear

Internet's foremost Bertolli cosplayer
(He/Him)
I mean, I can't speak to any puzzle in particular at this point, but I seem to have a vague memory of not being able to use all of advanced classes and just rolling with the ones that I had access to.
 
I mean, I can't speak to any puzzle in particular at this point, but I seem to have a vague memory of not being able to use all of advanced classes and just rolling with the ones that I had access to.
Yeah, so far my impression is there's a lot of stuff that you just might not get access to, but the game itself isn't so savage that it matters. I'm just kind of annoyed at this specific thing at the moment.
 

Yimothy

Red Plane
(he/him)
I bought the cutlass in town and took it back to the guys behind the door. Like halfway there I thought to myself, “these guys are pirates, I bet after the sword they’re going to ask for a parrot like the one at the gambling den”. But I was halfway there, so I just carried on. Sure enough, I’m now making my way back to the entrance so I can go to the casino.

Here’s a tip for anyone else who got several hours into the game wishing there was a button you could push to just have the whole party either attack the first enemy or defend if they can’t attack: if you hold the A button down it’ll fast forward through the battle commands menu and the battle text boxes. You don’t have the keep mashing it! I typed this post while holding it. Gotta keep an eye on HP though.

Aw man, I got to the casino and my inventory is full so I can’t buy anything. Had to destroy a scrap metal to make space. I have like a million of them and I can’t seem to do anything with them, not even sell them. Not sure if I should just destroy them all?
 

JBear

Internet's foremost Bertolli cosplayer
(He/Him)
Aw man, I got to the casino and my inventory is full so I can’t buy anything. Had to destroy a scrap metal to make space. I have like a million of them and I can’t seem to do anything with them, not even sell them. Not sure if I should just destroy them all?
I think I may have made it to the end of the game without finding an answer to this question. If I did find an answer, it was late enough that it never made it into my notes.
 

Yimothy

Red Plane
(he/him)
I am maybe stuck? I tricked the pirates, then fought them, now one of them wants me to find their captain, or rather the ship’s logs the captain is carrying (if I remember right). There’s a guy in fancy clothes at the casino who I thought might be the captain, but I can’t find any way to interact with him. I can’t remember meeting anyone else who it might be. I tried the commerce guild again but just got kicked out (also discovered there’s a knocker on their door, but it doesn’t get a response unless you hit it over and over, and then it’s just someone complaining). I meant to try the guy who sold me the important item again but forgot. Nobody in town has anything new to say that I can find. I don’t really want to have to retread everywhere I’ve been to find this person.

There are also my quests. I assume the thieves guild one and the garland one will occur naturally as I explore more, but I feel like the one to recover an item lost at the casino should be doable. I found a key in their scrap heap which might be the item, but if it is I still don’t know who to give it to (again I thought it might be the fancy guy at the casino but I can’t interact with him). I’ve tried the grab bag several times without anything notable coming up. I’ve also been trying to win over and over at gambling to see if eventually instead of money you get offered some other prize, but I haven’t made it past gambling for 3,200 coins without losing. I gave one of my guys the gambling skill and they do seem to mostly roll seven or higher, but if this quest is solved by winning at gambling a lot it seems the RNG gods are against me, even with some light save scumming. And it’s not fun to go through the same menu options over and over hoping for the coin flip (actually an uneven flip since I lose on ties, though presumably the gambling skill somehow improves my chances) to come up heads six times in a row.
 

Yimothy

Red Plane
(he/him)
I had a bit of a read of some of the earlier posts in this thread and found a clue for the gambling quest I was stuck on: @JBear mentioned finding the quest giver in the dark. I had a look in the patch of darkness near the casino and found the guy - I’m sure I must have checked the spot on my first pass through the area but I guess he only showed up once the quest was active, which is a bit frustrating. The NPC mentioned getting a jackpot bonus after winning five times in a row, so I set off for the casino to do that. Unfortunately I made the mistake of assuming I would get the prize automatically once I’d won enough, so I just kept throwing the dice over and over, several times reaching the “win 6,400 gold” level but never managing to win at that point. Finally, after far too long, I got it and was presented with… the option to gamble for 12,800 gold. At this point I checked the maths and realised that after five wins I would be owed 3,200G. Still I pondered for a while before cashing out at 6,400 and thankfully getting the bonus prize needed for the quest. Which I could have had much earlier if I’d just kept track of how many wins in a row I was getting.

Anyways, with that done I went back to where the pirates had sailed away and found their converted funpark ride of a ship waiting for me and now I’m on level three. Just found some sunflower seeds which appear to be the second of three items needed to get the elevator working (I’d thought the rum-pickled nuts from the pirate lair would be the squirrel food but when I took them there and tried to use them the game said there was no point). I’m also getting pretty good money and experience up here. My warrior has reached AC -10 when I’m using the long term defence buff, with the help of bikini armour and a codpiece. I like these kinds of items in a game like this where they’re just a joke better than in some other games where they’re shown on screen and seem to be intended to titillate (I recently finished Persona 3, for example). Anyway, the rest of my party have much higher ACs, which so far has only been an issue if the warrior is incapacitated somehow and they wind up in the front row, but up here on level three there are enemies with spears who can hit my back row. This is a worry.
 

Yimothy

Red Plane
(he/him)
The third floor is slow to reveal its secrets. I found an animal trap that I thought might catch the squirrel or whatever it is I need to run the elevator, but instead I got an animal tusk. There’s also a tree that can supposedly be chopped down, which seems like it might be where a squirrel is hiding, but the tree has been too strong for all the weapons and characters I’ve tried attacking with. I noticed that the handaxe blurb says that only Dwarven characters can use axes properly, but I don’t have any in my party because they are always lawful and I went chaotic (speaking of which, my elf mage has gone from neutral to chaotic after a whole lot of praying at the chaos temple). I guess I could make one or use the prerolled character (if there is one, not sure) and just leave my two chaotic characters out of the party for the trip to the tree.

Anyways, I found some Amazons who wanted tribute before I could enter - my animal tusk did the job, hopefully that’s what it’s intended for. This led to my first boss fight after the amazons drugged my party (seemingly reluctantly) and we woke up in a new area just in time to fight off some kind of demon or something and its goons. I’ve switch to a new save file just in case but I assume there’s an exit or healing point or something nearby.
 

Yimothy

Red Plane
(he/him)
I’ve made it back out from the trap, found a ring apparently belonging to the demon which my chaotic alignment characters could equip, so I’ve put it on the priest. I hope that doesn’t come back to bite me. From there I’ve explored the rest of the third floor and reached the 4th. I finally got access to a “warp out of the dungeon” spell, so that should speed things up a little, but I still don’t have be elevator working. Got a new quest now that I’m on the fourth floor: some dude has lost a ring (not the one the demon dropped) on the first floor. Or maybe the second. Or the third. I really don’t want to revisit every tile of the first three floors looking for a ring, so I’ve revisited a couple of NPCs without success and I’m planning to just move on with the game and hope it comes up naturally. The ring is to be turned in to the dodgy dude early on level one, which is kind of suspicious. Actually maybe I should check his important item again, see if he already had it?

I’ve also been trying out classic mode. I thought I’d just give it a go and move on but I actually really enjoy it. Partly I think the game just moves faster - I think there’s some slowdown in the more detailed modern mode that isn’t there in wireframe - but also wandering the wireframe halls is oddly compelling in itself. I’m going back and forwards now, using classic mode for the hike back up to wherever I’ve reached and switching to modern to explore new areas.
 

Yimothy

Red Plane
(he/him)
At last I have found the squirrel needed to get the elevator working. And I got it drunk! But I can’t seem to capture it. I’ve also found an imprisoned angel who I think is the Amazon god? But I can’t understand it. I’ll talk to the shrine maiden on my next trip up the tower. I’ve taken one step into the fifth floor but went back down to explore the fourth more fully first. Also went through a mirror and fought a jabberwock which was pretty neat, gaining a spell book for my troubles. No idea what it’s for, though. There’s a labyrinth on level four that introduces spinners, and I was about halfway done with it I think before I ran out of healing MP and so warped out. If I keep my head I can count how many turns a spinner has made and so figure out which way I’m facing without having to use a compass or spell, which is fairly friendly of the game.
 
At last I have found the squirrel needed to get the elevator working. And I got it drunk! But I can’t seem to capture it. I’ve also found an imprisoned angel who I think is the Amazon god? But I can’t understand it. I’ll talk to the shrine maiden on my next trip up the tower. I’ve taken one step into the fifth floor but went back down to explore the fourth more fully first. Also went through a mirror and fought a jabberwock which was pretty neat, gaining a spell book for my troubles. No idea what it’s for, though. There’s a labyrinth on level four that introduces spinners, and I was about halfway done with it I think before I ran out of healing MP and so warped out. If I keep my head I can count how many turns a spinner has made and so figure out which way I’m facing without having to use a compass or spell, which is fairly friendly of the game.
Yeah the spinners are weirdly friendly.
 

Yimothy

Red Plane
(he/him)
I have the elevator working! Hallelujah! I also went and saw the angel again, and this time got an item instead of just getting told off by the guard like before. Maybe my inventory was full last time? Anyway, I used the lift to go back to the amazons and it appears they want me to rescue the angel. So I set off to do that, ignoring the possibilities opened up by the lift, but then decided to sort out the labyrinth first. And I’ve been there since. The place is doing my head in - I’ve explored all of it except for one 2x2 room which I haven’t found a way into. I have found two floor tiles that give a subtle click, but I haven’t figured out what they do. I assume the final room will have a quest item in it or something and I want to get this done while I have a sense of the layout in my mind, particularly of which teleport goes where. I’ve been taking notes on some of them but perhaps I should copy out the map and cover it in arrows to make it easier to visualise. Presumably the clicking floor tiles change some of the warps to open the path.
 

Yimothy

Red Plane
(he/him)
ocrLyld.jpeg


I broke out the graph paper and made my own map, allowing me to reach the forest jewel for the thieves guild. In retrospect I’m pretty sure I could have done this without the map - I’d found both clicking map tiles, and after the first I had actually gone back to the warp that gets deactivated once you click them but found it still active. Not a big leap from there to go back once both were done. I think partly I was concerned because the clicking floors will click repeatedly if you examine them and I wasn’t sure if this would then deactivate them, so I wanted to exit the dungeon, come in again and deliberately hit each click once, then start checking the warps again for changes. Anyway, done now.
 

Yimothy

Red Plane
(he/him)
I’ve taken the elevator down to the basement and explored some more territory there, don’t think I found anything of interest before reaching a locked door I can’t open though. Similar story on level 2 except without the locked door. I’ve also attempted to move forward the amazons plot by going back to rescue the angel, but when I go there nothing happens. She doesn’t seem interested in any of my items. The guy at the entrance to the palace reacts conspiratorially when I show him the ring I got from the demon (come to think of it, I maybe should try using the ring at the door in the basement - next time) but I can’t make anything come of it. The fake shrine maiden and regent are no longer in their spot on level 3 so I can’t check again what they wanted me to do.

I’ve also made a little effort to find the missing ring for the quest, but running around the whole dungeon inspecting every space got old pretty quickly. My warrior took the “don’t give up on quests” oath so I guess I’m stuck with it. Maybe I should just be looking in the patches of darkness? I’m still hoping it’ll just turn up naturally as I keep exploring. For now, though, keeping exploring means going up to the fifth floor, higher than the quest giver said the ring might be.
 

Yimothy

Red Plane
(he/him)
The fifth floor is not messing about - enemies are using multitarget attack spells, my thief has been killed twice by chest traps, enemy groups are huge. On the plus side the experience points are pretty good. I completed a circuit of the outer corridor and met a monster hunter/monster who advised me to talk to the lycaon brotherhood. I found their HQ but the door is sealed. Also found a tree to climb at last and got an apple. Then I ran out of MP and warped out. The deadliness of the enemies is making me use my mage more instead of just trading inaccurate attacks with enemy groups which is good. I finally tried out extincto (not sure I have the name right) which seems to be an instant win for random encounters - 80ish damage to all enemies. There’s another spell I haven’t tried that instantly kills all enemies of level 8 or below. I haven’t tried it because I don’t know of any way to identify which enemies are what level and I assume anything susceptible is no threat at this point. Unless it means all enemies below the eighth floor of the tower, in which case I’ve been making a huge mistake not using it.
 

Yimothy

Red Plane
(he/him)
I’m at the point where I feel stuck again - I’ve explored all of the fifth floor that I can access, and the same on the other floors. There are a few locked doors, and I’ve found a key (the grim reaper key), but it doesn’t open any that I’ve tried. I’ve found Slash the vampire hunter bound in chains but can’t release him so far as I can tell. I think he had suggested going to the werewolves for help, maybe I should try them again, either in their HQ on level 5 or their lair in the basement. There’s also the thing with the Amazons and the angel, so far unresolved. I’ve been assuming that would work itself out as I got further up. And there’s a puzzle on the fifth floor: a room with four exits, each of which causes a letter to appear - N, S, E, or W. There’s another room that makes the letters disappear. I haven’t figured it out, but come to think of it there’s an east garden and a west garden, maybe I need to go to each with E and W active respectively.
 

Yimothy

Red Plane
(he/him)
Never mind, I’m not stuck. I somehow solved the puzzle where letters disappear - it’s an odd one because there’s nothing saying that the letters are there first - by going in and out of each door until a reward appeared. That got me the library key which got me instructions and components for an exorcism. Not sure where I need to do that though. I haven’t figured out the puzzle where letters appear, unless it’s the same puzzle and I really got lucky on solving it by chance. Anyway, then I went back to the basement via the elevator where a door that I’m sure was unpickable last time was able to be picked, opening up a lot more basement. I had my first party wipe in a while to the cursed coin encounter’s gold coins breathing on me - fortunately I had saved after getting the library stuff, but I had to redo my time in the basement. Second time around I used the mage’s attack all enemies spell to win the fight on the first turn. I think I was supposed to go through here a while ago because as soon as I turned in the quest for beating those coins I got one for killer rabbits that I’d already done some hours ago. Anyway, that’s fine. Past there I found a burning well where I finally used the blizzard crystal I’ve been carrying around for most the game to put it out so I could find an hourglass - presumably the canned sand needed somewhere on the fourth floor. Then I stuffed the marshmallows I’ve been carrying nearly as long in my party’s ears to get past a loud noise, then immediately took a one-way passage to an area I’ve already explored. So I warped out and found that the multiclassing quests have unlocked. I’ve since been exploring the training grounds. Looking forward to unlocking the advanced classes.
 

Yimothy

Red Plane
(he/him)
Well I’ve done all the advanced class quests now, but I have no idea how to actually put someone into one of these classes. I took my mage up to level eight of priest, but she has not become a druid. Either I have to find someone to make it happen or it’s just a menu option that I’m missing somehow, I guess.

Aside from that, I’ve been continuing my exploration of the basement and how now mapped out the whole thing, beat a demon as it tried to climb through a dimensional portal, and exorcised a bunch of spirits. On the first pass at the exorcism I used the low temp candles and it didn’t work, then I tried the same again and this time the candles disappeared from my inventory and I had a little panic and reload thinking I’d lost a necessary key item and having saved only a few minutes before. Then I remembered the trick candles and tried with them, which worked, and now presumably I’m stuck with the other candles taking up an inventory space. Maybe I can destroy them, but I’m not going to in case I need them for something else.

Completing the exorcism allowed me to meet Z-LXXX, presumably a tribute the Z80 processor that has powered so many dungeon crawls of the past. It gave me some advice and an amulet to use to destroy the vampire, and I think a suggestion that I should come back to Z80 after doing so for further information.

Next I went back to level four and used my hourglass and edible ink to convert my partial contract into a forged contract, which I showed to the guy outside the fun park, after which the door to the angel’s cage was opened. She won’t leave though, not sure what’s up with that. I’m not given the option to use an item so presumably I have to do something elsewhere to make it happen. Talking to the guy trying to figure this out I ran through his other dialogue options and got a clue for my then-current monster hunting quest which I probably would never have otherwise figured out (to go to the hunting grounds attraction and enter through the secret door instead of the regular one to catch an otherwise evasive enemy). It’s nice having a bunch of loose ends all wrap up, even if several of them just lead to further loose ends.
 

Yimothy

Red Plane
(he/him)
I thought I was stuck again, unable to free Slash or get past either sealed door on level five, but then I managed to get through the puzzle where letters appear in the air. As with the one where letters disappear, I have no real clue how exactly I solved it. I went in and out of the central room several times. I think what did it was going in then turning around and exiting through the same door once for each cardinal direction, but I dunno really. I don’t remember finding any clues telling me how I was supposed to do this.

Anyway, that got me the keys to free Slash, who then disappeared saying I needed to find the way to unseal Crimson, which I took to mean unseal the door leading to crimson, so I started looking around again. There’s a tile in the east garden with a mysterious light that I haven’t figured out, so I tried there, and I went back to the angel on level four without any luck. I’m pretty sure I also tried going to the sealed door. Eventually I ran out of MP and warped out. When I went back in, I approached the sealed door again and Slash appeared and asked if I’d figured out the seal. I thought I hadn’t but my party leader said yes automatically and then Slash broke the seal on the door, to my surprise since I thought that was what he wanted me to do. In retrospect I think he was talking about the seal on Crimson himself, which I got the tool to break from Z80 a while ago, but I feel the game could have explained this better. I think I also needed to leave the dungeon and come back in order for slash to appear, which caused me some frustration.

Anyway, I then beat crimson, saved, broke an altar which opened the other sealed door on level 5 (I wondered if killing Crimson had opened the door and the altar did something else but I had a party wipe before my next save and took the chance to check the door before breaking the altar - still sealed), and reached level six, which has a pretty cool design like everything is scaled for giants. I explored for a bit and then met some dragons that absolutely destroyed my party with breath attacks - two characters dead after the first round and the other two down after failing to run in the second.

So I reloaded, rebroke the altar and took one step into level 6, then warped out, levelled up, saved my game and went back in. I also at last figured out how to get the advanced classes - it looks like they appear in the skills menu at the guild if you have levels of the two base classes they require. So I have a druid now. Not sure if this is a permanent situation or if I can change it back or to other advanced classes. I need to have a think about which classes I want.

I revisited Z80 and gave it some knowledge back that I’d found behind the locked door on level 5 - at the time I hadn’t figured out the advanced classes yet and thought this might be how you got them, but it was the wizard orb I took and a Druid that I unlocked so I guess not. In fact Z-LXXX just took the orb and I seem to have nothing. I also went back to the angel, where Slash showed up again and healed her. I should go back to the Amazons next time I go in.

I dunno if I’m missing clues or the game is just opaque, but a lot of this wasn’t all that obvious. On the other hand, I’m figuring it out so the game has gotten me onto its wavelength.
 

Yimothy

Red Plane
(he/him)
Turns out I don’t know how advanced classes work. I’ve given my team levels in the secondary classes they need for the advanced classes I want, but the option to take the higher class isn’t showing up in the skills menu. No idea why - my current best guess is that it has to do with the advanced class level being the average of the constituent class levels. My druid has level 16 mage and level 10 priest for level 13 druid. All the others are level 17 in their starting class and level 9 or 10 on the secondary class - maybe the starting class needs to be at an even level for some reason? Actually, a better guess: the secondary classes have stat requirements that I’m not meeting - druid presumably required high int which my mage already had and that’s why I was able to get it straight away.

I found a bunch of guys tossing logs on the sixth floor. Apparently I have to bring my own log, so I suppose it’s time to revisit the tree on the third floor that has always proven too strong for me. Also got a quest to fix the floor that drops you to the basement. Gotta find someone with an interest in dungeon repair and get some item off them. No idea who that might be, though come to think of it getting some timber might help with floor repair.
 
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JBear

Internet's foremost Bertolli cosplayer
(He/Him)
If you would like some broad non-spoilery advice on secondary class experimentation: I found it useful to save up a bunch of xp on my characters, drop a save, and then do a bunch of experimentation to see which classes I could access with each of them.
 

Yimothy

Red Plane
(he/him)
Thanks, I gave that a shot - I now have a druid, paladin, and ninja. My thief remains stuck unpromoted. I was planning to reload and fiddle some more but instead I decided I was close enough for now and I’ll try again once I get more experience points. I’m going for wizard, which is thief and mage combined. I have thief at 17, mage at I think 10, I’ve taken all the skills, so I think all that remains is putting some more points into int. Perhaps it’ll turn out that halflings can’t be wizards or something. I’d go for ranger but it would require a lot of praying to get out of neutral alignment and also would mean having three characters with levels in priest where a wizard will leave me with two characters levelling each class.

I’ve done the floor repair quest now, which come to think of it I think gave me a wizard memory, maybe that’s what I’m missing from the class change though I’m pretty sure I have to take it to Z80 in the basement. Anyway, getting to the repair guy for that quest involved a dark corridor with warp squares in it, insidious stuff. I actually made it through ok the first time because the automap always knows where you are and I check it frequently in the dark, but every time I went through subsequently and couldn’t just see what had changed on the map to figure out where I was I had to use the “where am I” spell repeatedly to get through, even though I know the route (go to the end of the corridor, turn right, three steps to the first warp, turn around and three steps to the second warp, turn left and open the door).

I also found a machine with three jewels and an open space. The graffiti outside says give the cat fruit which is like her ribbon, so I activated the red jewel and tried to use my red apple but it didn’t work. Maybe I have to peel it somehow to make it more ribbon-like?
 

Yimothy

Red Plane
(he/him)
I reached a dead end on level 6: a giant foot blocking my way and kicking me out whenever I tried anything. So I went back to the machine with three jewels and tried the age-old method of using all my items until something worked. It now functions as a teleporter, sending me to the mysteriously unfilled areas on each map, where so far I have found another wizard memory, the golden jewel (needed for a quest), a fight with several dolls that got me an item which I assume will be one of garland’s quests once I find the mist giant for his current one, and just now a feather which I assume will get me past the foot through tickling. I’ve got four more jewel combinations to try out for further warps, then I think I’ll put the feather to use.
 

Yimothy

Red Plane
(he/him)
I fell off keeping track of my progress a bit, but I’ve now met the goblin king and thwarted a rebellion against him, giving me another orb to get new teleportation destinations, one of which is a (‘H3LLO’) kitty statue on a scale that I know from a previous clue must be balanced with a fruit matching its ribbon. I thought for sure this would be my apple, but it seems to not be so. Maybe one of the foods the innkeeper sells? Or something beyond one of the teleports I haven’t tried yet. The second teleport I tried took me to level 7, which I explored briefly before getting a party wipe from everyone being paralysed, which I was not aware was a possibility and would have taken steps to correct sooner had I known (when I realised what was happening I had two characters paralysed, so I had the remaining two cast the cure everyone and kill everything spells, but one of them got paralysed and the other’s spell failed).

I finally got a wizard - the missing element was a point of strength, which I would not have guessed was required for wizardry if every other possibility hadn’t failed first. Outstanding mysteries, besides the above: the location of the high level holy spells, how to cut down the tree on level 3 for the caber toss on level 6, the glowing square on level 5 (which does not seem to be the location of the holy spells), the missing ring for one of the quests, whether I’m going to encounter the mysterious woman who I healed on level one and helped use the boat on level two again, probably others that are slipping my mind.
 

Yimothy

Red Plane
(he/him)
I reached the end - wound up looking up how to get the warp to the final boss though. The clue is “approach me backwards”, but the square you have to approach can only be reached through a door, forcing you to go forwards to it. The solution is that the room before it can only be entered with a pass, otherwise you get kicked out backwards, so you have to get the pass, go in, destroy the pass, and leave so you get kicked back through the door backwards. I think the main reason I didn’t figure this out was I found the pass before I found the room, so I didn’t know which room the pass was for and that not having it would get me kicked out. In retrospect I guess I could have thought to go through the door repeatedly until I got a fight, then run away so I’d go backwards through the door, though that seems to happen inconsistently with non-spiked tiles.

The ending is pretty underwhelming, but I guess that’s true to the games this one pays tribute to. Anyway, I also looked up some of my outstanding mysteries and how to do the quests I had unsolved. Not sure I ever would have gotten the puzzle where you have to give a law officer a jitte on my own. Googling it I see that it’s a traditional weapon of police in Japan. Maybe they should have localised it as truncheon or something. Also, I was right about giving an apple to the hello kitty statue, but needed to give two more. I guess HK’s bow has three parts. I’ve also followed the rest of the mysterious woman quest (I hadn’t found her on the third floor - her tendency to hang out in places I’d already been foiled me) and gotten the second ending, and now I’m working on I guess the bonus dungeon. I’ve dropped the guide again for this, I’ll see how it goes.

The post game dungeon has a pretty striking visual effect, particularly as it starts you in a room that’s almost all just bright white. I thought for a second my DS was dying, though that’s partly because I think it actually is:

EC5dYOJ.jpeg


Whenever I open the lid for the last couple days it goes like this. At first it went away quickly, now I seem to have to nudge the screen from behind a little to get back to normal. Presumably there’s an electrical connection coming loose between the top and bottom halves of the unit. I’ll be pretty sad if my good ol’ DS Lite dies.
 

Yimothy

Red Plane
(he/him)
I’ve kept going and gotten the final post game ending, though with the help of guides (which might be the intended method of getting it, given how obscure the method is). I explored all of the final level by myself and reached the final enemy, but if there was any clue at all how to trigger the ending (you have to raise your characters’ charisma - the internet claims you need a cumulative total of 71, but I got it at 69), I missed it. The only thing I can think of that might clue it is the tree in level 5 that will let you take extra apples if your charisma is high - I don’t remember the wording of the clue but the result is vaguely similar. You also have to figure out how to get through the hello kitty door, the clue for which I’m pretty sure disappears after reading it once, and you have to cut down the tree which seems to have an element of RNG to it - the first time I tried telling the fairy that the golden axe wasn’t mine she said she could see my motivation and I didn’t get anything. Maybe I could have gone back and gotten another rusty axe and tried again, but I just reloaded and tried the other option, which also didn’t work, then tried the first option again this time with the desired result. Anyway, the charisma thing for the ending seems like something you’d only figure out by accident while trying to max your stats, or by googling it.

Anyways, heck of a game this one. I’ve been playing it at every spare moment since I started, and while it has its share of frustrations (certain enemy groups getting an ambush can just game over you before you can act, for example) I think they kind of played to its strengths.
 

Peklo

Oh! Create!
(they/them, she/her)
Congrats on the clear. This remains one of my favourite games, despite a lot of the details having slipped from memory. One of the funniest games around, including that ending note.
 
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