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The Board Game Thread!

Sarcasmorator

Same as I ever was
(He/him)
The second-to-last story scenario in Jaws of the Lion (Mixed Results) is some bullshit. We came within 2 HP of beating it on our third attempt (at a level below our party level because I'm not sure it's possible for our Demo/Hatchet combo to beat it at standard) and then the last turn had the last two rat monstrosities close in on the Hatchet, kill her, take damage for killing her, kill each other, and become Black Imps in the bargain. I was already dead. Knocking it down another peg for the next try, can only beat our heads against this wall so long. At least I finally hit level 7 and got Micro Missiles.

I consider getting rid of some surplus games, but there's not much I've played that I don't want to keep and little I haven't tried that I'd give up without trying first. And obviously trying new games is a little tricky right now.
 
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Sarcasmorator

Same as I ever was
(He/him)
Yeah it's a good one. I've been consistently about 30-40 XP behind our Hatchet; the Demo has a tough time amassing experience early on, and a lot of the carts that do it are loss cards so if you try you get wiped out quick. With just basic Stamina Potions it's really hard to last AND be combat effective AND gain XP.
 

John

(he/him)
We played through Scenario 4 in GH:JotL, and got trounced by a Stone Golem early on that set us on the failure path. I hit him and then pushed him away 2 spaces, but then he got a card to pull me towards him, and then a 2x modifier hit me for 6 damage. It was all downhill from there.

My wife is a little frustrated when we do our pre-attack planning, but then I don't exactly do what she thought I meant, because I'm being vague about the details, per the rules. I'll tell her I'm gonna go over there and attack some guys, and she says she'll help with that, or cast a spell on me. I end up being out of range of her spells, or push an enemy out of the way, and then her plans are whiffed. It doesn't help that I'm playing Demolitionist and she's Voidwarden, so I'm always bounding forward punching stuff first, and she's slowly coming back trying to keep me healed up. I have been trying to slow my play style, so it's less Leroy Jenkins down in the havens, but the Demo benefits from stick and moves.

We could try to just be more explicit in the exact actions/ranges we're going to do, so the only unknowns are the monster decks and attack modifiers, but that kinda loses a bit of the charm. A lot of the problem is the Demo's cards are never completely optimal for the situation, at least only paired with a Voidwarden. It would be fun to try other characters, but that'll never happen. It's just a bit too complicated to try to each run two characters, since we're having trouble synchronizing with just two already.
 

Sarcasmorator

Same as I ever was
(He/him)
Having played through most of the campaign as the Demo so far I'd suggest maybe swapping out for the Redguard or Hatchet since you're still in tutorial territory. Demo is kind of a tricky class to use effectively and often has to do their own thing (like bashing through obstacles for extra movement or buffs), and the Hatchet and Redguard both have more in the way of ranged attacks, at least early on.
 

John

(he/him)
Having played through most of the campaign as the Demo so far I'd suggest maybe swapping out for the Redguard or Hatchet since you're still in tutorial territory. Demo is kind of a tricky class to use effectively and often has to do their own thing (like bashing through obstacles for extra movement or buffs), and the Hatchet and Redguard both have more in the way of ranged attacks, at least early on.
I just looked through the cards for the Red Guard, and that seems like it'd play better in a 2-player setup with the Void. The Demo looks like it'd be a fun third character in a party, a role-play DPS character with rocket feet and bombs for hands. The Red Guard's got a weird Whip Paladin vibe, with one good healing action that was sorely missing from the Demo.

I'll just transfer over the XP and Gold/Items that my Demo got, since like you said, I'm still very early in the game.
 

Sarcasmorator

Same as I ever was
(He/him)
Good idea I think. I have gotten to like the Demo but I would have found it very frustrating if it'd been my intro to the game, rather than the 8th class I'd tried (played the app first). Redguard and Hatchet are both relatively straightforward; Demo and VW are kinda JOTL hard mode. Plus I think the VW can create light elements? That'll help a Redguard. Hatchet and Demo aren't a great pair because they don't make any elements the other can use.

Demo comes into its own with its level 5 unlock but you still have to spend a lot more time swapping cards to fit the scenario than you do with other classes I've played.
 
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karzac

(he/him)
I know we've got some Root fans here - has anyone played the Digital Edition? I bought it yesterday and it seems really good!
 

Patrick

Magic-User
(He/Him)
I haven’t yet. The Root discord generally likes it aside from a few minor rules changes.
 

Sarcasmorator

Same as I ever was
(He/him)
Instead of placing your worker where I was, you should have placed your worker where I was going to be


OK so I have reached the point in the Terraforming Mars app where I can defeat a slate of Hard AI opponents. Anyone else have this app and want to help me turn to defeating human brains?
 
We picked up the game Illimat recently and it's a really fun game for only two players. The pandemic really made us realize how few of our games worked with fewer than 4 people so glad we found something new. The expansion was out of stock when we ordered it but we might pick that up now/for Christmas.
 

Cyrael

...we're shy.
(he/him)
We picked up the game Illimat recently and it's a really fun game for only two players. The pandemic really made us realize how few of our games worked with fewer than 4 people so glad we found something new. The expansion was out of stock when we ordered it but we might pick that up now/for Christmas.
I've had my eye on this one for a long time - the only boardgame I heard about from a band mailing list. Glad to hear it is fun with only 2!
 
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