I can play IBM PC Jr. games, and their graphics, to this day without any problem. I don't think early 00s games will bother me much.
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It's even made me interested in the earlier Elder Scrolls games (I've only played Skyrim), which I didn't even realize were CRPGs (I thought all CRPGs were isometric turn based games, a notion I've quickly learned is wrong since making this thread lol)!
Play Morrowind :fingerguns:
Honestly I wish that we would get a modern remaster of Morrowind 'cuz console tech and UI stuff has advanced a lot since the original Xbox. The controls are not very good.Unfortunately, the XBox version has a unique controller UI that as of the last time I checked it had not been implemented in any mods.
I struggle with this, too. I savescum a lot in Wasteland 2, primarily when lockpicking and safecracking, mostly to avoid a Critical Failure, which occur pretty frequently, probably because I bottomed out my luck stat on all my characters lol. Otherwise, it's pretty rare - I usually stick with whatever decisions I make and try to play through it, like when I forgot my handgun user also had the leadership skill leveled pretty high, which boosts accuracy for companions near her, and had the Mannerites lock her up for a couple quests, resulting in several fights without that bonus accuracy. I got through it, though.I finished Planescape Torment for the first time a couple months ago, after starting and stopping a dozen times over the years. I would get burned out because as other people said, there is an optimal way to play it to get the most EXP for your character. I'd get stuck in a min/max mode, saving and trying every encounter over again to find the best path, or just googling what I should be picking. I finally said enough was enough, and made a hard rule for myself to not savescum or look up anything else, and I had much more fun with the rest of the game. I didn't play it the best, but I had some experiences that were unique, and made better because I made my own decisions.
It was still very hard to do, coming from a console RPG mindset of being able to always experience everything just by talking to all NPCs twice. I wasn't able to break my item hoarding tendencies though, and spent most of the run with the same items in my inventory, never using them. Next CRPG I play, that's my new goal to add to the playstyle. Use the things, don't worry about doing everything the "right way", just keep moving forward.
Well, the aforementioned Elder Scrolls 1 and 2, but I'd also like to try some of the older Wizardry games - I liked Labyrinth of Lost Souls, and the book made the earlier ones seem pretty cool. Some of the Might & Magic games look like I might enjoy them, I want to try the original Wasteland now, Exile: Escape from the Pit (though I think this was mentioned, the book made it sound even cooler).Are there any that haven't been discussed already?
Adventure games are another genre I'm almost completely unfamiliar with. Other than the Phoenix Wright games, I haven't really played any of them - not a single SCUMM game, for example! I'll probably start with those, first, if I ever play adventure games, not Quest for Glory, which kind of sounded underwhelming based on the entry in the CRPG book from an RPG perspective (it seemed like more of an adventure game than an RPG).If you want an adventure-RPG hybrid, there's also the Quest for Glory games. I had a really good time with the first game and eventually plan on rolling around to the second.
Anachronox is much more of a Console style RPG than a Computer one. It's good, but it's a different experience than the rest.
I enjoyed the first Wizardry on the NES port, but never played any of the sequels. They're the archetypical dungeon crawler, so if you've tried Etrian Odyssey you know what to expect (except you have to map it on your own graph paper). The Might & Magic main series were also like this, and I think M&M 4+5 combined together is the most well regarded one of those. There's also the Heroes of Might & Magic games, but those are in the Strategy genre.
I suggest just rolling the dice and trying one that you have, and if it doesn't work for you, move on. Tons of computer RPGs were just trying to emulate the tabletop experience without having the computing power to do so. They can be fun from a historical perspective, but also frustrating because they were limited with what they can do. Also, so much of the games are going to require keyboard inputs just because that was the main input device available, which may limit the fun of playing on a Steam Deck.
The book is wrong. QFG games are fantastic. Consistently underrated both as Adventure games and as RPGs.If you want an adventure-RPG hybrid, there's also the Quest for Glory games. I had a really good time with the first game and eventually plan on rolling around to the second.
+1. That said, they do have more adventure DNA than RPG, but you can approach them in multiple ways -- if you'd rather not deal with problem-solving, play as a fighter, and if you'd rather all the puzzles be easily solved by the same five spells, play as a magic user.The book is wrong. QFG games are fantastic. Consistently underrated both as Adventure games and as RPGs.
I also didn't know there's an Icewind Dale 2 - it sounded good in the book, but there doesn't seem to be a version on Steam (only on GOG, which doesn't play nice with Steam Deck), and no enhanced edition. Is it bad?