Infamous third lava dolphin
Ha ha probably!
Welcome to Talking Time's third iteration! If you would like to register for an account, or have already registered but have not yet been confirmed, please read the following:
Once you have completed these steps, Moderation Staff will be able to get your account approved.
TT staff acknowledge that there is a backlog of new accounts that await confirmation.
Unfortunately, we are putting new registrations on hold for a short time.
We do not expect this delay to extend beyond the first of November 2020, and we ask you for your patience in this matter.
~TT Moderation Staff
I think I have to go behind the ship.
This is one reason I love the game in VR. The scale really comes out.Ok ok here's a thing that's been on my mind, a criticism if you will. Not game-ruining but at the very least, noticeable, on my end. And it's that I don't feel like anything in the game feels as big as they're supposed to. Like I watched a youtube video displaying the actual scale of the creatures you encounter and a lot of them are way bigger than I perceive in game. The acid farting seacows seem like big dogs. They're more like buffalo. The rabbit ray is this cute little bunny sized critter. Naw man, that's the big dog. The reapers, motherfuckers are bigger than blue whales! That's "swallow you whole and you can do NOTHING to stop it" big! So why don't I feel THAT level of size terror when I encounter them? They're certainly very very large things that are very very scary. But it's an "Oh god it's going to bite me in half!" scary not a "Jesus god no oh fuck I'm a tiny helpless speck" scary. And it should be.
My best theory so far is that something about the FOV and the way your arms and legs look drifting in the water aren't necessarily making the creatures feel smaller, but it's making me feel bigger. Like when one of these creatures is in front of me they really should be taking up a lot more of my view but the camera in relation to my sense of place in the world is pulled further back. It makes for prettier screenshots but less of a sense of being a tiny fragile being.
It makes me really, really, dread and be curious about whether playing the game in VR fixes this problem.
I think it's a testament to the rest of the game's presentation that despite everything looking much smaller than actual size, some of the predators are more frightening than they are actually dangerous.And it's that I don't feel like anything in the game feels as big as they're supposed to.
You may want to check your color grading setting. "Filmic" tends to make things darker and, in the deepest areas, it has this exact effect: it's too dark to see anything normally, and even strong lighting does very little to help. With any other color grading option, you should be able to see well enough to navigate pretty much anywhere the Cyclops can go.The sonar being such an enormous power cost is especially distressing when I basically need it to see at all in a lot of the dark passages down here.
None of the lights should use any power, so at least that's not an issue. There are a few non-leviathan critters that may attack the Cyclops, but I don't think any of them can even do enough damage in one hit to pass the regeneration threshold so don't waste energy on silent running or shield in those cases.- Don't leave the lights on when you don't need them, exterior or interior.