Hey, Slay the Spire is a great game, right? What if I told you there's an extensive mod that lets you revisit the game from a fresh, new perspective?
Well, that's exactly what I'm telling you! If you haven't installed the Googly Eyes mod, what are you waiting for?
And while you're in the workshop, you should also grab Downfall, the mod that dares to ask, "What if you got to play as the bosses instead?" That's seven new characters -- each with unique mechanics -- and new events and content to represent the fact that you're aligned with the Spire instead of against it. It's fantastic.
The bosses you face at the end of each act are the standard characters. The order is randomized, as are their traits, at least to an extent. Their intents are represented as actual cards. They typically only get three cards and two energy per turn, but they can end up feeling very threatening even under those limitations. I can't overstate how cleverly they represented the characters as bosses.
I'm going to recommend that you stop reading and go check it out yourself, but if you require more information, I'll spoil some of the new characters below.
Well, that's exactly what I'm telling you! If you haven't installed the Googly Eyes mod, what are you waiting for?
And while you're in the workshop, you should also grab Downfall, the mod that dares to ask, "What if you got to play as the bosses instead?" That's seven new characters -- each with unique mechanics -- and new events and content to represent the fact that you're aligned with the Spire instead of against it. It's fantastic.
The bosses you face at the end of each act are the standard characters. The order is randomized, as are their traits, at least to an extent. Their intents are represented as actual cards. They typically only get three cards and two energy per turn, but they can end up feeling very threatening even under those limitations. I can't overstate how cleverly they represented the characters as bosses.
I'm going to recommend that you stop reading and go check it out yourself, but if you require more information, I'll spoil some of the new characters below.
Slime Boss is based around splitting into slimes that give passive bonuses, similar to the Defect. It also has a Goop keyword that increases the damage dealt by the next attack and interacts with several of its cards. Many of its attacks are keyed as Tackles, which have some self-damage and interaction with other cards.
Guardian enters defensive mode after taking enough damage. Many of its cards advance the counter without requiring you to take damage. Guardian gets some really nice bonuses in defensive mode, but it doesn't stay there long. You can set up Thorns fairly easily with Guardian, making a pure defense build viable.
Champion has two primary stances, like the Watcher, but the stances don't do anything on their own. Instead, they add effects to cards. Cards with the "Technique" keyword add a minor bonus that depends on your stance, while cards with "Finisher" have a stronger stance effect but end your stance. Some cards give added effects if you're in the right stance.
Guardian enters defensive mode after taking enough damage. Many of its cards advance the counter without requiring you to take damage. Guardian gets some really nice bonuses in defensive mode, but it doesn't stay there long. You can set up Thorns fairly easily with Guardian, making a pure defense build viable.
Champion has two primary stances, like the Watcher, but the stances don't do anything on their own. Instead, they add effects to cards. Cards with the "Technique" keyword add a minor bonus that depends on your stance, while cards with "Finisher" have a stronger stance effect but end your stance. Some cards give added effects if you're in the right stance.