One of the unlikeliest video game revivals is now out and you can play it.
This is a hard one to approach because Final occupies such a heavy psychological place and status in the history of the series, in ways that cannot truly be replicated through game design alone. When Final 2 was announced as specifically a follow-up to that previous funeral march, I at least hoped it wouldn't rely on simple imitation and reintroduction, despite that approach being valid after so much time having passed, but that's largely what you have to accept about this game: it bears the weaknesses of its predecessor, and as for the strengths? I'm not even sure if those can be recaptured as they were so context-dependent for what Final was about. Final 2 is successful in bringing back this one specific form of R-Type, but it's a conflicted relationship to rekindle as Final's strengths were in mood and a singular sense of emotional catharsis, sometimes at the expense of more conventionally identifiable parts of video game design. A reprise of those fleeting idiosyncracies risks spotlighting the largely maintained desolation of intricate level design and other such expectations for the series whilst emphasizing tonal points that can't necessarily be reached the second time around.
It's still an enjoyable enough return to whatever manner of status quo exists for the series at this point, and there's a lot to dig into in it if a game is measured by its wealth of content. It's just questionable whether all that's packed in here has been provided a worthy and sustainable playground to put all that's present into action to its fullest potential.
This is a hard one to approach because Final occupies such a heavy psychological place and status in the history of the series, in ways that cannot truly be replicated through game design alone. When Final 2 was announced as specifically a follow-up to that previous funeral march, I at least hoped it wouldn't rely on simple imitation and reintroduction, despite that approach being valid after so much time having passed, but that's largely what you have to accept about this game: it bears the weaknesses of its predecessor, and as for the strengths? I'm not even sure if those can be recaptured as they were so context-dependent for what Final was about. Final 2 is successful in bringing back this one specific form of R-Type, but it's a conflicted relationship to rekindle as Final's strengths were in mood and a singular sense of emotional catharsis, sometimes at the expense of more conventionally identifiable parts of video game design. A reprise of those fleeting idiosyncracies risks spotlighting the largely maintained desolation of intricate level design and other such expectations for the series whilst emphasizing tonal points that can't necessarily be reached the second time around.
It's still an enjoyable enough return to whatever manner of status quo exists for the series at this point, and there's a lot to dig into in it if a game is measured by its wealth of content. It's just questionable whether all that's packed in here has been provided a worthy and sustainable playground to put all that's present into action to its fullest potential.