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New 8-bit and 16-bit games

So I just learned that Paprium is a thing that exists. I haven't been following it, but apparently it's been in development in some shape or form for nearly a decade.


Apparently new cartridges for old consoles have been a thing for a while, although there's a lot more polish-ups of existing games than new games. Would the original publishers start doing this? Retro consoles were a gray market thing for about a decade before Nintendo, Sega, Konami and Sony rolled their own. But modern chipmakers aren't equipped to make chips that are compatible with old consoles, hence the extraordinary time and effort Paprium required. Emulators are popular because they're convenient. Engines like Unity that can make old-style games for new platforms are also convenient and popular.
 

Sarge

hardcore retro gamin'
Well, a lot of that time was mismanagement from Fonzie... but I'm shocked that the game actually turned out pretty well given its troubled history.

Outside of re-releasing older, already coded games, I can't really see the original publishers getting in on it unless it's at exorbitant prices. I'm reminded of Capcom teaming up with iam8bit to re-release Mega Man X, something that apparently hasn't gone that well as it appears that there are still copies to purchase at that price point.

Still, there are other multi-carts, like Retro-Bit putting out the Joe & Mac Collection, or the Jaleco Brawler's Pack, which I find really cool. And those make a bit more sense financially.
 

Phantoon

I cuss you bad
Nah, Paprium was delayed because the guy in charge (Fonzie) is a bit, er, iconoclastic, and fired the development team. Then decided they needed special chips. And a release party about a year before it was finished. And not to communicate with his backers for much of 8 years

Fonzie's manifesto included in the Paprium packaging gives a feel for what he's like (including alleging the PS4 couldn't run it as it has interlaced graphics or something).

It's also worth noting Paprium doesn't work on the Mega SG. With Fonzie's quotes around that machine it's entirely possible it's deliberate.
 

Sarge

hardcore retro gamin'
Yeah, I wouldn't be surprised at all that the same code keeping it from running on a Mega Sg might also be what is interfering with some legitimate Genesis systems from running the game. Either that, or his hardware check for Sega CD/32X hardware is goofed.

I personally tested five of my systems: a Model 1 with the EXT port, three Model 1s without, and a Model 2. All were TMSS systems. All of them worked, but the three later Model 1s required a Sega CD or 32X to be attached to get past the copyright screen.

And yeah, he clearly has no idea what he was talking about with the PS4 stuff. He's an odd, odd dude.

(Actually, re-reading the statement, I think he was probably referring to the fact that a TV that you use for a PS4 likely treats 2D game systems like this as interlaced video, which is correct. English is definitely not his first language.)
 
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Phantoon

I cuss you bad
Ah, that makes more sense. There's no need for PS4 in that sentence though...

I guess you need to be a deeply weird dude to be making hardware pushing Mega Drive games in 2021, it kind of comes with the territory.

For the record, I'd really like to get Paprium. It's just too expensive and I fear when the next batch would come out anyway
 
Call me uncultured, but I think the YouTube videos of Paprium on my 1080p PC monitor look fine. And yes, I can see the dithers but I'd rather see those than lug a CRT around again.
 

Phantoon

I cuss you bad
Don't let Fonzie hear you say that!

I prefer CRT any day of the week, but it's not the easiest thing to have any more.
 

fanboymaster

(He/Him)
Color me surprised the guy trying to make a tech showcase for hardware finalized in the late 80s has an unhealthy attachment to old tech that starts at its actual merits and then goes deep into some sort of weird worship. Game looks neat and impressive, very not 100+ dollars neat, would probably throw some bucks at it if it was sold on a modern system's storefront in an emulation wrapper.
 
would probably throw some bucks at it if it was sold on a modern system's storefront in an emulation wrapper.
The cartridge release is doing a good job building hype for the eventual digital version. All told, that might be a good business model.

Spielberg, Nolan and Tarantino only shoot on film but their movies make almost all of their money from various digital versions.

Edit: If Paprium makes a lot of money from a digital release, I wonder if it could start a trend? How about more new games for hardware that didn't get a lot of games, like arcade boards or 32X? How about creating whole new 8-bit and 16-bit consoles and games for them? It doesn't matter if the logistics of manufacturing and distributing those consoles and games are hard if they're going to have digital releases eventually. It would give those games a more "authentic" feel than games like Scott Pilgrim or Shovel Knight which don't exactly match the capabilities of old hardware.

And of course, Scott Pilgrim and Shovel Knight are already better than those games will be because their nostalgia didn't grow into an unhealthy obsession.
 
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Phantoon

I cuss you bad
Pier Solar made it across to HD platforms so I guess Paprium will too. I imagine they'll need that cash flow after eight years. It's a shame Project N is dead, I'd love to see what that was. I believe it was an aLttP alike
 

Mr. Sensible

Pitch and Putt Duffer
Most coverage I've read about Paprium's development and release seems like it was horribly mismanaged on Fonzie's part, including not paying the lead artist for their work. And to top it all off, Watermelon just announced their next game and is already taking preorders to the tune of $170 for the basic version, while offering essentially zero information about what this new project actually is. Why would anyone give this dude more money after he shit all over his development team and trolled his own customers?
 

Phantoon

I cuss you bad
To be fair, they're consistent. Pier Solar took about 4 years to come out. I guess Paprium wasn't that surprising in hindsight, though if you'd asked me a month ago if it would ever come out and achieve most of what they said it would I'd have laughed in your face.

If I'd put money on to Project N I'd be bloody livid though.
 

Mightyblue

aggro table, shmaggro table
(He/Him/His)
One of these years MMX: Corruption will actually get released, but I'm not holding my breath for that one.
 

Regulus

Sir Knightbot
I'm just impressed that the guy is still at it after all this time. It looks pretty robust already.
 

ShakeWell

Slam Master
(he, etc.)
Apparently new cartridges for old consoles have been a thing for a while, although there's a lot more polish-ups of existing games than new games. Would the original publishers start doing this? Retro consoles were a gray market thing for about a decade before Nintendo, Sega, Konami and Sony rolled their own. But modern chipmakers aren't equipped to make chips that are compatible with old consoles, hence the extraordinary time and effort Paprium required. Emulators are popular because they're convenient. Engines like Unity that can make old-style games for new platforms are also convenient and popular.

Limited Run has done a bunch of reissues of old games on the original hardware (SCAT, Shantae, some Star Wars games, etc), and Piko has released several old games under license as well, including weird shit like the Brazilian Genesis port of Duke Nukem 3D. Mega Cat Studios has released several new games on old hardware, some good, some bad, but I would absolutely recommend finding a way to check out Tanzer, if nothing else.
 

RT-55J

definitely not a robot
(He/Him)
2019's Xeno Crisis was a great top down arena shooterfor the Genesis with a killer soundtrack. You can get it physically, as a ROM file, or on modern storefronts. Highly recommended.

 

Sarge

hardcore retro gamin'
Oh, yeah, Xeno Crisis is super polished. I finally caved and picked it up for Genesis, but it's also on (or coming to) other systems as well including the Neo Geo.

I also forgot that Retro-Bit released a collector's edition version of Holy Diver, an Irem game akin to Castlevania and one of the hardest games on the system. It also loooooves to eat your jump inputs if you don't know how to avoid it, but even if you do, you will die from it a few times.
 

ShakeWell

Slam Master
(he, etc.)
Brawler speedrunner Murphagator apparently hated it, and even though Joe from Game Sack said he liked it, his review made me feel like I probably wouldn't.
 

Sarge

hardcore retro gamin'
No consensus that I know of. I see some people saying it's amazing, some saying it's absolutely awful, and a lot in between. I lean more toward the awesome camp, although I have some quibbles with it. Hits need more impact (sound effect is too low/muffled), jump kicks can be too effective at times, grabs are a little wonky (but honestly not that bad), and... well, that's about it. I'd probably give it an 8/10; I've played through the game five or six times at this point, taking different routes.

It won't dethrone SoR2, though. Not a chance.
 
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