Welcome to Talking Time's third iteration! If you would like to register for an account, or have already registered but have not yet been confirmed, please read the following:
Once you have completed these steps, Moderation Staff will be able to get your account approved.
Flash, Paralysis and Brainshock actually work on a surprising number of enemies, including many bosses. Early DQ and FF games didn't train us for that.Thought I really disliked this game until my most recent playthrough. Earthbound is really grindy if you try to play it safe, but even absurdly dangerous enemies can be dealt with if you're willing to use all the tools in your toolbox. Now it's one of my favorite JRPGs on the platform because that level of difficulty means its also never wasting your time with filler encounters.
Just want to point out, because I'm a huge nitpicky person about this, that status effects have always been useful in Dragon Quest games, and indeed since Earthbound/Mother 1 are greatly influenced by DQ in the first place, it's a big reason why status effects in Earthbound are actually useful. The biggest difference here is for bosses -- DQ bosses aren't susceptible to status effects typically, but also there are a lot fewer bosses in those games compared to Earthbound.Early DQ games didn't train us for that.
Okay, that's fair. I spent a lot more time on FF games than DQ games as a kid (besides DQ1, where Sleep and Stopspell were useful, I just was constantly rationing my MP). I didn't use buffs/debuffs for years, either, because there was a common wisdom that anything worth casting them on was immune to them. I think it was the DS version of DQ5 where I finally realized the key to several areas was casting Insulatle (for a paltry 3 MP) in almost every random battle, and it took me insultingly long.Just want to point out, because I'm a huge nitpicky person about this, that status effects have always been useful in Dragon Quest games, and indeed since Earthbound/Mother 1 are greatly influenced by DQ in the first place, it's a big reason why status effects in Earthbound are actually useful. The biggest difference here is for bosses -- DQ bosses aren't susceptible to status effects typically, but also there are a lot fewer bosses in those games compared to Earthbound.
I played this from when I got it for my 10th birthday EVERY summer break (and occasionally winter break) till I was an adult. Now it's a every-other-year or so, but you captured this very well for my experience.I love Earthbound. It feels like a grand childhood adventure during summer break, capturing the mood perfectly. It just feels so much like my childhood summers did, it's crazy. Beautiful game.
More than doubles. The second character doesn't have an ATM card, Sound Stone, Town Map, etc etc.Gaining your second party member in this game is so gratifying because it doubles your inventory slots
I beat the Titanic Ant. This means I've made it further in the game than I ever have.
Overall I'm really enjoying it so far. the battles are actually pretty breezy, and the atmosphere is cool. Now how long before I get a second party member?
I figured it out when I tried taking a bus to Threed.If you're like me, there is a subtle trick to the naming of the towns you might not pick up until your third time through the game.