So the new Mortal Kombat 1 DLC is out, and it includes three new playable characters and an entire story mode that last about 2-2.5 hours. I played through it with some friends on stream last night. Unfortunately, like Mortal Kombat 1, I cannot recommend the story mode, as it makes a lot of weird, momentum-murdering choices that make it vaguely boring. It's not terrible! But the whole thing feels like a sitcom episode of Mortal Kombat where they are padding out the season. You might like it if you have a particular fondness for the characters involved, though! Spoilers for general plot details:
· Bi-Han Sub-Zero (not to be confused with his brother, Kuai Liang, who was the most consistent Sub-Zero in the old universe(s), but is Scorpion in this universe) is the focal character of the adventure. Unfortunately, he only really gets to shine in the finale, as he spends about 80% of the plot tied up in Bowser's castle.
· Cyrax and Sektor are the complete newbies to MK1. They were male robot-cyborgs (it's complicated) in previous MK games/universes, but now they are two women with Iron Man-esque armor sets. As in previous entries, they are Lin Kuei assassins, and they follow their familiar beats of either doubting/defecting (Cyrax) or being maniacally dedicated to assassination (Sektor). One of the few surprises in this plot is that the writers find a new reason for Sektor to be a zealot.
· The single coolest beat in this story is at the start, when Kuai Liang/Scorpion is getting married, and his brother's (now) nefarious Lin Kuei clan raids the festivities with a ninja swarm. It's like raining shurikens on your wedding day! Unfortunately, nothing comes of it other than the usual "a character learns that maybe the people that planned to murder a groom on his wedding day are the bad guys".
· From there, it is an extremely rote tale of Khaos Dimension invades, someone gets captured (it's Bi-Han), and a rescue party is assembled to save the princess. Thus, nearly the entire MK1 kast is dropped for the Khaos Raiders, and we get The Adventures of Cyrax and Sektor.
· In Khaos Dimension, the most frustrating thing happens: they meet a kharacter that is actually remotely interesting! For reasons that are not remotely explained, Khaos Dimension has a World War 2-era Johnny Cage. It is inexplicable, there are no other "time travel" kharacters involved or even referenced, and... He's just kind of there? It's khaotic! That's cool! Maybe they could have "khaos" versions of other kharacters that justify this whole endeavor with a few memorable costumes.
· But, nope, every other Khaos version of a known kharacter is just "what if they became the Joker". There is a greater than average number of green mohawks in this game. Haven't seen this kind of representation since MoHawk & Headphone Jack.
· We get a little bit of a "new" kharacter in the form of a deposed monarch Khaos Rain and his empress, Khaos Tanya. If you like those kharacters, it is cool to see them in a wholly heroic role for a change. They are usually double agents in most MK stories. They don't really get to do anything, but they are featured for a little bit.
· A significant reason this story mode annoys me is that Khaos Cage, Khaos Rain, Khaos Tanya, Regular Cyrax, and Regular Sektor all spend way too long stuck in a magical labyrinth. This is a fighting game, MK writers! We know nothing exciting is going to happen in a labyrinth! We're not going to get a Tomb Raider mini game, and literally nothing interesting can happen while the ostensible heroes are wandering around a maze with the main villain outside the maze. This is Khaos Dimension! These guys could be trapped in their worst nightmares or a country where hamburgers eat people! Get creative! "Maze with traps" is some 1987 shit!
· Orin the Dragon shows up. He was the dragon that introduced the plot of Mortal Kombat 6. He is one of the random dragon critters in the Mortal Kombat universe that maybe canonically inspired the dragon logo for the franchise (which appears on in-universe paraphernalia, like the MK championship belt). Like In Mortal Kombat 6, he actually does jack all.
· Eventually, it comes down to a battle between the freed Bi-Han and Havik, ruler of Khaos, who has acquired all the Khaos Emeralds. Bi-Han still wins, though, because no one has ever considered Havik a threat. Liu Kang didn't even have to get off his butt this time! That's a plot point!
Anywho: generally disappointed with the proceedings. But after Mortal Kombat 1, I more or less expected such. I appreciate that the MK universe continues to "yes, and" the most ridiculous plot points (there are entire universes created and ruled by c-tier MK kharacters), but the execution has been lacking for two stories in a row now.