• Welcome to Talking Time's third iteration! If you would like to register for an account, or have already registered but have not yet been confirmed, please read the following:

    1. The CAPTCHA key's answer is "Percy"
    2. Once you've completed the registration process please email us from the email you used for registration at percyreghelper@gmail.com and include the username you used for registration

    Once you have completed these steps, Moderation Staff will be able to get your account approved.

Mortal Kombat 1 (One: MK1)

gogglebob

The Goggles Do Nothing
(he/him)
To answer both your questions:

It is tongue in cheek, but I wrote a complete biography of every MK kharacter up to MK11 for this very forum. They can all be found on my site at this link. It's not a youtube series, but if you like reading, it is fundamental! Or... something. Their post order is in order of appearance in the franchise, so the PS2 era basically starts with Kenshi.

And regarding specifically that character in LBD's question...

Geras is Liu Kang's second as he was Kronika's second in MK11. It is implied that he was somehow "rebuilt" from the previous Geras, who was kind of a jerk (presumably because Kronika was herlself a jerk), so he retains many memories from previous timelines. New(ish) Geras is unwaveringly loyal to Liu Kang and "good" to the point of parody. At one point in the story, he's like "yeah, I left omnipotent god power over there, and, uh, never really thought about using it myself. Guess that would have been cool, but not really my thing."
 

YangusKhan

does the Underpants Dance
(He/Him/His)
I finished the story last night. Okay so. Okay. Uh... what on Earthrealm are the rules for a Keeper of Time? Liu Kang had to restore his powers to stop Titan Shang Tsung. There was a big epic multiverse fight and lots of people died... and then as far as I can tell Liu Kang did not fix anything in his own timeline at all? I would think after discovering the truth of what happened he would want to reset his timeline and do the same things he already did but without the external influence screwing with it this time? But apparently not? Also like... is it just assumed that every other potential Keeper after MK11 also reset their own timelines?
 
No need to murder everyone on Earth over the course of all time just to reset things so that they’re slightly more agreeable at a particular the moment. That (?) was the problem with Kronika.
 

YangusKhan

does the Underpants Dance
(He/Him/His)
For my search of a video explainer of The Lore, I ended up with this video. Unfortunately it doesn't go through the story in game release chronological order, which is what I would prefer, but rather it goes through it in... story chronological order. Which is fine, ultimately, but still. Also it's fairly dry.

 
I would like to buy all the season costumes but the invasions towers are really annoying and were making me hate this video game. I will not even try this seasonal tower that apparently ends with an unusually difficult TYM. I was like, okay, what if I did online, versus other people? It was fun! I had the impression it would be too difficult but it tries to match you with people who are probably as bad as you are. I had heard that "Sareena" was an omnipresent and annoying kameo to fight but so far none of the people in my matches, including myself, have any idea how to use kameos. I had a leg up on the other person I was just fighting because I would occasionally send Kung Lao out to pop them in the air, where I was able to do one (1) air kick. I am sure this is a much more rewarding way to play the game; so hopefully I'll just stick to this and towers so I can unlock endings. (although I wish those gave Invasion Bucks...)
 

John

(he/him)
I recommend listening to an episode of the Mortal Podkast. Each episode, the host would go through the entire lore for a certain character, usually starting with "In the beginning, there was a One Being. This has made a lot of people angry, and was widely regarded as a bad move".

It mostly follows the chronological order as well, i.e. going through MK1-8, then the reboot trilogy. They were made before MKOne did another reboot, and I haven't checked to see if he's made any new ones.
 

gogglebob

The Goggles Do Nothing
(he/him)
So the new Mortal Kombat 1 DLC is out, and it includes three new playable characters and an entire story mode that last about 2-2.5 hours. I played through it with some friends on stream last night. Unfortunately, like Mortal Kombat 1, I cannot recommend the story mode, as it makes a lot of weird, momentum-murdering choices that make it vaguely boring. It's not terrible! But the whole thing feels like a sitcom episode of Mortal Kombat where they are padding out the season. You might like it if you have a particular fondness for the characters involved, though! Spoilers for general plot details:

· Bi-Han Sub-Zero (not to be confused with his brother, Kuai Liang, who was the most consistent Sub-Zero in the old universe(s), but is Scorpion in this universe) is the focal character of the adventure. Unfortunately, he only really gets to shine in the finale, as he spends about 80% of the plot tied up in Bowser's castle.

· Cyrax and Sektor are the complete newbies to MK1. They were male robot-cyborgs (it's complicated) in previous MK games/universes, but now they are two women with Iron Man-esque armor sets. As in previous entries, they are Lin Kuei assassins, and they follow their familiar beats of either doubting/defecting (Cyrax) or being maniacally dedicated to assassination (Sektor). One of the few surprises in this plot is that the writers find a new reason for Sektor to be a zealot.

· The single coolest beat in this story is at the start, when Kuai Liang/Scorpion is getting married, and his brother's (now) nefarious Lin Kuei clan raids the festivities with a ninja swarm. It's like raining shurikens on your wedding day! Unfortunately, nothing comes of it other than the usual "a character learns that maybe the people that planned to murder a groom on his wedding day are the bad guys".

· From there, it is an extremely rote tale of Khaos Dimension invades, someone gets captured (it's Bi-Han), and a rescue party is assembled to save the princess. Thus, nearly the entire MK1 kast is dropped for the Khaos Raiders, and we get The Adventures of Cyrax and Sektor.

· In Khaos Dimension, the most frustrating thing happens: they meet a kharacter that is actually remotely interesting! For reasons that are not remotely explained, Khaos Dimension has a World War 2-era Johnny Cage. It is inexplicable, there are no other "time travel" kharacters involved or even referenced, and... He's just kind of there? It's khaotic! That's cool! Maybe they could have "khaos" versions of other kharacters that justify this whole endeavor with a few memorable costumes.

· But, nope, every other Khaos version of a known kharacter is just "what if they became the Joker". There is a greater than average number of green mohawks in this game. Haven't seen this kind of representation since MoHawk & Headphone Jack.

· We get a little bit of a "new" kharacter in the form of a deposed monarch Khaos Rain and his empress, Khaos Tanya. If you like those kharacters, it is cool to see them in a wholly heroic role for a change. They are usually double agents in most MK stories. They don't really get to do anything, but they are featured for a little bit.

· A significant reason this story mode annoys me is that Khaos Cage, Khaos Rain, Khaos Tanya, Regular Cyrax, and Regular Sektor all spend way too long stuck in a magical labyrinth. This is a fighting game, MK writers! We know nothing exciting is going to happen in a labyrinth! We're not going to get a Tomb Raider mini game, and literally nothing interesting can happen while the ostensible heroes are wandering around a maze with the main villain outside the maze. This is Khaos Dimension! These guys could be trapped in their worst nightmares or a country where hamburgers eat people! Get creative! "Maze with traps" is some 1987 shit!

· Orin the Dragon shows up. He was the dragon that introduced the plot of Mortal Kombat 6. He is one of the random dragon critters in the Mortal Kombat universe that maybe canonically inspired the dragon logo for the franchise (which appears on in-universe paraphernalia, like the MK championship belt). Like In Mortal Kombat 6, he actually does jack all.

· Eventually, it comes down to a battle between the freed Bi-Han and Havik, ruler of Khaos, who has acquired all the Khaos Emeralds. Bi-Han still wins, though, because no one has ever considered Havik a threat. Liu Kang didn't even have to get off his butt this time! That's a plot point!


Anywho: generally disappointed with the proceedings. But after Mortal Kombat 1, I more or less expected such. I appreciate that the MK universe continues to "yes, and" the most ridiculous plot points (there are entire universes created and ruled by c-tier MK kharacters), but the execution has been lacking for two stories in a row now.
 
Tanya is my favorite Kharacter in terms of design/gameplay but I really miss her just being a huge asshole as in MKX. She was so dull and nice like… everyone else… in MK1. There’s a new Tanya in the expansion and… she’s exactly the same, but in a relationship with a man now? You know it was nice when she talked to that dragon, I will take what I can get. Praying 2C rude Tanya again, though.

Invasions have been improved but they are still basically very annoying. Hopefully I won’t get too addicted to grinding: I don’t think I’m at much risk of it, but I will spend some time in that mode which will only be a waste of my short time on Earthrealm
 
Animalities are kute though. No notes.

Also are the “permanently available” brutalities you buy with invasions cash purchasable outside this season? Is that all this means? I’m not sure how else to interpret that but this is a mode of game that invites turning your brain fully off.
 

YangusKhan

does the Underpants Dance
(He/Him/His)
Invasions have been improved but they are still basically very annoying. Hopefully I won’t get too addicted to grinding: I don’t think I’m at much risk of it, but I will spend some time in that mode which will only be a waste of my short time on Earthrealm
That's the "board game" mode, yeah? I tried to like it at launch but it just wasn't interesting enough and also too tedious. How did they change?
 
Top