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Many quarters given: design your own dream arcade!

YangusKhan

does the Underpants Dance
(He/Him/His)
I'd want a special floor/section for all movie-based or other licensed games, and mix in their arcade games with their pinball games too. So you'd have like the Terminator 2 light gun shooter and its pinball machine next to each other, for example
 

Ghost from Spelunker

BAG
(They/Him)
I think I know what he is talking about, I had one at the local place growing up. Can’t find the exact thing but it looks like this down the clown machine, but you have a little cannon instead of balls to throw.

down-the-clown-arcade.gif
That's like what I'm talking about, yeah. And it had the big cannon with handles on the sides.
I would shoot all the clowns and get like 1 ticket.
 

madhair60

Video games
What a cool, fun thread idea.

Hate to just list games, but my dream arcade? Simpsons, KOF 98, Metal Slug, Robotron, Asteroids, House of the Dead. Anything else is gravy.
 

JBear

Internet's foremost Bertolli cosplayer
(He/Him)
Ironman Ivan Stewart's Super Off Road
Hell yeah. That game is a GOAT. I'd love to own that cabinet. There's never been a more fun arcade game. That and some version of Gauntlet are about all I'd need.
 
There is nothing quite like spinning the Super Off Road wheel and stopping it on a dime to get your truck facing the right direction. Hitting that Nitro button and praying that you don't hit an obstacle or another truck.

Also home ports without the wheel and gas pedal lose a lot in the transition.

Agree Super Off Road is a GOAT arcade game.

The other game on my list that I love is Magic Sword. I think Magic Sword is my favorite arcade game.

Its such a fun and weird game. Maybe it didn't do well. It certainly wasn't a success along the lines of Street Fighter or Final Fight. But I've always felt like the Magic Sword's play and concept was strong enough to revisit. To my knowledge, CAPCOM has not revisited that game in any way. Fingers crossed that its included as part of arcade stadium 2.
 

ArugulaZ

Fearful asymmetry
Magic Sword leaves me conflicted. Did I want a sequel to the unappreciated Black Tiger? Hell yes I did. Did I want bigger characters, brighter colors, and a whole bunch of cool items to collect? Hell yes I did. Did I want the level designs to be this flat and linear? Uh, no, not really. The thing that was cool about Black Tiger was that the levels scroll in four different directions, and are large enough to encourage exploration while not so large that you're caught in an Earthworm Jim trap and forced to wander their indistinct depths for an eternity. Magic Sword takes exploration out of the picture completely, making it feel like a march from one end of a really long hallway to the other. You do this for fifty levels, which is a lot of marching through long hallways.

Anyway. I believe the game was included in an Xbox 360 port of Final Fight for some reason. Double Impact, I think? The ports are solid but there's just too much random information and optional goals barfed up on the bottom of the screen. I don't want to go for your achievements, just shut up and let me play!

EDIT: I just played Double Impact, and there's something else about Magic Sword that bothers me... near-death klaxons. What is at first a handy warning of your impending demise quickly becomes obnoxiously incessant. Also, sirens aren't exactly a great fit for the game's medieval fantasy setting. Am I fighting a chimera or trying to steal a Volkswagen? It's one of Capcom's less endearing traits from the early 1990s CPS1 era... trying to blackmail gamers into coughing up more quarters just to make the air raid sirens stop.
 
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I'm not going to disagree that the game play of Magic Sword is linear. But there are Warps, I don't think you have to go through all 50 levels.

I also think playing with two people adds a lot of fun to Magic Sword. Getting two characters with high level helpers is a lot of fun.

I have Double Impact on my PS3; but my PS3 is at my parents house so I have something to play when I visit them on holidays.

Ghost n Goblins has received numerous sequels. I'm surprised that Magic Sword has never gotten another game in the series. You may disagree, but I think the underlying game design (climbing a tower and releasing prisoners to help you) is compelling enough to revisit in a direct or spiritual sequel. A sequel was what I was referring to by "revisiting." However, I would settle for a port on modern consoles.

***
I have not played Black Tiger. Its one I've wanted to try. I regret not buying it on Wii VC. I don't PC game or have an arcade emulator. Its another game I would hope for in Arcade Stadium 2.
 

John

(he/him)
galaxian3_theater6-S07E05-9.jpg
A discussion of old malls triggered a memory of finding a 6-seater Galaxian3 cabinet in the mall arcade, and getting the gumption to drop 8 quarters in the thing for a few minutes of playtime.

It was a laserdisc rail shooter with simple polygons overlaid on a static movie, but it was amazing in 1993, especially if you got a full 6-person group to do a run. I only played it once, as a last second drop-in player. If I recall correctly, you couldn’t join a game in progress, and it was 8 times more expensive than a non-SF2/MK/KI cabinet for a single play.

It got a home port on Japanese PSX, and inspired the Namco rail shooter Starblade. If I had infinite money/resources, I’d round up all the Galaxian/Galaga games, including this 6-seater version of Galaxian3. It’d be a bridge way too far to recreate the 16 or 28-seat expo versions that came before it, so I’ll settle for the measly 6-person version.
 
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