Hello! It's been a hot minute since I've made a thread in this subforum, so let's go ahead and get started.
Just in case you don't know, VVVVVV is a precision platformer originally released in 2010. It was developed by Terry Cavanagh, an Irish game developer who you might also know as being responsible for Super Hexagon and Dicey Dungeons. It was originally made in Adobe Flash, but was thankfully ported to C++ by Simon Roth and Ethan Lee in 2011, which allowed it to be released on several other systems, including the 3DS, Nintendo Switch, and PS4.
Gameplay revolves around the fact that you can't jump; instead, you push a button to flip your center of gravity. The game makes very creative use of this throughout, which we'll see soon.
Stay tuned for the first episode!
Gameplay revolves around the fact that you can't jump; instead, you push a button to flip your center of gravity. The game makes very creative use of this throughout, which we'll see soon.
Stay tuned for the first episode!
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