Heeeeey! How many of you like roguelikes? And by roguelikes I mean the CLASSIC stuff? NetHack, ADOM, I guess DCSS counts. Anything you can run in a terminal. Yes? Cool.
How about Doom? Y'know, space marine vs. demons, absolutely banging metal tracks, has one of the best bad 90's comics of all time? Yeah. All right.
Now, imagine if you combined the two. You'd think, hey, that doesn't really seem like they mesh. Well, I'd really like to agree, but unfortunately, Zenimax disagrees!
So here's a thread about the next best thing: Jupiter Hell! Jupiter Hell is a turn-based classic roguelike, with random level and gear generation, permadeath on runs, you get the idea. It has a premise very much like Doom, but legally distinct from Doom. Fight your way through a bunch of the moons of Jupiter, each overrun with demonic forces, arming yourself to the teeth with heavy weaponry!
Here is a list of ways in which Jupiter Hell might be different from a very similar game you might have played, as of update 0.9.6:
How about Doom? Y'know, space marine vs. demons, absolutely banging metal tracks, has one of the best bad 90's comics of all time? Yeah. All right.
Now, imagine if you combined the two. You'd think, hey, that doesn't really seem like they mesh. Well, I'd really like to agree, but unfortunately, Zenimax disagrees!
So here's a thread about the next best thing: Jupiter Hell! Jupiter Hell is a turn-based classic roguelike, with random level and gear generation, permadeath on runs, you get the idea. It has a premise very much like Doom, but legally distinct from Doom. Fight your way through a bunch of the moons of Jupiter, each overrun with demonic forces, arming yourself to the teeth with heavy weaponry!
Here is a list of ways in which Jupiter Hell might be different from a very similar game you might have played, as of update 0.9.6:
- No diagonal movement. Diagonal movement is gone. It is not possible for you or any other thing in the game to move diagonally.
- Cover plays a much larger role in the game than before. Your odds of hitting and being hit factors in whether you or your enemy is up against cover of some kind. Dodge bonuses for moving are still in, and waiting in place both gives you an aiming bonus to your next shot and a hunker bonus that magnifies cover for that turn.
- You can feel pain. This messes up your aim, and goes up as you take damage. Some abilities can fuel themselves off of your pain, though, so it's possible to build around it, not that I'd recommend it. Avoiding getting shot is still generally better.
- There's still the three classes of Marine, Scout, and Technician, but they now have a LOT more setting each other apart. Entirely different perk trees between the three, from basic traits to masters, plus unique active and passive skills, ensure that they'll suit different playstyles entirely.
- Speaking of master traits, they now have three levels apiece, gated by character level! This helps them feel like more of a specialization in playstyle than just grabbing it as soon as you can and never looking back. For example: Entrenchment still provides damage reduction (in somewhat different scenarios, but basically handles the same), but it also provides a reduction to ammo spent, and both things improve as Entrenchment increases in level!
- WAY more guns. In particular, there's a few new families of weapons, including SMGs (short-range and eats ammo like crazy, but their burst power is terrifying), non-chainfire rifles (great for picking off long-range threats), and probably some other things too!
- Entirely reworked mod system. Rather than boosting stats, mods allow you to add perks from a list to your weapon or armor of choice. For example, you can use a bulk mod to add either the Durable or the Bot Scanner trait to a helmet. Additionally, you can find ADV gear that comes preloaded with as many as 3 traits of their own. The Whizkid trait allows you to stack more than one mod of the same type (power, accuracy, or bulk) on a piece of gear, as well as expanding the list of perks you can choose from.
- Terminals! As of the newest update, there's a large variety of terminal types in the game, each of which comes with a number of charges you can spend on doing cool stuff. There's medical stations to give you healing or even increase max HP, technical stations to repair armor or create mods, gear manufacturing stations to create rare items... they're kinda like the treasure rooms of Brogue, honestly.
- In addition to demons and zombies, you can fight robots! Robots do not share the weaknesses of meatbags, like needing blood to live, or having non-armor health. However, they are mercenary in their allegiance, and will cease hostilities or even join you for the price of a few multitools (either delivered at melee range or applied to the nearest security terminal).
- Mark Meer will cuss for you as much as you want.