This thread is for discussing the design of imaginary video games - games that don't exist (and for various reasons might never even be able to exist).
The specific idea that I have that made me want to start this thread is a Castlevania RPG. (Which I feel like this is quite seasonally appropriate.)
Now if you were a strawman I was using to set up my explanation then you might say "But Torzelbaum there are already Castlevania Action RPGs in the form of the Metroidvania games in the series." And that's true but what I want to do here is to remove the Action part andmake design a Castlevania turn-based RPG.
So with that out of the way let's start talking about the different design elements of the game.
The specific idea that I have that made me want to start this thread is a Castlevania RPG. (Which I feel like this is quite seasonally appropriate.)
Now if you were a strawman I was using to set up my explanation then you might say "But Torzelbaum there are already Castlevania Action RPGs in the form of the Metroidvania games in the series." And that's true but what I want to do here is to remove the Action part and
So with that out of the way let's start talking about the different design elements of the game.