air_show
elementary my dear baxter
I have been playing a fair bit of this game lately and am beginning to marvel at its sheer size. I mean I've put 30 hours into the mf'er and while I think I could go for the basic no frills ending pretty quickly at the moment I know I'm still quite a ways from the true ending and know of the existence of quite a few areas and bosses and upgrades I still have absolutely no idea how to find (the Hive being a good example: I can clearly see where it's supposed to be on the map but I have scoured every single inch of its perimeter and can't find the entrance). So it certainly isn't a short and cheap experience, that's for sure.
But it's like, you know how Pirates of the Carribean is a good movie? How like, you enjoy the setpieces and characters and fight scenes and acting but you're like, "man, this mf'er is LOONG." Well I'm starting to feel the same vibes from Hollow Knight. Like part of it might be how quite late in the game they still restrict your movement quite a lot. Fast travel locations are spaced just far enough that it's always a journey to explore the nooks and crannies I've missed when I get a new skill. I recently got an ability to create teleporter locations that would greatly mitigate this but using it exhausts a resource that seems quite difficult to replace, and the quantity of which is used as a check to acquire important upgrades and plot items? So I'm afraid to use it lest I lock myself out o content? So a sort of fatigue is setting in.
This is on top of the game starting to get outright frustrating. I'm in the Queen's Gardens right now and I straight up HATE that place. Every single room is an ordeal. You can't get anywhere easily, everything is a nasty platflorming nightmare while being hounded by extremely difficult enemies that fly just out range and hit you with attacks that have very little visual wind up to warn you and focus on area denial while you have very, very little area to work with. And now I'm up to a boss I can only challenge by either:
1. Going on an extremely long trek from the bench in Greenpath, which isn't difficult but is boring.
2. Going on a shorter (but still substantial) and EXTREMELY FUCKING DIFFICULT platforming section in the Queen's Garden, all but guaranteeing that I'll be challenging said boss with my patience and resources diminished.
3. Burning an essence to teleport back on every attempt, possibly burning through too much of it.
And through the knowledge of additional spoilers it starts to soundlike the endgame is only going to consist of more and more of this: brutal, increasingly unforgiving pixel-perfect platforming demands capped off with increasingly absurd and ruthless boss fights. I know I'm a souls veteran and should be accustomed to this kind of punishment but the two of them working in tandem is wearing me down.
But also the game is as adorable as it is twisted and unsettling and very satisfying when its vibing. I don't know if I love it or not.
But it's like, you know how Pirates of the Carribean is a good movie? How like, you enjoy the setpieces and characters and fight scenes and acting but you're like, "man, this mf'er is LOONG." Well I'm starting to feel the same vibes from Hollow Knight. Like part of it might be how quite late in the game they still restrict your movement quite a lot. Fast travel locations are spaced just far enough that it's always a journey to explore the nooks and crannies I've missed when I get a new skill. I recently got an ability to create teleporter locations that would greatly mitigate this but using it exhausts a resource that seems quite difficult to replace, and the quantity of which is used as a check to acquire important upgrades and plot items? So I'm afraid to use it lest I lock myself out o content? So a sort of fatigue is setting in.
This is on top of the game starting to get outright frustrating. I'm in the Queen's Gardens right now and I straight up HATE that place. Every single room is an ordeal. You can't get anywhere easily, everything is a nasty platflorming nightmare while being hounded by extremely difficult enemies that fly just out range and hit you with attacks that have very little visual wind up to warn you and focus on area denial while you have very, very little area to work with. And now I'm up to a boss I can only challenge by either:
1. Going on an extremely long trek from the bench in Greenpath, which isn't difficult but is boring.
2. Going on a shorter (but still substantial) and EXTREMELY FUCKING DIFFICULT platforming section in the Queen's Garden, all but guaranteeing that I'll be challenging said boss with my patience and resources diminished.
3. Burning an essence to teleport back on every attempt, possibly burning through too much of it.
And through the knowledge of additional spoilers it starts to soundlike the endgame is only going to consist of more and more of this: brutal, increasingly unforgiving pixel-perfect platforming demands capped off with increasingly absurd and ruthless boss fights. I know I'm a souls veteran and should be accustomed to this kind of punishment but the two of them working in tandem is wearing me down.
But also the game is as adorable as it is twisted and unsettling and very satisfying when its vibing. I don't know if I love it or not.