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How Would You Currently Rank The Souls Games That You've Played?

Issun

Chumpy
(He/Him)
I might be in the minority here, but I actually miss bosses  not having multiple forms. It's cool when it's once in a while, but giving every single boss multiple phases takes away from it feeling special or dramatic for me. Plus, not every boss has to get progressively harder the longer you fight them.
Agreed. Finally breaking through one brick wall only to find an even bigger one is demoralizing, especially when that new wall has a whole new health bar. It's a major reason I don't like DS3 and Elden Ring as much, and why I just eventually said "fuck it" and summoned better players to help me with the final bosses of both games.
 

Sarcasmorator

Same as I ever was
(He/him)
I felt like ER didn't have too many two-phase bosses for me to enjoy (there really weren't many that got a second health bar in one fashion or another), but it would be nice if you didn't have to keep trying the first phase again each time you die to the second.

I got help for Malenia and tried summoning for the last boss once or twice, but there were few options at the time I was playing and I ended up beating it on my own.
 

Issun

Chumpy
(He/Him)
I felt like ER didn't have too many two-phase bosses for me to enjoy, but it would be nice if you didn't have to keep trying the first phase again each time you die to the second.
Actually, yeah. That would solve a lot of my problems with the game.
 

MCBanjoMike

Sudden chomper
(He/him)
I might be in the minority here, but I actually miss bosses  not having multiple forms. It's cool when it's once in a while, but giving every single boss multiple phases takes away from it feeling special or dramatic for me. Plus, not every boss has to get progressively harder the longer you fight them.
To that point, one of the things I always liked about Dark Souls was how the boss fights were challenging without being overlong. A successful fight against Ornstein and Smough only takes like 4 minutes to complete, but pulling it off the first time took me 4 hours. Now that I'm playing Elden Ring, having the last third of most major boss fights ratchet up the challenge is something that I can't claim to always enjoy.
 
I’m totally down for 2-3 forms. It adds visual and gameplay drama. And there’s some satisfaction to totally nailing the first form once you’ve been through it a lot.

The final boss of Sekiro has 4 forms, and that’s when it starts to cross the line for me. I think eventually I just got lucky on the last form. It’s difficult to practice it when every form has a 50% chance of killing me so I only get to the final form 12.5% of the time.
 

Regulus

Sir Knightbot
Phases are fine... sometimes. I feel like letting almost every boss have multiple phases oversaturates it a bit and lessens the impact for the fights that deserve it. It's especially bad in Elden Ring, where a lot of the bosses repeat.
 
1-2: Bloodborne and Demon's Souls. Only have played the original for Demon's Souls, but I don't have much reason to believe I'll like the remake more. It's just really my preferred aesthetic when it comes to any of these games. Bloodborne is similarly here because it's atmosphere and world are leagues ahead of the rest of the series for me.

3. Elden Ring
4. Dark Souls

5. Dark Souls 2
6. Dark Souls 3


Sekiro is probably in that middle tier, but I haven't played it enough to judge really
 

Sarcasmorator

Same as I ever was
(He/him)
Phases are fine... sometimes. I feel like letting almost every boss have multiple phases oversaturates it a bit and lessens the impact for the fights that deserve it. It's especially bad in Elden Ring, where a lot of the bosses repeat.
I can't think of many repeat bosses that had multiple distinct phases.
 

Sarcasmorator

Same as I ever was
(He/him)
I think Margit/Morgott adds some attacks, and definitely has a full second phase in the latter fight, and maybe the ulcerated tree spirits? The Godfrey shade doesn't have a second phase. I don't think the Erdtree guardians do, or the Godskin Nobles/Apostles. And Godefroy has fewer phases than Godrick.
 
Ah. I think the only one I'd put in that category is the first one, and now that you mention it I'd add Mohg. But, in both cases, because the only one with multiple phases is the final, real encounter to me it doesn't feel like a repeated boss with phases, since the phases only happen once you get to the real thing. This is obviously subjective, but that's my experience playing the game. I think if the phases repeated every time it would be a slog, but since they don't I like these encounters every time.

Ulcerated Tree Spirits are honestly the only repeated boss that I don't like. (My only problem with Godskin Duo is how they handle the health bar feels like a fan implemented romhack or something.) Ulcerated Tree Spirits feel to me like the least enjoyable elements of both the "guy in a room totally freaking out" and "Stomp Jomperson" style of Fromsoft bosses, which have a tendency to make the camera your biggest enemy.

 

Sarcasmorator

Same as I ever was
(He/him)
Yeah, didn't really enjoy fighting those either. Saw three in one spot at the endgame and was like "nooooo I'll just run on past thanks." And yeah, you get some bosses that are first phase only in one iteration and multi-phase in the other so I don't count them as multi-phase repeats.
 

Regulus

Sir Knightbot
They're not all as dramatic "Sigma" style phases like Malenia or Mohg, but almost every "boss" in the game has a phase change, usually after you've depleted around 60% of their health. This includes commonly repeated foes, like Ulcerated Tree Spirits, Godskin Apostles and Nobles, and Crucible Knights, and they're usually kicked off immediately with a new AoE move once you hit the threshold, then follow up with altered AI, new moves, extended attack strings, and sometimes extra effects.

This kind of thing hasn't exactly been uncommon throughout the series, though with Dark Souls 3 they really started leaning into it.
 

Sarcasmorator

Same as I ever was
(He/him)
OK the Crucible Knights certainly, they gave me trouble. With the others I just really didn't notice a distinct difference aside from usually one instance of one new move, and little noticeable change in attack patterns otherwise, but I'll take your word for it.
 

Issun

Chumpy
(He/Him)
Ulcerated Tree Spirits feel to me like the least enjoyable elements of both the "guy in a room totally freaking out" and "Stomp Jomperson" style of Fromsoft bosses, which have a tendency to make the camera your biggest enemy.
Fire Giant as well.
 

Paul le Fou

24/7 lofi hip hop man to study/relax to
(He)
How did I miss this thread? Why wasn't I summoned?!

Lifetime Achievement Award: Dark Souls

1. Elden Ring
2. Sekiro
3. Dark Souls 3
4. Bloodborne
5. Demon's Souls (remake)
6. Dark Souls 2

I couldn't bring myself to rank DS1 alongside the others. I revisited it after DS3 and it was fine then, but I did so again after playing Elden Ring and the DeS remake, and it just felt...rough. But even if I'm not so into going back to replay it anymore, it was mind-blowing at the time and I love it forever, so it gets a special place in my heart. It also has one of the best stories/lores of any of them still.

Elden Ring is my favorite all-told, even above DS1 if I had to include it. It just feels like the culmination of everything that came before. It has some rough edges, absolutely, and there are things I miss about the previous games. But it has by far the widest and deepest range of builds that aren't just viable, but powerful. Since playing with all the different character builds is one of the biggest draws for me, that wins ER major points. It also has amazing world map and level design, some of the best of any of the games (All of which are known for extraordinary map and level design). It has a horse that double-jumps! It has the most scaleable difficulty, I feel - the most ways to make a difficult thing easy, and the most ways to deal with balls-hard difficulty if that's what you're into (IMO). I love the open world, the progress, the story, everything.

Sekiro is hard to compare to the others directly, but easy enough to rank on a simple scale of how much I enjoyed it. For how fucking hard it could be, it has some of the most fun sword/melee combat in any game I've ever played. It was such a joy to just get in there and swordfight everything, the stealth was an amazing new mechanic that added a ton of depth and fun, the visual design was top-notch, just a masterpiece. So fucking hard though. And I do miss the RPG elements - multiple character builds in particular. But I ended up playing it through NG+4 anyway, so I guess it didn't hurt the replayability after all.

DS3 would be under DS1, I think, so I guess that limits where it'd be in my rankings. It's great - it's more Dark Souls. It felt more like a true follow-up to DS1 than DS2 did, for better or worse (but mostly for the better, definitely). It has some amazing boss fights and music and more polish than DS1 did, plus more QoL improvements to make it a bit smoother. It doesn't really have much that truly stands out, either, though, compared to some of the other games' highs.

Bloodborne has my favorite lore out of any of the games with the possible exception of Elden Ring. I also love the Victorian atmosphere, the whole werewolves of London feel, and also the hard right turn into cosmic horror. The trick weapons were great, and I'd love to see them return. The thing that really hurts it for me, though, is that it has by far the worst variety of builds in any of the games. You basically get dex, str, or quality and honestly I don't know if quality was really a thing. Arcane makes you suffer through half the game with only one weapon and one "spell" before it starts unlocking stuff, and even then it's way more limited with its bullet requirements. Bloodtinge is, by all accounts, a fucking joke. Since different builds and weapons are what appeals to me most in these games, it suffers badly. Though it does have an wide array of cool weapons, many of them also just feel kinda shitty (the whip sword was such a massive disappointment).

Demon's Souls I only played as the PS5 remake, but I enjoyed that pretty well. It has a whole lot of jank and charm and experimentation that got lost in the later games' polishing, which felt like a shame. It did have some great level design and some neat gear, but was way more limited in its builds. And it had a lot of cool ideas that were terribly executed, like the world and character tendency systems. I enjoyed it, but don't see myself going back to it.

Dark Souls 2... To be clear, I liked DS2. I put a lot of time in it and enjoyed my play through. I think it's a good game. But also, it's the worst of these for me, no doubt. My second run just kind of petered out, and I've never felt the urge to revisit it, really. My memories of the game portray it as kind of a muddy blob. It was difficult in the least interesting and complex ways it could have been, ignoring the "harsh but fair" DS treatment for "MORE ENEMIES!" and less polished ones with janky hitboxes, invisible enemies, and the least interesting bosses of the series for the most part. It was the least visually appealing to me, overall, despite some good design in a few places. I did like that there was such a wide variety of good builds, and that you could buff enchanted weapons, and a lot of other stuff. I liked the game! I just liked it the least of all of them. The worst entry of a batch of many very good things is still very good.
 

Paul le Fou

24/7 lofi hip hop man to study/relax to
(He)
Yeah, didn't really enjoy fighting those either. Saw three in one spot at the endgame and was like "nooooo I'll just run on past thanks." And yeah, you get some bosses that are first phase only in one iteration and multi-phase in the other so I don't count them as multi-phase repeats.
There's a really good talisman in that area, and you can sneak along the walls to get it without fighting any of the three!
 

fanboymaster

(He/Him)
Bloodborne
Dark1/3 (coin flip, depends on mood)
Sekiro
Dark 2
Demon's

Elden yet to be ranked because I wasn't feeling it too much when it launched so have only played about 10 hours. I'd suspect it ends up between Sekiro and Dark 2. It's... fine? It felt like people overhyped it as a huge leap forward at launch and to the point I played it just sorta felt like a more refined version of the same but with a lot more stuff. The only one of these I don't see myself ever actually playing again is Demon's so context I suppose.
 
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