It's true that the gyros used in the Switch are a million times more sensitive and accurate than the Wii Motion+.
Still salty I can't use them outside of aiming.
I'm finding the sword thrust to be MUCH easier to do this time around. But the small frustrations I had/have with the motion controls in Skyward Sword are only about half with the sword ... the item usage is very clumsy. Hold ZR to change items ... unless you have an item out, in which case it will use it, depending on the item. In the middle of the action, did you accidentally just push the item button, but not hold it long enough? Well now your item is out, and you have to push a different button to put it away, and then hold ZR again to open the wheel. But opening the wheel doesn't pause the action, or even slow it down! Did your gyro get out of whack somehow, which is a thing that happens quite often? Well good luck selecting the item you want to use, because first you might need to push Y to reset your gyro (which is much easier to do now than before, thx Nintendo) and then select the item you want.
It doesn't really matter though, because it feels like I'm never really in danger with most enemies, and I think most of the bosses only require one item and you can just set it before the fight. But in the heat of things I have screwed up and unselected my bombs, and had trouble getting them back, and it was frustrating to me.
I forgot to mention my personal method for dealing with Bokoblins in Skyward Sword, which is to never lock on, still works. If you don't lock on, they hesitate following your sword to block, so you can just wail on them.
1) They mirror flipped the entire world as a lazy way of making Link right handed for a game that was developed to make him left handed. It's really not the worst thing in the world, but it's very confusing and off-putting when at that point you've played Zelda with relatively consistent topography for Hyrule and now it's just all backwards for no good reason.
2) The enemy AI for the Wii version is significantly dumbed down to accommodate players adjusting to using motion controls for the first time. Playing Twilight Princess on the GC is a challenging and fun game to play because the enemies present clear and dangerous threats and act very intelligently in moving around, blocking, and and working in unison to fight Link. In the Wii version, enemies form a circle around Link and just stand still waiting for Link to kill them. At best, they'll attack one at a time being very courteous and patient with the player. Once you get the hang of the motion controls, the game becomes way too easy and is a lot less fun as a result.
This last part I thought was a significant factor in a lot of people's criticisms of the game when it came out. I would consistently hear players complain that the game felt lacking and not challenging, and that just didn't vibe AT ALL with my experience as a GC player. I always thought that it was very unfortunate that most people played it on Wii instead of GC, and I'm happy that the GC version was essentially given new life in the WiiU port. I'd love to be able to play it ported to the Switch. And I'm glad that Skyward Sword was designed from the ground up to use motion controls, because it's a way better game for it and doesn't really come across any of the issues I had with TP.
I always thought it was odd that they mirrored all of Twilight Princess instead of just mirroring Link. I suppose mirroring the whole game is the lazy way, but it feels like it wouldn't have taken that much more work to just mirror Link on his own ... or maybe even provide a handedness option! As far as I can tell, it doesn't make too much difference which hand Link swings his sword with, considering that he can swing the sword in both directions anyway.