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Hardcore Mecha: Super Robot Wars, But A 2D Action Game Instead

Fyonn

did their best!
So I bought Hardcore Mecha's Switch version because owning it once wasn't enough, and it's dope as hell. The biggest difference that matters so much in the Switch version? There's exactly one control scheme. On PC, players can aim with the right stick and move in other directions, or even just use mouse aim. This might be surprising, but that completely changes the way the game plays. Sure, you can play the game with the default control scheme that works best for mid-range encounters unless you have a sniper mecha, but it's literally just worse than any other control scheme.

I've never seen a game improve by removing control options before, but there's a first time for everything. Other things I've never seen before: I'm finally playing Hardcore Mecha's campaign, and there's a bit where you have to fight specialist mecha underwater while your performance is garbage because your mecha isn't built for, and that's incredible. "Protagonist has to compensate for poor performance against specialized underwater robots" is an entire genre of mecha anime fights, but I've literally never seen it in a video game before, unless you count Samus Aran's power suit as a mech.

Also, once you beat the campaign these days, there's a simulation mode where you can do a bunch of missions and unlock a huge R-Type Final-esque tree of mecha variants and level them up and junk, which seems like the best way to let you play as basically any of the mecha in the game in PVE.

Of course, the game is still gorgeous, and the seamless transitions between gameplay and Now Anime Is Happening is still super impressive and stylish.

 
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