Purple
(She/Her)
So lately I've been thinking a lot about how one aspect of the many issues caused by the really rampant sexism in and around games is that frankly, if you're in games, and you aren't a man, you have almost certainly done some really amazing stuff that you haven't been acknowledged for, and there's a good chance that everyone has even just picked some arbitrary dude to credit for what you've done. Sometimes this is just a flat out not putting people in the credits at all, sometimes it's properly crediting someone but then downplaying the hell out of what they did, or people being victims of mythmaking around someone else. Let's be honest, game dev has a lot of folks like Tommy Tallarico and game fandom is full of the sort of people who will happily point at Shigeru Miyamoto as the primary driving force behind a hell of a lot more games than he's actually worked on in any capacity, on top of again, the rampant rampant sexism at the root of this.
A lot of this comes from something I'm kinda half-writing for a blog post or whatever eulogizing Rieko Kodama, and all the conversations I've had with people on that where popular perception is often "oh she did some art for a couple old Sega games right?" and then you look at people who worked with her talking about her after news of her death hit, and it's all "oh yeah, she and I created Sonic the Hedgehog together" and "oh no she was absolutely calling all the shots with this whole long list of games."
And then there's also Kazuko Shibuya, who I'd certainly never heard of until a couple fairly recent interviews, who it turns out was the primary artist at Square from the earliest days of the company, and one of two women (the other of whom I don't even have a name for, because again, this is a huge problem! Unless maybe it was Kaori Tanaka, AKA Soraya Saga? Se below) responsible for literally every bit of art in the original Final Fantasy. Characters, backgrounds, menu borders, fonts, all of it. And also the next 5 games in the series, with the exception of a few boss designs in the sequel which were in fact done by the guy people to this day miscredit for all their work. And yet huh, somehow that confusion went away when a man actually took over as lead character designer and Amano "stuck around just to do promo stuff like the packaging art." As he'd been doing.
And you know, REALLY personally, just the other day I fell down a rabbit hole of reading/watching reviews for a board game that I straight up designed in more or less its entirety, but ended up sharing credits (and pay) on the box with some guy (who like I don't want to throw under the bus or anything, it was this big corporate mutli-game thing, and he was kinda playing editor, organizing blind play tests, giving all the designers feedback to keep the whole line appropriately complex for the same market). Anyway all these reviews are talking up what a consistently good designer this guy is and talking him up, for, you know, my work. Which is a tad frustrating. Also you know now that I think of it he was also my only contact with the actual publisher and this was before my bank accepted my name change and a couple moves ago so I wonder if there's royalty checks I'm just not seeing because I don't know who to flag down on that. Obscurity sucks like that.
ANYWAY point is there's a ton of women and I'd be willing to bed a pretty good number of nonbinary people out there who have done a bunch of crazy crazy impressive stuff in games that nobody ever talks about. Artists, composers, writers, game designers (hate that that's the term for the mechanics-y bits sometimes), so, here's a thread to talk about how cool people are that people aren't aware of, basically. Also to debunk weird myths.
Like just now, not even really searching for it, I had an article pop up telling me how Carol Shaw was the first woman to ever develop a video game, 1982's River Raid. And like, yeah, River Raid is pretty great, and it's cool she was properly credited for it, but the same random unhelpful search results for a totally unrelated topic go on to remind me that Roberta Williams released Mystery House in 1980, and just off the top of my head, Danielle Bunten Berry's first game was released in 1978. So... yeah there's a lot of history to be revised with a bit of digging, clearly. And a lot of rad portfolios to gush over. Let's... get gushing?
A lot of this comes from something I'm kinda half-writing for a blog post or whatever eulogizing Rieko Kodama, and all the conversations I've had with people on that where popular perception is often "oh she did some art for a couple old Sega games right?" and then you look at people who worked with her talking about her after news of her death hit, and it's all "oh yeah, she and I created Sonic the Hedgehog together" and "oh no she was absolutely calling all the shots with this whole long list of games."
And then there's also Kazuko Shibuya, who I'd certainly never heard of until a couple fairly recent interviews, who it turns out was the primary artist at Square from the earliest days of the company, and one of two women (the other of whom I don't even have a name for, because again, this is a huge problem! Unless maybe it was Kaori Tanaka, AKA Soraya Saga? Se below) responsible for literally every bit of art in the original Final Fantasy. Characters, backgrounds, menu borders, fonts, all of it. And also the next 5 games in the series, with the exception of a few boss designs in the sequel which were in fact done by the guy people to this day miscredit for all their work. And yet huh, somehow that confusion went away when a man actually took over as lead character designer and Amano "stuck around just to do promo stuff like the packaging art." As he'd been doing.
And you know, REALLY personally, just the other day I fell down a rabbit hole of reading/watching reviews for a board game that I straight up designed in more or less its entirety, but ended up sharing credits (and pay) on the box with some guy (who like I don't want to throw under the bus or anything, it was this big corporate mutli-game thing, and he was kinda playing editor, organizing blind play tests, giving all the designers feedback to keep the whole line appropriately complex for the same market). Anyway all these reviews are talking up what a consistently good designer this guy is and talking him up, for, you know, my work. Which is a tad frustrating. Also you know now that I think of it he was also my only contact with the actual publisher and this was before my bank accepted my name change and a couple moves ago so I wonder if there's royalty checks I'm just not seeing because I don't know who to flag down on that. Obscurity sucks like that.
ANYWAY point is there's a ton of women and I'd be willing to bed a pretty good number of nonbinary people out there who have done a bunch of crazy crazy impressive stuff in games that nobody ever talks about. Artists, composers, writers, game designers (hate that that's the term for the mechanics-y bits sometimes), so, here's a thread to talk about how cool people are that people aren't aware of, basically. Also to debunk weird myths.
Like just now, not even really searching for it, I had an article pop up telling me how Carol Shaw was the first woman to ever develop a video game, 1982's River Raid. And like, yeah, River Raid is pretty great, and it's cool she was properly credited for it, but the same random unhelpful search results for a totally unrelated topic go on to remind me that Roberta Williams released Mystery House in 1980, and just off the top of my head, Danielle Bunten Berry's first game was released in 1978. So... yeah there's a lot of history to be revised with a bit of digging, clearly. And a lot of rad portfolios to gush over. Let's... get gushing?
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