How do developers make games during a pandemic? Can they do it as well as when there isn't one? I started thinking about this when reading the thread about the Breath of the Wild sequel, but this question can apply to any game in development.
I've never been a game developer and I assume it's mostly tedious deskwork. I'm also sure WFH is huge right now and chat software is more popular than ever, but isn't there also a lot of face to face communication? Aren't there times when people want to crowd around someone's desk and look at something?
Also, video games are basically extremely jazzed up versions of activities we do in real life, so if developers can't do any fun face to face stuff, could it get harder to come up with fun activities to put in games?
I've never been a game developer and I assume it's mostly tedious deskwork. I'm also sure WFH is huge right now and chat software is more popular than ever, but isn't there also a lot of face to face communication? Aren't there times when people want to crowd around someone's desk and look at something?
Also, video games are basically extremely jazzed up versions of activities we do in real life, so if developers can't do any fun face to face stuff, could it get harder to come up with fun activities to put in games?