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DiVE into a Deep Log: Mega Man X DiVE

gogglebob

The Goggles Do Nothing
(he/him)
So Mega Man X DiVE released yesterday in English territories, apparently. It is a mobile-based Mega Man game that offers a variety of playable characters and levels based on Mega Man history, and primarily plays like a Mega Man X game (albeit one simplified for touch controls). It is also a Gacha in regards to weapon upgrades and character unlocks. I have played a level or two. It seems like something I could conceivably enjoy playing. So yay?

I dunno, I just like seeing something like a Mega Man X game in 2021...
 

Regulus

Sir Knightbot
This game appears to be weirdly horny for the 5(?) female characters in the X series. Such is gacha, I guess.
 

RT-55J

space hero for hire
(He/Him + RT/artee)
Is my grab hitbox as bad as they say?

(context: I've had somebody tell me (unprompted) that my namesake's grab hitbox is busted in this)
 

LBD_Nytetrayn

..and his little cat, too
(He/him)
I hear the gacha rates for the English version are considerably worse than the Taiwanese version.

Between that and the lack of Bluetooth controller options (that I thought it was supposed to have?), I guess you could say I'm not too eager to "dive" right in.
 

Syless

<internal screaming>
(she/her)
Yeah, I feel like I've given it a fair try but if you're not skilled with touchscreen-based controllers, it's way too difficult. If they ever add bluetooth controller as an option, I'll try again.

Also some of the PVP players seem to be literal wizards. (I'm assuming immigrants from the Taiwanese version, so they have a lot of practice)
 

YangusKhan

does the Underpants Dance
(He/Him/His)
So I played this A Lot tonight. I guess I really like it? I mean, I'm already neck-deep in the gacha sewage, but I was only expecting this to be kinda meh and ended up getting to level 20 instead. Good on them for doling out Zero kinda early instead of stringing you along. PvP seems like it would get dull fast, but at least it's not horribly gacha unbalanced and more like regular MMO PvP unbalanced.
 

YangusKhan

does the Underpants Dance
(He/Him/His)
Uh oh, look out Mega Man, I'm detecting a hostile new Maverick close by! It's...

Loquacious Kahn
~He Posts a Lot About a Mobile Video Game~
So, this game has some pretty deep Gacha Bullshit in it, and I thought I'd take the opportunity to effort post about it. You might reach the point where the story fights start kicking your ass and you get Retired pretty quickly. What're you supposed to do about it? That's where the Gacha Bullshit RPG Systems come into play, and even for a gacha game, it's not at all obvious what you should be upgrading to hang on to your life.
  • Upgrade your DiVE skills ASAP and also AMAP (as much as possible). There's a bit of non-obvious UI going on in the DiVE skill screen, where it says to unlock the next skills you need "Total Level 25." You might think this is Player Level 25, because a lot of stuff unlocks with Player Level, however, I assure you this means "Total Level of All DiVE Skills." And, since you only start with the 1 skill (Electric Wall or w/e), get that sucker to max level 25 as soon as you possibly can. The cumulative level of all your DiVE skills add to your base stats A LOT, and it doesn't matter which ones you bring with you to a stage because it's entirely cumulative. You get the currency for upgrading these mostly from daily missions, but you can also buy them with gacha currency which TBH isn't a bad idea at all to start off with, because they can give you a HUGE jump-start on every stat you need.​

  • Armor unlocks at Player Level 20, which is also when co-op unlocks (and co-op missions drops armor parts). Make sure you fill out all six of your armor slots with the same Set Bonus armor. It doesn't matter what their stats are yet (it's all Diablo-style RNG stats anyway), you just want the set bonus and something in those slots giving you stats.

  • Weapon Chips and Player Cards are the next things that boost your DEF/HP. Weapon Cards are better to focus on because, unlike Cards that attach to Players, multiple weapons can use the same Chip at the same time. The first one of these you get is Maoh The Giant, and you won't get new ones too often, so it's good to dump a lot of your starting resources into leveling these Chips up. Player Cards are kind of whatever until you get the more unique and character-specific ones from the various shops, but if you get any A-rarity Cards, those aren't a bad idea to get like 10 levels in or so and stick on your favorite character for now.​
And that's mostly it for Defense and HP. Attack power, some HP, and crit rate are coming from Upgrading your weapons (not to be confused with Leveling Up your weapons, oh no, that's something else entirely but also good to do). I haven't committed a whole lot of resources to weapons yet, and when I do I mostly want to upgrade Attack, HP, and crit, in that order. But it is crucial to know that your sub-weapon still adds to your stats even when it's not the active weapon you have out, so keeping both equipped weapons strong is important.

With these tips, you too can walk right up to the Storm Eagle event stage and one-shot the poor Maverick with the Ray Storm DiVE skill because it crits twice for 20k damage!

All credit goes to Octo for coming up with my Maverick name at the top of this post
 

Kirin

Summon for hire
(he/him)
..... that is entriely Too Many Systems for a mega-man-like style game.

(I know, I know, it's because Gacha Gotta Gacha, but still.)
 

YangusKhan

does the Underpants Dance
(He/Him/His)
that is entriely Too Many Systems for a mega-man-like style game
Correct! But I'm having fun with it?

New system discovery tonight: at level 27 you unlock Armor Augmenting. Which is just straight permanent stat upgrades for each individual armor slot. These are always active even after swapping out armor pieces in those slots. Why is this even a thing? It's like they wanted some extra doodads in the Rube Goldberg machine that is this game's balance, so they just created this random and non-intuitive augmenting mechanic.
 

YangusKhan

does the Underpants Dance
(He/Him/His)
I wanna make a pseudo-triple post here just to highlight that this game is still a Mega Man X game, and I've really enjoyed the action platforming despite a non-ideal control scheme. Like, Zero feels really good to play with, as he should, and X plays pretty differently than Zero even when they both have the same weapons equipped. There's "hidden" collectables in a lot of stages that typically require some less-obvious platforming to find and I've enjoyed finding a lot of those. And the bosses from the X series so far have been extremely faithful.
 

YangusKhan

does the Underpants Dance
(He/Him/His)
Making a post to let everyone know that tomorrow is the start of a "Mega Man Classic" event where you can gacha pull for Super Mega Man (with Protoman having his own capsule pull a week later I believe). You'll also be able to get Mega Man himself (and rank him up to 5* if you play it enough) just by playing the "Dark Assassin" event (it's Dark Man from... Mega Man 5 apparently, I forgot he was a thing).

Mega Man is a B-rank just like X is, but still, getting to 5* a free character is pretty powerful in this game because it unlocks all of their passives/skill upgrades/card slots, and in this game, higher-rarity characters don't have innately better stats or anything, rather they tend to have more effective skills or better/more passives. But I'm definitely finding that unlocking all of a character's card slots is a huge boost no matter what rarity they are, and you need 4* rank to get all those unlocked.
 

gogglebob

The Goggles Do Nothing
(he/him)
So it was announced yesterday that this is getting an Offline version


Everything about the advertising still screams "weird mobile port", but at least... uh... maybe we'll be able to hack the PC version to not have to grind? I guess?
 

LBD_Nytetrayn

..and his little cat, too
(He/him)
There's so much wrong here...

It's only releasing on the same platforms as before, but none of what you have already can be transferred over. This especially sucks if you spent money on it before.

It won't have all of the modes -- apparently "offline" means "completely" -- and, for reasons we don't know, the crossover event characters won't be included. So even from a preservation pov, this is kind of lacking.

Maybe the latter can be hacked back in...
 

Syless

<internal screaming>
(she/her)
I don't think there's a problem with stripping out the modes that would require server use, and the lack of crossover events is likely due to rights issues and not their call. But not letting you port over progress is definitely rough. I'm withholding judgement until they release more information, since what they have so far is... bare bones. Not even explaining how progression/unlocks work under the system that isn't forcing you to spend money.
 

LBD_Nytetrayn

..and his little cat, too
(He/him)
the lack of crossover events is likely due to rights issues and not their call.
But almost all the crossovers were with their own stuff: Street Fighter, Monster Hunter, and Devil May Cry. The only thing I can think of that wasn't was some kind of noodle sword or something.

I mean, if the Medabots/Battle Network crossover went the other way and was featured here, I could understand something like that, but...
 

Ghost from Spelunker

BAG
(They/Him)
I remember in an interview with people making a Dead Rising game they were asked "why don't you have more Capcom-related items" and they said even Capcom/Capcom requires a lot of legal woik.
 

LBD_Nytetrayn

..and his little cat, too
(He/him)
Yeesh. Some people always have to make things harder...

Considering they basically already did it, I hope we at least get it as DLC.
 

WildcatJF

Let's Pock (Art @szk_tencho)
(he / his / him)
It's why Monster Hunter didn't appear in the Marvel Vs. series until Infinite; the teams have to cooperate with each other to do crossovers, and sometimes even that isn't enough. Street Fighter is owned by Capcom USA for instance, so there's discussions about the IP all the time.
 

Sprite

(He/Him/His)
It definitely sucks that people can’t transfer data over, though I think it’s cool that some form of the game will exist after the online version goes dark, even if that version is severely compromised. I wish more gacha games did that.
 

LBD_Nytetrayn

..and his little cat, too
(He/him)
It definitely sucks that people can’t transfer data over, though I think it’s cool that some form of the game will exist after the online version goes dark, even if that version is severely compromised. I wish more gacha games did that.
I hear that.

I just wish there were physical versions for consoles now.
 

Kirin

Summon for hire
(he/him)
Or heck, even digital versions for consoles. I might check it out if it were an inexpensive download on Switch; I don't really do Steam gaming.
 
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