• Welcome to Talking Time's third iteration! If you would like to register for an account, or have already registered but have not yet been confirmed, please read the following:

    1. The CAPTCHA key's answer is "Percy"
    2. Once you've completed the registration process please email us from the email you used for registration at percyreghelper@gmail.com and include the username you used for registration

    Once you have completed these steps, Moderation Staff will be able to get your account approved.

Digimon Survive

Fyonn

did their best!
It's out!
It's like Final Fantasy Tactics, but with Digivolutions instead of jobs.
It's got some anime in it and some visual novel in it.
Here's some anime:
 

Fyonn

did their best!
Good news!
Don't buy this on Steam: it doesn't work!
Game pretty reliably crashes after the first cutscene. Some people get it to work by uninstalling K-Lite if you've got it, and also running the game in borderless instead of full-screen.
 

Fyonn

did their best!
There's a solution to the issue posted in the Steam discussion forums for the game, so I was able to play it a bunch. Most of my talk is relegated to blowing up the JRPG channel in discord incessantly, but I thought I'd port some ideas to the thread since no one's talking about it really.

All battles allow you to freely adjust the difficulty during the setup phase, with Easy, Normal, Hard, and Very Hard being available. Non-story battles are available by choice at any time you have access to the map (which is pretty frequently), and they show you which Digimon will be appearing in those battles. A beautiful boon to me, specifically: all participating Digimon get full EXP credit no matter what happens in the battle. Even if a Digimon is defeated first turn, they still get EXP from the fight.

There are two kinds of Digimon available: Partner Digimon and Free Digimon.

Partner Digimon are Digimon Anime-style - they're bonded to a specific kid, they can Digivolve more-or-less at will by drawing on their connection to their partnered kid. While Digivolved, there is a constant SP cost per turn. Additionally, Partner Digimon benefit from Talk commands - each participating Partner Digimon's kid can cheer on any Partner Digimon as a free action on their Digimon's turn once per battle. These are really good moves that do things like heal any Partner Digimon on the map, increase all of a Digimon's combat stats, let the Digimon move farther, etc.

Free Digimon are enemies recruited via the Talk command in battle, complete with a little SMT-esque conversation tree of guessing what kinds of things the Digimon likes. It seems like you need to get at least 4 pips of "like" out of 6 total for three perfect answers in order to get a chance at recruitment. Free Digimon don't have a partner to draw on for digivolution. Instead, you can use rare items to permanently digivolve a Free Digimon into one of its possible next forms. Downside: less flexibility. Upside: no recurring cost for being Digivolved. The Betamon I was delighted to get in my party via the recruitment tutorial is now one of my favorite Digimon, Seadramon, using this mechanic.

I'm a bad judge of how good writing is, but the writing seems fine. The only complaint I really have is that it has a bit of the Persona pacing problem - we spend a surprising amount of time before we see a Digimon, much less interact with one in gameplay. Worth noting that this game is not cyberpunk ala Cyber Sleuth - it appears to be a ghost story by way of Digimon. None of the humans are aware of Digimon as a concept, and neither are any of the Digimon. Instead, the Digimon are taking on the role of... ancient mythic beings with mysterious powers and influence over reality... So yeah, this is just... straight up a SMT game by way of Digimon. Down to the "yes, technically these monsters are digital, but we really stopped caring about that a while ago, honestly."

Since all the scenes are not just visual novel backgrounds, but locations you can actively search, they get to do some simple but effective things with arranging VN character cutouts and moving the camera around that I've never seen any other VN ever do before. Check this stuff out:
TTDSurvive1.jpg

TTDSurvive2.jpg

TTDSurvive3.jpg

TTDSurvive4.jpg

TTDSurvive10.jpg

TTDSurvive7.jpg

For more action-y scenes, they'll transition to the battle-mode maps and use bespoke animations for the characters (though they still seem locked to the grid).
TTDSurvive8.jpg
TTDSurvive9.jpg


The game approximates non-VN gameplay using something like P3P, but in first-person instead of isometric. You pick locations from a list, and then you can search those locations manually or with your phone to find items and such. The game also gives you opportunities to increase your affinity with other characters ala Social Links using a limited number of down-time actions in between major plot beats, which is a pretty smart adaptation of that concept to a narrative-driven instead of time-driven structure.
TTDSurvive5.jpg

TTDSurvive6.jpg

202207311454321.jpg

Have some miscellaneous screenshots.
TTDSurvive12.jpg

TTDSurvive13.jpg

TTDSurvive15.jpg

TTDSurvive16.jpg
 
Last edited:
Top