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Dark Deity: A Toasty Symbol game

Octopus Prime

Mysterious Contraption
(He/Him)
So Dark Deity came out on consoles recently (it’s been on PC for a while), and one casual glance at any given screenshot would tell you “Well that’s a Fire Emblem game, innit?”

And you’d basically be right, because it is very much a Fire Emblem game. So much more so than the last several actual Fire Emblem games that Nintendo released.

Granted, if the last four three one was an action game spinoff, one was a Persona game with Fire Emblem characters, and one was a remake of the least traditional game of the series. And also Three Houses, where my complaints are personal and aesthetic.

Anyway, as it happens not only is Dark Deity definitely an FE game; it’s also a really good one; you’re given units at a heavy clip, excess Jabber is mainly restricted to Support Conversations, maps are varied and pretty well designed (so far as I’ve played at least), and while death is punitive, it’s not permanent (a dead character incurs a permanent stat penalty and loses the opportunity to gain any more experience while they sit out that map, and there’s no random battles to grind with).

The area where it’s most distinct from Fire Emblem mechanically is also the part I have the biggest issue with; not that it’s bad it’s just needlessly complex (though the game itself addresses this by putting an icon over each character); the weapon triangle is weird.


Each unit has one of four classes of armor, and one weapon type (slashing, piercing, blunt or, if magic, one of several elements). And each armor type is more or less vulnerable to one or more of those types.

Unlike in Fire Emblem you can’t really judge that by glancing at the sprite; and since magic has its own set of resistances and vulnerabilities, that’s effective two sets of four way triangles to keep track of.

Additionally each unit has one of four weapons they can swap between (no durability with them, thankfully) which typically work somewhere on a “More Accuracy, More Power, More Critical, Balanced” spectrum which can be independently upgraded, which isn’t super balanced as the “More Critical, Medium Accuracy” choice is the right one 90% of the time, especially with anyone in any of the Thief promotion paths; they’re… unstoppable.

Anyway Dark Deity; I love it! Maybe you would too?!?

Probably!
 

JBear

Internet's foremost Bertolli cosplayer
(He/Him)
This one has been on my wishlist for a while, since I recall the Waypoint folks (Rob & Austin) talking about it. The Steam reviews scared me away from it for a while (I think it may have been review bombed? It showed "overwhelmingly negative" for me when I last checked, but now it's back in the blue), but an Octo seal of quality is good enough for me!

that’s effective two sets of four way triangles to keep track of.
Octo, I hope you're sitting down, because I'm about to blow your mind. A "four-way triangle" is called a "square".
 

Olli

(he/him)
Looks like also went with a fairly horny art design for the discussion portraits; weirdly, the in-action clothing options seem much more practical.
 
This is free until Nov 24 on Epic Games right now. Does anyone have any impressions beyond what's already in this thread?
 

JBear

Internet's foremost Bertolli cosplayer
(He/Him)
This is free until Nov 24 on Epic Games right now. Does anyone have any impressions beyond what's already in this thread?
I mean, I finished the game on Hard, but I'm not sure I remember a whole lot to say. It's a Fire Emblem! Albeit a slightly buggy one. I had a lot of fun with it, and it was my first major Steam Deck game. Lemmie me see if I can dig up my impressions from the Discord...

Found some!
JBear in July said:
Started playing Dark Deity and the best part of this game is when Benji gets a bad level up and says "Please clap"

...

I'm enjoying it a lot, a dozen hours in. It's very indie, for both good and ill. The tactics gameplay is 100% on point (I started on Hard mode and it's been perfect thus far), but everything else is varying levels of unpolished. The story is there to shunt you from battle to battle, the UI is a bit janky, there's a bunch of QoL improvements that I wished existed but don't, the tutorials are kind of bad, very necessary, and not surfaced by the game, the save system is awkward (also, it has suspend saves but never tells you that it does or how they work), and finally, the load times are criminal, to the point that I kind of want to peek under the hood to see what they're doing and if I could improve on it.

So that sounds like a lot of bad, and it is, but it's also fun to play! Just... have a book or your phone handy whenever there's any kind of load.

FWIW, I think they may have improved the load times on PC since I posted that?
 
Thank you. I own it already since you know it's free at the moment, but these are a big time commitment so I was curious to hear more perspectives. I'm not in the mood now, but it sounds like it could be good in the right circumstances...
 
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