Purple
(She/Her)
So, Factorio is a pretty rad game. Some of you maybe play it. Some of you might also have been waiting for it to go on sale to play it, which is apparently never going to happen because the devs just don't do sales. I enjoy it, and I'm looking forward to the big expansion coming down the pipe for it, because I'm kinda done with the base game. Now, as it happens, Factorio has a huge modding scene and really good in-built support for loading/unloading/browsing mods and keeping track of their dependencies and all that. The only problem there, for me, is that I kinda just... fundamentally do not jive with the vast majority of the Factorio mod scene. There are of course exceptions to this, but I swear 99% of Factorio mods are all about stretching the tech tree way way out while making sure every practical thing in the game has a chain of like 7 upgraded versions that all take the previous version as an ingredient to keep everything all Neat and Orderly, with infinitely renewable resources and no hazards to worry about, and that's... just not what I come to this game for.
But I just discovered this mod here- The Ultracube: Age of the Cube, which DOES jive with what I'm here for! Constantly ramping up logistical challenges where I make confusing conveyor belt spaghetti as I first muddle my way through, and then get my head around to make all slick and cool looking!
Specifically, the way it does this is by throwing out the entire tech tree, and cutting way down on the variety of natural resources to replace all this with its own bonkers nonsense all based around this ominous all-powerful mystery cube. The simplest thing you can do with the cube is a hand-crafted recipe that finishes in only 1 second, taking in the cube, and outputting something like 200 Basic Matter Units and the cube. All the real basic stuff like belts/pipes/inserters pretty much just get made from those or some simple intermediary things, so yeah, no having to do a bunch of mining and processing to get started, just shake up your cube and get free stuff. And hey, you need power? Just make one single boiler, and make sure to hook up a big ol' pile of water pumps and steam storage to it, because you toss the cube in there and voom, instantly you've got 1000 units of steam and a dormant cube (it'll revert back to normal with another hand-crafting action that takes a bit, or quickly popping it into a special machine). Smelting the one consolidated metal type for circuits and such? Yeah you just build a giant super furnace, load in 500 ore, toss in the cube as fuel, instantly it's all smelted.
The problem that quickly becomes apparent with all of this is... there is only the one cube, ever, and you need it for basically everything. It does do stuff in huge batches so you can basically just do one or a few little operations and get an absurdly huge pile of whatever that'll take a while to even unload, but ultimately you need to work out some sort of system to efficiently transport the cube around to every structure in your base as needed sometimes needing to remove some status effect from it along the way, or maybe add one. It's not an entirely unprecendented sort of thing in Factorio. It's a bit like the sort of thing you have to deal with to make properly efficient nuclear power... except you have to work out how to rig up your ENTIRE base around sharing this one item.
Aside form the change of pace, what I'm really digging about it with as little time as I've put in is that pretty much IMMEDIATELY, I felt compelled to start rigging up a bunch of logical condition stuff, of the "this inserter is only active when there are less than 500 dealieboppers in this storage chest" variety. That's one of the cooler options in vanilla Factorio, but I've personally never really messed with it, because normally it's not worth the effort. I'm not the sort to keep playing after winning the game and building some world-eating mega-base, so I never reach a scale where I need to worry about stockpiling or rapidly draining ore patches or whatever. Hell I don't usually even hit a point where I feel compelled to build a train or a logistics network. This mod though? This is making me learn about all these tools I keep ignoring, and that's just cool.
It also does a nice job of selling the cube. You move super slowly when carrying it, it's all glowing and throbbing and releasing big ominous clouds so you always know where it is, various states have goofy flavor text, the whole tech tree is about pondering its mysteries, etc.
But I just discovered this mod here- The Ultracube: Age of the Cube, which DOES jive with what I'm here for! Constantly ramping up logistical challenges where I make confusing conveyor belt spaghetti as I first muddle my way through, and then get my head around to make all slick and cool looking!
Specifically, the way it does this is by throwing out the entire tech tree, and cutting way down on the variety of natural resources to replace all this with its own bonkers nonsense all based around this ominous all-powerful mystery cube. The simplest thing you can do with the cube is a hand-crafted recipe that finishes in only 1 second, taking in the cube, and outputting something like 200 Basic Matter Units and the cube. All the real basic stuff like belts/pipes/inserters pretty much just get made from those or some simple intermediary things, so yeah, no having to do a bunch of mining and processing to get started, just shake up your cube and get free stuff. And hey, you need power? Just make one single boiler, and make sure to hook up a big ol' pile of water pumps and steam storage to it, because you toss the cube in there and voom, instantly you've got 1000 units of steam and a dormant cube (it'll revert back to normal with another hand-crafting action that takes a bit, or quickly popping it into a special machine). Smelting the one consolidated metal type for circuits and such? Yeah you just build a giant super furnace, load in 500 ore, toss in the cube as fuel, instantly it's all smelted.
The problem that quickly becomes apparent with all of this is... there is only the one cube, ever, and you need it for basically everything. It does do stuff in huge batches so you can basically just do one or a few little operations and get an absurdly huge pile of whatever that'll take a while to even unload, but ultimately you need to work out some sort of system to efficiently transport the cube around to every structure in your base as needed sometimes needing to remove some status effect from it along the way, or maybe add one. It's not an entirely unprecendented sort of thing in Factorio. It's a bit like the sort of thing you have to deal with to make properly efficient nuclear power... except you have to work out how to rig up your ENTIRE base around sharing this one item.
Aside form the change of pace, what I'm really digging about it with as little time as I've put in is that pretty much IMMEDIATELY, I felt compelled to start rigging up a bunch of logical condition stuff, of the "this inserter is only active when there are less than 500 dealieboppers in this storage chest" variety. That's one of the cooler options in vanilla Factorio, but I've personally never really messed with it, because normally it's not worth the effort. I'm not the sort to keep playing after winning the game and building some world-eating mega-base, so I never reach a scale where I need to worry about stockpiling or rapidly draining ore patches or whatever. Hell I don't usually even hit a point where I feel compelled to build a train or a logistics network. This mod though? This is making me learn about all these tools I keep ignoring, and that's just cool.
It also does a nice job of selling the cube. You move super slowly when carrying it, it's all glowing and throbbing and releasing big ominous clouds so you always know where it is, various states have goofy flavor text, the whole tech tree is about pondering its mysteries, etc.