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Bug Fables: The Everlasting Sapling, or, "I hear yall like Paper Mario?"

Serephine

and a spark kindled carpet into flame, Blooming
(she/her)
So Kalir and turtle wouldn't stop talking about this and I ended up receiving it as a gift in a round about fashion, I'm playing my first Mario rpg since Legend of the Seven Stars. It's pretty good? It's pretty good!

You play as a team of bugs: Kabbu the knightly beetle, Vi the sarcastic bee with an axe to grind against her home town, and Leif the mysterious magical moth, as they form a new adventuring party and set forth to retrieve various artifacts on the order of the relatively newly crowned heir to the Ant Kingdom throne Queen Elizant II in order to find a way to obtain the Everlasting Sapling, a relic of supposedly immense power her mother the First was searching for.

It's a really charming and fun game so far; very much in what I understand the to be the vein of some old games featuring some kind of paper plumber? You have a variety of overworld abilites that you use to solve traversal puzzles and get first hits in on enemies, where you then go into combat with small numbers and something called timed hits, with a variety of different input commands for your abilites, and different badges that confer special abilites to the party or individual team members.

But what really makes it special is the sheer charm and personality of the characters and world. There are a ton of different characters with great personalities and motivations no matter how minor, all with unique art! There's drama and intrigue and comedy, and the setting of the world isn't taken for granted, there is what seems to be a fairly deep history and setting to the backstory of the world that ties in to the events of the present story, it doesn't just take the quirkiness of it's concept of a world of bug sized bugs in relation to the idea of humans for granted. But it also doesn't shove a ton of deeplore at you unless you want it, it's kinda like what if Hollow Knight also had a solid rpg story laid on top of it...sorry JBear.

I've been playing on the hard mode the game has via a badge unlocked from the beginning and it's been pretty tough! Not overly so but I've left every major boss fight or dungeon with an empty inventory because it pushed me to the edge but not been impossible; luckily the game has a crafting system in the form of cooking where you can either just refine basic ingredients into better versions or combine two specific items into a food with potentially very interesting properties like MP regen over 3 turns, all with no charge for the cooking itself. The only downside is you do have to spend time replenishing your stock every so often by clicking through menus and watching the cooking animations to not waste your money on weaker consumables.

Ultimately I have zero fondness for the series the game is clearly based on, because I've never played it weirdly enough, and I'm having a great time despite a few minor gripes here and there, I really think it's worth checking out either way, and I know there's some other folks here who can chime in on it as well.
 

Beta Metroid

At peace
(he/him)
As someone who has played a ton of Paper Mario, I'm enjoying this quite a bit so far. I'm on the third chapter, and I'm starting to accumulate some fun medal combinations (one that poisons a character for eating consumable items in battle, plus one that raises defense when poisoned, plus one that raises attack power when poisoned). I also stumbled upon a secret card game that I actually found quite fun (and I'm someone who bounced off of Joustus in Shovel Knight: King of Cards). As you say, it is extremely charming (I love how the team chats among themselves). I'm looking forward to more!
 

Dark Medusa

Diamond Crusader
(He/they)
Obviously, the third rail when talking about this game is comparing it to Paper Mario: The Thousand Year Door, but I'll volunteer to touch it. I think the game compares very favorably to the first two Paper Mario games in terms of gameplay. The hard mode badge provided me with some fun challenges and pushed me to be more strategic than either Paper Mario classic game forced me to, and it was a lot of fun. Also, the sidequests in Bug Quest are a ton of fun and, as far as I remember, respect your time and give you substantial rewards.

Unfortunately, even with the writing that punches above its weight, I just feel like the scenario writing and dialogue really falls short, and I think the game also suffers from clearly aping the style of the original Paper Mario game. The platformer puzzles never feel fun, and feel more like padding and attempting to replicate some of the partner overworld usage. Also, again an unfair comparison because of the difference between the two game developers, but Paper Mario: The Thousand Year Door looks markedly better than a game that came out fifteen years later, and I'd honestly argue I even like how Paper Mario looks versus Bug Fables. There's something to be said about the cache of the Mario universe.

However, I bought Bug Fables for full price on the Switch and I don't regret that decision. Bug Fables is really tons of fun and does a lot of things right. And it's not like we're getting a game scratching the same itch from Nintendo anytime soon.
 

Octopus Prime

Mysterious Contraption
(He/Him)
I haven't sunk as much time as I would have liked into this yet, but I did start it as well, and it's an excellent chunk of Bug-Venturing! Vi became my favorite Paper Mario character within about 5 seconds of her first appearing
 

Paul le Fou

24/7 lofi hip hop man to study/relax to
(He)
I played Mario RPG, and a number of the Mario and Luigi RPGs, and that has nothing to do with this game, but it looks cute and I think I'll look into it!
 

Sprite

(He/Him/His)
I also don't like the platforming and think the timed hits feel a little off, but yes, this game is good. I like Vi quite a bit.
 

Kalir

Do you require aid.
(whatevs)
I should get around to 100% completion of this game someday, which says a lot if you know my stance on completionism.
 
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